MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

Poof

The Exchange

dot from hippa


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

dot


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Probably a little tweaking here and there but Hippa is ready to lend a hand as needed.


Unnamed

ok guys we have a full party, you will note that we do not have an expert because we have two adepts. so yoou might want to make some swapping around for some Disable Device


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Let me think on whether I can come up with an angle for Auði to have picked up DD. Maybe stage work of some sort since I think rigging things up is just as often DD as Knowledge (engineering).


Unnamed

That wrks for me Audi


Unnamed

Once everyone posts in the gp thread their arrival I will do the first real post.

I think this will be fun
Ale sure you spend your money wisely. Alchemical items will be key as will other items like the whetstone.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Dot


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Fascinating how fast the gold disappears.

Hippa has a healers kit+surgeon tools (+3 to heal), also one each: antiplague, antitoxin and bodybalm (+5's). Swapped out her short spear for a boar spear. Greater dmg 1d6 vs 1d4 and the horizontal bar provides space to better hang all her fetishes and tokens for the gods.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)
Hippa wrote:

Fascinating how fast the gold disappears.

Hippa has a healers kit+surgeon tools (+3 to heal), also one each: antiplague, antitoxin and bodybalm (+5's). Swapped out her short spear for a boar spear. Greater dmg 1d6 vs 1d4 and the horizontal bar provides space to better hang all her fetishes and tokens for the gods.

Boar spear means Boar familiar right?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Nope. However, you got me thinking about a more aggressive familiar than a cat. Perhaps next time. For now she is a larval stage catlady with only one cat. :-)

I figure the boarspear was an heirloom MW weapon of sentimental value. That story has yet to be written and I really wanted her to have a weapon that did more than 1d4. This one had the added bonus of the crossbar to hopefully keep beasties at a distance or more importantly keep her out of their reach.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I have a PFS halfling roughrider that uses an heirloom bastard sword. I wanted a halfling fighter that could actually do some decent damage. He is pretty fun to play. He rides a dog although I really wanted him to ride a crocodile, but that didn't work with PFS.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I suspect some more tame familiars than a boar may be most welcome in Westcrown...a crocodile on the other hand :)


Unnamed

ok guys forums are cooking again!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

What?! Step away for 6 hours and 14 posts? Pace yourself gentlemen, we want this to last. No rolling over and napping.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

hehe i dont do much of that sleep thing and technically im retired *grins* i have all the time and energy in the world.. but.. I will try to pace myself for ya


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I'll be GMing 6 slots at a con this weekend so if needed GMPC me (try to keep me out of Citadel Rivad). Will try to check in, but you might not hear from me until Sun night/Monday.


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Good luck with the con!

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Have fun! We'll try not to get you killed!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

hey guys can you do me a favor and put your basic stats into your profile.

Something like this please

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock's HP is 20/20 unless we have taken damage or arrived injured.


Unnamed

Nope you just did not have your stats in your profile so I just put a number

Please go ahead and make the change

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Ahh will do. Where in the profile do I put it? I have an entire stat block in the Info about Brannock section. But I am not sure how to post vitals and the like ahead of my avatar pic.


Unnamed

you put it into the "Classes/Levels and "Gender" lines of your profile

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Okie doke!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)
Brannock Galdarg wrote:

Brannock begins to move the rubble at a very quick pace. If possible he will use his shield as a shovel/scoop.

[dice=strength]1d20+4 REALLY LOW

"Let's get this crap out of the way."

Ya want the female gnome show you how to shift rocks out of the way? Lift with your legs not the back ya big lummox!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

So I was wondering... Hippa (11HP) took 8 points of damage from a hellknight. Leaving her with 3HP. Somehow she lost 3+ HP for taking action. Was there subsequent bleed damage or a no-save poison that wasn't posted?

Gnome minds are inquiring, conspiracy rumors of the "Man" keeping her down.


Unnamed

You were hurt from the last combat


Unnamed

In any event I hold the hp totals on the nap as gospel so when we enter combat you need to check if there is an error. It can be edited by anyone

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I have drill this weekend from Thursday morning until Sunday evening. I will have my phone; however I do not know how reception will be. I will post sporadically if I am able and I will return to my normal posting rate on Sunday evening.

On Mondays my wife and I go to birthing class so I will probably post once in the morning and once in the evening when we get home around 10pm est.


Unnamed

No prob


Unnamed

once we get out of the sewer Sevros will leave the party


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Wait! I'm still here!

Sorry for the absence, I'll get something posted this afternoon once I catch up on the thread.


Unnamed

Alright


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Caught up on gameplay thread, looks like my last action was healing Tram and I'm on hold until the hellknights do their thing.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I should be good to go, added 7 hp (4+1+con of 2) Bab went up one, fort and reflex up one, took power attack as lvl 3 feat. ( I assume you are keeping the weapon specialization pre-req as a lvl 4 fighter yes?) got to add 8 skill points, increased appraise, bluff (2) diplomacy,intimidate,perception,disguise, and added survival.


Unnamed

yes i do tram. we wouldnt be very low powered if I didn't :)


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

I'm going to stick some stats in my char sheet and will have to verify with herolab when I get home tonight. I don't trust myself to adjust everything properly plus sleep deprivation plus too much coffee plus dayquil equals maths failures galore.


Unnamed

no problem.

I will assume you all get cleaned up and I will do an advancement in a bit.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Goodness gracious, leveled up. I just doublechecked in herolab as well. Missed a HP. Will update later tonight. She is going full adept.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Finally finishing leveling Auði
+1 Level Expert
Lots of skills
Feat: Skill Focus (Disguise)

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Haven't started level process yet, still in the field. I will be warrior 3 just don't know skills and feats yet.


Unnamed

Ok

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

sily question about miss tarvi *lawls* Was tramtris ever one of those sabotaged matches? are her parents stll trying?


Unnamed

hmm

1 yes
2 no

1st question 1d2 ⇒ 1
2nd question 1d2 ⇒ 1

I will let you take the lead on that RP!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I just thought it would defitnitely change how he may or may not speak with her. and lastly what does miss tarvi look like?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

gm questions:
I assume miss tarvi is something of a wizard? does she specialize? how old is she? when did this attempt happen recently or before he left for the academy in Egorian? I have an idea but i dont want to go overboard.


Unnamed

She has no magical power. Janivan mentioned that some of the recruits have potential to be able w a blade or w magic. But currently she is just a clever jeweler w dreams.. She is 16. The rest is your call. Just remember low powered and low magic


Unnamed

So this ap taps out at level 12 or so. I think my plan is that once we get there that perhaps we go mythic and try to do something big

What do you think?

Also I have decided that we will go npc to level 6 or 7 then depending on what happens in game classes will open up.

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