Mines of Madness - D&D 5th Edition (Inactive)

Game Master wicked_raygun

A really fun adventure (For the DM, at least).
Mine Map
Mine Map 2


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You have come to the Mines of Madness in search of the Forever Stone, a powerful artifact rumored to have many great powers, first among them the power to grant eternal life. According to half-forgotten lore, the stone was hidden from the world long ago by evil wizards and greedy dwarves who coveted its power. They are said to have perished in an orgy of magic and bloodshed after turning on one another. You don’t expect all the rumors to be true, but one thing is certain: Over the years, many adventurers have tried to claim the Forever Stone, but none have succeeded.

To survive the Mines of Madness would be a feather in the cap of any adventurer, but to retrieve the Forever Stone would catapult you into the annals of awesomeness. And so here you are, on the brink of greatness, ready to descend into the depths in search of glory, infamy, and immortality…

Roll a History check DC 20. You can make rolls for skills you are not proficient in. If you make the DC, roll a d4 and peek at the corresponding spoiler.

History Result 1:
The mines are rumored to contain veins of electrum.

History Result 2:
The mines are known to contain veins of a worthless crystalline substance called krimsonite (with a “k”).

History Result 3:
The dwarves who owned the mines went mad, hence the name: Mines of Madness.

History Result 4:
A long-dead wizard named Abracadamus is thought to haunt the mines as a vampire or lich.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

History: 1d20 + 4 ⇒ (18) + 4 = 22 +2 if stonework-related
1d4 ⇒ 2


- INACTIVE (finished campaign) -

Intelligence: 1d20 - 1 ⇒ (5) - 1 = 4

Ah well, had to try for the nat. 20.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Int (History): 1d20 - 1 ⇒ (20) - 1 = 19 I got your Nat 20 right here!... Crazy.
1d4 ⇒ 2 Ah a 2 same as Grith. Now I feel like I've wasted that 20...

Is the arrow on the map where we are? What's the little box marked 1?


A ramshackle wooden outhouse stands about 30 feet from the entrance to the mine. Carved into the door are the words “KEEP OUT!” in Common.

Okay, guys what do you do, first?


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

History : 1d20 + 2 ⇒ (2) + 2 = 4


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

As curious as ever, Dervel approaches the outhouse.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
He opens the door.
He takes one for the team.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh gods! It's a simple instruction Dervel! Lol

" I guess there may be something of note in there. " Randal says as Dervel heads to the outhouse. Randal follows Dervel but stays about five feet back as Dervel opens the door.


- INACTIVE (finished campaign) -

Alton follows the other two over to the outhouse, but he keeps about 15 feet away from Dervel.


HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 | Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

History 1d20 ⇒ 15
Milo will continue on to the mines for a short while, not realizing everyone else has stopped for the outside. Why didn't he take of business before leaving the tavern? He quickly shuffles over to Alton, a fellow Halfling, and pulls two axes off his bandolier and prepares for the worst.


- INACTIVE (finished campaign) -

Alton pulls out his bow and knocks an arrow after seeing Milo draw his weapons. Might as well be ready, eh?


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

History: 1d20 + 2 ⇒ (11) + 2 = 13

Vasayo steps away from the group about 30ft before they reach the small building, trying to circle around back unnoticed. He is not expecting anything unusual, it's more like a bad habit. Never approach a building's front door if you can avoid it.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Inside the outhouse is a wooden bench with a hole cut into it. Flickering orange light shows through the hole, emanating from somewhere deep below.

This is Rasp. For some reason Wayfinder won't let me use wicked_raygun for posting, so you'll see him when I post by phone.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

What do you see, eh?


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Finding nothing of interest around back, Vasayo circles back to the front door.
"You guys find anything? "

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith stands around and waits for the party at the outhouse to finish without him as such things are considered improper in dwarven culture.


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Woah, don't eat the carrots round here." Dervel backs away, closing the door quickly without slamming it.
"There's a flickering orange light coming up from the toilet seat, like it's coming from deep below. Let's leave it alone."


- INACTIVE (finished campaign) -

Don't feel like dropping a rope down to explore that way, eh? Alton gives Milo a friendly jab in the ribs, and wink at his own cleverness.


HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 | Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

Milo turns to Alton, casting a stern look void of amusement, then cracks a smile. Perhaps he doesn't like the idea of a rear entry. Satisfied with their tandem cleverness, Milo turns to head towards the mines, holstering his two axes.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

'Curiosity's a b!!+#,' Vasayo thinks, slipping past Dervel into the small house. Carefully he leans over the bench, peaking down the whole, into the strange orange light.

In case it is needed:
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Is swearing using the automated censoring ok? (Like at the beginning of my post?)


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Like a fire? In a toilet? "
Randal moves off towards the mine entrance.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Vasayo Dexterity Save DC 15: 1d20 + 5 ⇒ (7) + 5 = 12

Bite with Advantage: 1d20 + 9 ⇒ (14) + 9 = 23
Bite with Advantage: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 3d12 + 8 ⇒ (11, 10, 11) + 8 = 40

Suddenly the ground swells and explodes outward as a giant purple worm rises from the ground beneath the outhouse. Vasayo is unable to escape the jaws of the beast as it bites down, destroying the outhouse along with him inside it.

Miraculously, his limp body falls to the ground next to the worm. He is bleeding and unconscious.

Vasayo is at -19 hp. I decided not to swallow him whole or deal falling damage. I'll roll for initiatives on my lunch break. But feel free to roll it yourself in the meanwhile if you'd prefer. Good game, guys. Good game.

Oh, Vasayo, I'll need a death save from you.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

It's worth noting that in 5e you heal from 0, when your in negative HP. So a simple cure wounds would get him back on his feet.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Hahahahahaha... Sucks to be anyone in this kind of module, hahaha...


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Yeah right.
Death Save: 1d20 ⇒ 17


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

What's the word again? Ah: HEALER!
What a way to set the mood of an adventure (and to show the rules for dying in the first MOVE!)
Still, hate the dice thus far.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Initiatives:
Anton : 1d20 + 3 ⇒ (17) + 3 = 20 Derval: 1d20 + 2 ⇒ (7) + 2 = 9 Grith = 7 Milo: 1d20 + 2 ⇒ (4) + 2 = 6 Randal: 1d20 ⇒ 14 Vasayo: 1d20 + 3 ⇒ (18) + 3 = 21 Purple Worm: 1d20 - 1 ⇒ (13) - 1 = 12

Vasayo 21
Anton 20
Randal 14
Purple Worm 12
Derval 9
Grith 7
Milo 6

Bold is up. We'll be using theater of the mind. So no maps.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Not sure where I am relative to the worm...

Alton will move 25 feet away from the worm, up to the first range of his shortbow (80 feet). Then he will fire an arrow at the beast.

Shortbow: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 ⇒ (1) + 3 = 4

Nasty slug, eh? He'll say to the general vicinity of his voice.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Thank the gods that I rolled that high on my initiative

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Alton's arrow flies true and strikes the quivering mass of the worm. But it hardly seems to notice as it continues crunching on the remains of the outhouse.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

After seeing the worm ignore his arrow, Alton gets uneasy Maybe we best make for the mines and hope it don't follow us, eh?


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal turns at the huge noise. He sees the prone form of Vasayo. " Yes get to the mines I'll get Vasayo! " He yells and immediately begins sprinting back dodging the raining debrie of the purple worms outhouse feast, cursing all the way.

He ducks down and grabs Vasayos ankle. " What was it again... Right, right. " Randal chants and a white glowing light builds on his hands and passes into Vasayo's body.

Cure wounds: 1d8 + 3 + 3 ⇒ (3) + 3 + 3 = 9
+3 Wis mod and +3 from my disciple of life ability.

If I have enough movement left I'll help Vasayo to his feet.


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Who or what in the nine levels of hell has Vasayo offended? Alton is right, Run for your lives!"

Dervel bravely makes for the mines as fast as he can, his religious fervour overtaking him.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo comes back to a world of pain. He sees his lag snap back into place and a large wound closing. Without any delay he jumps to his feet and makes for the mine.

At least as soon as it's my turn

-Posted with Wayfinder


Randal, you don't quite have enough movement left to pick up Vasayo and keep moving, Still...

Randal is able to get to Vasayo's side and brings him back to consciousness with healing magic. Just then the purple worm crunches down on the last of the outhouse, swallowing it whole and covering Randal and Vasayo in flinders, detritus and the Gods alone know what else.

It then lets out a loud, earth shaking moan and begins to return to the depths from which it came. This provokes an attack of opportunity from Randal and Vasayo.

Dervel meanwhile runs headlong into the mines and doesn't notice the magical rune sitting under a thin layer of dust, nor the crushed remnants of goblin corpses. The rune flashes brightly and triggers a tunnel collapse.

Derval Dexterity Save, DC 10: 1d20 + 2 ⇒ (9) + 2 = 11

The elf manages to just barely jump backwards avoiding the falling rocks.

Attacks of opportunity from Randal and Vasayo, and you can take your next turns. Everyone else can go now. It's going to take the purple worm a round to go back down, so you can hit him if you want.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo jumps to his feet, deftly moves out of reach of the worm with a quick roll and fires an arrow at the creature with his now drawn shortbow.

I use my cunning action to disengage. Standing up takes 15ft. off of my movement, I then move 15ft. away from the creature while drawing my bow, thus getting out of its reach (since I was thrown a bit backwards and stuff, hope it's far enough). Finally I shoot one arrow using my standard action.

Attack using my shortbow: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 3 ⇒ (3) + 3 = 6

I just noticed, that firing a ranged weapon doesn't provoke opportunity attacks. Is that right? As I see it only leaving an enemies reach does.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith fires a fire bolt at the creature while attempting to further the gap between them without falling through the tunnel floor just freshly opened.
fire bolt: 1d20 + 4 ⇒ (13) + 4 = 17, damage: 1d10 ⇒ 3

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton will move up to where Dervel is. If he has an action left after that, he'll take a shot at the worm.

Shortbow: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5
Crit Confirm: 1d20 + 7 ⇒ (3) + 7 = 10


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal doesn't have a weapon out so no AoO.

Randal let's out a disbelieving laugh as the worm retreats " Ha ha! "
He backs away from the sinking worm and calls down flames on the beast.

Move Action away from worm back towards the mine entrance
Casts Sacred flame. Dex save Dc: 13 to avoid 1d8 ⇒ 2 Dmg


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Was this in one of those cleric lessons I missed? What the hell happened here?"

Dervel stands, dusts himself off, and looks at the rubble.
Perception : 1d20 + 4 ⇒ (12) + 4 = 16


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Is the mine entrance blocked now?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Alton, crits auto confirm. And they deal an extra weapon die of damage. In your case, roll an extra 1d6 and add it to your previous damage.

The passageway is indeed blocked. You'll need about an hour to dig it up.

Dexterity Save: 1d20 - 1 ⇒ (20) - 1 = 19

The purple worm shrugs off the radiant damage. But shrieks as the fire bolt burns a chunk of his bulk. And arrows fired from Alton and Vasayo, sink deep into his flesh.

The purple worm finally burrows into the ground, leaving a cavernous opening where once there was an outhouse.

Combat over.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Shortbow Crit: 1d6 ⇒ 5

Anybody want to see if there's anything at the bottom of that hole?

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo has been run through pretty hard. He won't be of any help digging out the entrance. He takes a rest for about an hour to compose himself.

I will take a short rest. That takes 1 hour and I can roll my HDs one at a time to regain HP.

Short Rest: 1d8 + 1 ⇒ (5) + 1 = 6


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Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Let me put it this way," Vasayo starts. "My curiosity is sated."

With that he walks a bit closer to the cave and sits down on a small rock that has just found its new resting place there.


- INACTIVE (finished campaign) -

Well, if you get too sated, there's a big hole over there you can use for an outhouse. Eh? Eh? Ha ha ha.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"I just feel sorry for whatever fellow passed that in the first place." Grith says as he begins to clear out rubble.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton is almost finished laughing at his own joke when Grith's comment sinks in. He laughs a while longer, then starts helping to clear the rubble.

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