Mindwarp:An Abysmal Sojourn through Time and Space

Game Master GM Grimm

GM Notes:

1540/1500 XP

Initiative:

[dice=Adoy the Sly]1d20+5[/dice]
[dice=Kitai]1d20+6[/dice]
[dice=Brin Walker]1d20+0[/dice]
[dice=Fraga]1d20+5[/dice]
[dice=Ilya]1d20+3[/dice]
[dice=creature]1d20+6[/dice]

Gallery:


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Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Is the creature replying in goblin or common?also nothing of interest?
Fraga will wait on the group to get the eels here and then point out the mud village he saw earlier.


When it is spoilered with a language on the button, that means that you need to be able to speak goblin, or whatever the language says to understand it.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

my precious, is lost, have you seen it? :)

goblin:
mullog? I'm Adoy. We have some eels.

Then adoy does a double take.
what you speak common?


Mullog does not know common.

Goblin language:

"How many eels you bring?" the goblinoid inquires.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

"This creature is not being very helpful. Goblins are a troublesome kind where I come from. They are slaves of the fire elementals mostly and never to be trusted." Brin remarks as they try to catch some eels for the thing.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

It seemed odd he replied with his name in goblin after I asked him if he called something else in common, reason for me asking.

I hope this creature wont be more trouble then it already has been. I think we should find someone that could possibly be of help.


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

Ilya waits for this encounter with the Goblinoid to finish, keeping his eyes peeled and weapon at the ready


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

Kitai says "Four." assuming Adoy has been translating this dialogue back and forth.

Which would speed this up IMMENSELY.


Adoy relays the message and the goblinoid asks what will you eat if you only caught 4 eels.

He gets excited as he finally finds what he seems to be looking for. It is a small box with a lock on it. The key is hanging on a slim chain around his neck. He takes it off and opens the box. He pulls out a ring. After carefully sliding it on his finger, he speaks in the universal trade language which the travelers seem to all understand.

"You kill yellow eyes?" he asks.

"Yellow eyes take my home. Try kill me. Destroy home. Hurt others. You kill yellow eyes?" He is of course referring to the cave troll that chased Adoy back towards the party.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Spoiler:
yes we did.

Adoy will translate for the party, leaving out anti goblin bias


Since slipping the ring on his finger, he can communicate with everyone using the ring and currently speaking "Universal Trade" language.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Ok


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

"Yes, it is very much dead."


"Mullog owe you. He hurt me. Mullog think you need ring. Want to trade for weapon. Mullog need protect me. Weapon for ring?" he asks them willing to make a trade.


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

Kitai draw his dagger, and hands it handle first to Mullog.


Mullog accepts it and hands the ring to Kitai.

Spellcraft check to determine its properties.

Goblin language:

"Safe travels! When come back, bring Mullog crossbow, please."


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Adoy manifests detect psionics, and examines the ring

spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

But likely gets nothing


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

Adoy, before we shove off, you should ask him about the gnomes.


GM:

1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (4) + 3 = 7

1d6 + 1 ⇒ (2) + 1 = 3
1d6 + 1 ⇒ (4) + 1 = 5

Three javelins are suddenly launched at the group. Ilya and Brin catch them in the back of their shoulders and wince in pain. The third one goes wide.

Looking in the direction of whence they came, the travelers can see three frog-like humanoids with pale skin and traces of bioluminosity getting ready to launch another attack.

Ilya and Brin, fort save against poison or be slowed. DC 15
Brin takes 3 HP damage and Ilya takes 5 HP damage


Adoy cannot figure out the full nature of the ring, but is able to figure out that it has some sort of language translation ability.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

Fort save: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge(Nature): 1d20 + 6 ⇒ (4) + 6 = 10
How far away are they?

"Agh!" Brin winces in pain and pulls the javelin out of his shoulder and throws it to the ground. "Look out! We're under attack!" He raises his quarterstaff into the air and it grows thicker and deadlier then he charges towards these new enemies.

Casts Shillelagh then moves 30ft. towards the frog people.


GM:

Combat Order

Adoy the Sly: 1d20 + 5 ⇒ (18) + 5 = 23
Kitai: 1d20 + 6 ⇒ (14) + 6 = 20
Brin Walker: 1d20 + 0 ⇒ (7) + 0 = 7
Fraga: 1d20 + 5 ⇒ (20) + 5 = 25
Ilya: 1d20 + 3 ⇒ (20) + 3 = 23
creature: 1d20 + 2 ⇒ (20) + 2 = 22
creature: 1d20 + 2 ⇒ (6) + 2 = 8
creature: 1d20 + 2 ⇒ (2) + 2 = 4

COMBAT ORDER


Fraga
Adoy the Sly
Creature 1
Ilya
Kitai
Creature 2
Brin Walker
Creature 3


Despite the sharp pain, Brin removes the Javelin with just a little of the poison in his system, it disappates throughtout the large blood system of the half-giant to no effect.

They are 60 feet away currently, but slowly closing in.


Remember, you don't have to post combat in order.


I want to see where Creature 1 is by the time I act.


Ok. Maybe I will put up a crude map tonight.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Adoy's head whips around to spy the enemy. Seeing the threat, he manifests force screen.

combat:
AC 23, T 15, FF 19, current hp 15, effects active: force screen


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

fort save: 1d20 + 5 ⇒ (3) + 5 = 8
Slowed by the poison Ilya plods forward toward the enemy.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Fraga waits for the creatures to get closer
delay until they are all within 30ft cone. Then activate the tremor-blast on my weapon to knock them prone

tremor-blast:
1d20 + 6 ⇒ (12) + 6 = 18


@Ilya, the slow effect just negates one of your actions, either move or standard.


The pale, frog-headed assailant launches another javelin this time at Fraga, catching him in the neck. crit! 12 HP of damage. Also, please make fort save or be slowed.

GM:

1d20 + 3 ⇒ (20) + 3 = 23

1d6 + 1 ⇒ (5) + 1 = 6

confirm crit: 1d20 + 3 ⇒ (16) + 3 = 19

X2 for 12 Hp damage


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

Kitai lets fly with his phantom spear.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

At the point of contact a spiral of wind forms, sweeping the creature's feet out from under it.

Trip: 1d20 + 6 ⇒ (5) + 6 = 11

Success or failure, Kitai moves closer to them.

Standard: Attack, Swift: Wind Burst, Move action: Move 40 feet


The sure-footed subterranean swamp creature squeals as the spear nicks him, but escapes the wind assault and remains upright. It responds by launching another javelin at Kitai.

The javelin sails past Kitai and is lost in the sludge.

GM:

1d20 + 3 ⇒ (11) + 3 = 14


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

Yes my plan was to charge but couldnt so I just moved forward.


The three amphibious pale-skinned humanoids stand in a semicircle, slowly closing around their quarry. Scared to death, Mullog has fled the scene in true Mullog fashion. One croaker has loosed his second javelin, the other two are ready to repeat their ranged success.

Both of the creature's second attempts go wide and disappear into the roots and sludge of the cavern floor. They close in within 30 feet and draw their next ranged attempt to soften up the travelers.

GM:

1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (3) + 3 = 6

Round one complete, BEGIN ROUND TWO!


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

fort save:
1d20 + 4 ⇒ (9) + 4 = 13

Fraga staggers back a bit but grips his weapon to move in when the enemy gets closer.


How close are these things to each other? Are any adjacent to each other?


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

How long does the poison last?


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Time to dance! Adoy yells

Swift action: activate martial flexibilty, cbt expertise
+1 AC, -1 hit
Mv and standard action: Charge, +2 hit, -2 AC

Current AC 22

Adoy charges the enemy, seeking to engage the beastie on the far right.

gauntlet: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7


GM:

1d4 ⇒ 3


poison lasts for three rounds. Frog men are twenty feet apart, and in an arc formation forming a cone shape from where Brin.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

-2 AC for charging
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

Brin charges forwards swinging wildly and only succeeds in smacking the ground with his empowered quarterstaff.


The frogman to the left throws his last javelin at Kitai. The javelin flies well above the reptoid and off into the smaller cabin. Swift as a blurry, blue jaguar, Adoy lands a solid punch and determines that the skin, though pale, is thick and leathery. He causes the creature to take a five foot step to the right to absorb some of the blow.

GM:

1d20 + 3 ⇒ (9) + 3 = 12


|Init: +3|HP: 15/20 |AC: 18/12/16|CMD: 17; CMB +5 |Saves: +5/+3/+3 |Perception: +4| PP: 5/5; Rage 6/6
Skills:
Climb +7, Swim +9, Acrobatics +6, Autohypnosis +5, Survival +5

Round 2
Ilya continues to advance until he is next to a frog.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Fraga moves to some cover and draws out a spear of his own.

Since im slowed as well I will prepare to throw next round trying to stay behind cover


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun
GM DeathbySuburbs wrote:

Frog men are twenty feet apart, and in an arc formation forming a cone shape from where Brin. [/ooc]

Missed this.

Kitai charges in at one of the frog men and stabs with the spear.

Bronze Lancet Charge: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16

Bronze Lancet Charge lets me charge without provoking, and adds an extra 1d6 damage.


The spear dispatches one of their attackers straight away. creature 3 The frog man squeals before falling limp to the ground.

The one to his right throws some sort of gooey pouch at Kitai. It explodes in a stenchy mess of very sticky roots and sludge, taking his attention off of the fight.

Another pale-skinned frog creature appears from the foliage, holding a staff with a goblin-shaped skull on top of it.

Kitai, make a reflex save please.

GM:

1d20 ⇒ 18


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Booyah.


Kitai dodges the sticky device, but ends up with some of the goo on his legs.

@Kitai, -2 to attack, -4 to dexterity and you go down to half-movement, but you are not stuck to the ground.

Round Two Recap

Fraga and Ilya hold action until the frog men are within melee range after feeling the effects of the drowsy poison.

Adoy charges a frog man and lands a solid punch on it. Kitai readily dispatches one of their opponents, but is slowed by a device of amphibious alchemy.

Brin valiantly charges the creatures, but misses his swift opponent.

A frog shaman of some sort has now appeared .

Begin Round Three


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Once he recovers from the charge, Adoy stops being defensive and strikes

gauntlet: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12

As he swings, his gloves flares with electricity


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Tryign to stay behind some cover, Fraga throws a spear at the closest target within range.

Spear Throw:
1d20 + 0 ⇒ (16) + 0 = 16 (+4 to hit,-4 for target in combat)
1d6 + 5 ⇒ (2) + 5 = 7 damage if hit

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