Militarized Magic Arc II: Into Altiendel (Inactive)

Game Master Mikkel Madsenn

Roster of NPCs, World map, Combat map


Trouble in the north! A search to find a fallen father. Corruption in the Altiendel government. A dark plot that weaves throughout the world.

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In this revised world, powerful magics are highly militarized. Rulers have taken measures to bring any caster who could easily sway the course of a battle under their control or neutralize the threat of magic.

Magehunter paladins and powerful clerics enforce the Light’s holy rule for the good of all in Altiendel, while advanced metalwork and techology drive a capitalist empire of travel and trade in secular, magic-wary Abbhen.

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The setting focuses on two kingdoms that have manipulated spellcasters who wield powerful magics (think level 6 spells and above) to either serve the government/society or be cast out. Knowledge of arcane spells and rituals of prayer is heavily restricted across the two kingdoms by Altiendel’s government, and the people in neighboring Abbhen are distrustful of magic and rely on their metalwork technology.

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A map of the world.

Summary of common knowledge in the world, in which you will find:

  • A brief history
  • A guide to the two kingdoms and the major cities
  • Notes on society, culture, government, and laws
  • Deities in the world