Midnight Mauler PFS#3-16 (tier 3-4) (Inactive)

Game Master lucklesshero

Stop a serial killer in Ustalav!


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Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

15' move speed, but relatively narrow gap, and since the cube can paralyze people, one bad save and we're fighting it anyways, so while I love the idea of walking around oozes, I don't think this is the right ooze to do it to.

While hampered by this sludge, I would not risk
A choice like that. The ooze is slow, not stuck.
Lets fight here in the muck my friends, then fly!

Round 1 begin Inspire Courage
Constantin flails at the ooze, trying to keep Mykel safe as he battles the cube.

Aid Another (AC): 1d20 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Constantin's actions here are dependent on Mykel taking the front

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Fair enough....Mykel says as he darts forward and slashes at the cube.

attack: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d8 + 5 + 4 + 2 + 1 ⇒ (8) + 5 + 4 + 2 + 1 = 20

He then readies a counterstike.

p/r:
parry: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17riposte: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 311d8 + 5 + 4 + 2 + 1 ⇒ (2) + 5 + 4 + 2 + 1 = 14

on phone...waiting for Constantin's inspire...the +1 dmg is from whetstone...on phone....are these immune to precision damage? i think they are


male Snows of Summer

Bulgo bounds forward to the dryer landings with nimble acrobatics. Mykel pauses for a moment to let Constantin finish schooling him on how to fight the creature, Constantin then starts his inspiring song. Mykel bounds forward slashing at the creature. cutting a nice size chunk of clear Jello from it. (Mykel please break down your dmg. for me oozes are not harmed by precision dmg. so I suspect you didn't do the full 20hp dmg)

The cube instead of responding to the attack in kind just bulls forward threatening to engulf Mykel and Constantin! need a reflex DC:12 or an AoO from both of you, Mykel and Constantin; but not both.

engulfed:
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

*conditions*

Constantin (need reflex or AoO roll)
Bulgo
Mykel (need reflex or AoO roll)
Gelatinous Cube (-16HP?)
Swarmholio

Bold may act. Cannot let other players act in round 2 until saves are rolled or AoO's made.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Oops....forgot the dmg specs....+5 is from magic weapon and dex, +4 was precision, so turf that....+2 was Constantin's song and the +1 is from whetstone...gives +1 dmg on first hit after using it

reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

"What is it? Where is it?" The gnome works his way to the corner, having trouble slogging through the sewage, but he gets to a point that he can tell where the group is fighting. "Bad wall thingie! You leave my friends . . .." The last word fuels his spell, as the gnome goes even more red-faced than normal, screaming that word at the creature, transmuting the energy of the scream from sonic to fire, and assaulting it with a burst of flame touching only it.

20' of movement through difficult terrain gets 10' of progress. Cast Ear-Piercing Scream, converting it to fire damage and effectively making the caster level 4.

Fire Damage: 2d6 + 2 ⇒ (5, 4) + 2 = 11 +2 from Bard

Fort 16 to halve damage and avoid 1 round Daze effect (that I'm betting the ooze is immune to anyway.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin dispenses with dignity as he hurls himself out of the way of the cube.

Reflex: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Should Mykel have gotten two rounds worth of slashing?


male Snows of Summer
Constantin wrote:
Should Mykel have gotten two rounds worth of slashing?

Don't understand this question..It's beginning of round 3..round 1 was spent walking to the corner. Round 2 Mykel attacked ..it's round 3 why would he get another attack before round 3? If you're referring to Parry riposte I'll post the explanation of that ability..but in the future let's let players of the characters point out why I missed an ability or something..players tend to know their characters better than others and Mykel didn't object to not getting his parry attack (for good reason..the cube didn't attack it just moved forward attempting to use it's engulf ability) Sorry, if I'm coming off as short Constantin but I'm dealing with another table where I've lost all my patience to the point I'm just trying to shuffle through the scenario as fast as I can to get out of the thing. Lets let players object for themselves..it slows game play otherwise OK? Again sorry for coming off as testy..(I am ticked off but, not at you) I'm strong in my language because, I really don't want or need, un-necessary delays at 2 tables. Need you to trust that, the game will run smoothly and enjoyably, even if an attack is missed or a rule gets over-looked. Sorry another game's frustration, is spilling over to this one. But, need you to trust that, I'm en-devouring to give you a fair and fun game experience. thx

Parry Riposte in short:
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. Note: The cube did not attack..it just moved; if one of your party had decided to stay in it's path..it would have triggered it's engulf ability..all of you saved so it moved forward and pushed you guys back.


male Snows of Summer

GM roll:
swarm stealth: 1d20 + 3 + 5 - 5 ⇒ (20) + 3 + 5 - 5 = 23

cube's fort: 1d20 + 9 ⇒ (9) + 9 = 18

The quiver mass of clear Jello moves forward pushing Constantin in to the muck and driving Mykel strait back on the ledge, almost in to Swarmholio. Swarmholio in the mean time lets loose a scream that almost deafens you all and seems to cause burns on the surface of the gelatinous cube.

Bulgo:
Bulgo it's round 3 but you don't notice the spider swarm until after you act and they're about 20ft from your position..no one else notices the spider swarm sneaking up to your guys position by crawling on the roof of the sewers.An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.

guys there is a pawn that's on the map that none of you notice except for Bulgo just ignore it for now..your only enemy until Bulgo points it out is the cube.

*conditions*

Constantin
Bulgo
Mykel

?
Gelatinous Cube (-21 HP)
Swarmholio

bold may act

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Keeping his feet out of the disgusting sewer, Bulgo unleashes his knives on the cube next to him.

"Let's see if we can cut this. I wonder if we could sell it to a baker or chef..."

magic dagger,TWF: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
magic dagger,TWF: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
damage: 1d3 + 7 ⇒ (3) + 7 = 10
damage: 1d3 + 7 ⇒ (3) + 7 = 10

Not sure if I have time to call out an alarm, but if so, Bulgo does so.


male Snows of Summer

Bulgo moves toward the ooze and starts slicing it to pieces..As he moves he shouts a warning to all of you, "look out there's a swarm of something on the ceiling!" Mykel or Constantin can use a move action (perception check +4) to spot the swarm. When two are more of you spot the swarm..I'll show it's position after it completes it's movement.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel swings at the cube again, and realizes his traditional defenses are uselesz against it.

attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

He looks around, trying to figure out what Bulgo is yelling about.

Move action to try to spot it, standard to attack.perc: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30


male Snows of Summer

I think u killed the cube guys..I'll post tomorrow..Constantin pretty sure the cube is down if you want to concentrate on the swarm.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Apologies about the earlier comment, I had just thought we were posting two turns worth of actions and miscounted.

Perception: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18

A swarm cannot obstruct our path with ease;
The better part of valor is discretion

If the cube is defeated, Constantin will lead the charge forward - unless the Great Swarmholio would like to display his mastery :)


male Snows of Summer

After Bulgo cuts massive chunks from the gelatinous cube..Mykel launches a mighty swing strait down the middle of the quivering mass that, divides it in twain. Both sides of the cube shake violently for a moment the lie still. Constantin strains to see the approaching spider swarm looking carefully on the ceiling of the roof but unable to pick up the swarm's movement in the shadows. The swarm moves quickly forward and Mykel turns around and spots the scuttling mass easily only 10ft from his current position. Swarmholio begins to look up at the ceiling, to see what everyone else is looking at.

swarm stealth: 1d20 + 1 + 3 - 5 ⇒ (18) + 1 + 3 - 5 = 17

Everyone who hasn't spotted the swarm (Swarmholio and Constantin may try again with a move action)

Round 3
*conditions*

Constantin
Bulgo
Mykel
spider swarm (has total concealment to players Constantin and Swarmholio)
Gelatinous Cube (dead)
Swarmholio

bold may act

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

Perception: 1d20 - 1 ⇒ (10) - 1 = 9

"What spiders? The Great Swarmholio doesn't see any spiders. Shame, too. Spiders pop pretty in the flames . . .."


male Snows of Summer

Round 4
*conditions*

Constantin
Bulgo
Mykel

spider swarm (has total concealment to players Swarmholio)
Gelatinous Cube (dead)
Swarmholio

bold may act

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Down the corridor, hurry, let us stay ahead of those spiders... and follow our target... luckily we can do both at the same time" calls out Bulgo as he hops from dry spot to dry spot.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

I agree, Bulgo....move it! Mykel yells as he bounds from stone to stone, avoiding the muck.

double move if possible...on phone atm...will get close to Bulgo as posdibke

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin hikes up his robes to keep pace with Mykel and Bulgo. Double Move


male Snows of Summer

Ok guys if you remember on the last page of the game-play thread, I did mention the entire sewer was tough terrain. Even the ledges are slippery..I'll move Bulgo's pawn back to I think where it should be. Then take it from there.


male Snows of Summer

Three of you take off leaving Swarmholio to fend for himself against an unseen spider swarm. The spiders just hungry for a meal attack the nearest warm blooded thing near them... an unsuspecting Swarmholio! Swarmholio is just standing in the muck when thousands of spiders deced from their webs or just drop on him! The hideous creatures are all over him biting and injecting him with venom..Swarholio struggles to maintain his composure.

Need two fort saves from Swarholio..one for distraction(to prevent being nauseated for 1 round DC:11) the other for poison DC:11 or take. poison dmg: 1d2 ⇒ 1..Strength damge.

Round 4/5
*conditions*

Constantin
Bulgo
Mykel

spider swarm
Gelatinous Cube
Swarmholio (need 2 fort saves)

bold may act

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

forgot you said it was difficult...collective goof up on our part...

Blasted spiders! Swarmholio, get out of there, man!Mykel shouts as he gets out a flask of liquid fire and readies to toss it.

move 15ft and retrieve a flask of alchemist fire from my bandolier...on my phone

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

Fort: 1d20 + 4 ⇒ (13) + 4 = 17
Fort: 1d20 + 4 ⇒ (19) + 4 = 23

"THOSE spiders!" The gnome almost casually works his way out of the swarm and then fries it with a Burning Hands spell.

DC 16 Ref for half.
AoE Fire damage: 4d4 ⇒ (1, 4, 2, 2) = 9

On phone at work. Somebody move me, please.

"Pop pop pop pop! So pretty . . .."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Hurry up Swarm!"calls back Bulgo as he jumps to the next pillar in the sewer.

Sorry, about that, sticking to a single move equivalent.


male Snows of Summer

swarm reflex: 1d20 + 3 ⇒ (14) + 3 = 17
swarm dmg to Swarholio: 1d6 ⇒ 3(Sorry forgot to add dmg last post)

Swarholio's DMG=4+50%= 6hp dmg(to the swarm)

Swarholio allows his chubby legs to push him through the spider swarm and then he turns to let loose a tremendous gout of flame on the critters...yet the mass still survives though their numbers are depleted. Mykel in the mean time runs back to aid his friend while pulling an alchemist fire.

Round 5
*conditions*

Constantin
Bulgo *already gone*
Mykel *already gone*
spider swarm
Swarmholio (-3 hp)

bold may act

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin refastens his whip to his belt, and snatches up a flask of alchemist's fire to soon join the impromptu extermination.


male Snows of Summer

Constantin also makes his way back to help his comrade Swarmholio. The Swarm continues to pursue Swarmholio and begins to pick and sting at him.
fort against distraction: 1d20 + 4 ⇒ (19) + 4 = 23
fort against poison: 1d20 + 4 ⇒ (3) + 4 = 7
swarm dmg: 1d6 ⇒ 5
poison str. dmg: 1d2 ⇒ 1

Swarmholio spits out a couple spiders. He manages not to get sick but can feel the poison coursing through him and start to weaken his already feeble body. He moves out of the swarm and cast burning hands at it again.

spider reflex: 1d20 + 3 ⇒ (12) + 3 = 15
burning hands dmg: 4d4 ⇒ (2, 3, 1, 1) = 7+50% =10hp dmg.

Swarholio lets out a scream as a torrent of flame ushers from his hands and burns the remaining spiders all up.

He stumbles around for a moment and grabs at several wounds wear the poison has entered.
Round 2 save
Swarmholio's 2nd fort Save: 1d20 + 4 ⇒ (16) + 4 = 20
Finally Swarmhlio looks up with watery eyes in a weakened and injured state and says, We got a wolfman to catch!

Combat Over
Swarmholio has taken -8hp dmg, -1 str. smg (he's now at 4str), and use 4 1st lv spell slots and 1 of his uses per day on his elemental ray.


male Snows of Summer

This scene occurs about 5 min after the battle in the sewers.

Laiashi is just finishing up making her wolfsbane contact poison. She carefully puts the cork on the vial and wipes the work station clean. In the distance she can hear another eerie wolf howl, echoing from the center of town. Sounds like the Mauler is on the prowl tonight, somewhere downtown.. Says the alchemist that owned the shop. Suddenly, the alchemist assistant runs in the door. Sir, one of the town guards just told me the Mauler is on a rampage! It killed a bunch of people at the courthouse and escaped through the sewers! Some people are chasing it on the west side of town he says! As if to emphasize the boy's point Laiashi hears a distant howl to the west. The howl is coming from the west, the same neighborhood as Rutowski's townhouse.

Laiashi go ahead and make a post of what you decide to do and where you go next..include a perception roll.


male Snows of Summer

Ok since Laiashi is in a different location we can proceed with the chase. Laiashi let me know what you're doing a.s.a.p.... The obstacles in the chase will be in italics.

The mouth-filling stench of the sewers finally breaks in the relatively fresh air of Ardis’s docks. The moonlight shining down upon the weathered stones beneath the sewer gate catches a glint of gold: a small, worn locket smashed upon the rocks holds a pair of tiny portraits. One shows a Vonran Vilk who might have walked the streets fifty years ago. The other, torn and gnawed, shows Markov Rutowski—Vilk’s former lover.

The sewer grate you've emerged from is at the edge of a ruined stoned structure. In the distance beyond the structure you see a shadow run down the street and hear the howl of the mauler as he runs back towards Rutowski's Townhouse. It looks like you'll have to smash through a rusty gate (easier for Mykel difficult for Swarmholio) and or climb over some of the ruined blocks and timbers.

I used the word difficult and easy with the lock because the suggested way to defeat that obstacle is not a standard skill it's CMB. Remember normally I'll only use 1 adjective easy or difficult ..easy denotes 12 under DC difficult means 18 or over. For instance the climb check mentioned here doesn't have an adjective so it would be within the 13-17 DC range.

initiative rolls:

mykel: 1d20 + 8 ⇒ (5) + 8 = 13
Constantin: 1d20 + 8 ⇒ (2) + 8 = 10
Bulgo: 1d20 + 5 ⇒ (13) + 5 = 18
Swarmholio: 1d20 + 2 ⇒ (7) + 2 = 9
Mauler: 1d20 - 1 ⇒ (3) - 1 = 2

Bulgo
Mykel
Constantin

Swarmholio
Mauler

Bold may go

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

could an acrobatics roll be used in place of the climb? just wondering

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo quickly tries to scramble over the blocks
climb: 1d20 + 11 ⇒ (11) + 11 = 22 <- are we allowed to take ten in chases? If so, he will do so on this one.


male Snows of Summer
Mykel Therinor wrote:
could an acrobatics roll be used in place of the climb? just wondering

I suppose so it’s 10 ft high jump with rubble on the ground ; so the DC:45! By my math!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

If I don't finish this, it will have all been for nothing. Laiashi finishes her concoction, a tiny vial of orange liquid, and carefully pours it over the blade of one of her daggers, ensuring both sides are coated evenly. She picks up the dagger and heats it to glowing. The metal is dry to the touch once it cools, and she slides it into one of the hidden sheaths. "The west side of town, you said?" She gives the alchemist a quick kiss on the cheek for his help, and the apprentice too for his information. "Thanks!" Then she dashes out the front door.

Can I assume I can find everyone? And since you encourage creativity here, can I use Escape Artist to slip through the gate instead of having to bust it open?

If yes:
Escape Artist: 1d20 + 8 ⇒ (10) + 8 = 18

If no:
Climb over the stones: 1d20 + 4 ⇒ (12) + 4 = 16


male Snows of Summer

Laiashi your chase will be a bit different than the others (because you're 1/2 way across town)..For the sake of speed I'll use your first two rolls as if you're running with reckless abandon
to try and catch up. From there you make your decisions based on the obstacles I present to you OK. (Reckless abandon means you must pass both skill test but move faster/make up more distance. steady pace means you move forward but don't necessarily make up ground unless the Mauler does something that stalls himself. Although your initiative doesn't mater right now..it will when/if you guys catch up to the mauler..so in your next post go ahead and roll initiative and let me know if your going forward recklessly or steadily.

Laiashi abandons the idea of heading back to the safe house..and sprints towards the center of town where she heard the howls come from. She follows the baying for a time and it leads her too a small alley way with some parked un-manned carts blocking her path. Her thin frame just manages to squeeze through avoiding a lengthy trip around the block. however at the end of the alley someone has parked their coach for the night. Rather than back tracking Laiashi just grabs hold of the back of the coach and climbs over the annoying object; dropping to the other side in a full sprint.

Soon Laishi comes to an interesting part of town with some canals that separate the housing blocks. the main canal is blocking her from getting to the other side and continuing her pursuit. looking down the canal it's over 10 housing blocks to the nearest bridge. It's most likely faster to make an easy swim across or try a difficult hop across on barrels that, have been made in to buoys.(The locals have made old beer, wine, and oil barrels in to buoys that hold wire to their Crayfish traps.)

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel takes the back of his blade and tries to crack the rusted gate's door hinge.

cmb: 1d20 + 4 ⇒ (5) + 4 = 9


male Snows of Summer

Bot for Swarmholio

Swarmholio wrote:

Swarholio staggers up to the gate with his tiny body and thinks of trying to squeeze through the bars of the gate. When he sees Mykel struggle with the hinge however, he brushes Mykels blade aside utters a magic incantation and a glob of acid appears on the hinge and begins to sizzle. After a moment of burning the hinge is significantly damaged.

+4 to the next CMB check made to break the gate (although if Constantin takes this he'll have to move his place in initiative behind Swarmholio): anyone who breaks the gate.. may have others follow through the gate without a check, when their turn comes up.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Strength: 1d20 - 2 + 4 + 1 ⇒ (20) - 2 + 4 + 1 = 23

Constantin shrugs and heaves his slender frame against the gate. A moment later as pieces of the gate and lock clatter to the ground he glances around worriedly as he watches for locals. I don't need another vampire scare.


male Snows of Summer

GM rolls:
mauler swim: 1d20 + 4 ⇒ (17) + 4 = 21
mauler acrobatic jump: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37

Bulgo knows there's no time to waste and dashes for the ruble finding foot and hand holds with ease..he drops to the other side and sprints after the thing that was once Velk. Likewise Constantin sees both Mykel and Swarmholio paused at the gate. Constantin witnesses Swarmholio cast a spell on the hinges and without breaking stride lowers his shoulder and blast through the gate. He spots the silhouette of the half wolf half man as it catches the light of a street lamp around the corner it just turned...Constantin rushes to pursue only 1/2 a step behind Bulgo.

Mauler:
Velk sniffs the air and realizes his pursuers are close. He doubles his efforts in an attempt to loose them using his un-natural Lycanthrope gifts..to bound forward and quickly outpace his pursuers. Suddenly he comes upon a collapsed footbridge spanning a long canal that runs through the city. Without a moments hesitation he leaps as far as he can into the water and swims the rest of the distance ..gaining a sizable lead on his pursuers.

As Bulgo and Constantin round the corner..they can already see that this creature is much faster than them. It has several blocks ahead and turned another corner. They'll need to be both, quick and lucky to catch this creature.


male Snows of Summer

Constantin and Bulgo pull up for a second realizing, in a flat out foot race they'll never catch this creature. They spy a park with a thorny hedge to their left. If they could cut through the park they could gain some much needed ground on the Mauler. Time is running out they could search for an opening in the thorny hedge but, that could be difficult in the dark.
Or they could just try to squeeze through the relatively widely and easily spaced hedges, and then cut through the park. remember to run with reckless abandon, you need to pass both (failure on one doesn't necessarily mean no progress but failure by a lot could)

Swarmholio and Mykel watch in shock as Constantin Rams through the gate and bounds after Bulgo. After a stunned moment they again join the pursuit. Within a few monuments they turn the corner and also must decide whether to squeeze through the easy bushes or try to find a difficult shortcut in the dark. (Swarmholio and Mykel can only choose one option they cannot choose both this turn)

Bulgo
Mykel
Swarmholio

Constantin
Mauler

bold may act remember to choose reckless abandon (ie:*fast but chancy*) or steady pace (ie. *normal* and safer) You'll need to pass both associated skill checks to succeed at the former and choose only one to pass in steady mode

Dark Archive

Male Gnome Sorcerer (Elemental Fire) 3 HP 15/23 | AC14 T13 F12 CMD9 | F+4 R+4 W+3 | Init+2 | Perc/SM -1 | Darkvision 60'

Being small and generally impatient, looking for an easier path never even occurs to the gnome as he tries to worm his way through the shrubs.

I'm guessing an Escape Artist check? Any bonus for being small on this one?

Escape Artist: 1d20 + 2 ⇒ (18) + 2 = 20

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo quickly scans the hedge ahead, before squeezing through a thin part of it.
Reckless Abandom!
perception: 1d20 + 11 ⇒ (17) + 11 = 28
escape artist: 1d20 + 9 ⇒ (2) + 9 = 11 <- or if I can use acrobatics, add another 4.

"Quick, this way!" he calls.


male Snows of Summer

escape artist is the roll, and you're missing it by 1! However, since you explicitly asked about taking '10' earlier (and I didn't answer); I'll assume every time I write that something is "easy", you take '10"? So redux the rolled 2 to a 'take 10' and ,you pass the escape artist check. Fair enough Bulgo?


male Snows of Summer
swarmholio wrote:
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Surprisingly there's no language regarding size for squeezing through tight spaces. I think this is one that's just left up to GM discretion. So your answer is yes..you receive a +4 bonus for squeezing through tight spots during this chase. You already passed but just in case there's a future escape artist squeezing check. Below is what the PFSRD has on size bonus and escape artist.

Size:
: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Escape artist squeezing through tight spaces:
The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel sees the hole Bulgo squeezed into. He holds his breath and contorts his body to get through the opening.

Must...skip...heavy breakfasts ...from now on...

reckless abandonescape: 1d20 + 9 ⇒ (19) + 9 = 28


male Snows of Summer

R 2
Bulgo
Mykel
Swarmholio
Constantin
Mauler
bold may act

Bulgo R 3:
Bulgo scanned the hedge carefully and decided there was a better way to get through the park running as fast as he can Bulgo suddenly turns left in to a hard to see arbor that breaks up the foliage. He cuts through the park with ease because of a different route and ends up in a narrow alley that has an old sewer pipe running beneath the grand canal. Without a thought..Bulgo shoots through the narrow pipe and comes out on the other side of the canal in a very rough neighborhood. Bulgo skids to a stop at the corner. He saw the mauler go this way but, several toughs and thugs meander through the streets he could try and talk his way through or slip through their ranks but, he'll need to be fast.if you post for R 3 put underneath a spoiler until Constantin and Mauler have acted in round 2

Swarmholio and Mykel R 3:
Swarmholio and Mykel both blast through the hedges in the park and take a short-cut that leads them to a collapsed bridge across the main canal. On the other side of the bridge they can hear the wolf howl. It's several blocks to the nearest foot bridge..You could try to jump the span or swim across or perhaps jump into the water swim up stream and try to find another short cut. (last option is reckless abandon)(if you post for R 3 put underneath a spoiler until Constantin and Mauler have acted in round 2)

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

GM:
is it still dc 18 for the jump? just checking...

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Escape Artist: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14

Constantin searches for a likely looking hole in the thicket,but squeezes through recklessly nonetheless, hoping to get close enough to stop the werewolf in his tracks.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo R3:

Bulgo enjoys talking as much as the next halfing, more than many of them to be honest. However to him these didn't appear a "talking" kind of a situation. Rather than waste time with a confrontation, whether verbal or physical, he keeps his eyes down and just works his way through the toughs, hoping to be beneath their notice.
take ten stealth: 10 + 22 = 32


male Snows of Summer

Mykel:
Mykel wrote:
is it still dc 18 for the jump? just checking...

If you remember I use the word difficult anytime a DC is 18 or over and easy if it's 12 or under.. in your and Swarmholio's case I used neither word,(easy or difficult) so the DC's for both checks fall between 13-17 (it's actually 15 for both checks but I'm trying to steer away from making this a strictly mechanical skill check exercise.) Hope this helps..is this fun or frustrating?..feedback on the discussion page is welcome!

Constantin see's the route Bulgo took and is on his heels. He too pulls up when he emerges from the tight sewer pipe realizing these locals could hold them up significantly if they don't manage to bluff or sneak their way through this neighborhood. However, they know they are close to the Mauler...as they emerged from the sewer, both saw his silhouette in a door frame, only a block ahead, before he bolted. They could catch him if they hurry!

Mauler:
Velk relaxes for a moment a skulks through the bottom burrow as it's known locally. He feels for a moment he may have lost his pursuers but then spots two of them emerge from a sewer pipe only a block away! With a growl..he's off again. He dodges down a narrow street only to find it's been excavated to add a new sewer line! A long trench spans the entire street and there's a sink hole in the middle. With little choice the werewolf hops down in the trench and is immediately greeted with the stench of human waste. fort sav: 1d20 + 5 ⇒ (6) + 5 = 11 The filth and grime of the trench makes him want to vomit violating all his senses and slowing the otherwise hearty creature's progress. Somewhere in the middle of the street the mauler comes across a massive sinkhole in the middle of the muck. The mud and filth as thick as it is...the werewolf realizes he cannot get a running jump across the sinkhole. Instead he must use the narrow planks that the workers left spanning the gap. Holding his breathe the Mauler hops up on the plank and begins the difficult balance act to cross the pit. acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 His augmented physical powers allow him to negotiate the beam with ease and he manages to make it out of the filthy torn up street.

R 3

Bulgo
Mykel
Swarmholio
Constantin

Mauler

bold may act Laiashi it is also your turn 2 please act and roll for initiative you may be behind the others but you're still in this race too and it maters when you arrive on scene thx..

Laiashi R 2:
Soon Laishi comes to an interesting part of town with some canals that separate the housing blocks. the main canal is blocking her from getting to the other side and continuing her pursuit. Looking down the canal it's over 10 housing blocks to the nearest bridge. It's most likely faster to make an easy swim across or try a difficult hop and balance act, across on barrels that, have been made in to buoys.(The locals have made old beer, wine, and oil barrels in to buoys that hold wire to their Crayfish traps.)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
Sweet!

Dashing through the alleys, Laiashi comes to a wide canal. A quick glance to either side tells her that finding a bridge isn't an option-- but there are large barrels floating in the water, and that's almost as good. Hardly breaking stride, she hops onto the closest barrel, and then the next, and the next. Soon she's on the other side of the canal and keeping up the chase.

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