Merchants and Mages

Game Master bbangerter


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The bone golems stretch forth their hands, and a shower of bones flies towards Ian and Morvae.

Attacks vs touch AC: 21, 13

Ian is encased in a cage of bone, blocking him from moving, and it begins to shrink, trying to squeeze him.
Ian can attack the cage to try and break it, or make a grapple/escape artist check. Others may also attack the cage.

The golems remain standing near the shackled vampire.

Party is up


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Sure, can I just full attack it?


yes


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian fights against the bone cage, trying to free himself.

Atk: 1d20 + 15 ⇒ (2) + 15 = 17
Dmg: 2d6 + 17 ⇒ (2, 2) + 17 = 21
Atk: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 2d6 + 20 ⇒ (4, 3) + 20 = 27


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Unsure what she can do Cindy delays to see if anyone needs her support. She speculates Do these golems guard the vampire from harm or guard against other freeing her? I am not at all sure we should destroy them.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin takes shots at whatever golem he would assume is making these cages, in an attempt to distract it.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian responds to Cindy as he fights against the cage, "Let's just kill them all--am I missing something?"


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Cormick quickly moves into the room and gets down behind one of the tables to the south.

Double move to P183, then drop prone behind some cover.

With a fleeting look around the corner or between the table legs, Cormick says a quick word of magic in Ian's direction.

As I am not sure if Ian could use a greatsword while grappled, Cormick casts liberating command, giving Ian an immediate Escape Artist check with a +14 competence bonus.

------------------------------------------------------
Current Effects: heroism (Ian), 15 min; liberating command +14 (Ian), instant;


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Escape Artist: 1d20 - 5 + 14 + 2 ⇒ (13) - 5 + 14 + 2 = 24

I keep forgetting heroism. +2 to those earlier attack rolls.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Spells fairly well exhausted, Serelina watches the battle waiting to see if her little remaining magic is needed.

Dropping unless I see a real need to come in. I can use my Shift ability to get people out of cages if necessary.


Morvae moves around Ian, stepping up to the closest golem. As he does it reaches out and swats at him with a bony fist, before the celestial rakes a claw across the bony construct. AoO: 19

Attack: 31, Crit Confirm 20 (does not confirm). Damage 21

The construct does not take as much damage as expected, but most of it gets through.

Cormick unleashes a spell to aid Ian in escaping the prison, but the warrior is unable to do so. Cormick is correct, you can't attack with your two-handed weapon while grappled. Ian feel free to take another course of action.

Rilumin launches a series of arrows at the golem Morvae has engaged, but only the last two cause any damage.

As if in response to Cindy's query, the vampire calls out in a pleading voice, "Please, release me." If not for her undead nature preventing it, no doubt there would be tears accompanying the plea.

Serelina simply waits to see if the warriors can deal with the threat without expending more of her magic.

Cindy, Issa, Hezrog, Leo still have actions
Ian can provide updated actions to try and escape the bone cage


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I need a map update to be sure but since you said both golems have moved up Cindy will try to catch both with a spell

Targeting her spell to only hit the golems Cindy casts Glitterdust, hoping to blind the constructs. DC 18 Will or be blind Can save each round for 7 rounds

Sense Motive: 1d20 + 0 ⇒ (12) + 0 = 12

We will deal with these things that are trying to prevent that first, then we will have a talk, vampire. If you attack us in any way then we will have to assume you are also an enemy.


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Oh for some reason it didn't occur to me that it was treated as a normal grapple.

Instead of attacking, Ian grabs the 'ribs' of the cage and rips them open with brute force, sending bone shards flying as he crashes his way out and runs at the nearest golem yelling.

CMB: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32

Grapple break as standard, then move to golem


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

Get back from GenCon, flight cancelled or delayed ! Will be able to my usual post rate :) Sorry for the delays !

Issa calls for Horus power to free people May Horus wisdom protect form the shackles of bones my ally !

cast freedom of movement on Ian


With yet another spell applied to Ian for him to escape, I'm just going to take his first attack roll against the cage as an attack against the closest bone golem, which is a miss however.

Will saves vs glitterdust: 15, 10

Both golems move about haphazardly, no longer able to see the party.
Leo and Hezrog are up


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Close with them now if that is your intend. I know not how long they will be blind.


Cindy's spell would have also caught the vampire in its effect. Will save: 24

With the golems blinded, Hezrog moves in to assist the other front line combatants, smashing his shield against the bone.
Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14

Leo holds back, his magic and weapons aren't likely to prove to effective here.

The first golem lashes out at Morvae with a bite and two large hands.
Attacks: 34 (crit confirm) 21, 30, 23, blinded miss chance: 85. Damage: 5

The second launches another cage of bone in the direction of the door. It closes near Issa, but is off the mark. Attack: 25, Blind miss chance: 25

Will saves 10, 21. The second is no longer blinded.

The vampire lets out what can only be a whimper, "Please release me before he comes, please."

Party is up

Map


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin continues firing at the same enemy.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

How is the vampire secured?

You are a vampire. You must understand why we are hesitant to help you. Who is he? And why should we trust you?

Cindy will fly to the blind one and attempt to use positive energy to harm it.

Touch Attack against blind, Healing Hex: 1d20 + 3 ⇒ (12) + 3 = 152d8 + 7 ⇒ (3, 7) + 7 = 17


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Sorry about my absence, I was watching the wrong thread.
The next round Hezrog uses his studied target and power attack to try to overcome the damage reduction, if possible taking advantage of flanking.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

Hearing the vampire speaks, Serelina engages. Vampire, release you before who comes? We might have common foes, information may yet save you.


Go ahead and make your attack rolls Hezrog


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Full Attack, power attack, studied target

mainhand1: 1d20 + 14 - 2 + 2 ⇒ (5) + 14 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (2, 2) + 7 + 2 + 4 = 17
offhand: 1d20 + 14 - 2 + 2 ⇒ (17) + 14 - 2 + 2 = 312d6 + 4 + 2 + 2 ⇒ (1, 4) + 4 + 2 + 2 = 13
mainhand2: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 182d6 + 7 + 2 + 4 ⇒ (3, 2) + 7 + 2 + 4 = 18

I dont think Hezrog can get flanking just yet, but he will take a step in that direction.


Cindy slows the blinded golem with her healing hex as Rilumin strikes it with three more arrows. A single shield bash from Hezrog causes it to crumple.

Morvae moves against the second golem, it swings at him as he moves into range, and Morvae continues his movement trying to reach the far side of the golem.
AoO: 33. Damage: 11

Ian and Cormick still up
Leo GM PC'd will simply wait as he can't effectively fight the golem.


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ian attacks greatsword held point-first with a heavy step and two-handed thrust at the core of the remaining golem.

PA.VS: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Dmg: 4d6 + 20 ⇒ (2, 2, 3, 2) + 20 = 29

Oi! And misses entirely


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Cormick continues moving around the tables, working his way to the backside of the golems.

double move to P190, keeping the table as cover. He is still in range to use liberating command if needed.

------------------------------------------------------
Current Effects: heroism (Ian), 15 min;


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy will move around closer to the vampire and examiner its restraints. I asked you questions creature. Answer if you would be free.


The head of the golem swivels briefly to the chained vampire, then over to Ian before attacking the warrior, hammering him heavily.
Attacks: 34 (crit confirm 28 - confirmed), 34 (crit confirm 19), 27. Damage: 16, 15, 13

"Nasun, he is nosferatu, and a master of the arcane. Release me please, I must destroy him for all he has done to me." the vampire pleads.

Feel free to make Kn Religion rolls regarding Nosferatu.
Party is up

Leo Kn Religion: 1d20 + 10 ⇒ (18) + 10 = 28
The youthful priest of Nethys starts talking rapidly, "Nosferatu? Much like normal vampires, except they continue to age. They are resistant to cold, electricity and sonic energy, and also resistant to damage from most weapons - except those able to pierce the skin that are made of wood. They drink the blood of their victims, sapping them of both health and mental will. They can also mentally dominate their pray, walk up walls or on ceilings, and are able to transform themselves into a swarm of vermin. And.... and... there must be more, but that is all I can recall at the moment."

Map


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Ow.


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

"Leo, assist Ian with healing if you can... Vampire where do we find this Nasun?"


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy had touched the other golem and then had moved to get closer to the vampire. So she should be around E184. Also I had asked how the vampire is constrained?


Will get Cindy's position updated. The vampire seems to be held by simple, if well made, manacles - which is odd considering vampires ability to go into a gaseous form.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"Do arrows count? Or does the actual wood part have to do the piercing?"


Morvae steps to flank the golem with Ian, then hammers away at it, connecting twice to deal damage.
Attacks: 32, 34, 17, 20. Damage: 16, 20

"Arrows should work fine" Leo calls out as he begins casting a spell, then moves next to Ian to provide relief to his wounds.
Spontaneously convert Augury to CMW, then move an touch Ian.
Healing: 2d8 + 7 ⇒ (1, 5) + 7 = 13

"Nasun is through the opposing door. I've never been allowed back there."

Cormick, Ian, Cindy, Hezrog, and Issa still have actions.
I am out of town all next week. Will still be able to post, just won't be able to update the map


HP 80/80; AC20 (FF20/T10); +0 Init; Fort +9, Ref +3, Will +11; Perception +16; Sense Motive +12;
Remaining Ressources:
Channel 9/9; Blinding Flash 7/7; Nimbus of Light 8/8

sorry for my lack of posting. I fall in a "dead internet zone" during my vacation at my parent's house.

Know. Religion: 1d20 + 8 ⇒ (6) + 8 = 14

Having nothing much to do against the creatures, Issa calls for Horus' healing power to help Ian stand up.

May Horus' Light cast out all wounds convert hold person in a CMW

CMW: 2d8 + 7 ⇒ (6, 5) + 7 = 18


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog moves up into the flank (G185) and makes an attack.
(study, power attack, flank)
melee: 1d20 + 14 - 2 + 2 + 2 ⇒ (2) + 14 - 2 + 2 + 2 = 182d6 + 7 + 4 + 2 ⇒ (4, 6) + 7 + 4 + 2 = 23


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Cindy casts Detect Magic as she examines the manacles before calling for Cormick. Cormick, can you take a look at this lock? She then asks the vampire How do we know you will not attack us once we free you?

I know the golem is still up but there is not much I can do about it.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

"Look at the lock when that golem is still there?!? Looks like she is locked up pretty well. I think I will wait to hear her answer before I get too closer to her."

Cormick moves towards the opposite site of the room, keeping outside of the golem's reach. Double move to I190

A thought occurs to him just as he finishes moving, "And as add on to the last question to you Miss Vampire, who's name I do not know. How do we know you will not attack me while I am freeing you?"

------------------------------------------------------
Current Effects: heroism (Ian), 15 min;


Female Elf Wizard 7/Diabolist 1 HP: 49/49; AC: 18|ff14|t12; F+3|R+2|W+6|; Init +0; Perc +8; Bluff +15; Sense Motive +11.

"Is there a good reason not to stake this Vampire and be done with it? I do not see a reason to free it nor a reason to trust it will do as it says and not prey upon the citizens above for millenia unless destroyed."


As Issa heals Ian's wounds further, Hezrog steps in behind the golem, attempting to shatter some of its bones. He is unable to strike it in a vulnerable spot though.

The vampire with a look of frustration closes its eyes, "I am Sona. If there are any words which I can speak that would bring your trust I would say them. Please release me before Nasun returns though. His vile words, his experiments - I am cursed to become whole again each day to suffer under his hands."

Sona shoots Serelina a glare of hatred at the suggestion she be destroyed.

Cindy:

The manacles do indeed emanate magic of transmutation magic. It will take longer to determine the exact effect of the magic.

Ian is up


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Feeling unneeded and nearly useless in the current fight Cindy continues to study the manacles as she asks I assume Nasun has the key?


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Full attack on the golem

P.Atk: 1d20 + 15 + 2 + 2 ⇒ (1) + 15 + 2 + 2 = 20
Dmg: 2d6 + 17 ⇒ (6, 4) + 17 = 27

P.Atk: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
Dmg: 2d6 + 20 ⇒ (2, 3) + 20 = 25

Wow ok. that's three 1's in a row so far...


Eyes still blurry from the blows he just took, Ian's swings with his blade are clumsy.

With Cindy near the head of the vampire, the golem takes a 5' step towards her, then uses its reach to pound on the young witch.
Attacks 33, 26, 27. Damage: 10, 9, 13

"Yes, he has a key." Sona flinches as the golem attacks Cindy. "But he has never once released me."

Party is up


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Ouch. Did not know the golem was that close. I did not intend to be that close to it. Is there a map?


Can't update map currently as I'm out of town. I can shift those attacks to Hezrog though if you both want. Only one attack would hit him, for 10 damage.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)
Cindy Lu wrote:
Cindy had touched the other golem and then had moved to get closer to the vampire. So she should be around E184. Also I had asked how the vampire is constrained?

I guess I am not sure where the golem currently is. Per the aboe post Cindy was in E184 and then stepped closer (E185).


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Best tank ever. Time travel damage absorb =)


Damage shifted to Hezrog.

Morvae lays down another series of blows against the golem, chipping and breaking off pieces of bone in his fury.
Attacks: 27, 17, 23, 28. Damage: 17, 15, 19

Ian, Rilumin, and Hezrog as primary attackers still up - though everyone else still has their actions to of course.

Map


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin continues firing at the golem.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22


Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)

Enraged from fumbling attacks, and f%~@ing tired of these golems, Ian bellows and tries to cleave the thing in half.

Come on, no 1's!

P.Atk: 1d20 + 15 + 2 + 2 ⇒ (20) + 15 + 2 + 2 = 39
Dmg: 2d6 + 17 ⇒ (4, 6) + 17 = 27

CritConfirm: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
ExtraDmgFromCrit: 2d6 + 17 ⇒ (6, 5) + 17 = 28

P.Atk: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14
Dmg: 2d6 + 20 ⇒ (4, 2) + 20 = 26

Woohoo, 55 damage

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