Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Roaring in pain as he drops to a knee, the half orc glances up at the kobold king. "A worthy foe. Truly a shame peace was betrayed."


Battle Grid

Kairon, I'm ruling that you were already standing on the other side of the sphere, not even hunched over, and have moved your icon 30' into the corridor, since you are not trying to sneak there's no sense in jumping the oil.

After Kairon calls down his healing magic, he dashes down the crooked hallways sloshing through the spilled lamp oil as he goes. Out of the corner of his eye he sees the bombardier drinking a potion of some sort, and also witnesses a female kobold dressed in lavish robes and covered in jewels, grab a spear from its decorative wall mount and chase after him. Meanwhile Illiam begins the process of activating his last charge on the Summon Monster wand.

Bombardier Stealth: 1d20 + 10 + 20 - 5 ⇒ (13) + 10 + 20 - 5 = 38

Bombardier is invisible... :D Vreggma is not. Initiative = Chillel, Dolok, Goruck, Merlokrep, Illiam, Kairon, Tikan (invisible bombardier), Vreggma (king's consort). Which means Chillel, Dolok, Goruck, batters up!


Of somewhat important note. Illiam needed a light to get back to where he is, because it is dark. Kairon is currently at the outer limits of Dolok's closest Dancing Light. In order to continue further, he's going to need his own light source, or for Dolok to redistribute his Dancing Lights/


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I'm fairly certain Kairon is going to need some light and I certainly don't need these two lights back here behind me, outling me, making it easier for others to see me! Might as well help Kairon with those. ... Now for this idiot king that is hurting my friend Goruck. "Missiles do your job!" he yells, as he fires two more missiles from the wand.

Magic missile attack: 2d4 + 2 ⇒ (3, 2) + 2 = 7 Eh. Slightly above average.

No one answered as to how many charges are left on the wand. If my memory is correct there are now 5 charges left. Feel free to correct me if that is wrong.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:
Eh. Slightly above average.

Actually, the average roll for a d4 is 2.5, so that's exactly average damage. Math.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Staring up at the kobold king, the half orc contemplates his position in the world for a moment. Such force and brutal conviction must be met with equal ferocity. Pushing himself to his feet, Goruck falls into a chant as his axehead whirls in the underground air. "We are the Stones, born of toiled earth and upturned rocks. We are solid, unmovable, and keep the sky restrained and directed." Meeting Merlokrep's eye, the swordsman states calmly, "Let our weapons sing."

Attack-Fire with fire: 1d20 + 8 ⇒ (9) + 8 = 17

Damage-For the Stone!: 1d8 + 6 ⇒ (5) + 6 = 11


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel employs the Misfortune Hex on the kobold king.

Misfortune- Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will DC 15 save negates this hex. Duration 1 round.


Battle Grid

Merlokrep's Will Save vs. Misfortune Hex: 1d20 + 7 ⇒ (15) + 7 = 22

Merlokrep laughs as once again the witch's magic washes over him like so much water off the back of a duck. Not so when Dolok's magic missiles penetrate his defenses and slam into flesh, bringing bright read welts and bruises to the surface of his skin. Goruck's magic Glintaxe bounces off of an invisible barrier of force repelling back towards him. Merlokrep seizes that moment and slices down his own axe swinging hard with all his might, only to have Goruck raise his shield and deflect the blow at the last moment.

Battleaxe Attack: 1d20 + 12 ⇒ (6) + 12 = 18

Illiam, Kairon, you're up.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

As Illiam's spell is completed, another aether elemental blinks invisibly into existence in the mouth of the passageway.

The elemental immediately notices something amiss. It is not the only invisible creature in this passageway. Just past where it senses an invisible creature, it can see another visible one. It reaches out with its telekinesis to grab the visible creature and hurl it in the direction of the invisible one.

Telekinetic Throw: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 1 ⇒ (6) + 1 = 7
Miss chance (51-100 hits): 1d100 ⇒ 79

As the Elemental does this, Illiam muters arcane words and traces out a human form on the palm of his hand with his finger. An exact duplicate of Hollin appears on the other side of the altar (the black-bordered one), lying chained and unconscious, his chest slowly rising and falling.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Weather-induced day off. *sigh* Mended, I'm not entirely sure of the mobility implications of the passageway back to the altar -- is it wide enough for full movement for Kairon? Or is more squeezing required?


Battle Grid

Passage is 5' wide, move freely. I'm ruling that Tikan the bombardier gets a reflex save to avoid the flying Vreggma. Setting the DC at 15. I'm also ruling that if he makes the save, Kairon then also has to make a save at the same DC, or have Vreggma hurled into him.
If they both make the save, Vreggma is going to end up hitting the wall north of them, and landing prone in the square adjacent to Kairon on his east side.

Tikan's Reflex Save to avoid the flying Vreggma: 1d20 + 6 ⇒ (12) + 6 = 18
Kairon's Reflex Save to avoid the flying Vreggma: 1d20 + 2 ⇒ (17) + 2 = 19
Vreggma Crushing Damage as she splats into the cave wall: 1d6 ⇒ 2

Illiam's summoned aether elemental throws Merlokrep's consort-queen, Vreggma through the air right at Kairon at least insofar as he is aware ;). His quick reflexes take over, and he not only ducks the flying kobold queen, but also strikes out with his darkwood longspear as she's hurtled by.

Kairon AoO: 1d20 + 7 ⇒ (15) + 7 = 22
Darkwood Longspear Damage: 1d8 + 4 ⇒ (5) + 4 = 9

His spear digs deep, drawing a spray of bright red blood and Vreggma lands at his feet very much unconscious, bleeding, and dying.

Okay Kairon, you're up. Dying bodies are not obstacles to movement, so you can move right over the top of Vreggma to get to the back. As soon as you make contact with Illiam's illusory Hollin (if that is in fact what you do), make a DC 15 Will Save or believe the illusion is the actual boy. :)


Just realized I forgot to give Vreggma her Fort save to avoid the throw. Oh well. What I have written, I have written. :)


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Shouldn't have done that, shouldn't have done that, SHOULDN'T HAVE DONE THAT! Just . . . seemed right. Won't be able to talk our way out, now, for sure.

Muttering about timing and instinct and the fuss of just trying to save somebody, Kairon rounds the corner into the rearmost chamber and surveys the scene.

Well, it's one of Illiam's tricks -- no help for it! (Will save): 1d20 + 5 ⇒ (8) + 5 = 13

A sharp cry escapes his lips as he spots the young man, and he hunkers down next to the illusion, beginning a quick evaluation of his condition.

If you're in too bad shape, kid, I'll take it all back and kill every last one of 'em! (Heal - Diagnose): 1d20 + 8 ⇒ (10) + 8 = 18


Illiam, you are certainly capable of telling Kairon that he's currently examining an illusion. Speaking is an action that can be done out of turn. Obviously, if he does that Kairon, you immediately disbelieve the illusion, but Illiam would need to shine his light for you to see the actual Hollin as Dolok's light is dim at best and blocked by the altar. Also, Kairon, I need you to either move your icon where you want it in the next room, or be very specific about where you want it, so I can move it there, because, you know, fire bombs...


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

One square west of my icon's current position would be perfect -- shortest distance between two points, and all that.


Battle Grid

Gloria's Will Save with bonus for Scent ability: 1d20 + 3 ⇒ (17) + 3 = 20

To Kairon's absolute astonishment, he hears the pad of tiny feet, and turns to see Gloria round the corner. She walks over to the "boy" that Kairon is looking at, gives the illusion one sniff, and then walks right on by to the actual boy behind the altar. As she walks through the illusion she gives Kairon a look that says, humans... so gullible.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam thinks for a moment. Kairon showing up was not part of his plan. Best he can tell, there are two kobolds coming, but Illiam has no way of knowing if they understand Common and does not want to give away his presence or the fact that the boy is an illusion. If they do understand common, using the word "Illusion" could give it away completely. He considers his phrasing carefully. He does his best imitation of Kairon's own voice in hopes that they will not realize there is another creature here, saying in a loud whisper Hey! Dummy! Get behind the altar!

Bluff to convey secret message: 1d20 + 10 ⇒ (12) + 10 = 22


Battle Grid

Okay, well, I wanted to give Kairon the chance to react to both Gloria and Illiam, but it appears he either doesn't want to, or is too busy to, so I'm pushing forward.

Tikan Stealth Check: 1d20 + 10 + 20 ⇒ (8) + 10 + 20 = 38
Tikan Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Kairon Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Kairon feels a small breath of wind to his north, but sees nothing.

Okay, Mister Tikan the Bombardier has taken his round of actions. Chillel, Dolok, Goruck, you're up, then king Merlokrep.


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

I thought I had to let it lie, chief, on account of having used all my actions . . . . My bad.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

His arm smarting from the force of the blow, Goruck returns the favor with a blow from his axe.

Attack-Finally!: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

If the 'king' is still standing, which I'm guessing so ...

Dolok again points the wand at the king. "Fly missiles! Fly!"

Magic Missiles attack: 2d4 + 2 ⇒ (1, 4) + 2 = 7 Guess I can't get much more average than that!


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Chillel delays her action.

This may seem daft but I am out of spells that don't require me to fire into melee and out of hexes vs Merlokrep.


Battle Grid

I Axe the Dice to Decide: 1d20 + 12 ⇒ (3) + 12 = 15

Goruck's axe severs muscle spraying a gout of Merlokrep's blood across the surface of the magical sphere of force, now become a temporary tomb for king Merlokrep's ill-fated shaman. Dolok's glowing spheres of that same force slam into Merlokrep, scorching scales, and leaving deep contusions behind. Bloodied and taking heaving breaths, Merlokrep returns fire with fire, or in this case, axe for axe. Yet...
Merlokrep swings so violently at Goruck, that he exchanges all dexterity for brute strength. Goruck, the paradigm of the peaceful warrior, has not surrendered to any emotion, maintaining control over his body, unlike his draconic opponent, and the blow of king Merlokrep's axe is easily dodged. If Goruck's mask were not in place, the failing king would see a tusk-toothed smile. "No matter how the river rages," the envoy's warrior of the stone says, "it cannot move the stone in one day. The stone will last for years, becoming smooth and perfect by the water's anger. So, Merlokrep, your rage is your undoing. Now witness the end of the Truescale tribe. The punishment for your arrogance."

Kairon, Illiam, batter up.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Might need an answer to my question in discussion before either of us can go...


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

In keeping with character motivations and goals, I think Kairon's set of actions -- at least in terms of intent -- are already indicated. Act to help and secure the child. I'll hold off till sometime tomorrow before posting said actions. Currently in a bit of a crisis.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Kairon Daaltin wrote:
In keeping with character motivations and goals, I think Kairon's set of actions -- at least in terms of intent -- are already indicated. Act to help and secure the child. I'll hold off till sometime tomorrow before posting said actions. Currently in a bit of a crisis.

Are you sure? Illiam did beat the DC to pass a secret message, so Kairon should understand that he's standing in front of an illusion, and that the boy is really behind the altar...


^^^^^ Those are my thoughts exactly. ^^^^^^^

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Seeing no other enemies, the elemental telekinetically lifts the bloody elven corpse off the altar and hurls it in the direction of the invisible kobold.

Perception: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (6) + 2 = 8
Miss Chance: 1d100 ⇒ 28

The body flies toward the kobold, missing him, but landing in his square (and splattering enough blood to give us something to aim at?)

Seeing the body flung by the elemental's telekinesis is enough for Illiam to deduce that there is an unseen enemy in the general area, and that's all he needs. He clutches his anytool and speaks arcane words that he has never spoken before, causing a pit to open in the ground in front of him.


What's the DC of the Reflex Save for that Illiam?


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Kairon begins to move around the altar as the elf's body suddenly heaves across the room to splatter unceremoniously on the stone floor. His jaw dropping in shock at the disrespectful display, but uncertain of the cause, the cleric is even more surprised as a massive pit opens on the other side of the room.

What the blazes is going on here?!

But, taking a cue from his faithful foxy friend, he moves around the altar to find an exact copy of the boy's form secured to the floor.

Oh! Well!

Mended, do I need to roll another Heal check? Or should I just cut straight to the Strength checks to pull him free?

Also: are you visible yet, Illiam?
'Cause Kairon is likely to trample over you getting to Hollin.


Hollin is stable. Unconscious, but stable. So a heal check won't do much, unless you just want to get a figure for the extent of his exhaustion/undernourishment...? Also, I'm pretty sure Illiam is still invisible because opening a pit underneath someone, as far as I know, isn't a direct attack.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

DC16

The conditions for breaking invisibility aren't entirely clear here. I'd say it's the GM's call. Also...

As the pit opens up, Illiam listens carefully for the sound of a creature either falling into it or hastily dodging to one side.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

As Kairon rounds the corner, Illiam whispers. I have a key. The skeleton key, which we've already established opens the lock, should still be in Illiam's hand since he was keeping it ready, so I think he can drop it to the ground, thereby making it visible, as a free action, right?


Battle Grid

@ Illiam, since I'm the GM, I'm saying you are still invisible. :D
Also, yes about the key.

Tikan's Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14
falling damage: 1d6 ⇒ 6

Also, deus ex machina

You exploded yourself damage: 1d6 + 2 ⇒ (2) + 2 = 4
Tyran Silvermoon is still helping even though he's dead damage: 1d6 ⇒ 6

Blazes is exactly what is going on here. After Illiam magically creates a pit in the floor below what he assumes to be an invisible kobold, fireworks go off, almost literally. In one brief bright instant, the room fills up with a massive KABOOM!, and a flash of light so bright it hurts the eyes and wakes up the unconscious Hollin Jabbs. Kairon, who was dangerously close to the pit when it appeared, couldn't help but witness the aftermath. Clearly the invisible creature was Merlokrep's only remaining warrior, the alchemist Tikan. Tikan must have been just seconds away from throwing a bomb himself when the pit opened, and it shattered upon his falling into the pit. The force of the explosion sent Tyran Silvermoon's inert body into the air ten feet, only to descend back down and land right on top of the crushed and now scorched, hapless kobold. It seems even in death Tyran was not ready to relinquish the fight, and the weight of his body knocks Tikan unconscious. Seeing there is no reason to keep up the ruse any longer, Illiam drops his illusion of Hollin, and produces the light he'd been hiding to keep his location secret, thereby allowing everyone to see. Thankfully, that allows his buddy Kairon to get a good look at the Hollow's captured son. The boy shoots awake when Tikan's bomb explodes, shrieking loudly, but is instantly soothed by the sight of one of Falcon's Hollow's heroes, and his big-eared fox. Hollin reaches for the fox, and Gloria jumps into his arms, allowing the child to flatten out her ears as he pets her. Kairon can tell right away that Hollin is simple, and won't have the mental capacity to process much of what Kairon would like to explain to him. He can speak though, obviously, as he mumbles to no one in particular. "I'm hungry and thirsty."

While Kairon and Illiam are very happy that Hollin is alive and safe, and there don't seem to be any more threats, back in the throne room, the only thing their friends will know is that they heard a massive explosion, and the subsequent shriek of a small child. Goruck, Chillel, and Dolok all tense up at the startling sounds. Are my friends dead? They wonder? Did the bombardier get them? So they are pulled by two conflicting motivations. Go and ascertain the plight of their friends and the last Hollow's son, or stay and make an end to Merlokrep, the first, and soon to be last of his name?


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Dolok gets a look of concern on his face upon hearing the exxplosion and screaming, but he knows he must help defeat this evil so-called 'king' or it may be the end of his new friend Goruck, or even of them all. "Missiles kill!" he shouts ass he launches two more missiles from the wand.

Magic Missiles: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Charges left? 3?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I imagine all that would kick up enough dust that when Illiam's turn comes around again, he'll be able to look down into the pit and see the outline of a kobold that isn't moving. Would the GM agree?


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Spurred on by the loud explosion, Goruck continues his struggle against the king, well aware that near death strikes for him would slay his companies. Let his blows weather my soul. In his combat trance, the half orc lashes out with his now ever present battle axe. "And so the gratification of your wishes grow to be a serpent to sting you, bitter with loss."

Attack-Contact?: 1d20 + 8 ⇒ (7) + 8 = 15

Damage-If she hits: 1d8 + 6 ⇒ (4) + 6 = 10


Illiam Taal wrote:
I imagine all that would kick up enough dust that when Illiam's turn comes around again, he'll be able to look down into the pit and see the outline of a kobold that isn't moving. Would the GM agree?

Oh yes, I do agree. =D


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

How healthy/unhealthy does the 'king' appear to be? In comparison to what he did look like at least?


Battle Grid

Chillel hearing the explosive blast and scream from the other room is overcome by her will to help Hollin Jabbs. She squirms and squeezes her way in the small area under the force sphere and then runs down the corridor as far as she can, ending just underneath her owl familiar Athena. Merlokrep, with the realization that, seemingly no matter what, his kingdom is doomed, musters every ounce of strength swinging his battleaxe up in a wicked uppercutting slash.

I Axed the Dice to Decide Again: 1d20 + 12 ⇒ (1) + 12 = 13

Again, his emotional trauma has caused his body to betray him. Goruck easily sidesteps the slash, and once again, beneath his mask, smiles his tusked smile, realizing the gods have favored them and their mission. Merlokrep's reign of terror will end, and that swiftly.

Okay so the initiative is you all, then Merlokrep. So have at it, post your character's actions whenever you have time. Also, just as an FYI, Merlokrep does have double digit HP left, so while he is percentage-wise, on his last leg, it will still take a couple small hits, or one very big hit to drop him. See you on the other side gentlemen, it has been my great privilege to be your GM.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"Come on wand, let's go out with a big bang here!" Says Dolok as he uses the wand yet again.

Magic Missiles attack: 2d4 + 2 ⇒ (4, 2) + 2 = 8 Charges left = 2

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam leaves his hiding place to check on the kobold. Seeing, its outline not moving in the pit, drops his light stone, leaving it behind for Kairon, then he runs to go help the others. He gets as far as Chillel, and says to her The boy will be fine. Kairon's with him. Let's take care of the king.

He'll drop the light stone on the altar if possible as a free action, otherwise Kairon will have to go around to retrieve it.

The aether elemental senses that the kobold has stopped moving, and goes to seek another target. It flies up and over the sphere and uses a telekinetic maneuver to attempt to strip away the kobold's weapon. It gets a 23 if you'll accept the roll that I accidentally put in the discussion thread. If not, it's probably going to be lower...

Once it has done this, it fades away.


Battle Grid

Goruck watches as Dolok's missiles of magic force once again slam fully into the chest of their draconic foe, sending scales and blood spraying across the floor. Then, suddenly, for seemingly no reason at all, but of course it must be some of his companions' tricksy magic, Goruck witnesses Merlokrep's battleaxe fly out of his hands across the room into the corner. The king of ruins looks vacantly at his empty hands, down at his bloody and broken body, then up at the towering hulk of half-orc warrior that stands over him. Merlokrep then kneels with his clawed hands grasping the back of his scaled head. He speaks, just above a whisper, in the common tongue, "Be merciful, make it quick."


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Kairon takes up the key from where Illiam dropped it and loosens the shackles binding Hollin. He then gently lifts Gloria into the boy's arms, saying, Hollin, this is my friend, Gloria. She'll keep you company. Here in a minute we'll see about getting you some food and water, and you can see your friends again! This boy may recover better than the others . . . . Thank you, Lady, that he's okay! Now to get out of here with everybody in one piece . . . .

Gonna take a little liberty, here, since it seems combat is about to be over . . . . Two rounds' worth of actions, though they won't really impact any tactical matters . . . .

Follow me, kid. Let's get out of here, the cleric gently urges.

Striding around the rear of the altar, Kairon advances to the passageway and illuminates his spearpoint with his cantrip.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Nodding silently, the half orc raises his axe high. "For a worthy foe, it shall be quick."

Is this a coup de grace or a story element?


Why can't it be both?! :P


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

"May you find peace." With a moment of focus, the half orc's axe head fell like an angry dragon upon a village upon the king's nape.

CDG: 3d8 + 18 ⇒ (8, 2, 8) + 18 = 36


Battle Grid

And so ends the Truescale tribe, at least in any way that matters. Goruck quickly and cleanly severs the head of the beast-king. Soon all the heroes of Falcon's Hollow meet up again, gathering what treasure they could find, from Merlokrep's corpse, the throne room, and his empty bedroom. Soon enough Illiam's well-used magical sphere dissipates, and the group takes one last look at the death and destruction they wrought. As Goruck said earlier, the punishment for their arrogance and wanton disregard for human life. The way out of the warrens is uneventful, as is the travel back to the surface. The group together with all the rescued children and Edgrin Galesong, spend one night at the monastery, though the children did bellow and holler to head back to town as soon as possible, it was too late in the day for such things. Thankfully, again, against all reason, Illiam leads the group through the Darkmoon Wood, across the river, and back to town, where all the children are reunited with their families, no meeting more dramatic than Thuldrin Kreed rushing to, scooping up, and weeping over his only son Jurin. The Consortium's lead man is grateful in a way that is wholly unexpected, and generous, freely offering from not only the Consortium's wealth, but his own, to try and repay the heroes for their actions. But, as are the ways of such men and women, the reward of most value is seeing the parents of the missing hugging and holding their children, tears streaming from so many faces. It is a wonderful epilogue to an otherwise harrowing tale.

After a few days basking in the adulation of the townsfolk, Kairon and his bodyguard Goruck get a missive recalling them to Almas. Their departure is bitter sweet, Chillel and Dolok are not shy about their emotions when they leave. Only days later, having heard a rumor of a treasure in the Five Kings Mountains, Illiam too departs, but not before buying a few magical goods from his friend Brickasnurd Hildrinsocks. Chillel passes her days helping Laurel run her Roots and Remedies, and Dolok goes back to work forging armor and weapons with Master Figueroa, having a new appreciation for how important those implements are to saving lives, and to taking lives as well. By all accounts he will become a master smith himself in no time at all. No word ever came of their departed friend Baradim, or if he ever found his mentor, but such is the way of things in Golarion. Many good men and women become heroes, and many and more go on into obscurity.

Still the sun rises, and still it sets, on until the end.

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