Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I am pretty sure you have it right.

Incidentally, Chillel and more particularly a fennec and a hobgoblin we have probably beaten up rather mistakenly could use some of Kairon's healing mojo.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Syrus Terrigan wrote:

"Skinning" in rpg terms frequently refers to taking a mechanical construct as-is and putting a "new skin" on it -- for instance, taking rules for a baboon and turning it into a mandrill (not that such an example is entirely reasonable). It's an aesthetic thing, usually. I've done it pretty often with my homebrew stuff.

Since I don't have the full context of your ongoing conversation, I could be incorrect, but that's what I think he's talking about.

Yup. That's what I was talking about.


Once said fennec is released from the trap, we may see to it. Our hobgoblin will likely need to prove worthy of tending.

Now, as for Chillel's scratch -- I could pretty easily remedy that, but it would use two of my remaining 7 healer's kit uses on its own, in order to avoid a penalty. I could double down on it with Blessed Surgery, with or without the healer's kit uses, but that, too, seems a bit of an overinvestment. If Chillel can bear up until after we're satisfied with what we can learn from our "prisoner", a channel may rectify a great deal of this pain . . . .


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

OK, fair enough.

Chillel is not in any real trouble.


But then --

No one expects the Spanish Inquisition!!


Syrus Terrigan wrote:

But then --

No one expects the Spanish Inquisition!!

In this case it would probably be like the Abadar Inquisition...?

Edit: Kairon could certainly start the parley. Being a church going man, he probably has reason enough to question the hobgoblin on what exactly his intentions were. I'm kind of intrigued to see how the conversation goes, because, I mean, are you just going to send this hobgoblin off into the dangerous woods with no weapons for lack of trust? Tie him up and take him to town? Tie him up and make him and his razorcrows tag along? Speaking of which since we're out of initiative here, rounds pass rather quickly and those razorcrows would probably be up and flapping about...


Dangit, Jim, I'm a doctor, not a counterintelligence agent!! Go get Spock to ask questions!!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Other than the bow, what kind of gear can we see on him. I need to know so that Illiam can start attempting some appraise checks. Anything that's obviously masterwork quality or better?

We already know, out of character, that the bow is a composite longbow with a +1 strength rating, making it worth 200gp even if it's not masterwork quality.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

To be fair, he is a ranger. Survival is sort of his trick. Though making sure his wounds don't cause him to drop is important.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

The default alignment for hobgoblins is LE, but if he's built like a PC, we can't be sure that he's evil (at least not without using Detect Evil). Even if he is, that doesn't mean that he wasn't just hunting for food.

This brings up the question, how literally are alignments taken in this game? As was discussed briefly in the recruitment thread, when I GM, there aren't evil characters who do evil things for evil reasons. As in real life, things that would be considered evil are not done by people who consider themselves evil (if such people even exist, aside from harmless goth kids), but rather people who consider themselves to be doing good, even if they have a twisted or self-centered idea of what that means. This, of course, means that certain spells and class features don't make a lot of sense. Paladins, or instance, only show up in my games with the Oath Against Chaos archetype, and they're always bad guys (insofar as anyone is a "bad guy").


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I think the hobgoblin was just hunting.

On alignment I agree the real life situation is much more complicated. 9 alignments really?

There are a very small no of people who consider themselves evil. Apart from goths that is. the Nazis thought they were making the world better by eliminating the Jews. And if you believe the nonsense they believed they were probably right.

Few people know this but moral behavior has been scientifically studied. Behavior correlates with moral beliefs, but weakly. And moral belief follows behavior not the other way round.

What causes people to behave "morally" or otherwise, statistically, is the situation people find themselves in. If a person finds a modest amount of money unexpectedly, for a while they are more likely to help a person in trouble than otherwise.


Even detect evil wouldn't show you if this hobby was evil because he's got fewer than 4 HD. As to the question about whether there are "evil" creatures in this game, the answer to that is an emphatic yes. I'm not trying to play an RPG where there is ambiguous and relative morality, especially with a paladin in the group. To me, the multiverse, of which Golarion is a part, is built on the reality that evil, good, law, and chaos are tangible forces. You are going to run into monsters and NPCs whose sole intent in life is to sow chaos and misery for their own personal pleasure. In this game evil is just as detectable and tangible as magic is.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

That poor fennec! I am going to tear up.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

The rules are unclear on the subject of broken bones. What would our characters know about what it required to heal them?


Illiam Taal wrote:
The rules are unclear on the subject of broken bones. What would our characters know about what it required to heal them?

Plain and simple: magic. Magic healing restores things completely, mending broken bones, reconnecting tendons, stitching muscle and flesh back together, etcetera ad infinitum. Even having an arm cut off (which technically isn't possible in Pathfinder unless we use alternate rules) can be healed by the simplest healing spell. :) Magic, it's cool.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Another consequence of max hitpoints is that it takes more healing magic to restore everyone. If we decide to undo the damage we did, it's going to take a significant portion of our available healing magic, unless those rolls are going to be maxed too.


Chillel wrote:
That poor fennec! I am going to tear up.

Does it make you angry enough to kill the hobgoblin that was using it as bait...?

Edit: I should have added the preface: "Speaking of relative morality..."


Illiam Taal wrote:
Another consequence of max hitpoints is that it takes more healing magic to restore everyone. If we decide to undo the damage we did, it's going to take a significant portion of our available healing magic, unless those rolls are going to be maxed too.

Thus the high rate of "gifted" consumables. The world I GM will provide healing for you in many different ways, not the least of which will be whole caches of healing potions, and frequently found healing wands. :) Which should and would be the practical reality of a world full of people walking around with maxed out HP. :)


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Not at all do I think we should kill the hobgoblin.

Fennecs look real cute and are kinda similar to pets and its a bit easier to relate to than hurting a hobgoblin. Real foxes do a lot of things that 'aint nice.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Chillel, what kind of check were you making? Diplomacy? Perception?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I typed it wrong, with the word perception in the wrong place. Just seeing if I spotted you contemplating things you should not. Without success.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I will be able to post tonight, I am running a game today folks so I'll be unavailable till then.

I agree that there is a lot of moral grey but there is still solid concepts of evil. Unlike our world, there are physical manifestations of good and evil, law and chaos. It makes the greyness not quite so grey.

I'll have a post up soonish. If we want to continue the story, feel free to have Baradim do a Sense Motive on the hobgoblin. He does not trust their ilk and believes that the man would kill one of them just as readily as any animal.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

He might Baradim. But he didn't. Can we really kill him because of what we think he might have done?


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Of course not, Baradim isn't unusually cruel or violent. He dislikes the man's methods though and distrusts him strongly. One misstep and Kanga will be on him.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I think we should have Kairon heal the hobgoblin, he is seriously hurt.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:
I think we should have Kairon heal the hobgoblin, he is seriously hurt.

He healed him a little as a show of good faith. We can keep him low on health for now as an insurance policy, and heal him before parting ways.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Fair enough. Didn't see it in play. Is everyone getting healed except me. :P

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

You got healed too. 2 points from Kairon channeling energy.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Are a cleric's uses of channel energy restored by the new day, or when he prays? I ask because Kairon should wait as long as possible to finish healing Grung, but not so long that he doesn't have his spells and channelings for the next day. He should be able to cast all of his unused spell slots as Cure Minor right before he prays, but that's probably not enough. He'll also heal points equal to his character level while he sleeps.

Edit: Btw, the fact that I'm asking without citing any rules should tell you, at this point, that this is something that's not clear in the rules, and thus up to GM discretion.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Wait, if Baradim, Goruck and Scipio are all off talking about Grung, who is watching him?

BTW, we have a new map. Everyone should position themselves. I made the roof of the hut transparent because I was losing my token under it when I tried to place myself inside.


Kairon is right next to him, insofar as my intent is concerned. Will adjust map presently.

And as far as the healing is concerned -- I've got it. Your requested ruling will be important knowledge, but doesn't have any direct bearing on what I'm planning.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Also, Illiam will have something to contribute to this conversation if it takes place after his search. Right now, he's not present for it.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Sorry, I had missed when the map had been changed. Kanga is where Baradim's bed roll is currently set up, we should probably have the fire marked as well.

I've moved Baradim into the hut as my post shows, so it should be all updated now.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I added a campfire icon where I'm guessing it should be. Whoever is actually building the fire(s), feel free to move/copy it.


Quick update. I have a busy morning at work, and more than likely will not be able to post anything until after 1:00 PM. So I'll let you all do the narrating.

Grung's Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Illiam, Grung turns around looks right at you, as you move towards his pack. For that moment you lock eyes. He has not caught you "red handed" as the expression goes, but he watches you until you walk away from his pack.

Bardadim, as my previous post of Illiam's inspection of the hut shows, Ulizmilla left nothing behind but the structure. Everything in it now is Grung's.

If you guys are really going to do two person watches I really need to know who is pairing with whom, in which order the watches will take place, and the length of each pair's watch. Because... reasons...

That's all for now. Hopefully be back at 1:00 PM DST and get something interesting posted up. Mwa ha ha ha ha ha ha. ;)


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Baradim will be willing to take first watch with Kanga at his side. Any of the casters are welcome to stay up with him. I'm not sure if any of them have any better synergy with the hunter and his companion, so any are welcome.

It is also possible that Kanga can be someone's watch partner in the night. He is trained to watch and can be on the middle watch. He isn't trained to receive orders from others but he will wake up Baradim and roar if there is an issue.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I suggest -

1 Baradim/ Kanga / Dolok

2 Chillel/ Athena / Goruck

3 Scipio / Kairon / Illiam

4 watches of 4 hours each. Has someone with darkvision in each watch, or I think so.

And Mended Wall Chillel swept the area with detect magic, did anything register?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Slow down Baradim, give people time to narrate their side of your interactions.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:

I suggest -

1 Baradim/ Kanga / Dolok

2 Chillel/ Athena / Goruck

3 Scipio / Kairon / Illiam

4 watches of 4 hours each. Has someone with darkvision in each watch, or I think so.

And Mended Wall Chillel swept the area with detect magic, did anything register?

That's only 3 watches.

The last group is all humans and halflings, not even low-light vision. It should be starting to get light by then, though. Also, Illiam needs to stay in the last group unless you want to lose another hour while he prepares spells, but maybe one of the animals could move there? Still not sure what kind of cat Kanga is, but he and Athena probably both have low-light vision.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Sorry, just going to be busy today and tomorrow, so my posting will be super slow or nonexistent and I really like this game :(


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Illiam Taal wrote:
That's only 3 watches.

I was deliberately making a mathematical error to make the people complaining about our maths nerdiness feel better. That is my story and I am going to stick to it. :P

Yes, the last watch lacks darkvision, I forgot halflings are one of the few races without. Still looks like a sensible way to do it.

I have this prophetic vision we are about to have combat. The vision was sent to me when the GM produced a battle map.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Baradim wrote:
... and I really like this game :(

We all do. This is a great group. Let's just all try to play at the same pace. If you're going to be away for a while and expect a lot to happen, try listing the things you want your character to do in this thread or out-of-character, and give the GM permission to narrate them for you as events happen.

As it turns out, the GM is busy today too, so other than RP conversations between PCs and such, not much is likely to happen.


I apologize for my "radio" silence. We had a power outage at work this afternoon and the internet never recovered. If things aren't better tomorrow I wouldn't be able to post until the afternoon from home. I am also heading out of town this weekend for early family Christmas celebrations, so I won't be near a computer or the internet until Monday morning when I get back to work. Looks like several others are having a busy go of it as well. So it might be that this game is slowing down even further, which is not uncommon around the holidays. Hopefully people's jobs will slow back down, and things will speed back up after the holidays. As it is I'm writing this as I'm about to leave the house for a busy night. So don't look for me to post until tomorrow morning from work, and if the internet at work is still down, it wouldn't be until late afternoon tomorrow.

Peace!
MW

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Baradim wrote:

Baradim looks at the fetishes that hang from the hut, frowning for a moment as he inspects them.

[dice=Kn: Religion]1d20 + 1

After looking them over a moment, he shakes his head and shrugs. "Honestly? Your guess is as good as mine. They do not seem to be symbols dedicated to the Green Faith or any common God or Goddess I know. Perhaps the others will know, maybe even Chillel. I have a feeling the sources between these two witches is very different though."

Actually, Baradim's guess is much better than Illiam's. Illiam's drawback prevents him from even attempting the knowledge check untrained. http://www.d20pfsrd.com/traits/drawbacks/unlearned

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

But without the drawback, a +4 INT mod means that his guess would almost certainly be better.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Uuummm ... where is this new map you speak of? I don't see a link at the top, or under Mended's name or in the campaign tab?


It's under the Battle Grid link under The World Around You. Got a new one moved to the top.


Okay, internet is up at work, good news there. It looks like there are still some loose conversation strings that need to be tied up, as well as a decisive watch setting. Chillel's suggestion of three watches each of four hours gives everyone eight hours, but keeps the party at Grung's camp for twelve total hours. That doesn't bother me, if it doesn't bother you. I do really need to know who's watching with whom and in what shift though. So, unless people want to just give me the power to set the watch myself, or we want to just run with Chillel's suggestion, I'm going to wait to move things forward.


Quick question: what time of day are we in, Mended?


Lunarinus has it pretty right on, I'd say you sitting smack dab on twilight. Sun is below the horizon, and stars are starting to come out.

Edit: Looks like, examining the calendar, there will be a waning half moon tonight, Fireday, Erastus 12, 4712 A.R.

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