Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
Campaign Map


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Liberty's Edge

Female Depemds on the game system (human in the real world)

Apart from bats fluttering around, everything is silent and still. Looking to both left and right, the walls of each dusty chamber are decorated with mosaic scenes of hunting and battle. Six biers line the walls in each, the resting places of respected warriors. Ahead, the walls of the final chamber are adorned with a plethora of weapons, shields, armor, and tattered banners and standards. Interspersed among the displayed arms are carved scenes of battle, pillage, and conquest. The carvings are caked in flaking pigments that were once brightly colored, but many have been defaced, apparently by repeated blows from a weapon. At the far end of the room, a withered corpse lies in state atop a stone catafalque, its bony hands clutching a sword across its chest.


Male Human Witch 5

Barnabus scans the area for any magical auras.....

casts detect magic..

"Let me look fer any lingerin magics afore we move ahead."


Elf Ranger (Guide, Skirmisher)

Rhasadilara just nods, keeping watch on the far chamber.

Liberty's Edge

Female Depemds on the game system (human in the real world)

There is magic on or around that skeleton in the middle. Also, the sword held by the withered corpse.


Male Human Witch 5

"Ware magical eminations from both tha skeleton an tha sword."

Continues to focus on the skeleton and sword.....

Spellcraft 1d20 + 9 ⇒ (15) + 9 = 24


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar readied himself for potential conflict, assuming a ready stance in the event that the skeleton was lying in wait to attack them.

Assumes Dragon Stance in anticipation of battle.


Elf Ranger (Guide, Skirmisher)

Rhasadilara waits to see what Barnabus learns from his study of the skeleton. It's position and detection of magic do lend credence to his assertion that a trap is involved.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Here's a map for you.

Where do you want to go? What do you want to do?


Male Human Witch 5

Barnabus continues to study the magical energies of the skeleton and sword....


Elf Ranger (Guide, Skirmisher)

Nice map, thank you.

Just to verify, I believe the sword with the magical aura is in the corpse's hands in the room to the far east. The skeleton with the aura is in the crossroads room - right?

Rhasadilara waits, sword readied, against the wall up and right of the skeleton where she can observe down the corridor to the corpse's resting place. I hope it's resting easily.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You are correct... the sword with the magic aura is held by the corpse in the easternmost room, the skeleton is in the centre where it, er, says 'skeleton' :)


Elf Ranger (Guide, Skirmisher)

So what does Barnabus learn from his study of the auras?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Barnabus, the skeleton has a small item registering as magical, perhaps a ring or brooch. There is also a magical trap centred on it, which seems to be connected with the four faces on the walls. As for the corpse, it's holding what appears to be a magic sword... only it's broken. You are not sure, but from here you think it's a bastard sword.


Male Human Witch 5

"Seems to be a magical trap o some sort in conjunction wit tha faces, a small trinket an tha broken sword all hast magical auras....mayhap we fish tha skeleton to tha side an sort it afore we move to tha trap an yon further recess."


Elf Ranger (Guide, Skirmisher)

"I have no eye for detecting traps of a magical sort. Do you, partner? Your education has been more eclectic than mine." She addresses the question to Lothar.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Nor do I, Golden Arm. I am strangely deficient in the area of traps, given my training. Lothar looked thoughtfully at the skeleton, the faces, and then finally the bats overhead.

Barnabus, you exit the cave with Rhasa. Once you two are clear, I'll see what I can do with this. It maybe that I can activate the trap without bringing harm to anyone else. Certainly not the best course of action, but better this than having someone else stumble in and fall victim to it.


Male Human Witch 5

"Let us back to the passageway, I rather not return to tha room o s@$# heaps."


Elf Ranger (Guide, Skirmisher)

The elf looks at the Vudrani with some concern, but turns on her heel as suggested. Over her shoulder, she says, "Be careful."

What do you think, Barnabus? 25' from the center of the skeleton's square on the map?


Male Human Witch 5

Barnabus and Rasha back off nodding to each other at the point they are comfortable and confident.....


Elf Ranger (Guide, Skirmisher)

Feeling rather helpless, she readies her bow in case whatever the trap does involves a foe that she can battle. She has little faith that it will be the case, however.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Yeah, I know... this not a smart move on his part, but Lothar is the least wise individual here. Common sense he does not have in abundance.

Once his fellow Wardens had retreated a safe distance, Lothar made his way to the skeleton and knelt beside it. Well, here goes everything.

And with those words, he took hold of the trapped item.

Liberty's Edge

Female Depemds on the game system (human in the real world)

As Lothar enters the 10-foot-square area in the centre of the room, he triggers the trap — the four faces on the walls seem to inhale deeply, then breathe out black tendrils of mist that sap his very strength.

In game mechanical terms, the effect is that of a ray of exhaustion - so Lothar needs to make a Fortitude save, DC19. If he succeeds, he is merely fatigued, otherwise he is exhausted for the next 3 minutes.

There's also a grating, grinding sound from the 2 chambers to the north and south...


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Of course it's a Fort save... sigh. Better him than the others.

Fort save: 1d20 + 2 ⇒ (14) + 2 = 16

Before the magician could react, the stone faces exhaled a dark mist that flooded the chamber. Lothar tried to brush away the murky substance, but it clung to him, sapping his strength so quickly that he collapsed to the floor, his ability to stand denied him.


Male Human Witch 5

"Rasha it seems Lothar hast stepped right in it...an tha noises ken not bode well fer us, grab Lothar an I shall cast a summons."

Begins casting a spell...


Elf Ranger (Guide, Skirmisher)

The ranger takes a deep breath before rushing into the room, bow held in her off hand, to scoop up the impetuous one and help him out of the room.

Strength: 1d20 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

Female Depemds on the game system (human in the real world)

The black mist is still there, Rhasadilara - you'll need to make a DC19 Fortitude save if you want to rush in there.


Male Human Witch 5

I read mechanics effects like a ray of exhaustion and thought it had dispersed in a single round....

"Obviously we should not go in there...."

Barnabus continues casting....


Elf Ranger (Guide, Skirmisher)

Lothar's not the only impetuous one...

Fortitude DC 19: 1d20 + 4 ⇒ (19) + 4 = 23 Huzzah!

"Bring your creature forth, Barnabus, but not in the mist. Have it in the hallway to cover our retreat."


Male Human Witch 5

"By tha light o creations spark let us bring forth tha light-bearer."

Suddenly a lantern archon appears to light the darkness of the area and to stand ready to aid....

"Fear not Rhasha tha lantern does not draw breath."


Elf Ranger (Guide, Skirmisher)

I held my breath - it didn't seem to matter as I still had to make the save.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Only constructs and unliving things are immune, alas.

Of more pressing interest may be the skeletons which are emerging from the rooms to the north and south...

Rhasadilara manages to grab the exhausted Lothar and pull him back to where the rest of you are, however.


Male Human Witch 5

Barnabus leaves the lantern archon in the passageway and helps Rhasha with Lothar...

"Protect and wards, stay above, and out of the mist, and away from the undead."

The archon fires off two light rays at the Nearest undead
1d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 4
Ranged touch attack bypasses all DR
1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 1
Ranged touch attack bypasses all DR

"I guess we might want to get outside."


Elf Ranger (Guide, Skirmisher)

That first attack is a critical threat, Barnabus.

"Attacking skeletons. My blade won't be the most effective, but my bow will be nearly worthless."


Male Human Witch 5

Confirm critical
1d20 + 3 ⇒ (19) + 3 = 22
critical damage 1d6 ⇒ 6

"My plan is tah get us all out o here!"


Elf Ranger (Guide, Skirmisher)

Exhaustion:
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

"Very well, but knowing that the dead are restless here means we must return to deal with them."

She clicks to Sunset, who turns to allow her the easiest angle for a quick mount. This time, however, it's not for her. Helping the weakened man put his foot in the near stirrup, she boosts him into the saddle. "Not your preferred transport, my friend, but it's better than throwing you across your mule like a sack of vegetables."

Jumping astride the stricken man's mule, she gives it a little kick to get it moving, grabs up Sunset's reins, and leads him along. "Just hold on, Lothar. Maybe this will pass soon."

Glancing back at Sunset, she adds, "Don't look at me like that. It had to be done. You're still my favorite." She grins at Barnabus, "Marauding undead and jealous horses. The days' challenges keep coming."


Male Human Witch 5

Barnabus readies a healing hex in case one of the undead gets too close....

"I fear Lothar might be in fer a rough time recoverin."

The lantern Archon will be around for 5 rounds, and will be firing on the undead for those times......


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I'm not completely out of this.

After being dragged outside to safety, Lothar managed a tired smile while reaching into his pouch of components to produce a square pat of butter, which he then hurled with as much effort as he could manage at the incoming skeletons while reciting breathlessly a string of arcane syllables that seemed to tumble clumsily from his lips. As it flew through the air, his utterance manifested as glowing sigils that encircled the greasy missile before landing within the entrance, where it spread apart to form a slick layer that he hoped would prove to be a hindrance to the undead. He then allowed himself to be boosted up onto Sunset's back.

Rolling for initiative just in case it needed to be done. Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Casting grease to bottle-neck the skeletons within the entrance. Reflex DC 13 for the skeletons to avoid it's effect. Lasts for 2 minutes.


Elf Ranger (Guide, Skirmisher)

Good call. Do they take bludgeoning damage from the floor when they fall? Just askin'.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Barnabas deals with one skeleton, and the rest slither around on Lothar's grease - even the lantern archon seems to be laughing. They don't attempt to follow you out of the barrow, however, so you are able to mount up and move away without hinderance. Sunset gives Rhasadilara a rather strange look as she perches on the mule. The mule doesn't seem bothered, though.


Male Human Witch 5

"It seems we err at a loss tah deal proper wit tha traps an such, wha ken we do in tha future?"

"Perhaps I should train in tha ways o traps an such."

Anyone think a level of rogue of some sort would tremendously negatively impact the game?


Elf Ranger (Guide, Skirmisher)

I think it makes little sense for our primary arcane caster to stray from his core class. Rhasa would be a better candidate as the skill set is closer to that of the ranger - she can always use the extra skill points, anyway. However, Lothar's the best choice from a background point of view - I just don't think it meshes with his concept of the character.

I'm much more concerned about our lack of divine casters than rogues, to be honest.


Male Human Witch 5

I agree, though my healing hex is a CMW 1/day for free, 2d8+5. What do we need a divine caster for?


Elf Ranger (Guide, Skirmisher)

Channeling. Including a 3d6 AoE attack against undead right now. Getting healed twice in one day. Access to the entirety of the divine spell list.

Not things we cannot live without, but things it would be nice to have.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Actually, I'm reviewing my rebuild and the one slayer talent I selected for Lothar is trapfinding, giving him both trapfinding and trap sense class abilities from the rogue as well as making Disable Device a class skill for the slayer. So, yeah, that's covered. I did discover that I may have to drop snakebite striker because I wouldn't be able to use the monk moves ability of the winding path renegade as martial familiarity is traded out. But, like Rhasa, I'm more concerned about our lack of divine healing.


Male Human Witch 5

"Then we should return tah Oleg's err that temple an see if we ken find a priest err holy warrior err oracle tah travel wit us into tha unknowns."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Are you leaving the barrow, then?


Elf Ranger (Guide, Skirmisher)

We are. It's high on the list of things to be dealt with, but we want to find a cleric (most likely) to aid in dealing with the skeletons and other potential undead.

I would suggest that we deal with the retraining topic now (returning to the town or to Oleg's) if Lothar has finalized his decisions and we use that time for in-game recruitment. Note that I'm not against using a hireling or a cohort if someone wants to go that way rather than adding another player.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Figured I'd post something in the meantime...

Lothar had no clue what happened to him in the barrow. That black mist had left him feeling dead tired, his muscles trembling from any effort to move. Even Rhasadilara hadn't fully escaped its effects, it seemed, as her breathing seemed a little heavier than before as she got him onto Sunset's back. Barnabus, it seemed, had been totally unaffected

Whatever they had encountered back there, the three needed not only the opportunity to rest so as to get their strength back, but to figure out how best to handle the barrow. It was obvious that the three of them needed help in dealing with it.


Elf Ranger (Guide, Skirmisher)

Once they had put some distance between themselves and the barrow, Rhasadilara called a halt. "Lothar, how are you feeling? Do we need to seek out a healer?" She helps him down from the taller horse so he can continue on his mule.

As it happens, while they are discussing his state, he suddenly feels energy return to his limbs and the effect is gone as quickly as it came. She begins the process of getting gear sorted

"My kin are much more familiar with such magic than I. Do know what this might be, Barnabus? I fear that continuing without someone with Calindar's skills might prove costly. He might have been able to dismiss this black mist, but more importantly, he might have been able to deal with those skeletons back there. I know you have some skills in that area, Barnabus, but I think someone with the touch of the divine would have an advantage."


Male Human Witch 5

"Perhaps a shaman, their magic melds well with mine own, even being part o a coven."

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