Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
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Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Time we continue our sweep, then.

Lothar had made his way back and mounted up on his mule. The Wardens had urgent work that needed to be done, which included checking up on the Sootscale tribe of kobolds.


Male Human Witch 5

"I think you are right, though we must reevaluate tha lands useage an where tha wolves an such might fit properly respected."

Mounts his horse as well, ready to ride.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, which way now?

The gnomes have got their stuff together and are heading NW, by the way. They wave as they depart.


Male Human Witch 5
Calinder Surital wrote:


"What do you think about this as a plan for our next trip?"

I'm thinking we explore F7, G7, G8, F8, E8, D8, C8, C7, C6, D6. We could then head over to talk to the Sootscales and check out G6 while we are there. Or would everyone like to venture further South?

Consults his map and remembers what Cal had suggested


Elf Ranger (Guide, Skirmisher)

Cal's plan sounds good.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I'm for that as well.

Liberty's Edge

Female Depemds on the game system (human in the real world)

All right. So, what next?


Male Human Witch 5

F7?

"I can fly an look ahead into tha next hex."


Elf Ranger (Guide, Skirmisher)

Where are we now?

Liberty's Edge

Female Depemds on the game system (human in the real world)

F7 by my reckoning.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Yeah... F7 is where we currently are. So should we hit G7 or F8?


Elf Ranger (Guide, Skirmisher)

G7 was the plan. I don't know if a reason to change that, but I'm open to whatever.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Looks like it's G7, then... Let's get this ball rolling.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Right you are...

Most of this area is rolling grassland, lovely for a good gallup! However you do spot one long, low mound that seems a bit out of place.

Would you like to investigate?


Male Human Witch 5

"Finally!"

Barnabus flies over the mound giving it a quick pass-over...


Elf Ranger (Guide, Skirmisher)

Rhasadilara watches the excitable witch fly from his saddle and looks at her partner. "I would suggest a more mundane circuit, about 50' out, meet you on the far side?"


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Staring at the carefree Barnabus caught up in his flight of fancy, Lothar could only shake his head, amazed as always at his fellow Warden's exuberance.

At Golden Arm's words, his attention was diverted back to the task at hand. Sounds like a plan. I just wish I had exercised the proper foresight and placed a spell on him for communication, in case he runs into trouble.


Elf Ranger (Guide, Skirmisher)

"If he stops whooping and hollering, we'll know he's found something. If he screams in terror, we'll know it's of concern. Sound good?"

She takes up the reins for the witch's horse and leads it as she goes around.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Over time, the earth near the mound has subsided, opening a crack in its side.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Scanning the area for danger: Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Witch 5

Barnabus lands, but not near the crack remembering his two run ins with spiders, he was reluctant to do a third...

"Crack."


Elf Ranger (Guide, Skirmisher)

Rhasadilara circles to the left, studying the mound but careful to pay some attention to her surroundings. Unsure which side the crack is on.

Perception: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 bonus for plains terrain

Liberty's Edge

Female Depemds on the game system (human in the real world)

The crack (which is on the west side of the hill) leads into the interior of what is, when you look more closely, clearly a barrow mound. Peering in, a short passageway leads to a larger chamber. It's dark in there.


Elf Ranger (Guide, Skirmisher)

Rhasadilara stops Sunset and peers at the witch's find, waiting for Lothar to complete the larger circuit of the mound.

Frowning, "I hesitate to dishonor those that buried the dead here by delving into their work. But can we afford to pass by an open barrow not knowing if it's open because something within is restless?"

Looking at Lothar as he rides up, she asks, "I suggest that if those within rest easily, we leave them alone and fill in the crack. If they do not, they need to be dealt with before they are a danger to our settlers. However, I'm not terribly well prepared to deal with restless dead, are you?"


Male Human Witch 5

"If tha dead err weak, mah healin hex can affect a great number one at a time though...."


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar shook his head in response to his partner's query. We're going to have be especially careful in our investigation. Though I would recommend checking to see if anything has either entered or left this barrow recently, as we could be dealing with something more mundane than the restless dead.


Elf Ranger (Guide, Skirmisher)

"True - when you hear hoofbeats, think horses, not Garundi zebras. Let's see what sort of horses might be within."

She dismounts, leaving the traces for both of the horses over their heads and on the ground to let them know to basically stay, then goes toward the barrow with an eye to the ground.

Survival: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 +2 Plains terrain bonus, +2 Tracking bonus

Liberty's Edge

Female Depemds on the game system (human in the real world)

The horses are well-trained enough to recognise being ground-tied, and the grass hereabouts is green and juicy so they start to graze almost at once.

As Rhasadilara approaches the entrance there's a strong acrid smell, which she recognises as bat guano.


Elf Ranger (Guide, Skirmisher)

"Bats. It would seem they have been here a while."


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Then let us enter with caution. Golden Arm, you should take the lead. I'll cover the rear, leaving Barnabus in the center. Lothar then turned to the witch. If you have any light-producing magic, I suggest using it before we enter. This way both, Rhasa and myself may benefit. If not, then I'll activate my sunrod and pass it off to you.


Male Human Witch 5

Barnabus considers the request..

"I could both provide light an summon a lantern archon."


Elf Ranger (Guide, Skirmisher)

"I'll defer to you on how best to use your abilities. The lantern archon - that's the glowing ball of light you summoned before? Do they speak?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Does someone want to create a light of some kind?


Elf Ranger (Guide, Skirmisher)

I nominate Barnabus.


Male Human Witch 5

Barnabus casts first the light orison on the weapon of Rhasas and then follows up ready to cast his summoning spell....

"It is done."


Elf Ranger (Guide, Skirmisher)

The elven ranger salutes with her weapon, then moves slowly and cautiously into the darkness.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25 Don't know if +2 from plains terrain allies; it's not included


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar stealthily brings up the rear, keeping an eye out for trouble.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30; Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Female Depemds on the game system (human in the real world)

Leading with her blade, Rhasadilara enters the crack in the hillside, which quickly opens out into what is clearly a man-made structure.

The walls of this octagonal chamber are decorated with crude mosaics of simple village life: hunting, fishing, and farming. A thick carpet of guano covers the floor — it's crawling with insects, and the sharp tang of ammonia hangs in the air. A cobweb-filled tunnel to the east leads deeper underground.

Of course, the ceiling is covered with bats, hanging upside down asleep. A few are disturbed and begin to flap about...


Elf Ranger (Guide, Skirmisher)

Is there any sign of non-animal habitation here? Indications of someone walking through the guano, for example?

Survival: 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38 +2 Plains terrain bonus, +2 tracking bonus, disregard if not applicable

Liberty's Edge

Female Depemds on the game system (human in the real world)

It does not seem that anyone's been poking around here recently.


Elf Ranger (Guide, Skirmisher)

Rhasadilara signals a stop, then a retreat. Once outside again, she shares, "I see no signs of recent disturbance. If there is anything other than bats in there, it doesn't leave tracks. Do we need to explore it further?"

She adds, "I didn't want to wake up more of the flying mice by speaking within."


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I'm reluctant to go further as well, but we should be as thorough as possible, Golden Arm. It may be a waste of time, but better to be safe than sorry.

Casting detect magic to see if there are signs other our own.


Elf Ranger (Guide, Skirmisher)

She nods, "Very well. We will want to be as silent as possible. Those creatures are small, but as a colony, they can be a problem if we disturb them."

Rhasadilara will re-enter, trying to be as stealthy as possible and trying to move through the chamber toward the webbed tunnel, intending to use her blade to move the webs aside.

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22 Did not include terrain bonus

Perception: 1d20 + 12 ⇒ (2) + 12 = 14 Did not include terrain bonus

Liberty's Edge

Female Depemds on the game system (human in the real world)

As Rhasadilara goes in, more and more of the bats decide that now would be a good time to stretch their wings...


Elf Ranger (Guide, Skirmisher)

The ranger continues on.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar follows Rhasa in, trying to be as stealthy as possible while using detect magic to see any signs of magic at work.

Stealth: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Witch 5

Barnabus likewise tries to avoid rousing the bats

Stealth 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Female Depemds on the game system (human in the real world)

The passageway continues some 20 feet then opens out again. Four tunnels exit this circular chamber in the cardinal directions (you came down one of them, of course). Four large monstrous faces, carved from stone, leer and grimace from each of the walls between the tunnel entrances. A skeleton sprawls facedown in the middle of the room.


Male Human Witch 5

"This seems a likely sign o a trap tah myself, though I am no professional o such matters."

"Wha say yah Lothar err Rhasha?'


Elf Ranger (Guide, Skirmisher)

The elf points to the skeleton. "Keep an eye on that one, please. Make sure it doesn't move."

She moves around the chamber to the next passage to the left and listens. She continues around until she's listened at each of the three untraveled tunnels and returns to her friends.

Perception (to the left): 1d20 + 12 ⇒ (8) + 12 = 20

Perception (across the chamber): 1d20 + 12 ⇒ (13) + 12 = 25

Perception (to the right): 1d20 + 12 ⇒ (4) + 12 = 16

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