Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
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Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7
Gorguk wrote:

Alright Lothar I have finished looking at Gorguk at 10th level and this is what I see Gorguk being at that time providing I survive that long with simple gear (only listed what will change). I have not included mercies or spells as I haven't decided on those yet.

** spoiler omitted **

** spoiler omitted **

I like it. I especially like the Trick Riding feat (I'm gonna have to look into getting that one for Lothar, though if the campaign ends at 15th level, I could get it at 13th level after taking Mounted Combat at 11th), given the direction that I want the character to go in. That Gorguk's Power Attack-modified to hits are the same as Lothar's normal to hits is impressive.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I'm definitely going with v.3 as my final build for 10th level. Gorguk's Trick Riding feat made me think about level 11 and beyond. I could try for that particular feat but it would require 9 ranks of Ride and the Mounted Combat feat. Since I hadn't planned from the start on Lothar becoming such a competent rider, it would take a little more work to obtain. Which could possibly make getting into Student of War more difficult. I did however come across another feat that Lothar could definitely make use of, but to take it would make the choice of my 11th level class set in stone. The feat in question, Horse Master, has a class ability requirement that would mean taking on a 4th level of cavalier. Doing so would strengthen Mawari, his courser, even further as it would go from from being the mount of a 4th level cavalier to being the mount of an 11th level character with 4 cavalier levels. It would also mean that as Lothar continued to level, Mawari would continue to develop as well. However, Lothar could also become a 4th-level ninja at 11th, which would net him another ninja trick and uncanny dodge as well. The ninja trick would be used to take a rogue talent [weapon training, perhaps]. I like uncanny dodge, but I also don't want to risk making Mawari underdeveloped either. I could mitigate this somewhat by taking the rogue talent when Lothar gets his first ninja trick (ninja level 2), but that would mean giving up Iron Will so that he can have Dodge to qualify for the prestige class. Once again I'm sot sure. Regardless of the 11th-level choice, from 12th-level on, the plan is to start taking levels of Student of War and to continue taking them until the AP ends.

So what do the rest of you think (the DM can chime in too if she likes...I'm always curious to know what she would think on the matter)? Should I go with the Horse Master feat and thereby set my 11th-level choice of class to cavalier in the process? Or just ignore it and go on with the 4th-level ninja choice to get Uncanny Dodge?


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Its a hard line to make a viable build and also be able to adapt to the AP. Outside of feats that are pretty generic for Gorguk i am trying to avoid thinking about skill points and mercies so I can get a better feel for the AP. The only thing I do know, is that Gorguk will be putting 3 ranks into craft armor so he can make himself a set of MW full plate for himself and Mithral chain shirt for Durok.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I've made my decision about 11th level... and I did it by looking at how it would affect Mawari. It was staggering to me and it would only get better as the magician continues to advance in level. Compare for yourselves:

Spoiler:

Mawari (3rd-level cavalier mount without the Horse master feat): Size Large; Speed 50 ft.; AC 17; hp 19 (3d8+6); Fort +5; Ref +5; Will +2; Melee bite +4 (1d4+3), 2 hooves* -1 (1d6+1); Feats Endurance, Light Armor Proficiency, Run; Skills Acrobatics +5; Ability Scores Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6; Special Qualities combat trained, evasion, link, low-light vision, scent; Gear bit and bridle, military saddle, saddlebags, masterwork studded leather barding.

or

Mawari (4th-level cavalier mount affected by Horse Master feat): Size Large; Speed 50 ft.; AC 22; hp 85 (9d8+45); Fort +10; Ref +9; Will +4 (+4 vs. enchantment spells and effects); Melee bite +11 (1d4+6), 2 hooves* +9 (1d6+3); Feats Athletic, Dodge, Endurance, Light Armor Proficiency, Multiattack, Run, Toughness; Skills Acrobatics +14; Ability Scores Str 22, Dex 16, Con 18, Int 2, Wis 12, Cha 6; Special Qualities combat trained, devotion, evasion, link, low-light vision, scent; Gear bit and bridle, military saddle, saddlebags, masterwork studded leather barding.

Based on this, Lothar will be taking that level in cavalier and with it, the Horse Master feat.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

As you can see, I changed my avatar. The change will be explained after we get back to Oleg's. For now all I will say is that the new look is more in line with the direction he's headed in.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

To the DM

Spoiler:

I managed to get my hands on a copy of Ultimate Options: The Power of the Ninja from Super Genius Games and I noticed some things in it that could be useful to Lothar.

A style feat and a ninja trick to be precise.

First the trick:

Nei Jing* (Su): The ninja has mastered the art of internal power (nei jing), and can use it to deliver attacks without appearing to apply force, by using the nei jing to create harmful harmonic vibrations within the target. When the ninja makes an unarmed attack, she may make a Sleight of Hand check (opposed by observers’ Perception checks) to make the attack appear to be no more than a casual touch. The target of a nei jing attack gains a +5 bonus to this Perception check.
Rather than dealing damage immediately, the unarmed attack deals one die of its damage each round (any bonus to the damage is added to the last die of damage dealt). If the ninja delivers a nei jing attack as a sneak attack, the sneak attack dice are dealt before unarmed damage, at a rate of 1 die per round. A ninja may end an ongoing nei jing attack she initiated with a touch as a standard action.
The cause of the damage dealt by a nei jing attack is not immediately obvious. A Heal check can reveal the attack as an imbalance of the target’s internal harmonics (DC 10+level of attacking ninja +maximum value of the ninja’s ki pool). Only characters with a ki pool can attempt to stop on ongoing nei jing attack with a Heal check, which has a DC 10 higher than detecting the attack and requires the healer to expend one ki point.
A ninja must take the Improved Unarmed Strike feat before she can take this trick. A ninja must have at least 1 ki point left to use this trick.

Reading it made me think of Xena and that nameless pressure point technique she uses on the show. Plus I like the fact that it can be done with Lothar's sneak attack in addition to his regular unarmed attacks. Means more options for the Vudrani magician.

Next comes the feat:

Kakute-Ryu-Ninjutsu Style
You have been trained to fight with weapons that allow you to punch, slash, or stab with your fists.
Prerequisites: Dex 13, Improved Unarmed Strike, proficiency with 3 Kakute-Ryu-Ninjutsu weapons, base attack bonus +1 or monk or ninja level 1.
Benefit: You can deal your unarmed damage with any Kakute-Ryu-Ninjutsu weapon. When you do so, you also use your unarmed damage’s threat range and critical multiplier.
If you do not use your unarmed damage when you hit with a Kakute-Ryu-Ninjutsu weapon, you may add +1d4 damage to the weapon’s damage. This additional damage is not multiplied for a critical hit.

Kakute-Ryu-Ninjutsu: This fighting style is built around weapons that conform fairly closely to the wielder’s hand and are used to add mass to unarmed strikes, or allow unarmed strikes to also deal slashing or piercing damage, including the bich’hwa*, brass knuckles***, cestus, dan bong**, gauntlet, kerambit**, klar*, knuckle axe**, pata**, punching dagger, rope gauntlet*, spiked gauntlet, thorn bracer*, tekko‑kagi**, tonfa**,and tri-bladed katar*. These are referred to as Kakute-Ryu-Ninjutsu weapons in feats related to this style.

I meet the requirements for the feat (the brass knuckles, cestus, gauntlet, punching dagger, and spiked gauntlet are all simple weapons, I have the minimum Dex and base attack bonus, and of course I have Improved Unarmed Strike). It'll mean sacrificing Iron Will but the added flexibility with Lothar's combat style will come in handy (the option of being able to wear gauntlets and inflict my unarmed damage is pretty nifty), so I'm willing to make the (eventual) sacrifice. The question is will you, as DM, allow me the use of both the trick and the feat? I ask for two reasons: 1) out of respect for your position as DM and 2) because it's from a source other than core.

I await your decision, and am thanking you in advance for your time.

Liberty's Edge

Female Depemds on the game system (human in the real world)

I am happy for 'third-party' Pathfinder resources to be used... and have Ultimate Options: Power of the Ninja lurking here on the RPG hard drive :)

Note that it may prove difficult and/or expensive to get some of the more exotic weapons. Perhaps I'll have to invent an 'exotic weaponry travelling salesman' NPC for you!


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Thank you. I'm reconfiguring my builds to take this information into account. The ninja trick I'll be able to use with the next level we get. The feat will have to come later on down the line (by my calculations, 13th-level) but it's still feasible.

Do you really need to create a traveling salesman just for widdle ol' me?

I suppose having that kind of resource would be handy, given the line of work that Lothar will be engaged in. Though its my hope that the others will be able to benefit from this person as much as the magician in the future.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

If no one wants the longbow, do we want to sell it? Also, i am looking at placing an order for an anvil and MW artisan's tools to craft armor. Is there anything anyone would like me to craft armor or shield wise? First on the list once I get the GP is to make a set of MW studded leather barding for Durok. I need another 100gp before that happens though.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I think Rhasa actually wanted the bow. Could be wrong though.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

She can have it I just thought she already had a MW longbow.

Edit..her profile says she even has a MW composite longbow. that is why I didn't think she would want this one.


Male Half-elf Cleric 5

Calinder indeed has taken weapon focus for the crossbow and he does have the ability to temporarily make it a +1 weapon (Magic Weapon), and down the road will be able to to more with the crossbow in the way of feats and spells. (Rapid Reload and Magic Weapon, Greater)

But if we want to hang onto it for awhile, I'll certainly give it more thought. We could even leave it for Oleg to hold for us if we wanted, I'm sure that he would agree to that.

With all that said though, I will consider any advice that y'all may have as to character building and advancement. I spent most of the last few years DMing and so I may be a bit rusty as far as building a character goes. I tend to just add things as the situation dictates when it's time to level up, and not do a lot of pre-planning with my character, I find it more interesting that way.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I agree with the notion of going with the flow and letting the AP dictate feats and abilities to a certain degree. I just wasn't sure if Cal took the crossbow feat since he wasn't sure if he could use the longbow. I looked and since it is Erastil's favorite weapon you do have proficiency. Taht being said if you want to stay with the crossbow that is fine as well.

I like to have a character that is good at what he does, but over optimization leaves no room for roleplay and other interactions. I may throw out ideas but never intend that this is the way you should play your character. I hope that is not the intent that I have given Rhasa or Lothar when they have mentioned feats in the past.


Elf Ranger (Guide, Skirmisher)

No worries, I don't even take my own ideas as set in stone. As I said in the other thread, I don't think an extra bow or two is a bad idea since something bad could happen to yours or mine.

Rhasa would resist the idea of simply selling Vellek's bow, if only because she feels it really means something to the man and feels like he's entrusted to the party.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I like having an idea where my character will be going as far as classes and feats go, so I set up builds that give me what I'm looking for. I sometimes post and ask for comments to get an idea as to how viable a particular build is and make changes accordingly. If I didn't want an opinion, I wouldn't ask so no worries on that front. I'm always appreciative of constructive critique that could make the character I'm playing better.

EDIT: Did the DM say we could level up now?


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I think that is what she said, it just seems quick. We must be on the fast track to getting to level 20 or she is going to up the difficulty on everything from here on. Either way, at level 4 I get a spell slot...what to choose...

Plus I get to channel now as well. More healing for the party.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

The other option that I just thought of is that we will get to level up actually on Christmas and she was just letting us know now. Until I know for sure, I am going to wait to upgrade Gorguk.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Leveled up! Used die average for hit point gain (sitting at 32 hp now), increased skill ranks and acquired a new skill (Sense Motive), and finally gained the ki pool as well as a ninja trick (nei jing from Ultimate Options: Power of the Ninja with DM permission). BAB and Reflex improved. Put ability point in Dex.

Next level will be going into ninja (for the final time) to gain no trace +1 and one more die of sneak attack (for +2d6). After that, its back to bard for two more levels, then honor guard cavalier for four levels, with the Student of War prestige class being the last class taken and advanced through for the duration of the AP. This of course assumes that another prestige class doesn't come along that fulfills what I'm looking for better than SoW or even that he survives long enough to do all of this.

I'm liking the way that Lothar is turning out, even if he is headed down a decidedly 'Dark Knight' path. Of course, given how much I like the Caped Crusader I don't mind that so much.

To the DM: how much do you think it will cost to get a black mask made mostly of porcelain that would cover not just Lothar's face but his most of his head. I imagine that a base mold would need to cast so that it would conform enough to his features so as to sit properly on both his head and face, but held in place by a mesh of leather straps in the back so that it would be able to slip over his head. The idea came not from Batman Begins, but actually the latest Jade Regent adventure. The idea actually intrigued me enough to see about getting a few done for the magician.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

D'oh!


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Does anyone want the MW axe or should we sell it to Oleg? Is it a handaxe or battleaxe? I am assuming a handaxe. We would then have 154gp more credit at Oleg's for purchases. I looked at Cal's sheet and we have 150gp credit already. Once the 800gp from the Swordlords comes in, we could split the gold or purchase a wand of Cure light as a group. I am torn between the 2 options as the extra gold would mean I could start work on Durok's armor, but healing is always needed.


Elf Ranger (Guide, Skirmisher)

I have no designs on the masterwork axe. Do with it as you will.


Male Half-elf Cleric 5

I don't think that we should worry about buying a wand of Cure Light Wounds. I've hardly used any of my healing abilities to this point. Since we don't seem to be encountering many undead at this point, I could certainly use my Channel Energy for healing.

That would leave you free Gorguk, to get what you need to create the armor that you want.

I'll get Calinder updated as soon as I can, and update the notes on Calinder's page with notes of where we've been and who we've encountered. I'll post Calinder's new abilities as soon as I get him leveled up.

Oh, and Lothar I definitely like the 'Man of Mystery' theme that your going for. I think that it's fun having character in the party that kind of tugs towards the polar opposite of the majority of the party. In the last campaign that I ran, we had a paladin and thief that eventually took levels in assassin. At one point the assassin was the only character available to save the paladin. We all had a good laugh about that one after it happened. Of course much of the humor in the situation was in the way that the assassin had to save the paladin.

Liberty's Edge

Female Depemds on the game system (human in the real world)

It is a handaxe.

I'd been meaning to say, "Go level up" when people started saying they'd be off a bit doing Christmas stuff... something to amuse those who wanted to do something gaming-related :)

(Never quite understood why gamers vanish at Christmas, there you are with a time-consuming hobby and we all get time off at the same time... and don't put it to use playing! Still, even church has announced its just the Sacrament and some carol-singing next week, not the full 3-hour session. So even they want to go home and hole up.)


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

@Calinder
While I thank you for the compliment, I'm not sure if I understand what you're saying fully. I don't see Lothar as a polar opposite so much as the dark side of law and good. Much in the way the Dark Knight is compared to the Man of Steel. Both want the same thing, but for different reasons and with different methods.

Looking at the group from a comic book point of view, I kind of see the Wardens as the Stolen Lands equivalent of the Avengers/Ultimates (Marvel) or Justice League (DC). Some group members just have clearer analogues than others in my mind...

Gorguk reminds me of Captain America or Superman.
Rhasadilara strikes me as being like a female Hawkeye (for the Marvel comparison) or Wonder Woman.
Lothar is easy enough to figure out...DC's Batman, Marvel's Black Panther.
Barnabus is a tough nut to crack... and I'm not just saying that because I'm shelling and eating walnuts. He reminds in some ways of John Constantine. Because of this, I'm not sure if there is a suitable Marvel character to compare him to, though Daimon Hellstrom might come closest in that regard although I wouldn't rule out a male Scarlet Witch either.
Even tougher to figure out is Calinder himself. He comes across to me as distant most of the time, so it makes analysis very difficult. I'm actually leaning more & more toward DC's Green Lantern (his writing and drawing proclivities brings to mind Kyle Rayner more than Hal Jordan). As for a Marvel counterpart, Henry Pym as Ant-Man works very well just so long as its not the Ultimates version.

The sad thing is I'm not into comics like I used to be (I had to choose between it and gaming... gaming won, obviously), but when I take a look at what's out there now I'm strangely at peace with that decision, as to me the industry has fallen quite a ways from where it used to be. There are still some gems out there, but nothing that would get me back into it like I once was.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Alright I am playing in another PBP and we have been rolling for all our HP. I have had great luck so far and unded up with good HP think I will try it here as well. Here goes... HP:1d10 + 2 ⇒ (7) + 2 = 9 Not bad will have to continue to see if the luck holds out. Gorguk will be finished upgrading later today.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Upgrade done...I took a spell from the APG currently Herioc Defiance. Hope that is ok. Also, was there any reward for Oleg's ring. Odds are Gorguk would refuse but was just wondering how that panned out or if it was all Exp rewards.

Cal would you deduct the 30 gp credit for Gorguk as he is going to place an order to Oleg. Thanks. Also going to sell the hand axe unless someone says otherwise.


Male Half-elf Cleric 5

@Megan:
Yes same for us on Christmas as well, just Sacrament meeting in the morning. Tonight is our Christmas carol sing-along.

I think for a lot of people it may be due to traveling to see family. Both my family and my wife's family live in the Salt Lake City area and usually we travel down there around Christmas to visit. My local group that I play with here at home is on hold until after Christmas due to the fact that a couple of them are out of town until after the holiday.

Although with pbp the travel shouldn't be as much a hindrance as long as you have an internet connection. If we still had someone to visit in my wife's hometown in central Utah, there would be no internet, we would be pretty much cut off from the world. She's from a town you could pretty much throw a rock across.

@Lothar
Sorry Lothar, never been much into comics, been pretty much a Science Fiction and Fantasy novel reader. I have a collection of books that fills boxes in my garage (not enough room in our current house to display them.)I think that I meant to say what you did, I just flubbed it up. You are right though in that Lothar's goals are the same as everyone else in the party, but he has a different approach to achieving them.

That was the fun part about the party in my last campaign. Even though they were so different in alignment, they all had a common goal, even if they tugged at each others sensibilities from time to time.

Well got to go, have a good evening everyone.


Elf Ranger (Guide, Skirmisher)
Calinder Surital wrote:
Although with pbp the travel shouldn't be as much a hindrance as long as you have an internet connection. If we still had someone to visit in my wife's hometown in central Utah, there would be no internet, we would be pretty much cut off from the world. She's from a town you could pretty much throw a rock across.

Heh, I just got home from spending the day with my family. In a town that you can throw a rock across - if the wind it right. Fortunately, they are close enough to several towns that there is actually some competition to provide them with broadband internet, so even there, we have a connection - but there was no point in taking a computer with me. There was too much gift-opening, food-eating, and card-playing to be done! It was a marvelous trip!

Rhasa's update to 4th level is pretty straightforward, another level of ranger, so it won't take me long. I have the basics done, but not in her character sheet yet - it's going to take longer to update the sheet than it did to figure out the changes, I'd wager.

Have a great evening, all!


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

@Calinder
I understand. I used to read alot when I was younger (I'm only 41, But I don't do it so much these days unless it's gaming related). Some sci-fi, mostly fantasy.

@Megan
Never understood the whole disappear thing during the holidays either when it came to play-by-post. But, I've never really been what most call social either. I have friends but I mostly see them when we're gaming or we've planned some sort of trip. My wife works way more than she should (demands of her job are more than anyone should have to deal with) so we really don't go anywhere (she's too tired and I just enjoy being around her). I think any wanderlust I might have had disappeared after being in the Navy and that was over 10 years ago. I'm just a homebody now.


Male Human Witch 5

Hummmm...

Perhaps I should order a red or scarlet cape for myself, that would help with the avengers idea!

Though if anyone starts calling me "little red riding hood" they will be in for a hexing.

I also think red fits, as representing neutral alignments (as in dragon-lance novels).....

Sounds like a plan!

I will level Barnabus shortly.


Male Human Witch 5

So I am considering the scar hex...

It will let me apply other hexes to party members at a range of 1 mile....

I know it sounds strange, and in character I do not see anyone going for it, just to let me heal at a distance.....

Perhaps an IC discussion is necessary for my options as I consider my level...

Scar hex info...

Spoiler:

This hex curses a single target with horrible scars of the witch’s choosing, whether something as simple as a single letter on the target’s forehead or blotchy, burn-like scars on his body. The target may make a Will save to resist this hex. These scars do not hinder the target’s actions or abilities in any way. The witch can withdraw this hex from a target as a move action at any range. The number of supernatural scars the witch can maintain at once is equal to her Intelligence bonus; once she reaches this limit, she must remove the scar from a current victim in order to mark another. Effects that remove curses can remove the scar. Source: Ultimate Magic

scar hex eratta

Spoiler:

Does the scar hex have any effect on the target's Diplomacy or other social skills, or any other effects?
The scar hex needs some clarification.
First, the sentence "These scars do not hinder the target's actions or abilities in any way" is there to indicate that you can't scar over a target's eyes to make them blind, ears to make them deaf, or mouth and nose to keep them from breathing. However, large, visible scars may have a positive or negative effect for the target, depending on who he's interacting with--a tribal culture may see scarification as the mark of a deadly warrior, while the upper echelons of a decadent urban nobility may see scars as a sign of childhood poverty or general thuggishness. Rather than trying to present a system of game mechanics for all these possibilities, the GM should modify Bluff, Disguise, Diplomacy, and Intimidate checks as appropriate for interactions with the scarred target.
Second, the scar is a magical curse, and it should persist through changing shapes (lycanthropic, the change shape monster ability, polymorph spells, and so on).
Third, the hex needs a range. Touching the target to scar it is thematically appropriate, so the witch has to make a melee touch attack.
Fourth, the hex could benefit from a mechanical boost. Therefore, scarring a creature with the hex has two benefits: the witch can use any of her hexes on that creature at a range of up to one mile, and the witch is considered to have a body part from the target for the purpose of scry and similar divinations.
The book will be updated with these changes, though the exact wording will depend on the space available when the page is typeset.
Update: Add notes about skill modifiers, shapechanging persistence, melee touch attack, increased range for other hexes, and scrying boost.

I was thinking a nice lightening bolt on the forearm, the touch of gozreh or some such explination.......


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

As far as Gorguk is concerned, he is not one to willingly have a tatoo/scar placed upon his body even if it has good reason to be there. And if the scar is a 'touch of Gozreh', then Gorguk will not take it as to him it would be a slap in the face to Erastil.

OOC I don't think it is necessary as the only hex that helps us is the healing hex and most of us except Rhasa can heal ourselves already. If you want to take it go ahead but gorguk will most likely decline.

good luck in the interview Megan.


Elf Ranger (Guide, Skirmisher)

I hate to rain on your parade, but Rhasa is not terribly interested in skin decoration, be it tattoo or scar. What she gains from the life she lives is different, but something that is created by design feels artificial.

Sorry.


Male Half-elf Cleric 5

Good luck on the interview Megan. It was right around Christmas that I got hired for my current job, so hopefully you have similar good fortune.


Elf Ranger (Guide, Skirmisher)

And I forgot to say so, but Rhasa has been updated for fourth level.

EDIT: An interesting new feature of the guide archetype comes into play now:

Terrain Bond: The guide forms a bond with the land itself, enabling her to direct others in such terrain. When in her favored terrain (plains for Rhasa), the ranger grants all allies within line of sight and that can hear her a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with her, the ranger’s allies leave no trail and can’t be tracked.
The ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if she so desires.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Sweet ability Rhasa, I now have a +1 perception istead of a -1. Watch out, Gorguk is actually able to see the broad side of a barn door.

Also I think your deadly aim improved with your BAB being a +4.


Elf Ranger (Guide, Skirmisher)
Gorguk wrote:
Sweet ability Rhasa, I now have a +1 perception istead of a -1. Watch out, Gorguk is actually able to see the broad side of a barn door.

Don't worry, when we are in the woodlands, you still won't see the forest for the trees. >:D

Gorguk wrote:
Also I think your deadly aim improved with your BAB being a +4.

Ah, so it does! Thanks for the catch!


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Oh, yeah....

Lothar's putting together his "batsuit."

Hopefully by the time we're done with this chapter, it'll be finished.

Which brings me to something I wanted to ask the DM about - can I have your opinion on this particular bit of 'kit':

Shinobi shozoku: This is a close-fitting bodysuit of dark fabric, favored by ninja and assassins. It is of masterwork quality and grants a +2 circumstance bonus on Stealth checks while worn. A shinobi shozoku costs 50 gp and weighs 2 lbs. Introduced in Jade Regent 2 (The Frozen Shadows).

I was wondering how difficult it would be to get one for Lothar's use?


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Megan, I was going to write the training upgrade for Gorguk when I got to thinking about Durok. He is a standard horse right now. Would it be possible to have him increase now in appearance like he would when he becomes Gorguk's bonded mount? Nothing mechanically would change as his stats would stay the same until 5ft level. Just trying to incrementally improve him rather than it happening all at once.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The interviews are both in January, everyone is shutting down for Christmas now. Thank you all for the good wishes (and don't worry, I'll continue to DM you!), I trust in the Heavenly Father that when the right job comes along I'll get hired :)

(Calinder knows what I mean...)

Samlor Hil-Sampt has contacts all over Golarion, so if a shinobi shozoku is to be had, he'll be able to track one down.

What do you have in mind for Durok, Gorguk? A more intelligent gleam to his eye, perhaps? Improved build? As you say, his stats won't change until later, but he may show signs of improvement as you work with him.


Male Human Witch 5

I am guessing I will be picking out a different hex to update.....

I am going to get a deep crimson cloak!

I will be ordering some supplies from Oleg also before we go out again.


Elf Ranger (Guide, Skirmisher)

This is terrible, but I don't know if I ordered anything from Oleg. Anyone know roughly when that post was done?


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I was thinking about maybe the next time Lothar rides Durok that he notices the horse stands a couple hands taller and his girth has expanded as well. Going with the more physical attributes this level and have the mental acumen be presented next time Gorguk levels up. Again not to change his stats but to be incremental.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7
Rhasadilara Goldenbough wrote:
This is terrible, but I don't know if I ordered anything from Oleg. Anyone know roughly when that post was done?

You didn't order anything last time.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

@ Barnabus

Are you trying to imply that our characters may be related?

Hmmm....

That could be interesting. Lothar, as far as he knows, is an only child. There is a seven year age difference, of course, but that doesn't exclude the possibility (I'm actually eight years older than my sister, whose birthday is Saturday).

I wouldn't have a problem with it now that I think about it if it does turn out to be so. I'd just be curious about how to explain it is all.

Let's talk it over with the DM and see what can be worked out first. Once that's done, I'll see about providing a proper response to your post.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Hmmmm....

DM begins to ponder the possibilities... :)


Male Human Witch 5

Barnabus's early memories are of a woman (whom he assumed to be his mother) and hags living in a swampy coven, the woman could have stolen/found the infant anywhere......

I think Barnabus was thinking more he was originally from the same geographical location due to some similarities :)


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I hadn't put too much thought into the history of Lothar's mother beyond what's already been stated. I'd say she was of some importance in regards to the Thakur's bloodline, probably a cousin. Other than that, it's pretty much wide open to DM interpretation. The fact that your character is more clueless than mine in regards to issue of parentage is something else that that the DM would be able to exploit pretty easily (I know I would).

Like I said before, the possibility of Lothar and Barnabus being half-brothers (different fathers, same mother) is an intriguing one that could be explored with gusto. I wouldn't mind it at all if such a thing turned out to be true.


Male Half-elf Cleric 5

Hopefully now that I'm off work for the holiday, I'll get some time to update Calinder and my notes. If there is anything that is not currently in my notes that you would like there, please let me know, and I'll get it entered in.


Male Half-elf Cleric 5

Roll for Calinder's hp for 4th level: 1d8 ⇒ 1

I just "love" rolls like that. Oh well, I guess that is the Paizo die roller's form of a lump of coal for Christmas.

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