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Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
Campaign Map


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Andoran

Female Depemds on the game system (human in the real world)

Let me think about your costings, Gorguk, and get back to you with some substantive answers to your questions. Got to write the second presentation for the interview...


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)
Megan Robertson wrote:
Let me think about your costings, Gorguk, and get back to you with some substantive answers to your questions. Got to write the second presentation for the interview...

Thanks and good luck again.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Arrghhhh...I just realized it only took us 1 day to get here. I am still 1 con and 1 strength down from that blasted tick thing. Oh well too late now but next time I will have to remember that. If I miss to hit by 1 I am going to be soo ticked at myself.

Also I will be leaving tomorrow for an overnight trip so I will be able to post right away Thursday morning but then won't be able to till Friday night late. If you need to, go ahead and roll for anything that you may need to Megan.


Male Human Witch 5
Gorguk wrote:

Arrghhhh...I just realized it only took us 1 day to get here. I am still 1 con and 1 strength down from that blasted tick thing. Oh well too late now but next time I will have to remember that. If I miss to hit by 1 I am going to be soo ticked at myself.

Also I will be leaving tomorrow for an overnight trip so I will be able to post right away Thursday morning but then won't be able to till Friday night late. If you need to, go ahead and roll for anything that you may need to Megan.

Pun intended or accidental ;)

Andoran

Female Depemds on the game system (human in the real world)

I shall refrain from deducting XP for it... :)


Male Half-elf Cleric 5

I'll be unable to post from Friday evening to late Monday. As soon as I'm able, I'll get caught up. If needed, someone is welcome to act for Calinder.

Thanks.

Andoran

Female Depemds on the game system (human in the real world)

Didn't get the dratted job :(

Never mind, as Calinder will understand, apparently that does not suit God's plan... looking forwards to finding out what He does have in store for me :)


Male Half-elf Cleric 5

Sorry you didn't get the job. Keep your hopes up, and don't let it get you too down, the right opportunity will present itself eventually.

Have a good weekend everyone. :-)


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Back.. I was wondering if anyone was going to comment onthe ticked off comment. :)

Sorry to hear about the job. Maybe next time.

Andoran

Female Depemds on the game system (human in the real world)

Thanks, folks. The hunt goes on unabated. We'll kick off the assault on Tartuk after the holiday weekend.

Calinder:
I have requested baptism into the LDS myself now, having sat through Chrissi's lessons and found that I like the fellowship. Just thought you might like to know :)


Male Half-elf Cleric 5
Megan Robertson wrote:

Thanks, folks. The hunt goes on unabated. We'll kick off the assault on Tartuk after the holiday weekend.

** spoiler omitted **

Megan:
I'm very happy for you, and your daughter now, congratulations! If there is anything that I can do let me know. Having been a convert myself, I know what a change it is. If I can answer any questions, or just act as a sounding board for you to talk things through, just let me know. And if I don't have an answer to a question, I'm sure my wife will, she's much wiser then I am.

Wish I could be there at your baptism to say congratulations in person, but it would be quite a trip from Idaho. My thoughts and prayers are with you at this great time in your life, and once again congratulations.

Andoran

Female Depemds on the game system (human in the real world)

Thank you, Calinder.


So I don't put this off and forget to do it altogether, I need to let you know that we will be taking our annual fall trip to not-here. I'm not certain how much Internet access I will have, so I may be unusually quiet from Sept 10 through Sept 17. Please feel free to DMPC Rhasadilara as necessary.

Andoran

Female Depemds on the game system (human in the real world)

Have a good trip.


Elf Ranger (Guide, Skirmisher)

It should be great. I'm sure I'll chatter more about it than you want to hear when I return - if you but ask. ;-)


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Where do we go from here? Do we return to Oleg's with the ring or do we explore a little more of the Greenbelt since we have supplies and rations for another couple of weeks? Looking at the list Cal has, the next mission that we have unless we want to tackle the staglord now is Tuskgutter and fangberries. Any suggestions which way to go if we do explore?

Andoran

Female Depemds on the game system (human in the real world)

Remember you have a whole forest to explore... Map - the mites were in F5, and the Sootscale Caverns are in F6.

Calinder:
My baptism is set for 5pm UK time this coming Saturday! Wish you could be there... I have asked a very nice fellow who said quite a long time ago that he would like to welcome me as a sister one day to perform the baptism, and the missionary who has taken the lead in teaching Chrissi and I to do the confirmation.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Thanks Megan for the map update. I tried finding it but couldn't remember which post it was in. Quick question though. Did we already explore hexes D2 and G3? Thanks again.


Male Half-elf Cleric 5

I say we keep exploring while we have the supplies. We can return the ring when we return for supplies.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

What about going NE to G5 to finish that hex and then head west starting to clear out some of the forest hexes? E5, D5, C4, C3 and then decide where our supplies are at?


Elf Ranger (Guide, Skirmisher)

Did we get any clues from the old hunter where Tuskgutter might lair?

As far as where we explore, Rhasa has a slight advantage in plains terrain than she does in forest right now, but she's fine with exploring either type of terrain.

Andoran

Female Depemds on the game system (human in the real world)

I don't think you've been to D2 and G3 yet.

From what the hunter said, Tuskgutter lives in the forest on the far side of the Thorn River (the one which runs through the bandit camp you turned over).


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)
Megan Robertson wrote:

I don't think you've been to D2 and G3 yet.

In that case I would recommend mapping G3 for sure to clear that corner of the map and then head towards the forest and possilby Tuskgutter if we can find him. Rhasa would then be able to stay in the plains as long as we can before heading into the woods.

We can hit D2 on the way back to Oleg's.


Male Half-elf Cleric 5

Sounds like a plan to me. The only information I had recorded on Tuskgutter's location is that he resides in the area of Skunk River.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Glad to have you back Rhasa. Hope you had fun.

If anyone has problems with the route I am suggesting please say so. i am just picking hexes to keep the ball rolling unless we know where we want to go for sure. After clearing out the plains, I figure enter the woods to find Tuskgutter.


Elf Ranger (Guide, Skirmisher)

It was incredible and some of the lousiest weather I've had on a vacation couldn't put a damper on it. I would jump at the chance to do it again.

Rhasa has no concerns about Gorguk's plan of travel.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

well that's when you know it was a good trip. Hope you can do it again shortly.


Elf Ranger (Guide, Skirmisher)

We're still going through and tallying up the bills and numbers - we're weird like that - and we put 2200+ miles on the pickup, including 630+ the first day. But considering the scenery we got to see first-hand, I would not trade the hours in the saddle for a shortcut on an airplane. Just absolutely amazing stuff.

We went to one national park and experienced it as deeply as we could in three and a half days and we are already making plans for a return trip. There are two more national parks that we were unable to properly check out, so we just drove near them and whetted our appetites. Soon, maybe next year.

Andoran

Female Depemds on the game system (human in the real world)

Please note that I have a spate of interviews over the next week or so, but I'll do my best to check in regularly.


Male Vudran bard (magician) 2/ninja 3

I've been giving some thought to the leadership role my character will play in the kingdom building aspect of the game and though I like the Spy Master prestige class, I'm not so sure that it would be the best thing for Lothar. Don't get me wrong, Lothar will still take the role of Spymaster, I guess playing too much Arkham City has made me think about other options to represent how to go about this.

I'm thinking of leveling up in bard once again at 4th, then ninja at 5th. At 6th level, I'm taking a look at taking a level in cavalier for both the Order of the Blue Rose, which after closer examination is actually right up Lothar's alley, and the honor guard archetype (which is also in keeping with his listed profession of bodyguard). I guess I could explain it as Lothar seeking to involve himself more in the life he could have lead had he not been taken to Jalmeray. It would very much be like a medieval Bruce Wayne living the noble lifestyle, which could prove to be an effective means of learning about enemies in his leadership role (that, for obvious reasons, would not be known by any others outside the Guardians). It would also serve in game as to how he bolsters his physical regimen while keeping him mentally flexible. He'd continue to take cavalier levels until 10th level, where he takes his first level of the prestige class Student of War. This class would serve to bring together everything that is Lothar into an interesting package that would be unlike anything I've ever played before.

The class breakdown at 10th level would be:

bard [magician] 3/ninja 2/cavalier [honor guard]4/Student of War 1

Bab +8; Fort +5/Ref +7/Will +5

Not bad physically speaking. But then I look at what all of this brings to the table in regards to abilities:

Bard [magician]: at third level, Lothar's magical talent ability doesn't significantly improve but he does gain inspire competence. His spellcasting capabilities won't improve very much beyond gaining one more 1st level spell to his repertoire, but he wont be relying on his spellcasting in the same way that Calinder and Barnabus will, so that's okay.

Ninja: at 2nd level, Lothar will finally be able to tap into his ki pool, which will open up his physical capabilities more. He also gains a ninja trick as well (I'm leaning toward combat trick to get Combat Expertise as a bonus feat to help meet the prerequisites for Student of War should I go this route).

Cavalier: 1st level gets Lothar the Challenge ability which would net him extra damage equal to his cavalier level, and, due to his order (the Blue Rose), a +1 morale bonus to hit if he gives them the opportunity to surrender peacefully. This is modified even further by the honor guard archetype, allowing him to take a -1 penalty to his AC to give a +1 dodge bonus to an ally Lothar designates as his ward. He also gains his order, a mount and a teamwork feat (thanks to the tactician ability - most likely Back to Back). At 2nd level, Lothar picks up Flat of the Blade, which removes from him the -4 penalty for using lethal weapons to do nonlethal damage. It also increases his damage by +2 when using nonlethal damage. 3rd level brings intercept from the honor guard archetype, giving him the bonus feat Bodyguard as well as increasing the AC bonus from Aid Another by +1 (to +3) while 4th level increases the number of times he can issue a challenge. This level also brings with it expert trainer which enables him to add 1/2 his cavalier level to Handle Animal checks on his mount and enables Lothar to train other mounts (another possible cover to enable him more freedom in his spying activities).

Student of War: The first level ability of this prestige class is the essence of Lothar - know your enemy. By taking the time to study his foes, the student of war gains insight into their weaknesses. As a move action, he may study a foe he can see and make a Knowledge check appropriate to the creature’s type (DC 10 + the target’s HD). Success grants him a +1 insight bonus against his enemy. This insight bonus may be applied to one of the following stances, chosen when the check is made:

Martial stance: Attack and damage rolls against the target. At 4th level, the student is treated as having the Critical Focus feat for the purpose of attacks against the studied foe.

Defensive stance: Armor Class and saving throws against the target’s attacks. At 6th level, the student is treated as having the Mobility feat when provoking attacks of opportunity from the studied foe.

Tactical stance: CMB and CMD when initiating or defending against bull rush, disarm, grapple, overrun, and trip combat maneuvers. At 8th level, the student no longer provokes attacks of opportunity from a studied foe when attempting to bull rush, disarm, grapple, overrun, or trip that target; this does not affect attacks of opportunity made by any creature other than the studied foe.

And the prestige class gets better: mind over metal (use of his Int modifier to replace his Dexterity when wearing armor or using a shield); anticipate (immediate action to ignore the damage and effects of a spell or ability that he saves against); telling blow (which would allow him to ignore up to 3 points of DR that's not without a type). Add to that bonus combat feats and know your enemy's bonus improving (to +3).

Just imagining Lothar as a battle-minded polymath that uses his parvenu (new money) status (should this whole thing with the Staglord go well) to serve the needs of the people while safeguarding the Greenbelt from threats both foreign and domestic in this manner makes me just as excited as I was about taking the Spy Master prestige class. It deviates somewhat from my initial "Mandrake meets Jason Bourne" concept, and in the process makes him more like Batman.

Once again...too much playing Arkham City.

Anyway, tell me if you dig the idea or not. I'm still undecided on which way to go with Lothar as we level up, so I bring it to you guys. The whole idea is to have my character continue to effectively contribute to the party dynamic, but do so without stepping on anyone else's toes.


Elf Ranger (Guide, Skirmisher)

That's an interesting and exciting progression. I don't have a opinion one way or the other - if you are feeling it, go for it.

I like multiclassing - probably too much - so it's ironic that I'm leaning toward staying with ranger for Rhasa for the duration. Anyway, some people seem to have a problem with multiclassing - I don't. Do what you will.


Male Vudran bard (magician) 2/ninja 3
Rhasadilara Goldenbough wrote:

That's an interesting and exciting progression. I don't have a opinion one way or the other - if you are feeling it, go for it.

I like multiclassing - probably too much - so it's ironic that I'm leaning toward staying with ranger for Rhasa for the duration. Anyway, some people seem to have a problem with multiclassing - I don't. Do what you will.

I like to multi-class as well. I try not to go too crazy with the class combinations, but if it serves the needs of the character then that's where I'll go.

I think I'll figure out what feats Lothar will take for this build (besides the ones he needs for Student of War, of course) and then post the 10th level versions of each to get more feedback.


Elf Ranger (Guide, Skirmisher)
Lothar Narda wrote:
I think I'll figure out what feats Lothar will take for this build (besides the ones he needs for Student of War, of course) and then post the 10th level versions of each to get more feedback.

Yeah, time has been in extremely limited supply lately, so I haven't been able to do my favorite "what if" past-time with my characters. Our tabletop hasn't met since before high school football started - online is my only fix. Anyway, now you've got me thinking I should see where Rhasa will be at tenth level, just for fun. She's going to remain an archery-focused ranger, but I wanted to pick up Weapon Finesse. Snap Shot looks like fun. That's just glancing at UC to see if anything interested me, though. I'm sure there are plenty of standards for me to debate, too.

Looking forward to seeing your plans.


Male Vudran bard (magician) 2/ninja 3

This is from Ultimate Combat...

Clustered Shots:

Clustered Shots (Combat)

You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.

Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Special: If the massive damage optional rule is being used (Core Rulebook 189), that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).

That is an awesome feat. Made even more so when taken with this feat (also from Ultimate Combat)

Hammer The Gap:

Hammer the Gap (Combat)

You repeatedly strike the same location, causing increasing amounts of damage.

Prerequisite: Base attack bonus +6.

Benefit: When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

That last one is a feat that Lothar will take because after he gets the ability to spend a ki point to gain an extra attack at his highest bonus to do his little flurry of blows, I want it to hurt. But it's not limited to melee, so working in conjunction with Clustered Shots shouldn't be a problem.


Elf Ranger (Guide, Skirmisher)
Lothar Narda wrote:
That is a feat that Lothar will take because after he gets the ability to spend a ki point to gain an extra attack at his highest bonus to do his little flurry of blows, I want it to hurt. But it's not limited to melee, so working in conjunction with Clustered Shots shouldn't be a problem.

Actually, Clustered Shots piqued my interest, but it had slipped my mind by the time I responded to your post.

I hadn't considered that Hammer the Gap might be applicable for an archer, to be honest. It sounds attractive, also - question, how to you interpret the "this damage is multiplied on a critical hit" part?

I'm picturing her using Rapid Shot on a foe and hitting three times. If I understand the feat correctly, she would get 1d8+2 (from the two previous hits) on her damage roll. Would it become 3d8+6 if the third shot was a confirmed critical, then?


Male Vudran bard (magician) 2/ninja 3

Okay so this is Lothar v.1

10th level Master Spy build:

Lothar Narda
Male human bard (magician) 4/ninja 3/master spy 3
LG Medium humanoid (human)
Init +4; Senses Perception +10
DEFENSE
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 77 (10d8+24)
Fort +4, Ref +11, Will +8; DR 3/- vs. ranged piercing weapons (quilted cloth armor)
OFFENSE
Speed 30 ft.
Melee unarmed strike +11/+6 (1d3+4)
Melee dagger +11/+6 (1d4+4)
Melee surujin +11/+6 (1d6+4)
Ranged dagger +9 (1d4+4)
Special Attacks bardic performance (12 rounds/day), improved counterspell, distraction, fascinate (DC 12), dweomercraft +1, sneak attack +3d6
Spells Known (CL 4th):
2nd (2/day) – blood biography, dust of twilight
1st (4/day) – comprehend languages, feather step, grease (DC 13),
0 (at will) – detect magic, mage hand, message, prestidigitation, read magic, sift
STATISTICS
Str 18, Dex 14, Con 12, Int 14, Wis 8, Cha 14
Base Atk +7; CMB +11; CMD 23
Feats Bludgeoner*, Deceitful, Dodge, Improved Counterspell*, Improved Unarmed Strike, Iron Will, Knockout Artist, Toughness*
Traits Bastard (campaign), Reactionary
Skills Acrobatics (5+2+3=)+10, Craft - alchemy (5+2+3=)+10, Bluff (9+2+3+2+3=)+19, Climb (3+4+3=)+10, Disable Device (7+2+3=)+12, Disguise (9+2+3+3+1=)+18, Escape Artist (5+2+3=)+10, Knowledge - arcana (4+2+3+1=)+10, Knowledge – local (5+2+3=)+10, Knowledge – nobility (1+2+3=)+6, Linguistics (4+2+3=)+9, Perception (8-1+3=)+10, Perform – act (5+2+3=)+10, Sense Motive (8-1+3+3=)+13, Sleight of Hand (5+2+3=)+10, Spellcraft (0+2+3+1=)+6, Stealth (5+2+3=)+10, Use Magic Device (5+2+3+1=)+11
SQ art of deception, extended performance, extended repertoire, glib lie (DC 17), inspire competence, ki pool (3 points), magical talent, mask alignment, master of disguise, ninja trick (combat trick), no trace +1, nonmagical aura 2/day, poison use, superficial knowledge
Languages Aklo, Common, Draconic, Giant, Kelish, Sylvan, Varisian, Vudrani
Combat Gear wand of cure light wounds (CL 3rd, 20 charges); Other Gear Quilted Cloth Armor (15 lbs.); Backpack [Alchemist's kit, 5 lbs.; Black Monk's Robe (silk kasaya, 2 lbs.; worn, free outfit); Grappling Hook (4 lbs.); Sunrod (1 lb.); Rope (Silk/50 ft., 5 lbs.); Rations (Trail/Per Day) (x6, 6 lbs.); Waterskin (Filled, 4 lbs.); Flint and Steel, tattoo (covers both arms; see description above) (Total weight carried - 47 lbs, 1 oz.)

No Trace (Ex): Lothar has learned to cover his tracks, remain hidden, and conceal his presence. The DC to track a ninja using the Survival skill increases by +1. In addition, his training gives him a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever he is stationary and does not take any action for at least 1 round.
Art of Deception (Ex): Lothar adds his master spy class level to all Bluff, Disguise, and Sense Motive checks.
Master of Disguise (Ex): Lothar can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.
Glib Lie (Su): Lothar can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy’s class level to succeed (as if he were under the effect of a glibness spell); failure means the magic doesn’t detect the spy’s lies or force her to speak only the truth. This ability does not give the master spy the glibness spell’s bonus on Bluff checks.
Mask Alignment (Su): Lothar can alter his alignment aura to deceive spells that discern alignment (such as detect evil). He may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking his alignment aura is a standard action, and lasts until he changes it again or ends the effect.
Nonmagical Aura (Sp): Lothar can use magic aura twice per day, but only for the purposes of making an object appear nonmagical.
Superficial Knowledge (Ex): Lothar can give the appearance of knowing more than he actually does. Starting at 3rd level, he can make untrained Knowledge and Profession checks pertaining to his cover or assumed identity as if he were trained and gains a bonus equal to half his level on these checks. For example, a master spy masquerading as a nobleman can make untrained Knowledge (history) checks about the kingdom and Knowledge (nobility) checks about its noble and royal families as if he were trained, but he cannot make untrained Knowledge (nature) skill checks to identify herbs.

With the exception of the surujin, I didn't give Lothar anything more than he already had and this is probably best reflected in his AC, but this version of Lothar is more spy oriented than combat.

Here's Lothar v.2

10th level Student of War:

Lothar Narda
Male human bard (magician) 3/ninja 2/cavalier [honor guard] 4/student of war 1
LG Medium humanoid (human)
Init +4; Senses Perception +3
DEFENSE
AC 13, touch 12, flat-footed 11 (+1 armor, +1 Dex, +1 dodge)
hp 85 (5d8+5d10+23)
Fort +6, Ref +8, Will +4; DR 3/- vs. ranged piercing weapons (quilted cloth armor)
OFFENSE
Speed 30 ft.
Melee unarmed strike +12/+7 (1d3+4)
Melee dagger +12/+7 (1d4+4)
Melee surujin +12/+7 (1d6+4)
Ranged dagger +9/+4 (1d4+4)
Special Attacks bardic performance (10 rounds/day), challenge (+4; 2/day, improved counterspell, distraction, fascinate (DC 12), flat of the blade, dweomercraft +1, sneak attack +1d6
Spells Known (CL 3rd):
1st (4/day) – comprehend languages, feather step, grease (DC 13), vanish
0 (at will) – detect magic, mage hand, message, prestidigitation, read magic, sift
STATISTICS
Str 18, Dex 13, Con 12, Int 15, Wis 8, Cha 14
Base Atk +8; CMB +12; CMD 23
Feats Back to Back*, Bodyguard*, Combat Expertise*, Dodge, Hammer The Gap, Improved Counterspell*, Improved Unarmed Strike, Knockout Artist, Skill Focus (Knowledge [nobility]), Toughness*
Traits Bastard (campaign), Reactionary
Skills Acrobatics (5+1+3=)+9, Climb (5+4+3=)+12, Craft - alchemy (10+2+3=)+15, Diplomacy (4+2+3=)+9, Disable Device (3+1+3=)+7, Escape Artist (5+1+3=)+8, Handle Animal (5+2+3=)+10, Intimidate (4+2+3=)+9, Knowledge - arcana (3+2+3+1=)+9, Knowledge - local (5+2+3=)+10, Knowledge - nobility (2+2+3+3=)+10, Perception (6-1+3=)+8, Perform - act (5+2+3=)+10, Ride (4+1+3=)+8, Sense Motive (5-1+3=)+7, Sleight of Hand (4+1+3=)+8, Spellcraft (1+2+3+1=)+7, Stealth (5+1+3=)+9, Use Magic Device (4+2+3+1=)+10
SQ expanded repertoire, expert trainer, extended performance, inspire competence +2, intercept, know your enemy +1, magical talent, mount (Tempest), ninja trick (combat trick), order's challenge (+1 to attack vs. those offered surrender), sworn defense (-1 to AC; +1 dodge to ward's AC), tactician
Languages Common, Kelish, Varisian, Vudrani
Combat Gear wand of cure light wounds (CL 3rd, 20 charges); Other Gear Quilted Cloth Armor (15 lbs.); Backpack [Alchemist's kit, 5 lbs.; Black Monk's Robe (silk kasaya, 2 lbs.; worn, free outfit); Grappling Hook (4 lbs.); Sunrod (1 lb.); Rope (Silk/50 ft., 5 lbs.); Rations (Trail/Per Day) (x6, 6 lbs.); Waterskin (Filled, 4 lbs.); Flint and Steel, tattoo (covers both arms; see description above) (Total weight carried - 47 lbs, 1 oz.)

Ki Pool (Su): Lothar possesses a pool of ki points, supernatural energy he can use to accomplish amazing feats. As long as he has at least 1 point in his ki pool, Lothar treats any Acrobatics skill check made to jump as if he had a running start.
By spending 1 point from his ki pool, Lothar can make one additional attack at his highest attack bonus, but he can do so only when making a full attack. In addition, Lothar can spend 1 point to increase his speed by 20 feet for 1 round. Finally, Lothar can spend 1 point from his ki pool to give himself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Challenge (Ex): Twice per day, Lothar can challenge a foe to combat. As a swift action, he chooses one target within sight to challenge. Lothar’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to Lothar’s cavalier level.
Challenging a foe requires much of Lothar’s concentration. He takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Lothar’s challenge also includes another effect the Order of the Blue Rose (see order's challenge).
Order's Challenge: Lothar is pledged to the order of the blue rose. When he issues a challenge, Lothar receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom he has offered the chance to surrender (by taking a standard action to offer terms).
Mount: Lothar’s horse, Tempest, is extraordinarily skilled and loyal. He obeys without fear or hesitation, even in combat. Tempest’s stats are as follows:
Size Large; Speed 50 ft.; AC 18; hp 34; Fort +7, Ref +6, Will +4; Melee
bite +8 (1d4+5), 2 hooves +3 (1d6+2); Feats Alertness, Iron Will; Skills
Perception +11; Str 20, Dex 14, Con 17, Int 2, Wis 12, Cha 6; SQ lowlight vision, scent, war-trained
Sworn Defense (Ex): Whenever Lothar issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever he is adjacent to his ward, he takes a -1 penalty to AC, and the ward receives a +1 dodge bonus to AC.
Flat of the Blade (Ex): Lothar has the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, Lothar receives a +2 bonus on damage rolls. When he makes use of this ability, Lothar must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts..
Intercept (Ex): Lothar has learned to better disrupt the attacks of his enemies; he has gained Bodyguard as a bonus feat. In addition, whenever Lothar uses the aid another action to increase an ally's AC, the bonus granted by the aid another action increases by +1.
Expert Trainer (Ex): Lothar can train mounts with speed and unsurpassed expertise. He receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.
Know Your Enemy (Ex): By taking the time to study his foes, Lothar gains insight into their weaknesses. As a move action, he may study a foe he can see and make a Knowledge check appropriate to the creature’s type (DC 10 + the target’s HD). Success grants Lothar a +1 insight bonus against his enemy. This insight bonus may be applied to one of the following stances, chosen when the check is made:
Martial stance: Attack and damage rolls against the target. At 4th level, Lothar is treated as having the Critical Focus feat for the purpose of attacks against the studied foe.
Defensive stance: Armor Class and saving throws against the target’s attacks. At 6th level, Lothar is treated as having the Mobility feat when provoking attacks of opportunity from the studied foe.
Tactical stance: CMB and CMD when initiating or defending against bull rush, disarm, grapple, overrun, and trip combat maneuvers. At 8th level, Lothar no longer provokes attacks of opportunity from a studied foe when attempting to bull rush, disarm, grapple, overrun, or trip that target; this does not affect attacks of opportunity made by any creature other than the studied foe.
Lothar may change his stance as a move action. The bonus lasts for 1 minute per class level or until the character uses this ability on another target.

Either version works for me, but I want to know what the rest of you think.


Male Vudran bard (magician) 2/ninja 3
Rhasadilara Goldenbough wrote:
Lothar Narda wrote:
That is a feat that Lothar will take because after he gets the ability to spend a ki point to gain an extra attack at his highest bonus to do his little flurry of blows, I want it to hurt. But it's not limited to melee, so working in conjunction with Clustered Shots shouldn't be a problem.

Actually, Clustered Shots piqued my interest, but it had slipped my mind by the time I responded to your post.

I hadn't considered that Hammer the Gap might be applicable for an archer, to be honest. It sounds attractive, also - question, how to you interpret the "this damage is multiplied on a critical hit" part?

I'm picturing her using Rapid Shot on a foe and hitting three times. If I understand the feat correctly, she would get 1d8+2 (from the two previous hits) on her damage roll. Would it become 3d8+6 if the third shot was a confirmed critical, then?

That's how I read it as well, plus if the foe has DR and you've got both Clustered Shots and Hammer The Gap, the damage from the previous two hits gets added with the critical damage to overcome it which could lead to some pretty hefty damage.

When it comes to the wording of Hammer The Gap, it makes no distinction between melee and ranged attacks. Ultimately, it would be up to the DM to make the call, but I would allow it with no problem.


Elf Ranger (Guide, Skirmisher)
Lothar Narda wrote:

That's how I read it as well, plus if the foe has DR and you've got both Clustered Shots and Hammer The Gap, the damage from the previous two hits gets added with the critical damage to overcome it which could lead to some pretty hefty damage.

When it comes to the wording of Hammer The Gap, it makes no distinction between melee and ranged attacks. Ultimately, it would be up to the DM to make the call, but I would allow it with no problem.

I agree. I doubt Megan would have a concern with it. My main problem is that I'm feat-poor with all these options. I may forgo Weapon Finesse - if I get Weapon Focus, I can take the Snap Shot tree - that and Combat Reflexes sound like a lot of fun for a high-Dexterity character, too.

Never mind Rapid Shot, Manyshot, Far Shot,...

Yup, gonna have to find some time to see what she might look like at 10th level.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

On first run through I like option 1 better as it gives you second level spells and that larger caster level and therefore duration for spells like vanish. I will have a similar set up for Gorguk one of these days so you can puruse his build and telll me what you think. Pretty stright forward as I am going all Paladin. Hardest part for me is not my feats, but those for Durok. He is going to be a combat monster at 5th level.


Elf Ranger (Guide, Skirmisher)

If I multiclass, I would be tempted to look at the Monk [Zen Archer] archetype. It would pretty much make the Ranger [Skirmisher] archetype a wash because I would likely not reach 5th level when the tricks become available by character level 10. Ranger [Guide, Skirmisher] 4/Monk [Zen Archer] 6 is more likely. However, I like the interaction that would certainly create with my partner-in-crime in the game...


Male Vudran bard (magician) 2/ninja 3
Gorguk wrote:
On first run through I like option 1 better as it gives you second level spells and that larger caster level and therefore duration for spells like vanish. I will have a similar set up for Gorguk one of these days so you can puruse his build and telll me what you think. Pretty stright forward as I am going all Paladin. Hardest part for me is not my feats, but those for Durok. He is going to be a combat monster at 5th level.

I actually plan on putting up a "Lothar v.3." The idea is to take portions of v.1 and v.2 to make a better character concept more in line with what I want. That may mean making level adjustments as far as classes go. The problem is I don't know the level limit for Kingmaker, but I'm guessing it to be around 15. So I'm trying to get the most bang for Lothar's buck.

V.3 will probably have the more robust spellcasting (bard 4/ninja 3 progression from v.1). But rather than taking Master Spy at 8th, v.3 will more than likely take the cavalier [honor guard] progression (3 levels for the 10th level build I'm putting up, but I want at least 4). I love the Order of the Blue Rose and that Flat of the Blade ability. Sure, I could take the feat Bludgeoner and have the same thing without any limitations, but why take a feat for something when a class can give it to you as an ability? And the conditions set upon it are in keeping with Lothar's thought process, especially considering how I envision him fulfilling his role as the kingdom's Spymaster: being very hands on, he would actually be out at night rousting the shady informants when he's not rubbing shoulders with the nobility at their balls, dinners, and cotillions. Maybe he should have some kind of costume like Korvosa's Blackjack from Curse of the Crimson Throne. Would that then make his partner Robin? ;)


Male Vudran bard (magician) 2/ninja 3
Rhasadilara Goldenbough wrote:
If I multiclass, I would be tempted to look at the Monk [Zen Archer] archetype. It would pretty much make the Ranger [Skirmisher] archetype a wash because I would likely not reach 5th level when the tricks become available by character level 10. Ranger [Guide, Skirmisher] 4/Monk [Zen Archer] 6 is more likely. However, I like the interaction that would certainly create with my partner-in-crime in the game...

Have you looked at the sohei archetype? Having Rhasa as an archery oriented sohei would be devastating. Devoted Guardian (being able to act in the surprise whether you notice the enemy or not + adding half of your monk level to your initiative), Monastic Mount (boost your steed with bonus hp and some of your monk abilities), Ki Weapon (grants any weapon wielded enhancement bonuses, though relatively useless if you're using a magically enhanced bow), and Weapon Training (like the fighter, but with the added benefit of being able to FoB and ki strike with any weapon you have training with).

Taking levels in monk would mean becoming Lawful in alignment (martial artist can't be taken with sohei or zen archer). How would that impact the character? Lothar is serious (sometimes overly so), but since associating with the other Guardians, he's actually gotten to express a more genuine mirthful side of himself that he wouldn't have otherwise. This is due mostly to the bond he shares with Rhasa (its obvious that he's closer to her than the others) as he responds rather well to her spontaneity. Will that, then, be affected by the alignment shift?


Elf Ranger (Guide, Skirmisher)
Lothar Narda wrote:
Taking levels in monk would mean becoming Lawful in alignment (martial artist can't be taken with sohei or zen archer). How would that impact the character? Lothar is serious (sometimes overly so), but since associating with the other Guardians, he's actually gotten to express a more genuine mirthful side of himself that he wouldn't have otherwise. This is due mostly to the bond he shares with Rhasa (its obvious that he's closer to her than the others) as he responds rather well to her spontaneity. Will that, then, be affected by the alignment shift?

Ah, there it is - the thing I overlooked. Sohei conceptually hasn't appealed to me and Rhasa's really not about the mounted warrior, so I would have to pass on that.

The zen archer would enhance her archery, but some aspects of it would be wasted - even before considering the logistics of changing her alignment.

I'm fine with her staying a single class character, so I will focus that way.


Male Vudran bard (magician) 2/ninja 3

Here's Lothar v.3...

10th level build:

Lothar Narda
Male human bard (magician) 4/ninja 3/cavalier (honor guard) 3
LG Medium humanoid (human)
Init +4; Senses Perception +7
DEFENSE
AC 14, touch 13, flat-footed 11 (+1 armor, +2 Dex, +1 dodge)
hp 69 (7d8+3d10+24)
Fort +6, Ref +10, Will +7; DR 3/- vs. ranged piercing weapons (quilted cloth armor)
OFFENSE
Speed 30 ft.
Melee unarmed strike +11/+6 (1d3+3)
Melee dagger +11/+6 (1d4+3)
Melee surujin +11/+6 (1d6+3)
Ranged dagger +10/+5 (1d4+2+3)
Special Attacks bardic performance (12 rounds/day), challenge (1/day;+3), flat of the blade, improved counterspell, distraction, fascinate (DC 12), dweomercraft +1, sneak attack +2d6
Spells Known (CL 4th):
2nd (2/day) – blood biography, dust of twilight
1st (4/day) – comprehend languages, feather step, grease (DC 13), vanish
0 (at will) – detect magic, mage hand, message, prestidigitation, read magic, sift
STATISTICS
Str 17, Dex 14, Con 12, Int 15, Wis 8, Cha 14
Base Atk +8; CMB +11; CMD 23
Feats Back to Back*, Bodyguard*, Combat Expertise, Dodge*, Improved Counterspell*, Improved Unarmed Strike, Iron Will, Knockout Artist, Skill Focus (Knowledge – nobility), Toughness*
Traits Bastard (campaign), Reactionary
Skills Acrobatics (5+1+3=)+9, Craft - alchemy (8+2+3=)+13, Diplomacy (3+2+3=)+8, Disable Device (3+1+3=)+7, Escape Artist (5+1+3=)+9, Handle Animal (3+2+3=)+8, Intimidate (3+2+3=)+8, Knowledge - arcana (4+2+3+2=)+11, Knowledge - local (5+2+3=)+8, Knowledge – nobility (3+2+3+3=)+11, Perception (5-1+3=)+7, Perform - act (4+2+3=)+9, Ride (3+2+3=)+8, Sense Motive (3-1+3=)+5, Sleight of Hand (5+1+3=)+9, Spellcraft (0+2+3+2=)+7, Stealth (5+1+3=)+9, Use Magic Device (3+2+3+2=)+10
SQ expert trainer, extended performance, extended repertoire, intercept, ki pool (4 pts.), magical talent +2, mount (Tempest), ninja trick (combat trick), no trace +1, order (Blue Rose), order's challenge (+1 to attack vs. those offered surrender), poison use, sworn defense, tactician
Languages Common, Kelish, Varisian, Vudrani
Combat Gear wand of cure light wounds (CL 3rd, 20 charges); Other Gear Quilted Cloth Armor (15 lbs.); Backpack [Alchemist's kit, 5 lbs.; Grappling Hook (4 lbs.); Sunrod (1 lb.); Rope (Silk/50 ft., 5 lbs.); Rations (Trail/Per Day) (x6, 6 lbs.); Waterskin (Filled, 4 lbs.); Flint and Steel]; Black Monk's Robe (silk kasaya, 2 lbs.; worn, free outfit), tattoo (covers both arms; see description above) (Total weight carried - 47 lbs, 1 oz.)

I must say that I actually prefer this build over the previous two, but I still want to read what you folks think about it.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Gone for the weekend will be back late Sunday. Sorry.


Male Vudran bard (magician) 2/ninja 3

It's funny, but when I wrote about Durok, I researched what I could about war horses before talking to my wife's aunt. Durok's height in hands was my erring on the idea that he was a medium-weight steed (which ranged between 1,000 and 1,200 lbs.) but was as tall as he could be while remaining within that classification. This allowed him to remain agile while lacking the raw speed and endurance of a smaller horse. To contrast, the smaller end of the heavy-weight steeds were believed to be the ancestors of the modern day Percheron. Also those horses on the larger end of the medium-weights were often referred to as destriers (which is what I invariably call Durok). And though Lothar will indeed be seeking a horse of his own, his would probably be what is known as a courser - light, strong, and fast. Something in the vein of, say, Tempest/Tornado (Zorro's steed) as he won't be wearing the heavy armor that I envision Gorguk will. This type of horse (the courser), I feel, is a reflection of its rider (Lothar) even as Durok (the destrier) is a reflection of Gorguk.

I probably will change the name of Lothar's horse from Tempest to something more Indian (Marwari and Kathiawari being the two that I'm trying to decide between; both are Indian breed names), but it'll suffice for now.


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Alright Lothar I have finished looking at Gorguk at 10th level and this is what I see Gorguk being at that time providing I survive that long with simple gear (only listed what will change). I have not included mercies or spells as I haven't decided on those yet.

Gorguk:

Paladin level 10

Defense:
AC:22 HP: 75
Saves: Fort: +13, Ref: +8, Will: +10

Offense:
to hit w/ Power Attack ~ damage:
Longsword: +11/+6 ~ 1d8+9
Lance: +11/+6 ~ 1d8+9
Greatsword: +11/+6 ~ 2d6+13

Smite Evil 4/day: +4AC, +4 to hit, +10 damage

Feats:
Power Attack
Mounted Combat
Cleave
Greater Mercy
Trick Riding

Skills:
Craft Armor: +8
Diplomacy: +14
Ride: +15
Handle Animal: +12 (+4 being bonded mount)
Sense Motice: +6
Spellcraft: +4

Stats: Str: 16, Dex: 12, Con: 14, Int: 10, Wis: 8, Cha: 18

Durok:

Stats: Str: 24, Dex: 21, Con: 22, Int: 6, Wis: 17, Cha: 11

Defense:
AC: 22 HP: 98
Saves: Fort: +16, Ref: +15, Will: +10 (+4 against enchantments)

Offense:
To hit with Power Attack ~ damage
2 Hoof: +11 ~ 1d6+11
Bite: +11 ~ 1d4+11
Overrun: +16

Feats:
Power Attack
Improved Overrun
Charge Through
Nimble Moves
Acrobatic Steps


male Half-orc Squire 2nd class~Paladin of Erastil Shining Knight (level 5)

Slight change on Gorguk, I am thinking scribe scroll at 7th level instead. There are a lot of nice 1st and 2nd level spells that I would like to have but not necessarily have prepared each day.


Male Human Witch 5

I see Barnabus staying arcane at this point I have invested alot into hexes and being an arcane caster....


Male Vudran bard (magician) 2/ninja 3
Barnabus wrote:
I see Barnabus staying arcane at this point I have invested alot into hexes and being an arcane caster....

Well the idea on my part was that Barnabus take on the primary arcane duties when it comes to spellcasting. Given the route that Lothar will be going with this particular character build, the best he can hope to be in that regard is minor support. The focus, then, will be on "training" Lothar so that his physical prowess and deductive abilities can be brought to bear in a manner that's beneficial to the future of the kingdom that Gorguk will be ruling. For me that means acting in a manner that, while seemingly anarchic, will impose order on a more personal level by cultivating a frightening persona that preys on the guilty conscience of those that would bring harm to the good work that the Guardians would be trying to bring about. Knowing that this will be necessary, Lothar knows that he can't operate on this level alone. Well, he could, but doing so would put him at odds with Gorguk and thus make his role of spymaster and the paladin's role as king more difficult. Working within the system, therefore, would be much more advantageous to them both (and thus all of us). Shaking down the criminal element to get the information needed is one way to go about it, but its not the only one. Becoming a socialite is another way to go about this as well. If the events of this chapter actually go about removing the trait penalty he receives, then the role of spymaster will become easier for Lothar. The nature of some members of the nobility to undertake actions that, while beneficial to them, could bring about possible shame and dishonor to their lineage would require them to use 'contacts with less than savory means' to accomplish these tasks. Which would put Lothar in the position of learning about and stopping them from coming to pass. But to do so, he would have to make a spectacle of himself to avoid bringing suspicion on himself.

And while I'm possibly overthinking the spymaster role for the kingdom (for all I know it could come down to some dice rolls and nothing more), I for one would rather overthink the matter than to not think about it at all.

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