Megan's Kingmaker PbP

Game Master Megan Robertson

A game of Paizo's Kingmaker AP, with some of the best players it has been my pleasure to DM!
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Male Half-elf Cleric 5

I've got Calinder leveled up to 4th level now. The rest of the updates to my notes will be coming soon.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Merry Christmas to all... I'll bob in tomorrow after church.


Elf Ranger (Guide, Skirmisher)

Merry Christmas, everyone! Here's hoping you can spend it with those you love!


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Merry Christmas to all and to all a good night...

Ok maybe a stupid question, but bear with me. I have been reading the Book of the River Nations and was somewhat overwhelmed with the amount of rules and information provided. It seemed that when we get to the actual kingdom building segment of the AP it is going to take a lot of bookwork to make it happen. I order to help with that bookwork, I created an excel spreadsheet to streamline the process. Here is the question...How do I post that spreadsheet so you all can look at it. I have never done something like this before. I have used google docs to view items others have posted but never started a site myself. What is the best way to go about it, or should I send it via email to one of you and have you post it?


I think you can probably work it out, but I would be happy to help you out. Do you have a Google ID? If you want to take the conversation to email, I'm at

Spoiler:
ainvarg on yahoo.com.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Merry Christmas, everyone!!!!

Have a joyous holiday and all that...

Right then, off to bed I go.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Let me know if this link works. I tried googledocs after getting an ID. Thanks AinvarG.

https://docs.google.com/spreadsheet/ccc?key=0ApYyhR_al2pEdDl1VjBWbDl4YkM4ZW RVM1NEUFFKMmc

Spreadsheet

You can play with the numbers and see how it works out for everyone. Different tabs at the bottom allow you to switch between different cities to build specific buildings in those cities. You can change the alignment of the nation and the individual edicts, add buildings, roads, farms, hexes; and add different leadership ability scores and everything else should automate to give you your total stability, economy and loyalty and consumption scores on the front page. If you find something isn't working please let me know. Each month you have to input the actual roll results to generate the income for that month.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Great scott! You are more organised than I am...


8-O

Aw, I didn't do anything except tell you you could do it. Well done!


Elf Ranger (Guide, Skirmisher)

Gorguk, do you have an out-of-character timeline for when you want to approach the Stag Lord? Is there a particular level you want to be before we take on the Big Guy? I don't have a feel for how bad a dude he really is, honestly.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I don't know what level we will be, I am just picking out hexes to clear whole rows to make it easier to remember where we have been. We can definitely change that and go by columns and clear all the hill hexes off to the right of the map. I just figure that the farther we get from Oleg's the tougher it would be. That is why clear everything around Oleg's first. Create a buffer zone between the bandits and him and then proceed on to find the Staglord. We know the Staglord is to the south somewhere, but what hex I am not sure.

I know most of the AP have you finish the first book by level 3 or 4 so we must be close to him, but the map looks like we have only completed around a fourth of it.


Male Half-elf Cleric 5

Wow, good work on the spreadsheet. I think a link to that, like the link to the map would be handy if we are going to be using it a lot.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I am in awe of the spreadsheet....and a bit overwhelmed. I hadn't looked at the kingdom building rules yet, was going to wait until it began to play a role in the game. But looking at your spreadsheet, I may have to do it sooner than that.

Wow...


Elf Ranger (Guide, Skirmisher)
Gorguk wrote:

I don't know what level we will be, I am just picking out hexes to clear whole rows to make it easier to remember where we have been. We can definitely change that and go by columns and clear all the hill hexes off to the right of the map. I just figure that the farther we get from Oleg's the tougher it would be. That is why clear everything around Oleg's first. Create a buffer zone between the bandits and him and then proceed on to find the Staglord. We know the Staglord is to the south somewhere, but what hex I am not sure.

I know most of the AP have you finish the first book by level 3 or 4 so we must be close to him, but the map looks like we have only completed around a fourth of it.

You are right, of course. The wiser decision in the game is to clear around Oleg's. The metagame decision is to delay going farther south because farther from the trading post will be more difficult by design.

Your suggestion of working to the west is a sound one.

Are you seeing the new map on the link at top? My browser seems to have cached the old one.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Yeah the only map I see is the old one. That is part of the reason I was suggesting to clear the top half of the map..to know where we went. AFter more thought, we can get rid of the Staglord and then clear the rest of the map from top down.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

If anyone else wants access to the spreadheet let me know your email and I will add you to the edit list.

Liberty's Edge

Female Depemds on the game system (human in the real world)

I haven't got around to doing the map yet... now you have quizzed Sinon, I'll add where he said the Stag Lord's fort is as well as the places you have discovered for yourselves.

I have also put a link to the spreadsheet in the 'Campaign Info' tab.

If anyone is interested in more metagame aspects:
This first part of the AP breaks down thus: -

1. Meet Oleg & beat off a bandit attack. Done
2. Explore the Greenbelt (roam anywhere on the map, basically). There are some 20-odd 'plot points' scattered around it, which you get when you enter the appropriate hex.

Things to do whilst exploring include:

3. Deal with the bandit camp. Done
4. Deal with the mites. Done
5. Deal with the Sootscale kobolds. Done
6. Take out the Stag Lord.

So you are progressing quite well...

Most of the Stag Lord bit is rated around CR3 to CR4, peaking at CR6 for the BBEG himself... If you feel ready for that, be my guests :)


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Just wanted to let everyone know that in addition to this one, I am participating in another pbp on the formus: GM Sgmendez's SteamFu Adventures.

I'm playing a Tien-Shu pirate named Xiao Feng, barbarian (savage, urban) 2/monk (martial artist) 3. We haven't officially gotten underway yet (still in the prep stage), but I'm looking forward to this. I hope that it turns out to be as good this one has been.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

What spells are you thinking of preparing Barnabus and Cal? Jsut trying to think what the best use of my 1 and only spell should be. I am currently thinking of Hero's defiance to let me get back in the fight if they drop me negative. That and the half-orc ability should keep me up for a while.


Male Human Witch 5

Not sure what you should take....
I usually use divine favor as one of my favorite pally spells.

I would say get Calindar to scribe a scroll of
Ghostbane dirge.
and restoration, lesser

I have my typical spells prepared in my profile...
and spells known are listed as well...
have a look and make any suggestions.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

If Cal can scribe scrolls for me without me needing the feat that would be awesome. That would free up a feat slot for Gorguk at 5th level.

Looked at your spell selection. Talk about a prep selection of spells combined with 1 of the nastiest spells in the game as far as I am concerned. Glitterdust can be so powerful. I can just see you hitting the Staglord and possibly 2 of his leutenants and that ends the combat right there.


Male Human Witch 5

from the SRD.....
I added the bold

Magic Item Creation

To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet.

As far as I can tell you can cast the spell for Calindar and it increases the DC by 5.


Male Half-elf Cleric 5

Well, well, I didn't know about that rule. That makes it so that different magic using characters in a party can share the task of creating magic items, while only one needs to have the appropriate feat. (If I understand the rule quoted properly.) That could be very useful.

That also means that I need to make a couple of rolls for the scrolls Calinder created while the party rested at Oleg's. Which reminded me that there is also a cost for me to create these items (150 gp), good thing I had the money to create the scrolls.

Roll to see if I was able to create:

Scroll of Magic Weapon: 1d20 + 7 ⇒ (14) + 7 = 21
Scroll of Cure Moderate Wounds: 1d20 + 7 ⇒ (11) + 7 = 18

Well looks like I succeeded as it should have been a DC 9 at my current level, again if I interpret the rules correctly.

As far as coordinating readied spells, the ones I have selected for while we travel are on Calinder's profile page. I'll probably select new ones when we reach the Stag Lord's fort depending on what we decide to do.


Male Half-elf Cleric 5

Megan,

I just realized as well, that there is a failure point at which a created magic item would be cursed instead. I would assume that it would appear as if the item was created correctly, but would instead have some "fatal" flaw.

Therefor you may want to make the spellcraft checks for us in the future. Let me know what you would like to do in regards to item creation spellcraft checks.

Thanks


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Cal, you may want to know that you should be able to take 10 on your craft item checks. This should allow you to make the scrolls of the spells you know without a problem.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

As soon as I get some more gold, I will probably have Cal scribe at least 10 scrolls for me then so I have an assortment to choose from.

Liberty's Edge

Female Depemds on the game system (human in the real world)

When you are making things at leisure, you have time to assess whether or not you have got them right... a 'failure' means that you have managed to spoil some of your materials and have to do it over, spending half the cost again for new bits and bobs, and spending extra time. If you decide to 'take 10' you are unlikely even to do that.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Are we heading out or are we taking the time to make scrolls first, then heading out?

I ask because right now I haven't a clue as to what is going on.


Elf Ranger (Guide, Skirmisher)

Other than the shopping requests Rhasadilara made of Oleg, she is ready to go.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

I don't think we have the materials to scribe scrolls so we are heading out. I know Cal posted something to this effect earlier when he was placing an order with Oleg. I am ready to go in any case.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Yes, Cal needs specialist inks which he has ordered.


Male Human Witch 5

GM Megan threw a new wrinkle at you!

Liberty's Edge

Female Depemds on the game system (human in the real world)

So I saw... :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

Mostly for Cal: Had a good one yesterday at church. Our Bishop was called recently to be Stake President, so yesterday we had the rare sight of someone releasing himself from a calling!


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Really hadn't been paying attention... are you LDS?


Male Half-elf Cleric 5

Megan, that would indeed have been an interesting meeting to be in. In one ward I was in, we had a new bishop that was called to the position by his father who was in the Stake Presidency. I later had an interview with his father, and he told me about the difficulty that he had in calling his son to be Bishop our ward, it was a pretty funny story. His son at the time was just 24, had only been married a little over a year, and he and his wife had just had their first child. He turned out to be a great Bishop though.

As to the scrolls, I had some ink in my supplies already, but as I had already created several scrolls (including the two I just created) I figured I better be procuring some more supplies. But if Megan wants me to wait until the ink arrives to create those two scrolls, that's okay with me.

Calinder is ready to leave as soon as I see if Oleg has some crossbow bolts he can purchase.

Lastly, I'm sorry for my absence of the last few days. I found out last Thursday that as soon as my current project at work is completed, my position with my employer is being terminated. So for me as well the job hunt is beginning, wish me luck everyone.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Lothar, I was baptised last September into the LDS...

The meeting was indeed memorable, the Spirit was with us strongly. We'd switched from normal routine and were having a testimony meeting. I gave the last one, and was moved to speak of the witness of a living church in which the Spirit took a day-to-day part in all our lives. Every other testimony was from long-term senior church members (I think the stand was about to sink under the weight! Stake President & his counsellors, couple of High Council, new Bishop & his counsellors...), so I didn't really want to go up but you know how it is, sometimes you do not get the choice.

Back to the alternate reality, Calider probably has enough ink for a couple of scrolls, if he wants to do them before leaving, but no more.

And sorry to hear about your situation at work. It's no fun. Hope you have better luck than I have had so far. Still, interview Thursday, another in a couple of weeks... when the one that's right comes along, I trust the Heavenly Father will place me in it :)


Male Half-elf Cleric 5

I'll just go with the two scrolls that I said that I created after we got back to the outpost.

Thanks for the encouragement Megan. First thing I did was post about it on my LinkedIn and Facebook pages, and I've already had several people send me leads on jobs. The longest I've been out of work is twelve weeks, so I consider myself really lucky. Only time will tell how long it will be this time.

Unfortunately, I have known too many people that have been out of work for up to three years in some cases. And more often than not, when they did find work they had to move to a new location. Not that moving is bad, but it's a pain and I'm worried if I'll be able to sell my house at this point in time. I also get nervous about going into new situations due to the fact that I probably suffer from Asperger's Syndrome. It takes me quite some time to feel comfortable in a new environment.

The church makes that easier somewhat as it's always the same wherever you go, thank heavens.

Sound like you meeting Sunday was really good, I love those kind of meetings.

EDIT: Megan, would you let me know please if the ink I have on order is more than the standard cost for ink, so i can deduct it properly from my funds. Thanks.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I was unaware that you two were LDS (hadn't really been paying attention to the previous discussion entries, just noticed the wording of the one you made). I'm also LDS (my baptism was back in the late 90s). My friends had been trying to get me to go with them to church for the longest time, but they got me to sit with a couple of missionaries. I had been AME Zion before that, but I left once I started getting the vibe that there was some shadiness going on in the church that I was attending and that it was somewhat widespread throughout the hierarchy itself. Finding a place that didn't play into internal politics and was actually sincere about its purpose was very nice for me. My soon to be nine-year old son is wanting to serve on a mission when he gets older. Reminds me so much of myself when I was his age (sigh.... I hate saying that cause I'm not that old, only 41.)


Male Half-elf Cleric 5

My oldest son is only five years from being old enough to go on a mission.

My twin boys are nine. It's been interesting having twins. They are inseparable most of the time, and yet sometimes they get on each others nerves. They are also two of our boys that have been diagnosed with Asperger's Syndrome. Their next oldest brother also has Asperger's.

And now back to the game. Looks like we've got a plan. Let's make a couple stops on the way, and then go clean out those bandits. Go team, go!!!!

Liberty's Edge

Female Depemds on the game system (human in the real world)

Amazing - a cluster of Saints in this corner of the Paizo boards :)


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Hey GM, tell me what you think of this:

Spoiler:

I've been thinking... what if Lothar isn't from a monastery like he believes he is? What if, in fact, he's a former agent of the Yenchabur , and that the monastic angle Lothar presented is a cover identity that he's somehow taken as his own, perhaps due to an injury he's suffered or a spell that was used. His memories are a jumble of his cover and what he experienced in Hawk's Nest, the Yenchabar's fortress in Daggermark. And while I don't know any thing about Dovan, the mere mention of the fact that he came from Daggermark may have triggered something in his induced Swiss-cheese memory that worries him.

I admit its somewhat convoluted but I wanted to run it your way first to see what you think, as I'm still trying to maintain the Jason Bourne-esque aspect of the concept. For all he knows, Lothar may not even be a true worshipper of Irori (he might be, for example, a Blackfinger of Norgorber or worse). I'd be interested in knowing what your thoughts are on the matter: should it be pursued and add another layer to the onion that is Lothar, or should it be dropped and never brought up again?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Hmmm, Lothar... interesting. How do you see such a proposal influencing your future character development? Do you want me to weave it in to the plotline (and maybe thwap you with it...) or is it to be background flavour?


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

I don't mind being the fly to your spider.... weave away!


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

So I was talking with the players I DM for about Lothar and my decision to take the Student of War prestige class. They thought it was pretty cool, but one of them suggested that wouldn't be a good way for the character to go. In fact, she suggested that I take a look at the Stalwart Defender prestige class. I did and now I'm conflicted, because it could be just as good or even better than Student of War. Like she pointed out, the added dodge bonus to AC that he would get is immediately useful whether Lothar is in or out of his stance. And when he does take his stance, bulwark and halting blow would be invaluable to checking movement in his immediate area. The requirements to take the prestige class are less stringent than Student of War, and while both offer the best BAB progression, Stalwart Defender has one other thing going for it: better Hit Dice. That d12 looks really attractive.

I'm going to post two 15th level versions of Lothar: one with Student of War and one with Stalwart Defender. You can tell me which one you prefer. Based on what you say, I'll make a decision.


Elf Ranger (Guide, Skirmisher)

That reminds me - I was looking at Treantmonk's guide to rangers and I like his "switch hitter" build. I've already made some decisions for Rhasa that don't match the guide's suggestions, but I can work with it.

Essentially, the build is directed to making a ranger that is a viable ranged threat and a viable melee threat. I like the idea, so I think that's the way I'll take her. Since there's been some sharing of builds here, I will try to sketch her out here later.


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

Lothar: Student of War:

Lothar Narda
Male human bard (magician) 4/ninja 3/cavalier (honor guard) 4/Student of War 4
LG Medium humanoid (human)
Init +4; Senses Perception +7
DEFENSE
AC 15, touch 14, flat-footed 11 (+1 armor, +3 Int, +1 dodge)
hp 124 (7d8+8d10+46)
Fort +7, Ref +10, Will +7; DR 3/- vs. ranged piercing weapons (quilted cloth armor)
OFFENSE
Speed 30 ft.
Melee unarmed strike +16/+11/+6 (1d3+3)
Melee dagger +16/+11/+6 (1d4+1d4+3)
Melee surujin +12/+7/-2 (1d6+3) and +8 (1d6+1)
Ranged dagger +15/+10/+5 (1d4+1d4+3)
Special Attacks bardic performance (12 rounds/day), challenge (2/day; +4, receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms), flat of the blade, improved counterspell, distraction, fascinate (DC 12), dweomercraft +1, sneak attack +2d6
Spells Known (CL 4th):
2nd (2/day) – blood biography, dust of twilight
1st (4/day) – comprehend languages, feather step, grease (DC 13), vanish
0 (at will) – detect magic, mage hand, message, prestidigitation, read magic, sift
STATISTICS
Str 17, Dex 14, Con 12, Int 16, Wis 8, Cha 14
Base Atk +13; CMB +16; CMD 29
Feats Back to Back*, Bodyguard*, Combat Expertise, Defensive Combat Training (monk)*, Dodge, Horse Master, Improved Counterspell*, Improved Unarmed Strike, Knockout Artist, Skill Focus (Knowledge – nobility), Toughness*
Traits Bastard (campaign), Reactionary
Skills Acrobatics (5+2+3=)+10, Climb (3+3+3=) +9, Craft - alchemy (8+2+3=)+13, Diplomacy (3+2+3=)+8, Disable Device (3+2+3=)+8, Escape Artist (5+2+3=)+10, Handle Animal (5+2+3=) +10 (+12 w/ Mawari), Intimidate (4+2+3=) +9, Knowledge - arcana (4+2+3+2=)+11, Knowledge - local (5+2+3=)+8, Knowledge – nobility (3+2+3+3=)+11, Perception (5-1+3=)+7, Perform - act (4+2+3=)+9, Ride (4+2+3=) +9, Sense Motive (4-1+3=) +6, Sleight of Hand (5+2+3=)+10, Spellcraft (0+2+3+2=)+7, Stealth (5+2+3=)+10, Swim (2+3+3=) +8, Use Magic Device (3+2+3+2=)+10
SQ anticipate 1/day, expert trainer, extended performance, extended repertoire, intercept, ki pool (4 pts.), know your enemy +2, magical talent +2, mount (Mawari), ninja trick (nei jing), no trace +1, order (Blue Rose), order's challenge (+1 to attack vs. those offered surrender), poison use, sworn defense, tactician (Back to Back)
Languages Common, Kelish, Varisian, Vudrani
Combat Gear wand of cure light wounds (CL 3rd, 20 charges); Other Gear Quilted Cloth Armor (15 lbs.); Backpack [Alchemist's kit, 5 lbs.; Black Monk's Robe (silk kasaya, 2 lbs.; worn, free outfit); Grappling Hook (4 lbs.); Sunrod (1 lb.); Rope (Silk/50 ft., 5 lbs.); Rations (Trail/Per Day) (x6, 6 lbs.); Waterskin (Filled, 4 lbs.); Flint and Steel], tattoo (covers both arms; see description above) (Total weight carried - 47 lbs, 1 oz.)

Mawari: Size Large; Speed 50 ft.; AC 25; hp 85 (9d8+45); Fort +10; Ref +9; Will +4; Melee bite +14 (1d4+6), 2 hooves* +9 (1d6+3); Feats Dodge, Endurance, Light Armor Proficiency, Multiattack*, Run, Toughness; Skills Acrobatics +11; Ability Scores Str 23, Dex 16, Con 18, Int 2, Wis 12, Cha 6; Special Qualities combat trained, devotion, evasion, link, low-light vision, scent; Gear: bit and bridle, military saddle, saddlebags, studded leather barding

and

Lothar: Stalwart Defender:

Lothar Narda
Male human bard (magician) 4/ninja 3/cavalier (honor guard) 4/Stalwart Defender 4
LG Medium humanoid (human)
Init +4; Senses Perception +7
DEFENSE
AC 18, touch 17, flat-footed 11 (+1 armor, +2 Dex, +5 dodge)
hp 158 (7d8+4d10+4d12+76)
Fort +11, Ref +11, Will +11
Defensive Abilities defensive stance (11 rounds/day), uncanny dodge; DR 3/- vs. ranged piercing weapons (quilted cloth armor)
OFFENSE
Speed 30 ft.
Melee unarmed strike +16/+11/+6 (1d3+3) or
Melee surujin +14/+9/+4 (1d6+3) and +14 (1d6+1)
Ranged shuriken +15/+10/+5 (1d2+3)
Special Attacks bardic performance (12 rounds/day), challenge (2/day; +4, receives a +1 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms), flat of the blade, improved counterspell, distraction, fascinate (DC 12), dweomercraft +1, sneak attack +2d6
Spells Known (CL 4th):
2nd (2/day) – blood biography, dust of twilight
1st (4/day) – comprehend languages, feather step, grease (DC 13), vanish
0 (at will) – detect magic, mage hand, message, prestidigitation, read magic, sift
Base Statistics AC 16, touch 15, flat-footed 11; hp 128; Fort +9, Will +9; Melee unarmed strike +16/+11/+6 (1d3+3), surujin +14/+9/+4 (1d6+3) and +14 (1d6+1); Ranged shuriken +15/+10/+5 (1d2+3); Str 17, Con 12; CMB +16, CMD 31

STATISTICS
Str 21, Dex 15, Con 16, Int 15, Wis 8, Cha 14
Base Atk +13; CMB +18; CMD 35
Feats Back to Back*, Bodyguard*, Combat Expertise, Dodge, Endurance, Horse Master, Improved Counterspell*, Improved Unarmed Strike, Kakute-Ryu Ninjutsu Style, Knockout Artist, Toughness*, Two-Weapon Fighting
Traits Bastard (campaign), Reactionary
Skills Acrobatics (5+2+3=)+10, Climb (3+3+3=) +9, Craft - alchemy (8+2+3=)+13, Diplomacy (3+2+3=)+8, Disable Device (3+2+3=)+8, Escape Artist (5+2+3=)+10, Handle Animal (5+2+3=) +10 (+12 w/ Mawari), Intimidate (4+2+3=) +9, Knowledge - arcana (4+2+3+2=)+11, Knowledge - local (5+2+3=)+8, Knowledge – nobility (3+2+3=)+8, Perception (5-1+3=)+7, Perform - act (4+2+3=)+9, Ride (4+2+3=) +9, Sense Motive (4-1+3=) +6, Sleight of Hand (5+2+3=)+10, Spellcraft (0+2+3+2=)+7, Stealth (5+2+3=)+10, Swim (2+3+3=) +8, Use Magic Device (3+2+3+2=)+10
SQ defensive powers (bulwark, halting blow), expert trainer, extended performance, extended repertoire, intercept, ki pool (4 pts.), magical talent +2, mount (Mawari), ninja trick (nei jing), no trace +1, order (Blue Rose), order's challenge (+1 to attack vs. those offered surrender), poison use, sworn defense, tactician (Back to Back)
Languages Common, Kelish, Varisian, Vudrani
Combat Gear wand of cure light wounds (CL 3rd, 20 charges); Other Gear Quilted Cloth Armor (15 lbs.); Backpack [Alchemist's kit, 5 lbs.; Black Monk's Robe (silk kasaya, 2 lbs.; worn, free outfit); Grappling Hook (4 lbs.); Sunrod (1 lb.); Rope (Silk/50 ft., 5 lbs.); Rations (Trail/Per Day) (x6, 6 lbs.); Waterskin (Filled, 4 lbs.); Flint and Steel], tattoo (covers both arms; see description above) (Total weight carried - 47 lbs, 1 oz.)

Mawari: Size Large; Speed 50 ft.; AC 25; hp 85 (9d8+45); Fort +10; Ref +9; Will +4; Melee bite +14 (1d4+6), 2 hooves* +9 (1d6+3); Feats Dodge, Endurance, Light Armor Proficiency, Multiattack*, Run, Toughness; Skills Acrobatics +11; Ability Scores Str 23, Dex 16, Con 18, Int 2, Wis 12, Cha 6; Special Qualities combat trained, devotion, evasion, link, low-light vision, scent; Gear: bit and bridle, military saddle, saddlebags, studded leather barding

Defensive Stance (Ex): Lothar can enter a defensive stance, a position of readiness and trance-like determination. He can maintain this stance for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can maintain the stance for 2 additional rounds per day. Temporary increases to Constitution, such as those gained from the defensive stance and spells like bear’s endurance, do not increase the total number of rounds that Lothar can maintain a defensive stance per day. He can enter a defensive stance as a free action. The total number of rounds of defensive stance per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in a defensive stance, he gains a +2 dodge bonus to AC, a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. The increase to Constitution grants him 2 hit points per Hit Die, but these hit points disappear when the defensive stance ends and are not lost first like temporary hit points. While in a defensive stance, Lothar cannot willingly move from his current position through any means (including normal movement, riding a mount, teleportation, or willingly allowing allies to carry him). If he enters a defensive stance while on a moving vehicle he does not control (such as a wagon or ship), he can maintain the stance even if the vehicle moves. If Lothar moves under his own power as a result of an enemy’s successful use of the Bluff skill or an enchantment spell, his stance ends.

Lothar can end his defensive stance as a free action; after ending the stance, he is fatigued for a number of rounds equal to 2 times the number of rounds spent in the stance. He cannot enter a new defensive stance while fatigued or exhausted but can otherwise enter a stance multiple times during a single encounter or combat. If Lothar falls unconscious, his defensive stance immediately ends, placing him in peril of death. A defensive stance requires a level of emotional calm, and it may not be maintained by a character in a rage (such as from the rage class feature or the rage spell).

Bulwark (Ex): Lothar adds his armor check penalty as a bonus to the DC of opponents attempting to Bluff him and Acrobatics checks to pass by him without provoking an attack of opportunity for moving through spaces he threatens.

Halting Blow (Ex): If a foe’s movement in Lothar’s threatened area provokes an attack of opportunity and the he successfully hits the foe with the attack, the foe’s movement ends immediately. The foe cannot move again until its next turn but can still take the rest of its action.

I didn't get into much depth with these, just enough to highlight the differences between the two builds so that an informed decision can be made. Let me know what you think.


Refresh my memory, please. What's your goal/intent for the Student of War or Stalwart Defender? What's its purpose in your overall build scheme?


Male Vudran bard (magician) 2/ninja 3; hp 38; AC 13, T 12, FF 11; Init +4; F +2, R +8, W +3 (+2 vs. sleep, paralysis, and stun); Perc +7

It's what I like to call my 'Dark Knight' build (again, thank Gotham City for this). The stances provided by each prestige class will be key to establishing a 'martial art style' that's uniquely Lothar. While the Student of War provides more flexibility (which, as we all know, is what Lothar is all about), the Stalwart Defender is all about durability. That kind of durability allows for an option that I had never considered before in regard to the magician: tanking. I've read issues of Batman where he stands alone against hordes of thugs, using his superior fighting skills to carry him through. Both builds allow Lothar to simulate that, but in different ways.

Both builds also work really well with the cavalier class levels that he'll be taking and the story behind his doing so: in addition to being of bastard noble birth and an entertainer, Lothar is also supposedly a trained bodyguard. He'll act as Gorguk's honor guard (not that he really needs one) to cover his role as the kingdom's spymaster (who would believe that so public a figure fulfills a function that's all about secrecy). But the true purpose of the builds is this: they will tie in with upcoming events that will cause Lothar to question everything about himself: who he is, what he does, why he does it and the consequences of the eventual choice he'll have to make. I'm looking to unravel the mystique of the 'man of mystery' and reveal what is there at the core. What emerges will become a force to be reckoned with both. And Rhasa will get the ringside seat to either watch her partner crumble under the weight of identity or witness his rebirth as a true champion of the Greenbelt. It's deeply psychological and I'm looking forward to seeing what the DM does with my character.


male Half-orc Paladin 3 HP: 23/25 AC: 22/10/19 saves: F7+, R4, W5

Not to sound impartial, but what build sounds the most fun to play? Choose that over game mechanics any day. If you have a theme follow it even if it doesn't make sense power-wise.

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