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Megan's Curse of the Crimson Throne

Game Master Megan Robertson

Paizo's Curse of the Crimson Throne AP, running under the Pathfinder ruleset.

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Una would be so like "Told you so."

Liberty's Edge

Tee hee... and welcome (back)!!!

We are looking for a 4th player at level 7th for our Crimson Throne Game. We have Healing and we have fighting power.. short on Arcane or roguish skills. We have a human-male, Paladin of IOMEDAE, a Dwarven-male, Inquisitor of GORUM, a human-male Druid.

Post proposals.. really anything would work... looking for two slots!

I'm in another of Megan's games. I'd be up for another game,a rogue sounds nice.

Cool... likely we might have to find you to maintain story continuity as we are walking into an 'actual' dungeon for holding prisoners of House Arkona in Korvosa. A Major Noble House ...apparently completely overrun by Rakshasa! Though its possible we might find you wandering the Maze trying to get out? I expect you would generate your gear based on wealth by level at 7th.

A little about me as a poster, since I know that posting rate is bound to come up. I GM three games here on the boards and I plan in about 10. Some are rapid 2-3/day post games, some like the Kingmaker game that Megan GM's , are 2-3/week post games. I'm OK with both.

Would a background as a nobleman who was an enemy of House Arkona be beneficial then? Or perhaps a burglar who got caught at the wrong place and sent down to the dungeons? I think the idea of a nobleman who can disarm traps pretty far fetched....

I'll look into it more later on.

Oh I would so love to play in one of Megan's games. So far, we've both been players once, and she played in one of mine.

I offer Edmund Gwenn, a sage-bloodlined, middle-aged, human sorcerer. Edmund owned a book store and was quite happy to read every book that went through his shop. He read several on magic and found that by doing so, he had trained himself in the arcane arts, to an extent. He would have been content to spend his remaining years with his books, but his only son went missing one day, and Edmund dusted off his magic books, closed his shop, and set out on his search. Originally, this was a motivation that led him to Rappan Athuk, but I'm sure that motivation will work a hundred times better in the chaos of mid-Crimson Throne Korvosa. I would assume his search angered done nobleman, and that's how he wound up in this dungeon.

As for his build, unlike all my other sorcerers who are built around a theme, Edmund's "theme" is "all the player's favourite spells". He uses the favoured class bonus and Expanded Arcana feats to know as many spells as possible.

He's currently level 2, and I would tweak a few things in addition to leveling him up.

We're all 8th Ashe.. Unless there supposed to come in a level behind..

Opps! My bad.. no level 8 just like our more mindful dwarf said.. my bad!

Dotting for interest. No time right now, but have a rogue/wizard from another CoT campaign.

Here is GM Niles' character. Ignore the profile, I'll update it. I recycle profiles.

Uriah Lewis, world traveler and thief:
Uriah is a Chelaxian from Korvosa. He spent his formative years as a curpurse working the merchant's district. A brush with Hellknights in his teen years sent him running from Korvosa on the first thing he could, a caravan going through Casmaron to Tien Xia. He enjoyed caravaning, and made several return trips, each time the caravan would stop in a town, he would take the opportunity to "enrich" himself at the expense of some rich merchant. His travels in Minkai led him to study several texts of Ninjutsu of the Swallowtail Clan. It was these texts which taught him how to focus his mind and body to perform tasks that he never dreamed possible. The caravan eventually stopped in Magnimar, and then Sandpoint. He got off and moved on to Korvosa when her heard that the King had died, easy money to be made stealing during all that chaos. His apprehension by the House Arkona while he was burglarizing one of their holdings was his greatest embarrassment to date. He would very much like to get out of their dungeon alive.

Uriah Lewis, personality and motivations:
Uriah is a mercenary and a coward. He knows his strengths and he likes to never be seen, if he does have to resort to combat, he prefers to stay at ranged using his Tien Chi crossbow he named "Heartseeker". His primary motivation now is getting free of the dungeon, long term his is after fame and fortune, unless someone changes his mind.

Uriah isn't a "good guy" type but more of a selfish rogue. However, he remembers his upbringing as a street waif and if the party works to make Korvosa better, he would follow along. Especially if it meant he could get his sticky fingers on some of those crown jewels...


"Uriah Lewis
Male Human Rogue 8
N medium humanoid
Init +9 Senses Normal Vision Perception +14
AC 20, touch 15, flat-footed 15
hp 59
Fort 4 Reflex 11 Will 5
Speed 30 ft
Melee +1 Mithral Dagger +8 / +3 (1d4+2/19-20/x2)
Ranged +1 Seeking Crossbow, light +12 / +7 (1d8+1/19-20/x2)
Special Attacks Sneak Attack
Space 5 Reach 5
STR 12 DEX 21 CON 14 INT 12 WIS 16 CHA 12
BAB 6 CMB 7 CMD 22
Feats Point-Blank Shot, Precise Shot, Improved Initiative, Rapid Reload (Light), Deadly Aim
Skills Acrobatics 16, Appraise 6, Bluff 10, Climb 7, Diplomacy 1, Disable Device 18, Disguise 1, Escape Artist 16, Fly 5, Heal 3, Intimidate 1, Knowledge (dungeoneering) 5, Knowledge (local) 12, Linguistics 7, Perception 14, Burglar 10, Ride 5, Sense Motive 12, Sleight of Hand 14, Stealth 21, Survival 3, Swim 5, Use Magic Device 6
Languages Common, Tien, Elven, Vudrani, Varisian
Gear +1 Mithral Dagger, +1 Seeking Crossbow - light, Bolts - crossbow (20), Bolt - Tangle (5), +1 Shadow Mithral Chain Shirt, 1200GP (Plan on grabbing some scrolls with the GP.)
Human Traits (Core 27)

• Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.

• Skilled (Core 27): You gain 1 additional skill rank at

each level*.

Favorite Class Options

• You gain 1 bonus rogue talents.


• World Traveler (Sense Motive) (APG 332): You gain a +1

trait bonus on Sense Motive* and it is always a class skill

for you*.

• Fast-Talker (APG 330): You gain a +1 trait bonus on Bluff

checks*, and Bluff is always a class skill for you*.

Class Features

• Archetype(s): Burglar

• Armor Proficiency: You are proficient in Light Armor. *

• Weapon Proficiency: You are proficient with all Simple

weapons. Additionally you are proficient with the following

weapons: Crossbow, hand; Rapier; Sap; Shortbow; Sword,


• Sneak Attack (Core 68): If your target would be denied its

Dexterity bonus or you are flanking the target, on a

successful hit you deal an additional 4d6 points of


• Trapfinding (Core 68): You add +4 to Perception skill

checks made to locate traps and to Disable Device skill

checks*. You can use Disable Device to disarm magic traps.

• Evasion (Core 68): If you make a successful Reflex saving

throw against an attack that normally deals half damage on

a successful save, you take no damage. A helpless character

does not gain the benefit of evasion.

• Rogue Talents (Core 68): You have acquired new skills.

Only one talent can be applied to any one attack.

• Fast Getaway (Ex) (APG 130): After successfully

making a sneak attack or Sleight of Hand check, you can

spend a move action to take the withdraw action.

• Fast Stealth (Ex) (Core 68): You can move at full

speed using the Stealth skill without penalty.

• Ki Pool (Ex) (UC 69): You gain a small ki pool. This

ki pool is similar to a ninja’s ki pool, but your ki pool

does not grant any extra attacks. You gain 3 ki points a


• Ninja Trick (Ex) (UC 70): You have selected the

following Ninja Trick(s):

• Vanishing Trick (Su) (UC 16): You can disappear

for 8 rounds. This ability functions as invisibility and

uses up 1 ki point.

• Darkvision (Su) (UC 15): You gain darkvision (60

feet) for 1 hour. This costs 1 ki point.

• Trap Sense (Ex) (Core 69): You get a +2 bonus to Reflex

save to avoid traps and a +2 Dodge Bonus to Armor Class on

attacks made by traps

• Careful Disarm (Ex) (APG 132): Whenever you attempt to

disarm a trap using Disable Device, you does not spring the

trap unless you fail by 10 or more. If you do set off a

trap you were attempting to disarm, you add double your

trap sense bonus to avoid the trap.

• Distraction (Ex) (APG 132): Whenever you are detected

while using Stealth, you can immediately attempt a Bluff

skill check opposed by the Sense Motive skill of the

creature that spotted you If this check succeeds, the

target assumes that the noise was something innocent and

disregards the detection.


• Point-Blank Shot (Core 131): You get a +1 bonus on attack

and damage rolls with ranged weapons at ranges of up to 30


• Precise Shot (Core 131): You can shoot or throw ranged

weapons at an opponent engaged in melee without taking the

standard –4 penalty on your attack roll.

• Improved Initiative (Core 127): You get a +4 bonus on

initiative checks.*

• Rapid Reload (Light) (Core 132): The time required for you

to reload a light crossbow is reduced to a free


• Deadly Aim (Core 121): You can choose to take a –2 penalty

on all ranged attack rolls and combat maneuver checks to

gain a +4 to your damage roll.

• Armor Proficiency, Light (Core 118): You are proficient

wearing light armor.

Magic Items

• +1 Shadow Mithral Chain shirt (Core 150): Shadow: +5 on

stealth checksSpell failure decreased by 10%*, Max Dex

Bonus +2*, ACP -3*

• Belt of Physical Might +2 (DEX/CON) (Core 502): You

receive a +2 enhancement bonus to dexterity and


• Headband of Inspired Wisdom +2 (Core 516): The headband

grants the wearer an enhancement bonus to Wisdom of +2.*

In the process of updating Edmund to 8th level. Should finish tomorrow.

Here is Tirion's submission.

May I present Aerieth Deventis. She was in another CoT campaign, which eventually had the posting drop to the point where I had no clue what was happening or what her personality was. (In the first 200 days of this year, there were just under 200 posts, total.) I withdrew from the campaign as it had become more work trying to figure out what was happening when a new post would appear every week or two.

Aerieth is currently Rogue 2/Wizard(Air Elementalist) 3 -- most likely when I level her to level 8, she would be Rogue 3/Wizard 5. Then my intention is to go straight Arcane Trickster thereafter. If the party is level 7, then she would be Wizard 5/Rogue 2.

As an air elementalist, she is lacking some of the nice earth spells like Glitterdust, but has lots of fun spells, both buffing and attack spells. Eventually, her sneak attack will make her very effective for fighting and will also boost her attack spells.

As far as her background goes, Aerieth had a bit of a habit when young to borrow items from others, and forget to return them. Her parents had influence and her, indiscretions, were generally overlooked. However, one day her parents were ambushed in eastern Cheliax. After this, the people of her small elvish village became less willing to overlook her borrowing of items. Eventually, she was told by the elders of her elvish community that she could no longer live there. She ended up in Westcrown where she was recruited by the rebels.

I played through most of the second book in the AP with her. Never played the 1st or other CoT books.

Ok.. my vote is for Aerieth and Edmund... I just like their stories! :) Not that the other submission was not good.. I just like those two the most.

But mine is not the only decision! :)

Edmund is updated. I tweaked his backstory to fit Crimson Throne.

Hey Edmund - how did you escape from Rappan Athuk? I played the party's frog . . , er, grippli.

Will try to get Aerieth updated to level 8 this evening.

Aerieth Deventis wrote:

Hey Edmund - how did you escape from Rappan Athuk? I played the party's frog . . , er, grippli.

Will try to get Aerieth updated to level 8 this evening.

He opened one more random door in that place and it activated a portal into an alternate reality which he fell through and ended up here. The portal had no purpose, like almost everything else in that dungeon, but hey, it came in handy!

As an aside, I thought I'd point out that this is a Curse of the Crimson Throne game you're applying to. Everything in your application suggests Council of Thieves...

Lol - yeh, I just noticed that this morning. Although, all things considered the background and location for the two are not that disparate. I always mix up CoT and CoCT.

In the CoCT, I have sort of played parts of the 3rd and 4th books. Not sure how much I know as that campaign seemed to really have cut things and is currently running at a very slow snails pace.

The Exchange

Megan seems pretty popular around here. Is there more space in any of her games. I have always wanted to play curse.

Hmmm... two more applicants - Uriah & Cardboard...

We have three players, most AP's are designed for 4.. but we're going with 5. I'm not sure if Megan would want 6. I'll ask... she may not care.

For now Recruitment is closed while we consider our applicants.

Cardboard.. you need to post or update your profile so we have a character to consider! Thank you all!

The Exchange

Certainly. I spent the day ill so I wasn't really on here all that much. From what I am seeing we're good on melee and there's already a rogue. I'm thinking bard, but I might go for something else entirely. I had a character built for this AP, trying to find it.

I'm going to have my character up later this morning (it's 4 AM here now, need to get a bit of rest before work, but I will finish it there).

Are you allowing Craft feats? Trying to figure what to do with my 5th level wizard feat. Meta-magic or crafting. None of the low level arcane discoveries really excite me and I do not see Aerieth as a Spell Mastery type.

Yes, we are allowing any and all published Pathfinder Source Material.. but no third party as far as I know.

Scarab Sages

Building a bard called Mordecai. Styles himself as "The Spell Sword". I'm working out the fluff as I go. So far he's big on skills and I kind of want him to be support/melee. Not sure how that will work out.

I'd be interested, if recruitment were reopened. I've a hankering to play a wizard, but I'm sure I'd be happy playing a roguish type too.

Thank you ALL for your interest...!!!

Aerieth Deventis [female, elf; Rogue 3 / Wizard <Air Elementalist> 5] and Edmund Gwenn [male, human; Sorcerer {Sage} ] are our new players!

Well we're here again.. we lost two players due to time constraints.. so we have two character slots open ...AGAIN!

Anything will do.. we are short now on fighting, divine and thieving.

So if there is any interest.. we have openings.

Definitely interested! In the mix for Canadian thanksgiving right now. But I will get something up!

This is Cardboard Tube Knight I'd like to try again with the character I am posting on here. I started building her last night for a game I really wanted to play in, but that fell through.

I will get her sheet posted in a while. I will build her as level 8.

Dotting for interest. I'm thinking a cleric of Pharasma could be useful for your party. I'll work on the crunch and backstory, then get back to you.

EDIT: Let's go with Pharasma instead.

Look good folks thanks for the rapidness of response. I'll leave it to Megan to plot how to get you all in.

Here is Astrids partially finished sheet.

Sheet Link

The short write up of her is that she's a Dwarven Exile who was cast out because her father and mother were thought to be in league with fiendish elements in an attempt to bring themselves fortune.

Aestereal Here! Lucia Selito is interested in filling the holy magic and combat problems in the party. She's an inquisitor of Pharasma who's been hunting a certain necromancer for over a year. Now that she's seen him brought to justice, she's searching for those who did the deed.

As a note, I've read through the first three books of Curse of the Crimson Throne. I can keep character knowledge and player knowledge separate, but if that's an issue, I understand completely.

Thanks for your consideration,

Aestereal (aka Lucia Selito)

@ Aestereal - Yes, Vreeg was slain by Ashe and his Master Ryloth was captured alive and turned over to Field Marshal who quickly had him executed along with Devargo Bravasi...who was Also cpatured alive by Ashe turned over to the authorities and Ecacuted as well - much to the party's dismay at the time... Ashe insists on allowing the 'rule of Law' to punish defeated villains as opposed to meteing out vigilante justice! Ashe supports the legal authority.. even the Queen until it was clear she was hopelessly under the influence of something dark and sinister.

Ashe prevented the execution of the false Trinia - Sophia... removed her feeblemind and confronted the Queen as the Masked Viglante The GREY EAGLE... during the mock execution to expose her devious wrong doing... and promptly escaped by jumping off the Grand Mastaba to a 180'ft fall to safety... taunting the Queen's wickedness all the way! Ashe spirited Trinia - whom he has fallen deeply in love with and Sophia out of Korvosa to safety.

Then a few days latter as a loyal knight of the court.. Ashe had an audience with the Queen.. arm in arm they walked the throne room as he made a personal report on some of the discoveries the party of adventuers - now called "The JUSTICARS" {and currently effectively headed by Ashe} she had hired and placed him as a courtly liaison with had accomplished. A deadly dance of hidden words.. but Ashe walked out of the throne room with the Queen not knowing the full knowledge of the party.. but himself convinced Illeosa knew of all the evil deeds of the physicians, Dr. Duvalus {Red Mantis - Field Driector for Korvosa} and Lady Andasian of the church of URGATHOA, even though he could detect no evil upon the Queen or her companion Grandmistrees of the Grey Maidens - Lady Sabina Merrin.

Now the JUSTICAR'S have discovered in their quest for Vencarlo .. that the High House Arkona is hopelessly overrun with Rakshasas and now travel into the Vivified Labryinth to seek likely both Neolandis and Vencarlo!

NPC List '10-12-2014':

Major NPC's -
Zellara - human/female; Bard {?} / Harrower {?}
- Spirit bound to a Harrow deck she used in life

'Queen' Ileosa Arabasti - human/female; Aristocrat 2 / Bard 4
- Widowed Ruler of Korvosa

Sabina Merrin - human/female; Fighter 10 'Queen Ileosa's Bodyguard'
- Grandmaster of the Grey Maidens

'Commandant' Marcus Thalassinus Endrin - human/male; Aristocrat 1 / Ranger 13 <Deceased - Slain by Queen Illeosa>
- Leader of the 'Sable Company'
- Asherick 'Ashe' Whiteplume-Stolyarev's "Uncle"
- Hippogriff Mount “Blackwind”
* (UPDATE) In an ill-advised assassination attempt upon Queen Illeosa Aribasti, he was killed by the Queen when his attack miraculously failed to end her rule…revealing hereunto thus far unsuspected immortality of the Queen. Currently his body lies in-state under the effects of a Ungent of Timelessness in the Temple Fortress of PHARASMA

'Field Marshal' Cressida Kroft - human/female; Aristocrat 1 / Fighter 9 'Leader of the Korvosan Guard'

Vencarlo Orisini - human/male; Fighter{?} / Duelist {?}
- Swordmaster trained for gentry in Korvosa
- Secretly the Masked Vigilante and hero of the people – BLACKJACK

'Bishop' Keppira d'Bear - human/female; Cleric [PHARASMA] 13

Devargo Barvasi - human/male; Rogue <Arrested / Executed>
- Self-proclaimed "King of Spiders" and sole owner of 'Eel's End'

"Chittersnap" - Ettercap/male{?} <Slain by Asherick>
- Executioner and pet of Devargo

Majenko - pseudo-dragon/male
- Rescued from the Devargo Bravasi the self-styled "Spider King's" captivity by the Justicars
- Adventuring companion to Asherick

Trinia Sabor - human/female; Bard {?} 'Framed for King Eodred's murder'
- Very pretty, Romantic Interest of Asherick Whiteplume

'Way-Keeper of the Skoan-Quah, the Clan of the Skull' Thousand Bones - human{Shoanti}/male; Cleric{?}
- Shaman 'Representing' Shoanti Barbarian Clan interests in peaceful existence with Korvosan settlers
- Grandson killed in 'Vigilante' attack in Korvosa

Vreeg - derro/male; Wizard [NECROMANCER] <Deceased - Slain by Asherick>
- Apprentice of Ryloth
Cabbagehead - ogre/male; Fighter <Deceased - Slain by Varrel>
Ishani Dhatri - human/male; Cleric [ABADAR]
- Cleric called to treat 'Brianna 'Breeze' Saldado

Yvicca - Sea Hag/female; Ranger{?} or Druid{?}
- Newly claimed resident of the 'Direption' wreak in the Jeggare River
- Not apparently Evil
* "Skinshear" - jigsawshark/m; Animal Companion of Yvicca

'Dr' Reiner Davaulus - human/male; Red Mantis Assassin Field Director <Arrested / Executed>
- Masquerading as the Queen's chief physician
- Apprehended/Arrested by the Justicars, alive! Suffering from ‘Blood Veil’
* (UPDATE) Turned over to the Korvosan Guard, tried, convicted, sentenced and executed!

Vendra Loaggri - human{Chelaxian}/female; Expert/Charlatan
- Owner of "Lavender", a perfume boutiques in Korvosa, just off of Summoning Street. The perfumery has always had a reputation for avant garde creations and brazen promotions — infamous memories of the 'Free Imp with Every Purchase' stunt still linger among residents of the Heights
* (UPDATE) Has apparently paid her fines and fled Korvosa closing up her shop

Girrigz Ripperclaws - warerat/male; Fighter <Deceased - Slain by Asherick>
- Violent warerat provocateur

Ramoska Arkminos - human {Nosferatu – Elder Vampire ‘Ustalav’}, Undead/male; ???
- Master{?}, Conte Senir Tiriac
* Loaned by master to the services of the Red Mantis, tasked to discover source of certain Varisian’s Immunity to Blood Veil. Ramoska’s personal researches are into finding a cure for Vampirism for himself to seek final peaceful death – as a man.
+ Agreed to use skills in disease lore to find cure for Blood Veil in exchange for passage back to Ustalav
* (UPDATE) Discovered with the assistance of Asherick a Vaccination to prevent blood Veil and then an actual Serum Cure…ending the threat to Korvosa. Left contact information with Ashe for future consultation on his own research into a cure for vampirism and parted on friendly terms returning to Ustalaav.

'Lady' Andasian - human/female; Cleric [URGATHOA] <Deceased - Slain by [Justicars>
- High Priestess Church of Urgathoa
* (UPDATE) Defeated once in combat by Justicars then was ‘reborne’ by the power of Urgathoa as an Unholy Saint – A Daughter of Urgathoa. Slain AGAIN by the Justicars… hopefully finally.

Ryloth - human/male; Wizard [NECROMANCER] <Arrested / Executed>
- Failed Academae student - expelled for butchering vagrants, stray animals, and anything else he could get his hands on to try to build some sort of golem from their collected parts
* (UPDATE) Apprehended by Justicars from the Temple of Urgathoa assisting the clergy to spread disease in Korvosa. Arrested, tried, convicted , sentenced and executed!

Salvatore Scream - human/male; Mad{?} Artist
- Last known contact with Vencarlo Orsini

Laori Vaus - elf/female; Cleric [ZON-KUTHON] ‘Member of the Brotherhood of Bones’
- Seeking artists whoe seem to be inspired with dark artistic muse by Zon-Kuthon, Salvator Scream being her most recent attempt as all the other committed suicide
- Revealed that Queen Ileosa is possessed by a crown made of the teeth of a slain dragon warlord named Kazavon. This dragon was empowered by Zon-Kuthon to aid ruler conquer his enemies… then the dragon turned on him and set about forging his own kingdom out of the foolish rulers.
- The Crown of Teeth is believed by Laroi to be influencing the Queen’s actions {artifact possession}
- The Brotherhood of Bones sole purpose is the gathering of Kazavon’s remains to restore the dragon to life.

Pilts Swastel – human/male; Rogue ’Self-styled Emperor of Old Korvosa <Deceased - Slain by Asherick>
- A repugnant sore-covered theater-owner of ”Exemplary Excrables”, a perverse and detestable theater of all things foul, gore-slicked and unnaturally pornographic

Jabbyr - gnome/halfling{?}; Barbarian Pilt’s “Executioner” <Deceased - Slain by Graxer>

’Seneschal’ Neolandus Kalepopolis - human/male; aristocrat 3 / ranger 3 ”Caretaker of Castle Korvosa”[/i]
- Korvosan Official with the legal authority to replace a King or Queen of Korvosa
- Found out secret of Queen Ileosa Aribastis’ odd behavior and source of her recently revealed immortality
- Fled Red Mantis Assassins sent by the Queen, to seek refuge with Salvatore Scream who sent him to his artistic patrons in House Arkona – only to be imprisoned in House Arkona’s Vivified Labyrinth!

’Lord’ Golario Arkona - rakshasa/male; rogue 10{?} ”Leader of House arkona”
- Rakshasa shapechanger who is head of house Arknona… clearly not the only one in the Major Noble House , leaving the Question are there any humans still with Arkonoa blood part of House Arkona?

Minor NPC's -
Gaedren Lamm - human/male; Rogue <Deceased - slain by Shakhan>

Gaedren's Cronnies:
Giggles - half-Ork/male; Fighter{?}
Hookshanks - gnome/male; Rogue{?} <Arrested>
Yargin - human/male; Rogue {Escaped}
- knocked out but never arrested
Bloo - Yargin's dog <Deceased - slain by Shakhan>

Amin Jalento - human/male; Aristocrat{?}
- Rescued from rioting mob

'Lord' Amadeus Jalento - human/male; Aristocrat / Expert [Jeweler]
- Owner of "Jalento Fine Jewelry"

Vimanda Arkona - human/female; House Arkona Nobility
- Verik's "girlfriend" who insisted him to desert
- Gave Verik a Raktavarna disguised as a silver dagger to spy on his activities

Gaekhen - human{Shaonti}/male; Barbarian{?} <Deceased>
- Grandson of Thousand Bones
- Body was stolen and dismembered by Necromancer's apprentice {Recovered by Justicars}

Nexus - derro/male; Commoner{?}
- Ex-Servant of Ryloth, Rescued by Asherick - shown mercy and turned over to clergy of PHARASMA to try to repent and change his natural inclinations towards evil deeds

Tayce Saldado - human{Varisian}/female; Commoner
- Possesses a simple beauty, scarcely hidden by her disheveled appearance and wan features
- Mother of 3, 2 sons, 1 daughter

Brienna 'Breeze' Saldado - human{Varisian}/female; Child - Age 8
- Tayce's daughter, First victim of modified 'Vorel's Phage' - "Blood Veil"

'Magistrate' Garrick Trann - human/male {Magistrate of Commerce}
- "The most hated man in Korvosa" the tax collector
'Senior Arbiter' Zenobia Zenderholm - human/female; Aristocrat 1 / Expert 9 {Judge and middle-ranking cleric of Abadar}
- "The Hanging Judge"
"Guildmaster" Boule - human/male; Rogue 4 {Guildmaster - The Cerulean Society}
- Guildmaster of the Thieves Guild [only "legal" guild in Korvosa]

Eries Yelloweyes - warerat/female;
- Contacted to deal with violent wererat provocateur

Ruan Mirukova - human {varisian}/male;
- One of the few Varisian’s naturally immune to Vorel’s Phage and thus the Blood Veil plague

Grey Maiden NPC's -
‘Field Commander’ Dame Hilgar Vanyar - human/female; Fighter <Expelled form Grey Maidens>
- Grey Maiden Commander of Evening shift of Grey Maidens at the Hospice of the Blessed Maiden
* Assisted the Justicars in securing the Hospice when proof of criminal activity was revealed

Sable Company NPC's -
Dalvun Krand - human{Varisian}/male; Sable Company – Stableboy
- One of the few Varisians naturally Immune to ‘Blood Veil’. Rescued from Temple of Urgathoa experiments.
’Squadron Leader’ Alexander Asquith - human{Chelaxian}/ male, Sable Company Officer
- ”To date, all leaders have been pureblood Chelaxians from noble families…” {Guide to Korvosa, p. 39}

Korvosan Guardsmen NPC's -
'Commander' Gerd Ashan - human/male; Fighter{?} 'Korvosan Guardsman - Castle Korvosa Watch Commander'
- Silver ring bearing the inscription "For Emmah — the light in my nights,"; not returned

'Watch Sergeant' Verik Vancaskerkin - human/male; Fighter 'Ex-Korvosan Guardsman'
- Deserter once held up in 'All the World's Meat' Butcher shop

'Private' Parns - human/male; Warrior{?} 'Ex-Korvosan Guardsman'
- Deserter, previously a butcher before included in the "Cowhammer Boys"

Caleb Fredlich - human/male; Warrior{?} 'Citadel Volshynek Armory Quartermaster'
- Grumpy old warrior too old and lame to fight

'Lieutenant' Erin Greenleaf - half-elf/male; Fighter{?} 'Adjutant to the Field Marshal'
"Fred" - half-orc/male; Warrior{?} 'Assistant Citadel Volshynek Armory Quartermaster'
'Lieutenant' Trowden - human/male; Warrior 'Korvosan Guard Night Patrolman'
- Widowed father of Daniel, age 10 {In training for Korvosan Guard}

'Gunnery-Sergeant' Sinon Dale - human/male; Warrior {?} 'Korvosan Night Watch'
Benthyn - human/male; Warrior 'Korvosan Guard'
Felahal - human/female; Warrior 'Korvosan Guard'
Larkin - human/male; Warrior 'Field Marshal's Aide'

‘Ensign’ Hilgar Vanyar - human/female; Fighter <Korvosan Guardsman>
- Ex-Grey Maiden Commander expelled for assiting the Justicars in uncovering the criminal activity taking place at the hospice of the Blessed Maiden but recruited by Field Marshal Kroft fo the Korvosan Guard at Asherick’s recommendation

Clergy NPC's -
Molly - human/female, Cleric [CALISTRA]
- Pantheon of Many 'shrine-keeper'
Zenani - elf/female; Cleric [SARENRAE]
- Not good with Scimitar

'Father' Sandor - human/male; Cleric [ABADAR]
'Mother' Lianna Bahri - human/female; Acylote [PHARASMA]
- Runs Orphanage

Silvanus - elf/male; Acolyte [PHARASMA]
'Corporal' Adrianna Daver - human/female; Cleric [IOMEDAE]
- Shrine-keeper at the Pantheon of Many

'Deacon' Phillidia - human/female; Acolyte [PHARASMA]
- Worshiper giving liturgy during the 'Night of the Pale' Festival

'Corporal' Shandril Arunmark - human/female; Cleric [IOMEDAE]
- "Night Vigil" Shrine-keeper at the Pantheon of Many
Brevis - half-elf/male; Acolyte of Pharasama
Crace - human/male; Cleric [PHARASMA]

Shoanti Clans -
Skoan-Qua 'Clan of the Skull' - ???
Skylar-Qua '???' - ???

Acadamae Staff NPC's -
Erin - human/male; Wizard
- tall thin with straggly blond hair

'Dean' Heresta Tarlan - human/female; Wizard [ENCHANTRESS] 11
- Dean of Enchantment, Acadamae
'Professer' Belkin - human/male; Wizard 'Acadamae Instructor'
'Duty Wizard' Calatin ab'Halla - human/male; Wizard
- Owl Familiar

Encountered NPC's -
Kester - human/male; Commoner 'Eldest of Lamm's Lambs'
Dasa - human/male; Commoner{?} 'Jalento Manor kitchen Boy'

Aroyma - elf/male; Expert{?} 'Shopkeep of "Jalento Fine Jewelry"...'
- Very small & Extremely Beautiful!

Arrin- human/male; Expert{?} 'Shop Assistant of "Jalento Fine Jewelry"...'

Theandra Darklight - human/female; Expert{?}
- 'The owner of the Three Rings Tavern in Five Corners'
- As All women with the last name of Darklight... a Chelaxian Spy/Informant

Jope Chantsmo - human/male; Shop-owner of 'Trapper's Hole'
- Retired Sable Company Marine

Bass 'The Ogre' Kabira - human/male; Barkeep of 'Dragon of the Guard'
- Former Cage-fighter

Darvayne Gios Amprei - human{chelaxian}/male; Aristocrat {?} 'Ambassador from Cheliax' <Disreputed>
- Sought to discredit Korvosa to his Chelaxian masters to spark a trade war for his benefit

"Spider King" Cronnies -
Rajeek - human/male; Co-Owner of the Twin-Dragons Gambling Hall
- {Eel's End} Shop owner
Idren - halfling/male; Server
- {Eel's End} Twin-Dragons Gambling Hall employee
Tuggins - gnome/male; Co-Owner of the Goldenhawk Inn
- Wall-eyed, patchy beard, crumpled hat; Eel's End Shop owner
Endrean - human/male; Servant
- Eel's End employee
Yacomb - Half-ork/male; Fighter {?} 'Pit/Cage Fighter'
- Defeated by Shakhan
- Saved by Asherick

Bendig Parsloe - human/male; Expert {?} 'Butcher'
- Owner of Locally furnished Butchery

Dion - human/male; Commoner{?} 'Freerunner Youth'

Elkaris - human/male; Commoner
- Seller of corpses, peddler of other ''unmentionables'
- Sold Gaekhen's body to Rolth

Josepp - human/male; Barkeep of 'The Hand'
- Old acquaintance of Shakhan

Sephira - human/female; Rogue
- Pickpocket thief abducted, feebleminded and drugged to serve as a 'fake' Trinia Sabor at execution
- Rescued by the efforts of Asherick, Varrel, Diggle and Hytogg

Phaeton Skoda - human/male; Wizard 'Shopowner of "Hedge Wizardry"
- Drop out from the Academae, Owns Alchemy shop

Gerard - human/male; 'Assistant at Hedge Wizardry'
- Gawky Youth

"One-Eye" - human/male; Commoner
- Grizzly, Elderly, beach scavenger

Cantrell - human/male; Expert - Dog Breeder
- flowing black hair, spaniel-like ears

'Captain' Callatra - human/male; Expert 'Fishing Boat Captain'
- Fishing Boat, "Starfish"

Rois Vindmel - human/male; Urgathoan Cultist <Deceased-drowned>
- Only corpse found on the Direption wreak

Famio Delorossa - human/male; Weaponsmith and Armorer
- A burly Cheliaxian who apprenticed at Haanderthanes of Westcrown. Owns Small Smithy in Midland.

Olen Hanch - human{Varisian}/male; Cobbler
- One of the few Varisians naturally Immune to ‘Blood Veil’. Rescued from Temple of Urgathoa experiments.

@ Astrid - A good rogue will be invaluable...

@ Both - Perhaps Aestereal, has been sent by Bishop Debear... whom Ashe is quite well acquainted with and has consulted on MANY occasions...
* When Trinia professed her innocence Ashe convinced the party to secret her and take her to the Fortress of PHARASMA to be questioned under truth spell cast by the Bishop personally to determine the truth of her declarations.
* When Markus Thasilionus Endrin.. Ashe's uncle was murdered in his ill-advised assassination attempot on Queen Illeosa.. Ashe secured his body and quickly fled with his uncle's corpse to the Fortress of PHRARASMA where he applied a Unguent of Timelessness taken from the Necromancer Ryloth's own resources to preserve the corpse of his uncle for a year's time..until the crisis with the Queen is resolved. Even now Lord Endrin's body lies undefiled in the PHARASMAN Fortress in-state awaiting his eventual Raising from the dead... hopefully {if Ashe has anything to say about it at least!}
* When the boxes of the Blood Veil plague were discovered.. it was to the Temple of PHRASMA and to consult directly with the Bishop that Ashe urged the party to perform the first case of pure silver infected coins was brought there and it was the PHARASMAN clergy that was wanred first of the sinister plot to spread plague in Korvosa!
* It was in the Temple of PHRARASMA that Ashe concocted personally the vaccine and the n the eventual cure for the Blood Veil plague.

Honestly.. not a exaggeration.. Ashe {my character} did ALL these things.. in-game. The party of course assisted but it was Ashe that pushed and corralled them into these deeds. Not a small task as most of the party have been neutral and not good for some time!

Maybe the Bishop decided it was time the Church of the PHARASMA took a more direct hand and sent Aestereal with a hired sneak.. Astird to infiltrate the now quarantined Old Korvosa to seek out the JUSTICARS to provide whatever assistance they could.

True to the JUSTICAR's direct approach.. following their trail of slain evil is not hard.. as Velkcarlo's house smoulders but is not burned ..but three Red Mantis still lie slain in its living room. The 'Self-styled' Emperor of Korvosa, Pilt's Swastel, still sits his throne IMPALED through the heart... where Ashe left him in his execution for his crimes against the innocent of Korvosa in their time of distress.. not to mention his despoliation and the blatant spectacal he made of the murder and defilement of young women he savaged in his debouched vile Theatre of the Macabre and perverse - Exemplary Excribles, a violated temple of ARODEN no less!!! Ashge took great joy in ending him! But the trail leads on to Arkona palace where the bodies of several unhuman beasts lie in that audacious halls of the Arkona estate .. corpses of Rakshasas! I'm sure Lord Arkona - Golario Arkona will gleefully show you where the JUSTICARS went.. should their trail of slain fiends in the bu-dour and private garden not be obviously evident! :)

@ Asherick
Alright, I'll work up a backstory that incorporates this stuff. I've been browsing the gameplay thread, like I said, and it looks like a fun group with some cool dynamics.

EDIT: Given that Lamm has been a non-issue for about 2 1/2 books at this point, do you still want us to take campaign traits?

This game has indeed had some history. There are no original characters for the start of the game still with it. Ashe didn't join the game until page 13 and Lamm had been done and dealt with.

I assume if you want to take a campaign trait.. Megan would not object. But I didn't.

So when does this party begin?

If you two are ready to enter the game we can close recruitment and drop you into play right now if you like. If you start reading from page 117 onward... that details the assault on the Arkona palace to get you up to speed.

There is one player who is new who we are going to encounter in the Vivified Labyrinth... so we're trying to push ahead to get the full party together.

I need as few more items in my sheet put together. But I will start reading the thread now.

Crunch-wise, I'm pretty much ready. I'll need to spend maybe an hour this morning developing a solid idea of her personality and have to finish deciding what random mundane items I'll need, but I can be posting in the next 24 hours.

Words no longer make sense and I require sleep. I'll be on in a few hours.

Alright, the crunch is ready, the backstory is ready, and I've got a rough idea of Lucia's personality. I've reread 117 onward, and I'm ready to play.

Astrid is read up! I think I might have bought some of the wrong items. Making some last minute changes.

Okay, I feel like I can take a hit now. I was rocking a 18 AC and that just wasn't going to do for a game like the one I was reading. So I bumped that up to 24.

Ready. Ready.

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