Una Therlmagne |
"My beloved died from that dam drug he was selling. I came to return the favor."
Una puts the lid back on the hatbox and turns towards Vic.
"I'm with you. We should get what we can to find out what's going on and get out of here. But not to that witch's place. At least not immediately. Something strange is occuring here."
Risdin Arramack |
Risdin pockets the contents of the strongbox and faces the others,"We can sell off most of these things. As Lamm has affected all of us equally, so he should repay us equally in death. What a fool he was."
I don't want to linger for too long though. I know a merchant nearby, I suggest we move out of here."
Hytogg |
"I knew I suspected some type of strange magic about the fortuneteller". "She did not seem to offer us harm however". "I for one would like to return there and confront her, or or spirit, or whatever it is". "I also agree we should try to get what we can out of this stuff". "Would you mind if I inspected some of the items in that box". "I seem to find that some of them emanate a slight magical aura".
DM: Feel free to roll any checks Hytogg needs to try to identify any of the magical items
Megan Robertson |
Hytogg: You tip a couple of cockroaches off a chair and settle to go through Risdin's backpack.
You find:
- a narrow teak cigar case inlaid with tiny bits of jade, you think it's worth about 20 gp
- a 2-pound gold ingot worth at least 100 gp bearing the Cheliax coat of arms
- a miniature gold crown worth around 350 gp
- a fist-sized scrimshaw carving of a kraken with garnets for eyes probably worth 200 gp or so
- a silver ring bearing the inscription "For Emmah — the light in my nights," worth maybe 100 gp, maybe more if you found the lady in question...
- a highly realistic and highly scandalous ivory figurine of two entwined succubi worth - well, you don't usually move in THAT sort of markets...
- a masterwork shuriken
- an adamantine arrowhead
- an abalone-shell holy symbol of Shelyn worth 300 gp, perhaps more to a worshipper
- a tiny glass tube containing an oily liquid - slightly magical, probably a potion - 1d20 + 7 ⇒ (2) + 7 = 9 but you're not sure what
- an obsidian wand that's radiating magic strongly 1d20 + 7 ⇒ (10) + 7 = 17... you think it might be a wand of magic missiles if you've interpreted the carving of a spray of stars correctly
- a crystalline vial containing a silvery liquid, also slightly magical 1d20 + 7 ⇒ (17) + 7 = 24... the only thing you know that looks like that is a potion of silversheen
- a bejeweled brooch with a broken clasp, which despite being broken looks really valuable... it's a circular gold brooch which depicts a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is
an emerald.
Anyone know anything about local nobility?
Megan Robertson |
As you all emerge from the Old Fishery, still debating where to go, it quickly becomes apparent that something terrible has happened. Korvosa is in flames. Smoke rises on the horizon. The frantic clang of alarm bells sing out in harmony with a multifarious cacophony of screams, the clash of steel on steel, moans, and even the periodic detonation of arcane power. A wing of Sable Company griffon riders swoops overhead, angling toward Castle Korvosa at a breakneck pace. One of the badly wounded mounts rains blood down on the street around you before it succumbs and crashes headlong into a statue, taking its rider and itself to a bone-crunching demise. The others in the flight do not pause to check on their fallen ally. Amid the chaos, the voice of a Korvosan herald cuts through the din: "The king is dead! Long live the queen!" only to be shouted down by ragged cries of "Hang the queen!" and "The usurper whore must die!" Through an alleyway, you spot a contingent of hellknights clad in dark iron armour and horned helms pursuing a small gang of what appear to be looters.
The city has gone mad!
What do you want to do?
Una Therlmagne |
Una takes a look around at the chaos of the city.
"Well, it seems that the temples will be in disarray for some time, then. Although, I find it strangely coincidental that as we emerge from the destruction of one power, another one is also killed. I have no desire to bring this box, as is, to the witch's house, for it seems that by doing so we are bringing the canary to the cat, but I fear we may not have a choice."
Megan Robertson |
The place is in turmoil, even though it is still the middle of the night. Dock workers are roaming the streets, many wielding hooks and crowbars and other tools of their trade - nasty improvised weapons. Rumours abound: The King was murdered. The King died of a disease the combined talents of the priesthoods of Sarenrae and Abadar could not cure. Queen Ileosa has siezed the throne. Queen Ileosa is nothing but a gold-digger. The foul priests of Asmodeous were asked if there was anything they could do to save the King's life... Riots have broken out around Castle Korvosa. The Coin's Faithful have been called in to guard the Bank of Abadar, while Queen Ileosa has sent for the Hellknights to restore order...
This is the backdrop against which you try to make your way through the streets towards the witch's house.
One seething mob blocks your path, chanting "Death to the Whore-Queen!" but you are able to skirt your way around the edges until you come to where a mob of six men wielding shovels, chair-legs, and lengths of iron pipe surround a beardless young nobleman. One of the laborers, a fat bald man with greasy muttonchops framing his rotund face, jeers and addresses the young man in a booming voice, "Bet'cha never worked an honest day's wage in your life, eh, Queen's Man? M'brother had his arm crushed by a barrel on the docks when he was younger than you. Never raised a mug of ale with that wrist again. Wanna know what it feels like?"
Hytogg |
"Stop and unhand that man". "There is no need for us to fight among ourselves when the city is in such disarray". Hytogg uses prestidigitation to make his hair and robe swirl menacingly, and small sparks glitter and swirl about him. 1d20 + 1 ⇒ (13) + 1 = 14 Intimidate
1d20 + 9 ⇒ (11) + 9 = 20 Sense Motive
Hytogg then readies a blinding ray for any perceived leader if they don't stop their violence
Una Therlmagne |
Una sighs at Hytogg's attempt to intimidate the dock workers.
(You do it like this.)
"What's the matter here? Run out of fishes to pound? I suggest you go to your homes, gentlemen, before one of you gets hurt. I know that young chap doesn't look like much right now, but I wouldn't want to see him get angry, and certainly not with a vengeful bodyguard at his side."
Intimidate 1d20 + 7 ⇒ (20) + 7 = 27
Shakhan |
Shakhan really isn't in the mood for fighting, but in spite of his wounds he pulls up to his full height; his neck cracking as he methodically tilts his head from one side to the other - muscles bulging alongside veins on his neck. His axe comes to his hand with almost playful ease as he stares at the assembled ruffians.
Intimidate, aiding Una 1d20 + 4 ⇒ (16) + 4 = 20
Megan Robertson |
Wow! You're an intimidating bunch, wouldn't care to meet you lot in a dark alley :)
The thugs look at you all, exchange a couple of glances with each other, and decide to make themselves scarce, leaving the young nobleman sitting on his backside in a puddle.
He looks up. "Er... thank you," he says, managing to maintain some poise even in this position. "Your gallantry is much appreciated. I am Amin Jalento, and you have my gratitude."
Megan Robertson |
Una, you think his dad's an upmarket jeweller and goldsmith
Amin scrambles to his feet.
"Again, my thanks good people. I was coming home from a party when I heard cries that the King had died, and Queen Ileosa has declared herself successor to the Crimson Throne, and that not all of the court are precisely glad about it... nor the mob, as you can see. I also heard that the Korvosan Guard is struggling to keep order, and there's a rumour that the Queen has sent for Hellknights of the Order of the Nail to help out. Here's something for your trouble..."
He hands a small pouch to Shakhan.
"... think I'd best be off."
Una Therlmagne |
Una looks around, wondering where the rest of their companions had gone off to, hoping they had not been separated by the crowds.
"Our group seems to have dwindled in size. Let us make for Cliffside though. I think we might find some recourse there, and hopefully have a true chance to rest and recover."