Megan's Carrion Crown

Game Master Megan Robertson

Paizo's Carrion Crown AP.


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Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Agreed. Can we just link her the thread? :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

:)

Yes, of course you can just 'tell all' rather than go through it in detail.

She listens intently, actually making a few notes, then smiles.

"It would appear, friends, that you have successfully cleared Harrowstone of the evil spirits and haunts that were being held in check by the Warden's wife's spirit, and have enabled her to rest as well. The place poses no further threat, and the evil spirits cannot be restored, let alone released, by those who would do harm, this Whispering Way. Well done indeed!"

Over the next couple of days, the whole township takes on a lighter air. Gibs Hephenus is released from the lockup, his right mind restored, although he's very apologetic for the damage he caused despite reassurances that it wasn't his fault.

It is now time for you to honour Professor Lorrimor's final wish and make the delivery of his books to Lepidstadt, as explained to you by Kendra right at the beginning of the adventure.

However, before you set out, it is now time to LEVEL UP!!! Congratulations, and welcome to Level 4.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK. Now the fumes have cleared, what preparations do you wish to make for your trip?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret will prepare for the trip in the same way he prepares for anything. He works out! :) Cue unnecessary training montage. Otherwise Barret doesn't have much to do.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"Kendra, how far is it we must travel, and how long will it take from your experience?" Tre asks.

"Well, if we're in for a long and rough trip there's no knowing what we'll need. I suggest we get a mount of some kind. So much easier on the feet. I mean I have a pony to carry my stuff, but a horse to ride would make life so much easier and quicker too." the elven mage says out loud as he thinks of the journey ahead. "And if we can take some medicine, if we don't have any. Perhaps we can find someone to sell us antitoxin and antiplague. You never know what dangers await on the journey. Can anyone cook, or do we have to make do with rations." he says disdainfully.

"Always so much to do, so little time."

Megan, looks like my daughter will be working in Stoke soon...


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"I fear cooking has not been a skill I've ever picked up so unless one of you has surprise talents, I think rations it is. But while I've never managed a mount before, that sounds like an excellent idea. It was a long walk here from the Graidmere and I don't relish another of its like."

Liberty's Edge

Female Depemds on the game system (human in the real world)

The distance from Ravengro to Lepidstadt is about 100 miles. No journey in Ustalav is without risk, but the old Mountain Road is generally regarded as the best route. This road follows the southeastern foothills of the Tusk Mountains, passing through the towns of Tamrivena and Courtaud before following the Lesser Moutray River up to Lepidstadt.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

The novelty of riding a horse is new to Sorin. As is this area of Ustalav. The mountains are a strange sight and he looks upon them with wonder. "Do any of you know much of Lepistadt? Is it much larger than Ravengro?"


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"I know not of this place we seek. For food, I will hunt for it. I would also prefer to walk there under my own power."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Do you want to ask around a bit (or even quiz Kendra) or just set out?


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

That sounds like an eminently wise suggestion...

"Kendra, I am a stranger to this part of Ustalav. What can you tell us of this trip to Lepistadt and more importantly of the the town itself? Have you been? Or do you have tales from the Professor's travels there?"


female human oracle of battle 4

"I came through Chastel on my way here," Merian shrugs, "and Lepistadt is the other way. I've heard of the university, though - supposed to be something special, for you scholar types." She grins at Tre.

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Well, my father and I used to live there," says Kendra, "And I doubt it has changed much. The University is to the south, a sprawling campus where they specialise in what they call the "mortal sciences" - they reckon that medicine, mathematics, and the sciences are capable of unveiling wonders rivaling the miracles of magic. As you can imagine, I did not feel at home there! The student body also has a tradition of fighting duels. They congregate at an inn called the Brazen Skull. The city is governed by a council, and it is an absolute magnet for rumours - the air is thick with them. Oh, and there's supposed to be a Beast - not that anyone ever has seen it with their own eyes, it's always that they spoke with someone who did. It's said to have ten feet, to be an unholy amalgamation of evil stitched to evil, the unborn son of dead murderers, rabid beasts, and stray devils shackled in flesh by nail and needlework... if you believe that sort of thing."


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre's eyebrows rise up as Kendra discusses the Beast. "Hmmm...."


Male Half-Elf Rogue/ 4

"So," the rogue pauses before continuing, "A beast of unspeakable horrors made flesh. Sounds great!" His final remark being covered in sarcasm.

Liberty's Edge

Female Depemds on the game system (human in the real world)

If you want supplies for your journey, the Ravengro General Store is your best bet. The forge also supplies weapons and armour. As for horses, you could do worse than visit Councilman Gharen Muricar, who has quite a herd on his farm and might be prepared to sell a few mounts.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin will take advantage of the store to stock up on several days of trails rations and to visit the Councilman to see about purchasing a light riding horse, saddle, bit, grain, etc.
I'm going to keep my purchases in Ravengro to a minimum with hopes of being able to stock up more in the larger town.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

I will also wait to buy stuff until we hit the big city. I don't even want to buy a horse, but no one else wants to walk.. :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Going to Lepistadt?" asks Councilman Gharen Muricar.

"At least it ought to be a bit safer now that the Beast has been captured. If you don't dawdle too much you ought to be in time to see it stand trial and burn for its crimes!" He looks as if he might fancy seeing the sight himself.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Kendra mentioned a beast as well. Some 10 feet tall monster, but she said it was a legend. What are these crimes it has been captured for?"


female human oracle of battle 4

Merian too looks surprised at this news. "Why would you put a monster on trial?" she asks, frowning. "Wouldn't you just kill it? Trials are for thinking beings that can actually understand the laws they break."

Also, I didn't say it before, but Merian is entirely used to walking places (that is, after all, the primary activity of a soldier) and doesn't feel a strong urge to buy a mount either.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"I do not understand as well. Why do you not kill this monster in combat?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

The Councilman looks a bit baffled.

"Perhaps it turned out to be sentient rather than a monster? I know not, just that it is subject to formal process rather than to be destroyed out of hand. So, how many horses do you need? This ginger mare is rather fine..."


Male Half-Elf Rogue/ 4

I'm fine with walking, not sure if we have the funding for everyone to get a horse do we?

"So then it's been caught?" His thoughts agreeing with Merian but the thought of the travel being peaceful is a welcome thought. "How many men did it take to capture the creature?"


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Light horse is only 75 gp, but if everyone is going to walk, Sorin probably will too.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"The least time we are travelling with the professor's treasures, the quicker and safer it is." Tre whispers to Merian, thinking she is more likely to see the sense of it.

Tre will not walk, he will ride, even if the others don't take horses, if they can't afford it, he will cast mount and ride a light horse available for 8hrs per day.


Male Half-Elf Rogue/ 4

Dillan doesn't have even 50gp.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

We each have 124 gp, just from the even split of the gold we found. We could sell some of the other items we found also though I think some of them will be better to wait till Lepidstsdt to dispose of.


Male Half-Elf Rogue/ 4

Oops missed that, i'll add it, still I'd rather walk then spend it on a horse.

Liberty's Edge

Female Depemds on the game system (human in the real world)

When you are decided...


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Apologizing to the farrier, Tre leaves and makes his way to the schoolmaster hoping he might have some useful magical items.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Very well, since Merian and Dillan also plan to walk, I will as well."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"Walking will be good for all of us."

Liberty's Edge

Female Depemds on the game system (human in the real world)

All right, a nice stroll it is, then. Are you ready to set out?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Yep


female human oracle of battle 4

Onward!


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre'duinne can't help but grumble at the stubbornness of his friends to make the journey longer than it should be. He insists on taking the books on his pony, "He was a friend to us all, but if I take the books, at least am mounted, I can at least make a quick escape if needs must. Roads in Ustalav offer plenty to bandits and the like, in fact as does all Golarion." He starts to incant some arcane power to aid him, and it takes but a few moments before a small horse appears from behind the side of the building, from the direction of the stables, it is ready to be ridden, a clean brown leather saddle and bridle. He smiles, ties the pony to the mount, "Ready" he says easily as he takes his place on the horse's back.

Casts Mount, a light horse.

Mount:

School conjuration (summoning); Level sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (a bit of horse hair)
Range close (25 ft. + 5 ft./2 levels)
Effect one mount
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no

You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.


female human oracle of battle 4

Merian eyes the conjured horse with some amusement. "Officers ride," she says with a wink. "I work for a living." She resettles her pack on her back, picks up her shield, and heads toward the road.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"Warriors walk." Barret nods to Merian.

Liberty's Edge

Female Depemds on the game system (human in the real world)

It's a pleasant day for a stroll in the country. It has been recommended to you that you take the old Mountain Road, which is generally regarded as the best route. This road follows the southeastern foothills of the Tusk Mountains, passing through the towns of Tamrivena and Courtaud before following the Lesser Moutray River up to Lepidstadt.

The early part of the journey to Lepidstadt passes without event; you see fewer and fewer people and more and more ruins, trees, and marshes as you go. As dusk draws in on the second day of travel, you encounter a caravan of nine Varisian wagons encamped at the side of the road. The wagons are gaudily painted and depict assorted performers beneath the legend, "The Crooked Kin — Ustalav’s Greatest Traveling Cabinet of Curiosities!"

Various members of the troupe are milling aimlessly around the stopped caravan. They look worried. Two girls with abnormally small heads are crying miserably and somewhere somebody is howling. Most of the rest seem to be arguing.


Male Half-Elf Rogue/ 4

"Well that looks like bad news," The rogue says looking at the stopped caravan before them. "So who wants to go talk to them?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

As you halt, deciding what to do, a figure emerges from one of the wagons - an albino man with red eyes and long, white hair that hangs below his knees, he wears a tall red top hat, a long red coat with gold buckles and striped trousers.

He sweeps off the top hat in a dramatic gesture.

"Greetings, fellow travellers. We are but harmless performers who have lost one of their own. We stopped by the roadside to rest earlier in the day, but one of our number, the pinhead Aleece, heard some strange noises off the trail, went off to investigate, and has not returned. We are worried that she has now been gone for several hours in a strange and dangerous place, and are desperately trying to decide what to do. Can you help us? Please..."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"So one of your tribe is missing? Where did she go? We should help."


female human oracle of battle 4

Merian nods in agreement. "Show us where she was lost, and we'll do our best to find her for you if we can."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Yes, of course we will help. Can you tell us anything more about these sounds? They might help us find her or know what to expect."

Liberty's Edge

Female Depemds on the game system (human in the real world)

"She went off into the fens over there," he says, pointing. "We are neither equipped nor, to be honest, competent to mount a rescue, but eveyone else who came by has been too repulsed by our appearance to offer assistance. I'm so grateful... we have little, but I will gift a magic dagger as well as our undying gratitude if you can find Aleece for us! The sounds she heard were screams, sounded like a young woman in mortal terror. She was off before anyone else realised, let alone could advise caution."


female human oracle of battle 4

"Then we may have two women to rescue," Merian says, pulling her blade from her scabbard. "Barret? You're the expert on forests here."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret nods as he tries to track the women. "Don't forget rescuing women as well."

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Female Depemds on the game system (human in the real world)

It's all very clear to the trained eye, Barret. Aleece's tracks are fresh and easy to follow. They run for about half a mile as they head down into a boggy river valley, and then into a densely vegetated, midge-infested marsh... you going off down there? Who else is going?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Yep.

"This way."

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