Medieval Europe PbP II (Team Rome) (Inactive)

Game Master Michael Johnson 66

Medieval Europe with magic and monsters, second team: Team Rome!


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M Human unchained monk 8/paladin 6

Discussion board open for Team Roma!


Male Half Elf Inquisitor 1 HP 9/9 AC 17 Init +4 Per +8 Fort +4 Ref +3 Will +4

I am going to modify Fuego. This will make it easier to do so.


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Thanks for accepting me, guess I made it through the 'Ruladin' process just fine. I'll have to adjust Jimeno's backstory a bit from Paris to Rome, else he's good to go.

Also could Jimeno also speak a dialect language of Spanish for free like Catalan/Catalonian? He is from that region, not sure if anyone would speak that, but it adds some flavour.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Dotting in. Might want to put a link on the other page for here. Had to go through your profile to find it.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Being from Italy I guess I need to switch main language to Latin?


M Human unchained monk 8/paladin 6

Here is a link to the Team Paris PbP....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

So there are 2 bards on this team?


M Human unchained monk 8/paladin 6

Hmmm.... If there are 2 bards, perhaps one should be on the other team.... Will reexamine the team compositions again in a bit....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Ruladin probably saw cleric and didn't realize Evangelist gave him bardic abilities. Seeing as my character fled to France I figured that would have been the best place to start. But since teams were being divided for balance I wasn't too concerned.


M Human unchained monk 8/paladin 6

Okay, let's put Michael the Warsong in the Paris team instead....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Michael hops on his guitar and flies away to Paris, France. Can you mark me as inactive over here so I don't get updates for both. AWAY!


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Dang and I just made a post in response to Michael.
GM could you add in his response, else I'll have to think on something else...


M Human unchained monk 8/paladin 6

Heheh, no worries.... U should be able to delete your response to Michael if an hour hasn't gone by yet, Jimeno....


M Human unchained monk 8/paladin 6

Michael: how do I mark u as inactive here?


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Yeah I know, I wonder where the others of our party are though, not much to respond to at the moment.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Never dm'ed so I am not sure but I think you can do it from the players or characters tab. Probably have to do it to my alias Michael and main alias Zayne.


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Probably in the tab from which you can edit your campaign settings.


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

go to your campaign main thread and click on edit campaign


M Human unchained monk 8/paladin 6

Thanks! Done....


M Human unchained monk 8/paladin 6

Just waiting to give the rest of the PCs a chance to be Ruladined and enter posts....

Might take a few days for everyone to catch up....


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

GM I'm thinking of changing my first choices of feats, as I'm not trying to make Jimeno an archer per se, more of a skirmisher.

Would you allow me to still swap out Precise Shot fo Quick Draw after this encounter?


M Human unchained monk 8/paladin 6

Go ahead an switch it now, Jimeno.


M Human unchained monk 8/paladin 6

Some inspirational ass-kicking music to get us all in the gaming spirit! Lol....
Queen's Princes of the Universe


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Hello all. Ty for the link btw.


M Human unchained monk 8/paladin 6

Welcome aboard, Akio.... Inspecting your character sheet.... I'm assuming you saw the character creation rules: 25-point buy, max starting hp and wealth?


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Yes. There was a question I had, I haven't changed it from the first time I created him, but when k first made him I was allowed the alt. Racial option to swap the SLA for a +2 str.

As follows:
Str:16+2+2
Dex: 14
Con:14
Int:12
Was:12
Cha:11 +2


M Human unchained monk 8/paladin 6
Akio Derick Ryuu wrote:

Yes. There was a question I had, I haven't changed it from the first time I created him, but when k first made him I was allowed the alt. Racial option to swap the SLA for a +2 str.

As follows:
Str:16+2+2
Dex: 14
Con:14
Int:12
Was:12
Cha:11 +2

That's fine....


M Human unchained monk 8/paladin 6

Hello.... Is there anybody in there.... Is there anyone home?


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

Here

-Posted with Wayfinder


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Here


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

Busy doing school and work things but I am here.


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

heyo, we are probably on pause due to the holidays.


M Human unchained monk 8/paladin 6

Right on, just checkin! Happy Thanksgiving, all! :)


M Human unchained monk 8/paladin 6

Was trying to quote Pink Floyd's Comfortably Numb, but missed "just nod if you can hear me" lol

Grand Lodge

....Lurking

I'm so jealous of the Rome Team with only a few PCs -- over here in Paris we have 10 PCs!


M Human unchained monk 8/paladin 6

And they just wasted a CR 8 assassin! That's 1200 XP to each of them.... They are only 100 XP from leveling!


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Whew! Yay for crits with 4X modifiers! Lol. You don't hurt a mans horse son. Lol.


M Human unchained monk 8/paladin 6

Lol!


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

once got a crit on a charge... yah. It hurts. Eventually Skorn will grapple. Then our cav is free to charge

-Posted with Wayfinder


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

I believe it was the power of the faith of the Friar that led them to this victory! :)


M Human unchained monk 8/paladin 6

Well done, guys! That assassin was way out of the normal league of combat challenges for a group of 4 level 1s.... I figured he'd escape and I'd give you half his XP value for thwarting but not defeating him.... Now you are only 100 XP away each from level 2 already! :)


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

Teamwork, and being able to have held him for 1 round is not bad, consuming his action :) the crit was a stroke of amazing luck, but team work... :D


M Human unchained monk 8/paladin 6
FireSkorn wrote:
Teamwork, and being able to have held him for 1 round is not bad, consuming his action :) the crit was a stroke of amazing luck, but team work... :D

Exactly right. Teamwork and a bit of good luck can accomplish unpredictable things!


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

I've heard stories like this before, never thought we'd make such one ourselves already.


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

Now just to keep this ball rolling :P

i reply here too...

Skorn doesnt carry a lot of things. his class kinda makes it moot for a lot of weapons.

but 2 items i will save for:
Gloves of Stonefists 10k
Monk's Robe (From lvl 3) 13k

till then, not much i need or want for him :P


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Question, the 1250gp item, does it need to be non magic?


M Human unchained monk 8/paladin 6

Nope, can be magic items....


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Cool, think I'll pick up a cloak of resistance +1.


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

I could use cloak of resistnace +1 as well


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Same here, it's something that's always useful.

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