Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

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Cleric, do you know which of you is the Judas and WHAT'S AT THE TOP OF THAT TOWER to where the Gremlins retreat? Can we corner them or are they likely leading us somewhere?

Iommi-Tyr Magnusson takes 9 Cold Iron bolts for his quiver and loads one Cold Iron bolt in his crossbow. He places 9 regular crossbow bolts on the floor for Tevaga to keep if she wants them.

[dice=Knowledge Religion (to know about Notre Dame Cathedral)]1d20+8 +1d6

The old priest confirms what Iommi-Tyr already suspected: the top of the stairs ends at the belfry, where the several great bells of Notre Dames hang, and can be wrung with ropes, as in future decades, would a certain hunchback who would much later be immortalized in Victor Hugo's novel, The Hunchback of Notre Dame....


Le Judas est Pierre le nécromancien, notre esprit le plus parfait, taxonomist spécialisé et l'historien....

English:
The Judas is Pierre the necromancer, our finest mind, expert taxonomist and historian....

The old priest is seized momentarily with spasms of pain....


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Tiberius made for an odd sight out on the streets of Paris, something his saviour took delight in. None the less, he found it easier to go about the city in the evening when he was less likely to draw the eye of the locals. While most knew of his presence in the city at this point in time, this did not prevent them from gawking and making him feel uncomfortable. Some would find it odd considering his past, but their stares were not the same as those of the crowd. Then he was cheered for and now he was simply a matter of curiosity.

It was during one of these nightly strolls that Tiberius' attention was drawn toward the great cathedral by the crashing of a great bell. Upon his arrival, he could hear a familiar sound coming from the halls within. Battle was nearby and instintively he dashed towards it.

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Time to enter the fray!

As he moves to dash through the still open doorway, Tiberius pulls his shield out and straps it to his arm.


M Human unchained monk 8/paladin 6

Enter the Gladiator!!!! ;)


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

I should make mention for everyone that his shield is actually a klar so it might not be something your characters are familiar with seeing considering it's basically a blade strapped the skull of a giant lizard.

I also adjusted his AC upon realizing I had shield bonus marked as +2 when it should have been +1.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

A necromancer... quite fitting prey


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

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With Father Renaud safe and (somewhat) healed, and the Gremlins cornered at the belfry, Iommi-Tyr Magnusson, now with some Cold Iron bolts, Double Moves up the stairs (60') so that he can, next round, shoot from Point Blank range.

That is, when it's his turn to go again.


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The gremlins titter and squeal with fear or excitement as Hisao-San and Iommi-Tyr draw nearer up the stairs....

On their turn, they all step back from Iommi-Tyr (who has moved adjacent to the lowest and nearest gremlin) and dimension door 60 ft higher, bringing them a total of 120 ft up the spiraling stairs....

One giggles a shrill peal of chirpy laughter.... The others beckon and squeak with rat-like voices:

HEEHEEHEEHEE!!!

Ici, Monsiuers!

Oui, Monsiuers!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

It would be good if Iommi Tyr is behind Hisao, I guess 30 feet from the gremlins, 10 feet behind Hisao?


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

How far up id the belfry and is there a rope nearby to ring the bells? ;)


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Tiberius will spend the next round making his way towards the sounds of combat and pulling out his short sword.


M Human unchained monk 8/paladin 6

The belfry is 300 ft up.... No ropes are reachable until one ascends to about 240 ft up the stairs....

Hisao and Iommi-Tyr, from their vantage points on the stairs, looking up at the three gremlins, can attempt Perception checks, please....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Then if the pastor is stable, Michael will help Charmaine move him out of the line of fire. Michael has a sneaking suspicion that another "accident" is about to occur and hopes the ones perusing the Gremlins are ready for it.

Move to Charmaine. Standard to aid in moving him.


M Human unchained monk 8/paladin 6
Tiberius Tacitus wrote:
Tiberius will spend the next round making his way towards the sounds of combat and pulling out his short sword.

Tiberius makes it to the cathedral's south facade, and hears the sounds of battle emerging from the great left-most doorway, Le Portal de la Vierge, which has a pair of double doors hanging open....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


The four gargoyles perched along the top of the facade (about 175 ft up), take up chunks of mortar and hurl them at the young (ancient) gladiator!

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (8) - 1 = 7 misses....

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (19) - 1 = 18 narrowly misses....

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (20) - 1 = 19 confirm 1d20 - 1 ⇒ (12) - 1 = 11 not a critical; deals 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage to Tiberius!

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (5) - 1 = 4 misses....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

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Perception w/ Inspiration: 1d20 + 1 + 1d6 ⇒ (13) + 1 + (5) = 19

(now down to 3 Inspiration Pool points)


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Was he aware of the attacks? If so, his AC was 20 and none of them hit. If not, his AC was 18 and two hit.


M Human unchained monk 8/paladin 6
Gargoyle of Notre Dame wrote:

Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....

Masonry hurled at Paddy 1d20+3 misses the rogue....

Masonry hurled at Alphonse 1d20+3 misses the paladin....

Masonry hurled at Tevaga 1d20+3 clips the inquisitor, dealing 1d8+3 bludgeoning damage!

Forgot to factor an additional -4 to hit for improvised weapons.... Neither Tevaga nor Alphonse was struck, so Charmaine still has two 1st level spells she didn't need to use up for CLW....


M Human unchained monk 8/paladin 6
Tiberius Tacitus wrote:
Was he aware of the attacks? If so, his AC was 20 and none of them hit. If not, his AC was 18 and two hit.

He saw them coming in time, but the natural 20 always hits, even if the total after adjustments would normally not equal or exceed the target's AC, per RAW....


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
[dice=Perception]1d20+4

Hisao spots a large, barrel-shaped shadow on the stairs, about 60 ft higher than where Iommi-Tyr stands (20 ft higher than Hisao), resting precariously on a 5-ft-square landing where the stairway turns around the inside of the tower.... The gremlins seem to be ready to push the barrel down the stairs toward Iommi-Tyr, who doesn't seem to see the barrel in the shadows....


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

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[dice=Perception w/ Inspiration]1d20+1 +1d6

(now down to 4 points)

The gremlins seem to vanish into the shadows of a small landing where the stairs turn, about 60 ft higher than his vantage point....


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30
Michael Johnson 66 wrote:
Tiberius Tacitus wrote:
Was he aware of the attacks? If so, his AC was 20 and none of them hit. If not, his AC was 18 and two hit.
He saw them coming in time, but the natural 20 always hits, even if the total after adjustments would normally not equal or exceed the target's AC, per RAW....

Oh, my apologies. I missed that it was a natural 20. The 19 threw me off.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Can Hisao move up 20 feet to the barrel before the gremlins push it over?


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

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Looking at Inspiration in the Advanced Class Guide I see I can choose whether to spend a point on my Checks AFTER I roll the initial d20 but BEFORE the DM says if I succeed. This is what I'll do from now on.

ACG: Inspiration wrote:

An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.

Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Ignoring the pain in his shoulder, from where the piece of mortar had struck, Tiberius moves cautiously towards the open doorway. As he draws closer, he sees Michael and Charmaine pulling the pastor towards the door.

There had been few in the city Tiberius had talked to for any extended period of time, but the father was one of them. Despite the man's attempts to convert Tiberius, he had always treated him with respect and from time to time would greet him on the street during Tiberius' nightly excursions.

In a heavily accented French:
"Is the father alright? What is going on? Can I be of assistance?"


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Tevaga asks the acolyte & the priest:

Quickly! Do you have any daggers that are like these bolts!


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Can Hisao move up 20 feet to the barrel before the gremlins push it over?

The barrel is 80 ft above where Hisao currently stands, so no....


Tevaga the redeemer wrote:

Tevaga asks the acolyte & the priest:

Quickly! Do you have any daggers that are like these bolts!

The young acolyte turns and races off into the shadows of the nave without answering....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy follows Hisao up the stairs, his eyes scanning for threats.

perception: 1d20 + 6 ⇒ (13) + 6 = 19


Le jeune acolyte apportera toutes les armes en fer froides que nous avons, les enfants de Dieu....

English:
The young acolyte will bring all the cold iron weapons we have, children of God....


M Human unchained monk 8/paladin 6
Paddy wrote:

Paddy follows Hisao up the stairs, his eyes scanning for threats.

[dice=perception] 1d20 + 6

Paddy fails to spot the barrel the gremlins are about to roll down the stairs onto Iommi-Tyr....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Seems like Iommi is above Hisao then?

Hisao rushes up to Iommi and shouts a warning pointing at the barrel with his blade and maintaining a full defensive stance.

Japanese:
It's a TRAP!


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Seeing the game is up, the gremlins hastily spring their trap, and the barrel, spiked all over with nails driven through the staves from within, comes bounding out of the shadows into view and toward the two adventurers on the stairs!

Vs Hisao 1d20 + 1 ⇒ (12) + 1 = 13.... The agile ninja vaults over the barrel with a handless cartwheel through the air....

Vs Iommi 1d20 + 1 ⇒ (7) + 1 = 8.... The sprightly Norseman also leaps over the barrel....

The barrel crashes apart on the landing a few feet below, exploding into staves and iron bands....

S+&&!

F!@~!

C~#~~$$+!%!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson is very appreciative of the Chinaman's warning, having not seen the threat himself.

Ah, by the pain of Tyr's right hand! Thank you, Chinaman!

Standard Action: Iommi-Tyr Magnusson fires a bolt at the closest Gremlin he sees -- preferably one that Hisao of the Yellow Reeds pointed out,... then
Move Action: Reload w/ another Cold Iron bolt & move 5' forward.

Hand Crossbow w/ Cold Iron Bolt: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 3


WHIIIIFFF!! CLANK!! goes the stray shot from Iommi's hand crossbow!

TEEHEEHEE!! giggle the gremlins at his wide shot!


Seeing as you threw it at us , only kind to return...

ap Ossian casts Magic Stone on three stones , and next action throws at nearest gremlin.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy curses at the gremlins in a mix of English, Irish and another language. infernal if anyone speaks it

He then move to one of the gremlin and tries to skewer it with the bolt.

Take that, ya wee monster!

attack: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 11d4 ⇒ 31d3 ⇒ 2 I am assuming the bolt is a light weapon, so weapon finesse applies I think, unsure for damage so rolled two sets


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Are we on round 3 or 4?

Round 3:

Alphonse sprints up the stairs after everyone else.


M Human unchained monk 8/paladin 6

Trying to get everyone to round 3, then we'll proceed....


Paddy wrote:

Paddy curses at the gremlins in a mix of English, Irish and another language. infernal if anyone speaks it

He then move to one of the gremlin and tries to skewer it with the bolt.

Take that, ya wee monster!

[dice=attack] 1d20 + 4 -4; 1d4; 1d3 I am assuming the bolt is a light weapon, so weapon finesse applies I think, unsure for damage so rolled two sets

The gremlin dodges Paddy's thrust and sticks it's purplish tongue out at him, while blowing a rude sound....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

With the gremlins out of sight and the wounded priest being cared for, Michael grabs some more arrows and heads up the stairs after them.

Move to grab 10 cold iron arrows and move towards and up the stairs. Unlikely to get far.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Tevaga keep's an eye on the belfry as she waits for the acolyte to return. If she can spot a gremlin, she will fire at it.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

She also shouts:

Get the priest OUT of the bellfry, we dont want another bell falling on him!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

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So,...

Tevaga the Redeemer is downstairs awaiting a Cold Iron dagger or something from an Acolyte.
Tiberious Tacitus and Charmaine Da'vi are near her and still protecting Father Renaud.

Paddy the Loon, Michael the Warsong and Alphonse Veritas are going up the stairs in an attempt to steal all the kills from me.

A bit further up the stairs already are Iommi-Tyr Magnusson, Ubchell Ap Ossian and Hisao of the Yellow Reeds (who just saved my life).

The mischievous little Gremlins are up even further -- with (presumably) no place left to run, awaiting their deaths by my hand.

Is this all correct?


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse continues to ascend the stairs.


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

as a standard action I cast CLW on the priest

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

as a move action I try and drag the father away from further danger with alphonse's help

Charmaine leans over the father and touches his for head

"lord please heal your most holy follower so that he may continue your work"

A wave of healing energy pulses from Charmaine's hand

"can you walk father? Let us help you to move out of danger"

-Posted with Wayfinder


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

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Iommi-Tyr Magnusson will give time for his stronger allies to get in front of him, but will still move a bit closer and fire another Cold Iron Bolt from his Hand Crossbow at the nearest Gremlin he sees.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
(I am not adding a +1 for Point Blank because I doubt I'm within 30.')
Damage: 1d4 ⇒ 2


The gremlins dodge the shot fired by Iommi-Tyr, and scurry another 40 ft up the stairs with double moves, withdrawing from the square threatened by Paddy and his makeshift cold iron mini spear....


His ability to walk restored by Charmaine's curative magic, Father Renaud rests a hand on the young holy woman's head....

Que Dieu vous bénisse, enfant.

English:
God bless you, child.

He then limps out from the belfry, lest another bell come crashing down....


M Human unchained monk 8/paladin 6

Correction: the belfry is 200 ft up, not 300 ft up.... The gremlins draw nearer to the top....

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