Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Human Cavalier 5
Michael Johnson 66 wrote:
Gotta have Dodge and Mobility before you can have Spring Attack

It's a bonus feat from Gendarme, do i still need to meet the pre-reqs? I wasn't sure but dodge and mobility aren't on the bonus feat list.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Unless a Bonus Feat list specifically says you may ignore the prerequisites (like the Monk Feats or Ranger Combat Styles) you must still met all the prerequisites.

Unfortunately, Gendarme doesn't have that clause.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yeah Medium Changed they havent placed the data out but instead of the Harrow stuff they made it based on the Mythic Paths and likely the other ver. being an archetype...somehow

As far as feats, yes you need to meet the requirements.


Male Human Cavalier 5

well damn, does that mean ill have to take dodge and mobility as normal feats if i ever want to take advantage of this clause?

Gendarme wrote:
If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as Combat Feats.

That seems like bit of an oversight.


Female Vishkanya Veneficus Witch 4

Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.

-Posted with Wayfinder


Male Human Cavalier 5
Kiyu Amunatus wrote:

Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.

-Posted with Wayfinder

That's not what I mean. What I mean is that you have to take feats that aren't on the bonus feats list in order to get the bonus feat. Assuming I take unseat as my bonus at 8th level, at 11th my only option would be spring attack but I can't take spring attack because I don't have dodge and mobility, so what do I do? Is the ability simply wasted?


M Human unchained monk 8/paladin 6

I guess the build assumes that the player will take Dodge and Mobility as prerequisite feats.... They are useful feats, after all....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Dodge is baaaaad. Unless you've exhausted all other means of upping your AC it's one of the least cost effective methods of getting extra AC.

Mobility at least gives a pretty hefty AC bonus, and is likely to come up a fair bit for chargers. A Feat for +1 AC when you could just spend 2-9k (Ring +1, Amulet +1, Ring +2, Amulet +2, Armor +1, Armor +2, Armor +3, Jngasa of the Fortunate Soldier, Dusty Rose Prism...did I miss any?) at most levels to get that extra +1 is a raw deal.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Yeah Dodge is pretty bad.

I thought Remove Curse could fix lycanthropy?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Only if cast within three days of contracting it.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

you could always drink a vial of silversheen and see what happens....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Still, being around clerics when chowing wolfsbane would be good.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You mean die horribly?

As far as the feats , yes they assume if you pick this archetype you are needing the extra feats to do what you were going to do already. Thus the feats allow the builds to work much MUCH faster. It wasnt meant to be Ranger/Fighter 2.0.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Hisao of the Yellow Reeds wrote:
Still, being around clerics when chowing wolfsbane would be good.

You could chow on Wolfsbane NOW to see if you are even afflicted.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

By the by, Alphonse prepared Lesser restoration today.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Eating wplfsbane would just poison Hisao with potentially fatal Con damage. Would be good to have healers nearby.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Wolfsbane doent do anything past the 3 days however.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

According to my googling. Wolfsbane or a Remove Curse while in wolf form always works.


M Human unchained monk 8/paladin 6

According to Bestiary 1, page 196: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack.
Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.
So the spell must be cast by a 12th-or-higher-level cleric within 3 days of the infection, but wolfsbane can be consumed at any time to potentially cure an afflicted lycanthrope.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Gained level 1 in Medium

+8 HP (5+Con+FC)

+2 Will

4 Skill Points

-1 into Perception
-2 into Stealth
-1 into Know Planes

Gained Spirits Soldier Ant(The Beating) and Stag Beetle (The Teamster)

Spirit Bonus (Su): When a medium channels a spirit,
he gains a bonus based on the spirit’s associated ability
score. Strength spirits grant their spirit bonus on attack and
damage rolls. Dexterity spirits grant their spirit bonus on
Ref lex saves and to AC. Constitution spirits grant their spirit
bonus on Fortitude saves, and grant 3 times their spirit bonus
to maximum and current hit points. Intelligence spirits
grant their spirit bonus on skill checks. Wisdom spirits
grant their spirit bonus on Will saves and concentration
checks. Charisma spirits do not grant their spirit bonus to
anything by default; they rely instead on their spirit powers.
Spirits may also grant their spirit bonus in other ways,
varying by spirit. A 1st-level medium’s spirit bonus is +1,
and it increases by 1 at 4th, 8th, 12th, 16th, and 20th levels.

Trance (Su): A medium can enter a trance state, beseeching
an additional spirit for aid or becoming more in tune with
his channeled spirit, in exchange for granting the spirit
increased inf luence over him. Entering a trance requires
1 full round of concentration. At the end of that round, the
medium can choose to channel one of his known spirits
that matches the alignment or ability score of one of his
channeled spirits and gain its lesser power. Alternatively,
he can select a spirit he is currently channeling and gain
that channeled spirit’s weakest spirit power that he does
not currently possess. Either way, the effect lasts 1 minute.
Any ongoing benefits from a gained power also end after
the minute is up. A medium cannot enter a trance when he
is already in a trance. Entering a trance increases the chosen
spirit’s influence upon the medium by 1 step.

Gained Feat Spirit Specialization Strength


M Human unchained monk 8/paladin 6

I've been thinking about how cool this campaign setting is, and its potential for profiteering, since it's all public domain fairytales, myths, and actual history.... Paizo could do an awesome job of producing a setting based on the High Middle Ages....


I will be unable to post this coming week due to work. Please bot me as you see fit (don't get me killed). It's possible I'll be able to post a few times but unlikely. Thank you for understanding.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sorry I haven't been on much today or yesterday, drove down to Tallahassee to do some yard work for a friend of mine so I've been at that since 8:30 this morning.

If I never have to use a pole saw again I'll be glad.


Female Vishkanya Veneficus Witch 4

Didn't know you also live in Flo-Rida as well.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kiyu Amunatus wrote:

Didn't know you also live in Flo-Rida as well.

-Posted with Wayfinder

Yep. I live in Leesburg currently. Lived my whole life in Florida except last year, when I was in Maryland.


Female Vishkanya Veneficus Witch 4

Never even heard of Leesburg and I've lived here all my life as well, small place? Jacksonville here.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, it's a fairly small town. About an hour from Orlando.

Never been in Jacksonville longer than it takes for me to drive through it to get elsewhere.


Female Vishkanya Veneficus Witch 4

Well hell, you practically live here as well then.

I'm always trying to tell Endoralis how outrageously large this place is.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It really is. IIRC Jacksonville is the largest city in the US, as far as sheer area covered.

Every time I go there I end up getting horribly lost in the ghetto somewhere.

Grand Lodge

Ah, Jacksonville west-side, Normandy (& west) between the White House exit and Old Middleberg Rd and Blanding Blvd.

"Good" memories.

Actually, I should just say "memories."


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I shall give people time to respond before Nacht plays this 'game'.


This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.
I'm very sorry for the inconvenience.


M Human unchained monk 8/paladin 6
Billybrainpan wrote:

This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.

I'm very sorry for the inconvenience.

No worries, buddy.... I'll bot u as needed


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

How many vials of silversheen are left? Hisao would like one. And honestly would probably want to get more if there weren't any left.

Otherwise Hisao will have a silver dagger and a silver shortsword.


Where is William now?


M Human unchained monk 8/paladin 6

Front rank of the party, gets AoO on fleeing wererats....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So bad news for Nacht, Verminous Hunter got nerfed. No mroe Fast Healing from Worm. =/


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

well that sucks


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Alot of things got nerfed... its whether I care/ignore them is the thing. Ill see in a moment.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They basically nerfed the whole ACG. It's kind of astounding, really.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Just read it... this is a new level of retardation. Funnily enough the MOST nerfs were martial things. And now ALOT of feats and abilities as well as builds.. are worthless.

Grand Lodge

Male Human(I think) Gamer 20

where is thid nerfing youre talkibg about?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Advanced Class guide Errata.

They nerfed almost EVERYTHING from the book.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Im seriously ignoring it until they stop being retarded.

Also Kiyu are you SURE about that spell?


Female Vishkanya Veneficus Witch 4

Working that out now.


M Human unchained monk 8/paladin 6

I've begun writing a campaign journal that will serve as the basis of a fantasy novel based on The Lusty Fools' exploits.... Here is a link....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Cool.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Are we up again?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Updating Nacht from the new book.


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Updating Nacht from the new book.

I'm hearing good things about the Occult Guide or whatever it's called....

Finally a viable set of "psionics" rules?

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