Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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"What do you mean, 'what red bumps?'" says Kelvin to Shalelu. "These red bumps and rash spots" and he points to them on his arms. "See!"

When no one else sees them, Kelvin starts muttering to himself, then goes over to the double doors in the room(GH5) and checks them out, still muttering about blind rangers.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21 listen
Perception (trap): 1d20 + 12 ⇒ (5) + 12 = 17
Disable Device: 1d20 + 16 ⇒ (12) + 16 = 28 if needed


As Kelvin thinks everyone has become mad, he does not hear anything beyond the door. He does not find a trap. The door is not locked.

Brandark, when he opens the door, he sees furniture in this bedroom, while dusty and unkempt, does not exhibit any major signs of water or mold damage. The one exception is a dark stain on the desk near the northern window.

As Stone looks around the room, he notices the stain. It is dried blood.

DC 20 Perception Check:
You notice the appearance of a dagger on the desk that, an instant before, was not there

@Stone:
Whether or not you make the Perception check, roll a DC 15 Will save. Failure indicates you move over to the desk and attempts a coup de grace action on yourself with the jagged length of wood, dealing 2d4 (plus twice your Strength modifer) points of damage to yourself. You then must make a Fortitude save (DC 10 + the damage dealt) to avoid being slain by this suicide attempt. If anyone tries to prevent the attempt, you will instead makes a single attack against that person with the “dagger.” If he hits, the supernaturally guided strike automatically scores a critical hit and delivers 2d4 points of damage plus twice your character’s Strength modifer—in addition, this hit causes 1d4 points of bleed damage. After this attack, the “dagger” turns back into wood. Please make all damage rolls that may apply.


Perception: 1d20 + 10 ⇒ (11) + 10 = 21

"Where did dagger on the desk come from? It was not there when I first looked."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

perception: 1d20 + 3 ⇒ (10) + 3 = 13

I have a bad feeling about this:
will save: 1d20 + 7 ⇒ (6) + 7 = 13

Stone moves over to the desk and grab what looks like a jagged piece of wood and tries to slit his own throat.

coup de grace: 2d4 + 4 ⇒ (3, 1) + 4 = 8
fort save: 1d20 + 5 ⇒ (12) + 5 = 17
He then will fall to ground in a pool of his own blood, dead.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu notices Stone become entranced by the desk. When Stone puts the dagger to his throat Shalelu cries out, "What are you doing?"

Attempt to Grab Stone: 1d20 + 5 ⇒ (10) + 5 = 15


Since Shalelu attempts to stop Stone, Stone does not go forward with the Coup de Grace on himself. Instead he attacks Shalelu with the jagged piece of wood that looked like a dagger to Stone and briefly, possibly the same to others.

Stone Attacks Shalelu: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 4 ⇒ (2, 3) + 4 = 9

Stone's attack does not penetrate Shalelu's armor.

Stone then comes to his senses and sees that the jagged piece of wood is not a real dagger.

That was close. Next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will throw away the piece of wood in horror. I'm so sorry Shalelu. Are you ok?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Stone what was that about.
Brandark looks agast and in the process of reaching for him when Shalelu interveined.

go figure work had me stuck in a spot with no signal, so just catching up


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"STOP STONE, do... thanks to the gods. This house is definetly cursed!!!"


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Shalelu looks at Stone, "I am fine Cleric. But are you?"


When the party passes back through the gallery room, Stone will become transfixed on Traver Foxglove's portrait, which has returned to normal.

@Stone:
Stone will get a brief glimpse in his mind of the paintings transformation, where Traver grows pale as a long cut opens in his throat and blood washes down over his chest. Stone will realize that for whatever reason, he is being haunted by the Spirit of this man.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Didn't you guys know this guy it look like he turn into some kind of zombie or ghoul.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

"Not that one. We met Aldern.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

oops I meant Aldern's portrait


Where to next?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark kicks opens up the desk to see if anything was forgot in there that might help us in this house.

Kelvin, I am thinking that we look to the north east.


Perception: 1d20 + 10 ⇒ (5) + 10 = 15 listen
Perception (trap): 1d20 + 12 ⇒ (12) + 12 = 24
Disable Device: 1d20 + 16 ⇒ (2) + 16 = 18 if needed

"Alright" mumbles the elf, and then heads to the door suggested by Brandark and checks it out. All the while still mumbling about blind rangers and clerics.


Brandark found nothing of value in the desk.

When Kelvin checks the Northeast door, he does not find a trap or the door locked, but he does hear:

@Kelvin:
Kelvin hears a child’s voice, quivering with fear, ask, “What’s on your face, mommy?”.

When Brandark opens the door he sees that this entire bedroom is caked with a thick, spongy layer of dark green, blue, and black mold. Something compels Kelvin to step into the room.

@Kelvin:
Kelvin must make a DC 14 Will save; failure indicates that you start to claw desperately at the flesh of your own face, dealing 1d6 points of damage and 1d4 points of Charisma damage. If you make your save, you can walk out of the room without harm. Also, failure means you are compelled to stay in the room.


Will save; +2 vs enchantment spells and effects: 1d20 + 1 ⇒ (6) + 1 = 7
1d6 ⇒ 51d4 ⇒ 4 Right! NOW I get the high numbers!

"There is a child in there with its mother. Brandark, quickly open the door."

As Kelvin walks into the room he starts clawing at his face with his hands, damaging himself and the looking uglier by the moment.


@ Kelvin:
You felt your face start to itch, then erupt into a tangled mess of tumors and boil. This really is a good horror story.


@GM:
Does the rest of group see the tumors and boils or just me?


@Kelvin:
Just Kelvin notices the effect. Everyone else does not see it. In this place, there are six specific types of Haunts that have been assigned to PCs. That is why I wanted Shalelu back in the party to be number six. Then there are Universal haunts that could affect everyone, like in the Portrait room. It is coincidental that Kelvin failed both similar types of haunts. It does ratchet up the creepiness factor, though.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Seeing Kelvin start to claw at his face, Brandark grabs for him to try and stop it from happening.

Kelvin, STOP, what has gotten into you.

grab attempt: 1d20 + 9 ⇒ (12) + 9 = 21
Garrath, help me here


As Brandark grabs Kelvin and pulls him out of the room. The Elf Rogue stops clawing at his face.

@Kelvin:
As you come to your senses, you will know that this is the room that Kasanda and Lorey died from a plague that quickly consumed them. You are more aware of the red bumps on your own skin.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Helping Brandark with Kelvin Elektra focuses on beating the haunt.
Aid: 1d10 + 3 ⇒ (5) + 3 = 8


"Thanks Brandark." says the elf. "That is the room where Kasanda and Lorey died from the plague."

Looking closer at his arms, he turns to Shalelu and Stone, "NOW do you see red bumps on my arm. They are huge!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark shudders slightly over the mention of the plague.

I don't see any bumps on your arms, but that room gives more reason to want to burn this place.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

"With all do respect, I do not see any bumps on your arm either. It must be this place affecting your mind," Shalelu says almost apologetically to Kelvin.


Where to next?


Perception: 1d20 + 10 ⇒ (14) + 10 = 24 listen
Perception (trap): 1d20 + 12 ⇒ (8) + 12 = 20
Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25 if needed

"mumble, mumble" growls the elf. "Maybe I am going crazy. On to the next door"(E9) and Kelvin checks it out.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Sorry no but I do believe you and I know just the thing to diagnose you. Unfortunately I will need to wait till morning. If it gets to be unbearable let me know and I will try to remove what I'm guessing is a disease.


Kelvin does not hear anything. He does not find a trap. The door is not locked. Brandark sees an iron tub sits in the middle of this room, the foorboards around it sagging with the tub’s weight.

DC 20 Perception when door is opened:
The floor is very unstable, so much so that anyone who enters this washroom may fall through the floor.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

per: 1d20 + 8 ⇒ (8) + 8 = 16


Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

perception: 1d20 + 9 ⇒ (20) + 9 = 29

The floor is rotten, be very careful if you enter. I for one am not


Does anyone enter the washroom? Otherwise, where do you go next? I am away from point and click functionality. If some could remove the green covering the last two rooms, it would be appreciated.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Moved for you, but waiting on the others as to if anyone goes in.

Edit, for some reason the green is off the other levels ??
Edit 2, figured it out, someone had moved the map to the front in front of everything.


Not I

Perception: 1d20 + 10 ⇒ (15) + 10 = 25 listen
Perception (trap): 1d20 + 12 ⇒ (15) + 12 = 27
Disable Device: 1d20 + 16 ⇒ (1) + 16 = 17 if needed

Believing Brandark warning, Kelvin moves to the next door(D6) and checks it out.


Again, Kelvin doesn't hear anything. The door is not trapped or locked. When Brandark opens the door he sees this once fine chamber has been destroyed. The bed is smashed, mattress torn apart, walls gouged as if by knives, chairs hacked apart, and paintings on the walls torn to pieces—with one exception. A portrait hanging on the northwest wall seems to be untouched, although it hangs backward, its unseen subject facing the wall.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Carefully weaving a cantrip Mage handElektra tries to turn the picture around.
Do I want to know whos on the picture.... ALWAYS!"


When Elektra magically turns the painting around she sees this Portrait of a beautiful dark-haired Varisian
woman, in a thoughtful pose.
(Note Link.)

@Elektra:
When you see the portrait you have a sudden wave of Sadness.

@Garrath:
When you see the portrait you have a sudden wave of Fear.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Perception DC 15: 1d20 + 10 ⇒ (19) + 10 = 29

"Did you hear that?" Shalelu calls out. But no one heard anything except a distant sobbing sound. And everyone is starting to hear that.

"Not the sobbing. Something just said,'What do you get up to down in the damp below?' It didn't come from the Painting."

Shaleku's Will Save: 1d20 + 1 ⇒ (17) + 1 = 18

"This is a very bad place. A terrible rage briefly swept over me, but I would not let it take me," the Ranger looks haggard.

The next door is stairs up. They are not trapped. Where do you go?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

This is just ... horrible.. how could this happen?
"This woman... she is important! I do not know... We have to finish this place. But maybe we should try to search this room."
Go on, clean this level end get down.


You will not find anything of value in the room with the portrait.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I agree Shalelu, this place is terrible, and we should finish checking up and down as fast as possible.

Once the room is checked.

Brandark will stop by the first door in the attic and wait for Kelvin to do his thing.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath takes in a sharp breath when the painting is revealed, "T-turn the painting back around. Just turn it back around!


Perception: 1d20 + 10 ⇒ (12) + 10 = 22 listen
Perception (trap): 1d20 + 12 ⇒ (9) + 12 = 21
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29 if needed

I take it we opened the last door and it was stairs up.

"Yes, turn the painting around, and let us continue." Kelvin looks at Garrath with some concern, after hearing the stutter in his voice, but says nothing to the big warrior.

Opening the last door and seeing stairs up, Kelvin leads the way and seeing a hallway with door he goes to the first door(E4) and checks it.


Kelvin will not notice a trap, hear noise or find the door locked. When Brandark sees opens the door he sees a large number of wooden planks, rope, and other repair supplies are stored here. The ceiling above sags noticeably; in several areas patches of the sky above are visible.

No Haunts in this room. Where to next?


Perception: 1d20 + 10 ⇒ (9) + 10 = 19 listen
Perception (trap): 1d20 + 12 ⇒ (6) + 12 = 18
Disable Device: 1d20 + 16 ⇒ (13) + 16 = 29 if needed

"They should have used the supplies to fix the roof" the rogue quips. "On to the next door."(F5 on the character left)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I don't think it will matter soon.

Brandark continues to walk along behind Kelvin and will open the door as soon as he is told it is safe.

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