Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Round Three

Stone gives himself Bull's Strength.

Elektra is on guard.

Brandark, Kelvin and Garrath waits to see if the remaining Shadow emerges from the wall.

Then the incorporeal undead moves out after Stone, Nualia's big Magic blade comes down, followed by Ripnugget's Dogslicer, and Korovus' Flaming Sword. The swirl of blades is followed by again a horrible pained shriek. The last of these ancient Evil beings ceases to exist.

Victory

The sarcophagi don't have traps and are easy to open. Inside all of them are the dust of those buried within.

Perception DC 20:
Barely perceptible on the hard surface of the Sarcophagi, you see claw marks on the inside of four of them. The other two do not have these random marks on the inside lid.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

perception: 1d20 + 8 ⇒ (7) + 8 = 15+2 more if unusual stonework

Everyone alright Brandark questions as he puts the sword out, and then puts it away.

Sigh. . . another bad roll. :(


perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Hmm. There are claw marks on only four of the six. I wonder why?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I'm feeling a bit weak but I will press on.
7/15 str

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Upon further contemplation and meditation I have come to the conclusion that if we fall back and rest͵ perhaps where we found that frieghtful women. I could ask for the power to heal our drained spirits and bodies.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra quite reluctantly agrees. Feeling even more weak than usual. Even dragging the polearm after her.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I be willing to wait one more day, but that is as far as we should wait.

As for the claw marks, they might be the critters that we just fought, in which case, good, we put them to rest.

Brandark offers to carry the ranseur for Elektra.


"Agreed Brandark. I want to get out of this place, but we should let those affected by those creatures regain their strength." Kelvin waits for the others to get ready and then leads the group back to a save resting place that Stone suggested.(E4)


That is a safe resting place. So much so, that at this point in the adventure, I will not even roll for a wandering encounter. Go ahead with your rest period and spells needed to recover. Everyone that took Strength damage will regain one point from the rest. When ready the last area of the level is through the Secret Door @ J16.


Day Sixteen


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

In the morning, Brandark takes goes through his morning routine with the exception of caring for his horse.

He then sits down to eat breakfast, after which he armours up.

We ready to go

by my calculations, this is the last day that Brandarks horse feed will last, feeding 2 horses.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I have 3 lesser resturations. I need to know where everybody is at with there ability drain
8/15 str


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I am good, I only took 1 point of Str damage, which was fixed with the overnight.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I also am fine, I do not need that much strength


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Of course you do. . . after all, all wizards need strength. :)

Brandark after getting ready, starts to lead the parade back to the door that Elektra found.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

lesser rest on himself LR: 1d4 ⇒ 3
11/15 str

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

lesser rest on Garrath LR: 1d4 ⇒ 4

lesser rest on himself LR: 1d4 ⇒ 2
13/15 str


perception (traps): 1d20 + 11 ⇒ (11) + 11 = 22
perception (listen): 1d20 + 9 ⇒ (4) + 9 = 13

After all the healing spells are cast, Kelvin heads back to the secret door and checks it for traps and listens for anything beyond.


Kelvin does not detect a trap on the Secret Door, nor hear the loud churning waters of the ocean beyond.;)

Brandark finds two ways descending down.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Are we going to go back and try to find out what thoughs two black areas are in the big dogs room?


If you go back and look in Malfeshnekor's room. I forgot to add these spoiler.

DC 25 Perception East:
In this alcove are dusty shelves.

DC 25 Perception Wesr:
In this alcove too are dusty shelves with a silver coffer (100gp) on the floor below the shelves.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Between the night's rest and the restoration, Garrath's str should be returned to normal


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Take 20 for 28


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Now that I am not large and trying not to step in the fire
perception West: 1d20 + 8 ⇒ (18) + 8 = 26
perception East: 1d20 + 8 ⇒ (14) + 8 = 22
In bad doggies room

What might this be
As Brandark pulls the dusty silver item out.

will update treasure when home from work.

At secret door
Well, I guess we take the first right?


Do you open the silver coffer?

There is a door at the bottom of the first right.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

On the way to the secret door

Lady Elektra, what do you make of this ?
Brandark passes Elektra the silver coffer.


@DM Mazra - You have a PM


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Smiling Elektra speaks with a wink of her eyes."It is a silver coffer. I think we should open it!"


OK! Who opens the Silver Coffer?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let me see that for a second detect magic
please check for traps


Stone does not detect magic on the silver coffer. It is, however, fairly heavy.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra waits till kevin has checked the coffer for traps.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark looks at the coffer, and then using his body as a shield for the others pops open the coffer.


Perception (traps): 1d20 + 11 ⇒ (6) + 11 = 17

"Hold on a moment Brandark" Kelvin gently takes the coffer from him and checks it for traps.


KeLvin does not find a trap on the silver coffer. When Brandark opens it, he sees inside that it is filled with the finest white sand. Buried within the sand, he finds a ring.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark carefully pulls the ring out of the sand.

Well, this is an odd thing to bury in sand. Stone, Elektra, what do you make of this ring.

He turns back around to show both the ring and the sand filled coffer.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

detect magic
Hummm........
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Can I crit a perception check


Stone detects magic on this simple iron band, then perceives it is a magic ring with very small spiky runes on the inside band.

Thassilonian:
"Pretaq H'vene". (Shield up)

Detect Magic plus Spellcraft DC 24:
Ring of Force Shield. CL 9th Price 8,500 gp When activated it produces a Shield like a Wall of Force in the shape of the Sihedron Rune that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

As you likely already know, you can't "take 20" to identify magic items because any failure means you have to wait 24 hours to try again.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

From what it says I'm guessing it provides a shield


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Reading the words, Electra quickly weaves a cantrip and tries to identify the ring. spcr: 1d20 + 14 ⇒ (16) + 14 = 30
Whisteling she activates the ring and marvels at the creators. "By Nethys smile, a ring of force shield. But a nongeneric one."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark starts to grin. Well that is fortunate indeed. Who do you think can make best use of that.

Will update the treasure sheet when I get home from work


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sighing Elektra ponders. "I think it is usefull for everyone. Well maybe not for stone, as it hinders his style of fighting. Its mayor flaw is, you cannot enchant it, to gain higher protection. You and Stone will want a better shield soonish, and to enchant a shield or armor, it is very cheap. In any case, do not sell it, it is a relic of times gone bye."


The party heads back to the sounds of the sea and stairs heading down to a door.

On the Ring of Force Shield you say "Pretaq H'vene" to activate, and simply "Sh'al" to deactivate it.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

In that case, it would be best for Stone, as it will interfere with his fighting style the least.

Treasure sheet updated, unless someone else wants to claim the ring, I figure it would be best with stone for now.


"Looks like we found something that can provide you some additional protection, Elektra." Kelvin says after she explains what the ring is for.

Once back at the secret door, "straight ahead, or take the corridor to the right?"

Either way, he checks the door (assuming there is one on the straight path) for traps and listens closely to try and hear anything over the sounds of the sea.

perception (traps): 1d20 + 11 ⇒ (2) + 11 = 13
perception (listen): 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I think Garrath could use it


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I prefer weapons that use both hands. I think that would interfere with using both hands on a weapon."


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"I fear that I will slowly stop using mundance weapons."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

At secret door
Kelvin, I think we should go right.

With that statement, Brandark waits until Kelvin starts down, and then slowly follows down behind him.


Kelvin heads down the stairs, and checks the door. Once it is checked, he moves back to let Brandark and Garrath take the lead in opening the door.

see last post for perception numbers

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