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Mazra’s Rise of the Runelords Campaign

Game Master Mazra

View of Fort Rannick
Fort Rannick Upper Level
Fort Rannick Second Level
Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


6,301 to 6,324 of 6,324 << first < prev | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | next > last >>

Electra quickly moves her hands in delicate gestures. A ray of pure fire flings at the snake woman, then another one.
Attack: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 154d6 ⇒ (2, 3, 6, 5) = 16
Attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 204d6 ⇒ (6, 1, 2, 5) = 14


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 7 (HP: 52/77 AC:18, 14, 15 Saves: F: +12, R:+10 W:+9 CMB:+8, CMD: 24/21 Init: +5 Perc: +12) rage 1/18 round rage up:91/91 hp

Garrath's AC with a +1 hide shirt on, and not raging is 19. 18 if the hide shirt wasn't wearable.

Grand Lodge

HP 51/51 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +3 AC 22 T 12, FF 19 Fort +6, Ref +4, Will +9 4/5 Channel 4d6

Stone will switch.


Round Five Start

Stone risks an attack by the Snake Lucretia, and provides some healing to Garrath. The Snake Lucretia ignores the Cleric.

Caleb steps over the fallen second Red Ogre and goes after the first.

The first Red Ogre swings at Caleb as the Hound Archon approaches. It is unaffected by the Hound's Aura of Menace, but it is equally ineffective at its attack.

Red Ogre 1 Will Save vs Aura of Menace: 1d20 + 5 ⇒ (20) + 5 = 25
Red Ogre 1 Greatclub AoO: 1d20 + 9 ⇒ (2) + 9 = 112d8 + 10 ⇒ (7, 1) + 10 = 18

Caleb is also ineffective with its attacks against the first Red Ogre.

Caleb's mwk Greatsword: 1d20 + 9 ⇒ (4) + 9 = 132d6 + 3 ⇒ (1, 6) + 3 = 10
Caleb's Bite: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 2 ⇒ (6) + 2 = 8

Elektra sends out a pair of Scorching Rays at the Snake Lucretia.

Elekra's Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

Elektra will immediately notice that her Scorching Rays did not have the desired affect. She will determine that the Snake Lucretia is a figment, and thus not real.

I will pause at this point. This could shift future actions in the Round from Garrath forward, depending on how Elektra reacts.

Stone 22 (AC22 51/51)
Elektra 20 (AC13 39/39)
Garrath 24 (AC18 (53/77) shifted
Lucretia 10 (AC?>28 -34/?)
Ogres 14 (AC? ?,-32/?)
Flynn 9 (AC19 43/43)
Brandark 7 (AC21 55/55)
Vale 4 (AC18 53/53)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 2
Stats:
hp39/39 AC 13|T 12 |FF 11, F +3|R +4|W +5, Init +4, Per +14

Electra gives a little curse and looks at the others. "That one is an illusion!" Pointing at the image.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 7 (HP: 52/77 AC:18, 14, 15 Saves: F: +12, R:+10 W:+9 CMB:+8, CMD: 24/21 Init: +5 Perc: +12) rage 1/18 round rage up:91/91 hp

Hearing Elektra's call, Garrath growls low, and turns his attention to the ogre in the other room. After getting the healing from Stone, Garrath moves up next to Caleb and swings at the creature.

can just use my previous rolls on the ogre.


Male
Abacuzar:
War Horse (Charger) (HP61/61),(AC25, T11, FF23), Save(F+8, R+7, W+3), (CMB 10, CMD 23), Init 2, Perc 5. Scent and Low Light Vision
Dwarf
daily use:
Challenge 2/2, Tactition 2/2
Cavalier 7
Main Info:
(HP55/55), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+8,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 11, CMD 23), (Init 2, Perc+11-+2 vs stonework)

Brandark hearing the cry that the snake was fake negotiates the fallen Ogre and moves up to the edge of the door to fight.

Will end up on the number 2 of the dead Ogre, using the door frame for cover.

attack: 1d20 + 7 + 5 + 1 + 1 - 2 + 2 - 4 ⇒ (1) + 7 + 5 + 1 + 1 - 2 + 2 - 4 = 11
bab,str,magic,haste,power,focus,cover
damage: 1d10 + 7 + 7 + 1 + 1 ⇒ (1) + 7 + 7 + 1 + 1 = 17 Adamantine,magic
2hstr,2hpower,magic,haste

Only to drive his axe blade deep into the door frame above his head.

ac not sure with cover, hp 55/55, Sigh, yet another miserable roll by the RNG.


@Flynn - Go ahead with your Round Five actions. Thanks.


Male Half-Elf Fort: +5, Ref: +6, Will: +8 Init: +7, Perception: +13 Inquisitor 7 | HP: 26/43 | AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

sorry for thd holdup, been busy

Flynn steps in view and takes aim at the ogre

attack: 1d20 + 9 ⇒ (12) + 9 = 21
attack: 1d20 + 9 ⇒ (9) + 9 = 18
attack: 1d20 + 9 ⇒ (11) + 9 = 20

damage: 1d8 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Round Five Continued

When Elektra communicates that the Snake Lucrecia is an illusion, the Shoanti Barbarian changes course and goes after the first Red Ogre.

Stepping over the fallen second Red Ogre, Garrath's slice with his Greatsword cuts into the Ogre's hide armor, but does not penetrate to harm the big oaf.

Lucrecia Will Save: 1d20 + 14 ⇒ (17) + 14 = 31

Lucrecia is unaffected by the Hound Archon's Aura of Menace.

I was surprised by her +14 Will Save too.

Lucrecia smiles at Brandark and Garrath, "Too-da-loo." The red haired woman again disappears.

The first Red Ogre takes a step back and continues to swing its big Greatclub at the Hound Archon. It crushes the Hound Archon with its blow.

Red Ogre 1 Great club: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 10 ⇒ (6, 7) + 10 = 23

Flynn takes a step and fires several arrows toward the first Red Ogre. All stick into the Ogre's Hide Armor, but only one bites into Ogre flesh.

Brandark moves and attacks the first Red Ogre. But the RNG really hates Brandark, and nearly falls on the Ogre blood pooling from the hallway.

Vale shakes his head. He now ignores the Snake Lucrecia and hastily moves against the first Red Ogre, both axes swinging. But neither of his attacks damage the first Red Ogre.

Vale with Battleaxe: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 131d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Vale with Hand Axe: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Stone 22 (AC22 51/51)
Elektra 20 (AC13 39/39)
Caleb (AC19 16/39)
Garrath 24 (AC18 (53/77) shifted
Lucretia 10 (AC?>28 -34/?)
Ogres 14 (AC21 -8,D/?)
Flynn 9 (AC19 43/43)
Brandark 7 (AC21 55/55)
Vale 4 (AC18 53/53)

Round Six

Grand Lodge

HP 51/51 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +3 AC 22 T 12, FF 19 Fort +6, Ref +4, Will +9 4/5 Channel 4d6

Wait a second you hot headed barbarian I'm not done patching you up yet. Stone chases Garrath down the hall and gives him another dose of healing.cure: 2d8 + 7 + 10 ⇒ (6, 6) + 7 + 10 = 29There now make sure you duck next time.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 7 (HP: 52/77 AC:18, 14, 15 Saves: F: +12, R:+10 W:+9 CMB:+8, CMD: 24/21 Init: +5 Perc: +12) rage 1/18 round rage up:91/91 hp

The fatigued barbarian nods his thanks to Stone again, and slashes at the Red Ogre. Moving again after falling seems to have helped him almost catch his breath again. Mazra you are right, Garrath would be fatigued until round 7.

attack 1: 1d20 + 9 ⇒ (11) + 9 = 20 BAB+str+enchantment-Fatigue+1 vs giant subclass. 7+2+1-2+1
attack 2: 1d20 + 4 ⇒ (3) + 4 = 7

damage 1: 2d6 + 10 ⇒ (3, 4) + 10 = 17
damage 2: 2d6 + 10 ⇒ (2, 6) + 10 = 18


After Elektra/Calebs actions, I will go ahead with the monsters actions. It may affect what Flynn, Brandark and Vale do.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 2
Stats:
hp39/39 AC 13|T 12 |FF 11, F +3|R +4|W +5, Init +4, Per +14

Felicitas lets Caleb attack again.
Attack: 1d20 + 9 ⇒ (2) + 9 = 112d6 + 12 ⇒ (2, 5) + 12 = 19
Attack: 1d20 + 4 ⇒ (8) + 4 = 122d6 + 12 ⇒ (6, 2) + 12 = 20
Felicitas is prepared to interrupt the snake woman with magic missles if she shows up and tries casting.


@Elektra - Elektra would need to have Lucrecia in her line of sight in order to cast a readied Magic Missile to disrupt a spell. At Elektra's current position she does not have line of sight to stop Lucrecia's next spell.

As Caleb jumps on the table to get to the first Red Ogre, the monstrosity takes an attack of opportunity. But the Ogre missed the Hound Archon.

Red Ogre AoO: 1d20 + 9 ⇒ (5) + 9 = 142d8 + 10 ⇒ (7, 6) + 10 = 23

A door swings open to the room near the Shoanti Barbarian, and Garrath sees a sight.

Hookmaw and Dorella

The walls of this room are decorated with finely crafted longswords, stuffed animal heads, and a map of the Hook Mountain environs. A large oak table surrounded by several chairs has been smashed to splinters, and an immense bed has similarly been ruined. An open cabinet that once contained several bottles of wine has been crushed as well, and broken bottles and the faint scent of wine lingers around its ruins.

Garrath sees a huge Ogre with a strange metal jaw, and a female Ogre behind him. He also sees Lucrecia near the back of the room.

Lucrecia casts a spell.

The Red Ogre's attack speeds up and attacks again the Hound Archon. He batters your celestial friend. Caleb fades away.

Red Ogre 1st attack: 1d20 + 9 ⇒ (16) + 9 = 252d8 + 10 ⇒ (3, 3) + 10 = 16

As the Hound Archon leaves the battle, the Red Ogre turns its attention to the next in line. But the Red Ogre misses Vale.

Red Ogre Hasted second attack: 1d20 + 9 ⇒ (4) + 9 = 132d8 + 10 ⇒ (4, 3) + 10 = 17

The large Ogre with the hooked maw, moves to the door and attacks Garrath through the door with a hook weapon. It slices into the Shoanti Barbarian.

Hook Maw with Ogre Hook, PA, less Partial Cover through Door: 1d20 + 16 - 2 - 2 ⇒ (17) + 16 - 2 - 2 = 292d8 + 13 + 4 ⇒ (4, 7) + 13 + 4 = 28

The female Ogre appears to cast a spell. A wave of confusion flows through much of the party.

I placed a marker behind Stone. Brandark, Elektra, Flynn, Garrath and Stone must make a DC18 Will Save or become Confused. I have a link with the Confusion Spell, so that anyone that may become confused can roll on the Confusion table. Vale was just out of the radius affect of the spell.

Confusion Spell

After Brandark's and Flynn's post, I will recap the Round.


Male Half-Elf Fort: +5, Ref: +6, Will: +8 Init: +7, Perception: +13 Inquisitor 7 | HP: 26/43 | AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

is the confusion applied before turn or after

will: 1d20 + 8 ⇒ (5) + 8 = 13


Male
Abacuzar:
War Horse (Charger) (HP61/61),(AC25, T11, FF23), Save(F+8, R+7, W+3), (CMB 10, CMD 23), Init 2, Perc 5. Scent and Low Light Vision
Dwarf
daily use:
Challenge 2/2, Tactition 2/2
Cavalier 7
Main Info:
(HP55/55), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+8,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 11, CMD 23), (Init 2, Perc+11-+2 vs stonework)

will: 1d20 + 4 + 1 + 4 ⇒ (14) + 4 + 1 + 4 = 23
Base, Trait, Steel Soul

You got me and Garrath's tokens mixed up, but that don't matter for me, If I was where I said I was, I would be shifting and attackinig through the door. Here, I attack the Red 1.

Growling under his breath, as he feels the unnatural feeling, Brandark looks at the Ogre in Front.

It will take more than that to bring down a dwarf.

Ripping his axe free of the Door Jamb, he then goes into a flurry of axe blade strikes on the Ogre to his front, trying to down it quick.

attack 1: 1d20 + 7 + 5 + 1 - 2 + 2 + 1 ⇒ (2) + 7 + 5 + 1 - 2 + 2 + 1 = 16Add 1 if Magical or Abberation, orc, or Goblin
attack 2: 1d20 + 2 + 5 + 1 - 2 + 1 ⇒ (13) + 2 + 5 + 1 - 2 + 1 = 20Add 1 if Magical or Abberation, orc, or Goblin
attack haste1: 1d20 + 7 + 5 + 1 - 2 + 1 ⇒ (3) + 7 + 5 + 1 - 2 + 1 = 15Add 1 if Magical or Abberation, orc, or Goblin
BAB,STR, Magic, PA, FF, Haste

damage 1: 1d10 + 7 + 7 + 1 + 1 ⇒ (10) + 7 + 7 + 1 + 1 = 26
damage 2: 1d10 + 7 + 7 + 1 + 1 ⇒ (10) + 7 + 7 + 1 + 1 = 26
damage Haste: 1d10 + 7 + 7 + 1 + 1 ⇒ (9) + 7 + 7 + 1 + 1 = 25
2H STR,2H Power, Magic, Haste

AC 25, HP 55. Sigh, Good damage, but crappy to hits. :( I see the RNG still seems to hate me. :(


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 2
Stats:
hp39/39 AC 13|T 12 |FF 11, F +3|R +4|W +5, Init +4, Per +14

Caleb has DR 10/Good, is he still killed?
Will: 1d20 + 5 ⇒ (19) + 5 = 24


@Flynn - Confusion is applied at the start of your turn if you fail the save.

@Elektra - Oops. Forgot the DR. Thanks for that. Caleb is still around. The second Red Ogre attack would have missed Caleb instead. But the main thing is that it is an easy Retcon. Caleb is still around. Recall too, he has a cool Teleport ability.

Round Six

Stone moves up next to Garrath and provides more healing.

Elektra moves into the hallways and readies a spell.

Caleb jumps on the table to get at the Red Ogre. The Red Ogre takes a futile swat at the Hound Archon. Caleb continues to work on the Red Ogre; but clearly Heaven does not provide the Hound Archon opportunities to practice his swordsmanship.

Garrath attacks the Red Ogre. The fatigued Barbarian was unable to pierce through the Ogre's Hide Armor.

The Red Ogre continues to attack the Hound Archon. It does manage to land a blow against Caleb.

As a door to the south flies open, Garrath sees two more Ogres and again the nimble Lucrecia.

Additional note: Lucrecia would have cast her spell just before the door opened. Either way, Elektra would not have line of sight to Lucrecia with her location in the room.

A brutal looking Ogre with a steel jaw hacks into the Shoanti Barbarian. The hooked weapon cuts deep into Garrath.

Garrath took 28 - 3DR in damage.

A really ugly female Ogre in the south room casts a spell.

Flynn's Confusion effect: 1d100 ⇒ 4

@Flynn - You can act normally.

@Brandark - In the previous Round, the Red Ogre took a step back prior to Brandark's turn. I would not think that Brandark would have taken another step on the dead Ogre 2 in the hall to get at Red Ogre 1 when there was a clear, just vacated, space in the room. So I moved Brandark to the most logical IMHO space. The travails of play by post versus ftf. I should have noted your additional movement.

With a flurry of blades Brandark attacks the Red Ogre. One of the Dwarf Cavalier's blow cut deep into the Hide Armor. But the Red Ogre just escaped further harm.

Vale works on the Red Ogre. His first main attacks hack into the Ogre. The big brute is bleeding but does not fall.

Vale with Battleaxe first attack with PA: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 251d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Vale with Hand Axe first attack with PA: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 241d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Vale with Battleaxe second attack with PA: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 51d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Vale with Hand Axe second attack with PA: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 81d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Stone 22 (AC22 51/51)
Elektra 20 (AC13 39/39)
Caleb (AC19 20/39)
Garrath 24 (AC18 (52/77) shifted
Lucretia 10 (AC?>28 -34/?)
Red Ogres 14 (AC21 2,D/38)
Hookmaw (AC? - /?)
Dorella (AC? - /?)
Flynn 9 (AC19 43/43)
Brandark 7 (AC21 55/55)
Vale 4 (AC18 53/53)

Flynn and Round Seven

Please don't forget your saving throw. @Flynn go ahead with Round Six and Seven actions. Red Ogre 1 only has a couple of HPs left. If you can hit an AC21 and do 2 points of damage you will drop Red Ogre 1. Your target in Round Seven can then shift; that is if you are able to act after your Round Seven Confusion roll.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 7 (HP: 52/77 AC:18, 14, 15 Saves: F: +12, R:+10 W:+9 CMB:+8, CMD: 24/21 Init: +5 Perc: +12) rage 1/18 round rage up:91/91 hp

will save: 1d20 + 9 ⇒ (12) + 9 = 21

Garrath feels the wave of confusion, but shakes his head a bit as he's always in a somewhat state of confusion around civilization. He growls as the hook slices deep into him. He looks down at the ogre at his feet and lifts its bulk up and wedges it into the doorframe in front of the steeljawed ogre, holding it in place until the red ogre is dealt with.

Grand Lodge

HP 51/51 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +3 AC 22 T 12, FF 19 Fort +6, Ref +4, Will +9 4/5 Channel 4d6

will save: 1d20 + 9 ⇒ (10) + 9 = 19
Oo look there's more. Of course there's more. Looking at lock jaw Be still and take the punishment you have earned.
Hold person DC16


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 2
Stats:
hp39/39 AC 13|T 12 |FF 11, F +3|R +4|W +5, Init +4, Per +14

Elektra quickly casts Glitterdust into the room towards the ugly ogre woman.DC 18 to resist


Round Seven

If the Red Ogre does not fall in Round Six by Flynn's actions, or by the Hound Archon in Round Seven:

The Red Ogre continues to attack the Hound Archon; but is frantic and unable to land an effective blow.

Red Ogre attack: 1d20 + 9 ⇒ (6) + 9 = 152d8 + 10 ⇒ (1, 5) + 10 = 16

The steel jawed Ogre resists Stone's Hold attempt. But it becomes blinded by Elektra's Glitterdust. It yells out and begins to rub its eyes.

Hookmaw's Will Save vs Hold: 1d20 + 5 ⇒ (17) + 5 = 22
Hookmaw's Will Save vs Glitterdust: 1d20 + 5 ⇒ (6) + 5 = 11

The ugly female Ogre blinked at the right time, and was not affected by the Glitterdust.

Dorella's Will Save vs Glitterdust: 1d20 + 10 ⇒ (12) + 10 = 22

The Ogre sorceress tries to Dispel the Glitterdust and is successful in doing so.

Ogre Sorceress Dispel attempt needs a 18: 1d20 + 8 ⇒ (12) + 8 = 20

Lucretia was unaffected by the Glitterdust, and cast another spell, but the party does not see it.

Lucrecia's Will Save vs Glitterdust: 1d20 + 14 ⇒ (6) + 14 = 20

Garrath will be able to block the doorway with the dead Ogre's body.


Male
Abacuzar:
War Horse (Charger) (HP61/61),(AC25, T11, FF23), Save(F+8, R+7, W+3), (CMB 10, CMD 23), Init 2, Perc 5. Scent and Low Light Vision
Dwarf
daily use:
Challenge 2/2, Tactition 2/2
Cavalier 7
Main Info:
(HP55/55), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+8,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 11, CMD 23), (Init 2, Perc+11-+2 vs stonework)

GM Mazra, ok I understand, and have no issues with that move.
Round 7

Brandark mutters under his breath about somehow annoying Shelyn he continues to try to bring the red ogre down.

attack 1: 1d20 + 7 + 5 + 1 - 2 + 2 + 1 ⇒ (6) + 7 + 5 + 1 - 2 + 2 + 1 = 20 Add 1 if Magical, Abberation, Orc, or Goblinoid
BAB, STR, Magic, PA, FF, Haste
attack 2: 1d20 + 2 + 5 + 1 - 2 + 1 ⇒ (6) + 2 + 5 + 1 - 2 + 1 = 13 Add 1 if Magical, Abberation, Orc, or Goblinoid
attack Haste: 1d20 + 7 + 5 + 1 - 2 + 1 ⇒ (19) + 7 + 5 + 1 - 2 + 1 = 31 Add 1 if Magical, Abberation, Orc, or Goblinoid
BAB, STR, Magic, PA, Haste

damage 1: 1d10 + 7 + 7 + 1 ⇒ (1) + 7 + 7 + 1 = 16 Attack is Magical/Adamantine
damage 2: 1d10 + 7 + 7 + 1 ⇒ (7) + 7 + 7 + 1 = 22 Attack is Magical/Adamantine
damage Haste: 1d10 + 7 + 7 + 1 ⇒ (1) + 7 + 7 + 1 = 16 Attack is Magical/Adamantine
2H STR, 2H Power, Magic, Haste, Add 1 if Magical, Abberation, Orc, or Goblinoid

AC 25, HP 55. Oh well, I guess I am resigned to Shelyns hatred of me. :(

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