Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath rolls his large shoulders, eyeing the direction of the commotion, Sounds like something needs to meet steel. He then starts heading in that direction.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra nods to the big shoanti and smiles. "Well, that is your forte, isn´t it?"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Hey, what am I, chopped liver
Brandark grins at Elektra as he follows Garrath down the hall.

I wonder what it might be
He grips his axe loosely as he walks down the hall towards the commotion.


I moved Garrath's token to the door from where the commotion is coming from. What does the party do next? Do you barge in, or do something else?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Flynn why don't you check it out first quietly. And Garrath wait for his sign.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

good idea, You'll hear a bird call. one chirp for all clear, multiple for danger. Not taking any chances on this one. Flynn Quickly casts invisibility on himself, disappearing from sight muttering a simple prayer. Before carefully checking out the situation.

Also adding a quick perception check just in case

perception: 1d20 + 13 ⇒ (16) + 13 = 29


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark sets himself up beside Garrath leaving space for Flynn to access the door.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

A stealth check would be good.


The two Kreegs were too engaged at throwing pieces of furniture at each other, and yelling at one another, to notice the invisible Flynn opening the door.

Giant:
Kreeg Ogre 2 yells, "It is mine!." Kreeg Ogre 3 yells back, "It is not. Maw, gave that to me."

The party can take a Surprise Round action, or you can close the door. Map updated. You can also reposition your character's location. Flynn's token is at 70% transparency to denote his invisible status.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath's breathing quickens and deepens, his eyes going hard, waiting for Flynn's signal before letting the berserker rage loose.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn lets loose several sets of chirping, moving to a nearby corner of the room, whichever is furthest from the Kreegs. He draws his bow.


Garrath's Initiative: 1d20 + 9 ⇒ (2) + 9 = 11
Elektra's Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Flynn's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Stone's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Brandark's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Vale's Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Kaven's Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Ogre's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Surprise Round

Flynn moves into the room.

Everyone can take up to a single standard action in the Surprise Round. Flynn, Kaven, and Stone can take Round One actions before the Ogres can react.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I don't have my books with me, but would I be able to get in the partial charge ?? I think I referenced it when we were back in the caverns under sandpoint.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra gives Brandark Diviners fortune. +2 on any roll next round.


@Brandark - Yes. There is a standard action charge that allows you to move and attack. You have to use weapon in hand, and can only make a single move, unlike the double move of a full round charge. You could be lined up and ready to barge in when Flynn opens the door. It is the move I would make as a fighter type. :)

@Flynn - Does Flynn jump on one of the corner beds, left or right?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Ummmm, sure lets go with the right bed.


Everyone go ahead with your Round One actions as well. Thanks.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will take position on the southern corner of the door while putting his sword and shield away then round 1 he will pull his crossbow and fire at the first baddie while using the door for cover.
crossbow shot: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d8 ⇒ 2
crossbow crit: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 81d8 ⇒ 8


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark barrells in as Flynn jumps out of the way.

attack: 1d20 + 7 + 5 + 1 + 2 + 1 + 2 - 2 ⇒ (6) + 7 + 5 + 1 + 2 + 1 + 2 - 2 = 22
bab,str,magic,charge,banner,focus,power. all allies get a +1 bonus if they charge
damage: 1d10 + 7 + 7 + 1 ⇒ (4) + 7 + 7 + 1 = 19
2h str, 2h power, magic

Hp 55/55, AC 24 vs ogres


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Popping back into vision Flynn lets off a volley, Let's make this quick

attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4

attack: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d8 + 2 ⇒ (1) + 2 = 3


You could likely charge in two wide. Does Garrath charge in next to Brandark?


Surprise Round

Kaven waits for Vale to act.

Vale follows Flynn and jumps on the bed opposite to the Inquisitor. Kaven follows Vale into the barracks.

I will do their Round One actions on the recap.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

paizo strikes again! ate my post from Friday

Garrath lets loose the rage in him and charges forward with Brandark, brandishing his Greatsword at the ogre, hatred burning in his eyes.

attack ogre: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d6 + 16 ⇒ (5, 1) + 16 = 22


Surprise Round

Flynn opens the door to the barracks. He then run in and jumps on a bed against the right wall.

Stone takes cover behind the right-side of the double doors, putting away his shield and sword.

The second Ogre has a perplexed look. The third Ogre doesn't yet notice anything.

Elektra gives Brandark a bit of the Diviner's Fortune.

Brandark barrels in an hacks into the third Ogre.

Now it notices.

Garrath follows Brandark in with his Greatsword. The Barbarian hacks into the third Ogre.

Vale runs into the room and jumps on the left side bed.

Kaven follows with bow drawn.

Flynn 25 (AC19 36/43)
Stone 19 (AC22 51/51)
Ogres 18 (AC21 ,-44/?)
Elektra 13 (AC13 39/39)
Brandark 12 (AC21 52/55)
Garrath 11 (AC11 91/91)
Vale 8 (AC18 41/53)
Kaven 20 (AC20 49/49) shifted

Elektra, Brandark and Garrath, please go ahead with your Round One actions.


Round One actions

Giant:
"Dirgus, our food is attacking. I will go and cut them off. There is a tasty Dwarf too!"

The second Ogre opens the double doors on the opposite side of the room and leaves.

The third Ogres starts to whooping and hollering from the pain. It is making all kind of fuss, as it spins around and takes a step back, drawing out its wicked Ogre hook.

GM Screen:
1=Brandark, 2=Garrath: 1d2 ⇒ 1

It hacks at Brandark with it wicked weapon.

Ogre 3 w/ Ogre hook + PA: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 322d8 + 13 + 4 ⇒ (3, 3) + 13 + 4 = 23

Brandark will take 23 points of damage.

Map updated!


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Taking a scroll from her satchel Electra casts Silent image and a wall of snakes appears in front of the second ogre.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark steps in and treats the Ogre like any dwarf would, swinging his axe across the belly of the Ogre.

A logging I shall go. . a logging I shall go.

attack 1: 1d20 + 7 + 5 + 1 + 2 - 2 ⇒ (4) + 7 + 5 + 1 + 2 - 2 = 17
BAB,STR,Magic,Power,Focus

attack 2: 1d20 + 2 + 5 + 1 - 2 ⇒ (13) + 2 + 5 + 1 - 2 = 19
BAB,STR,Magic,Power

damage 1: 1d10 + 7 + 7 + 1 ⇒ (4) + 7 + 7 + 1 = 19
damage 2: 1d10 + 7 + 7 + 1 ⇒ (6) + 7 + 7 + 1 = 21

Sigh, the RNG strikes again. :(
HP 32/55, AC 24


Round One

From the right bed, Flynn fires a pair of arrows. The first one sticks into the third Ogres fleshy arm.

Stone launches a bolt at the big ugly humanoid. The bolt sticks through the creature's hide armor. It just missed from hitting a critical artery.

The second Ogre goes through the back door and turns up the south hallway.

The third Ogre in pain, defends itself. He cuts into Brandark with his wicked Ogre hook.

Elektra pulls out a scroll and reads it. A wall of wreathing snakes forms across the south hallway.

Brandark tries to bring down the big tree, but the first blow glanced off the Ogre's Hide Armor. The second one cut into the Hide Armor, but did not harm the big oaf.

Seeing the second Ogre run down the hallway, and with the third covered by both Brandark and Garrath, Vale immediately turns around and heads back into the hallway and at the corner, "We can't let them cut us off. They are tough hombres!"

Vale follows his comrade, creating a block at the end of the hallway.

Flynn 25 (AC19 36/43)
Stone 19 (AC22 51/51)
Ogres 18 (AC21 ,-50/104)
Elektra 13 (AC13 39/39)
Brandark 12 (AC21 29/55)
Garrath 11 (AC11 91/91)
Vale 8 (AC18 41/53)
Kaven 20 (AC20 49/49) shifted

Round Two

Everyone is up! @Garrath - Go ahead with a Round One attack, and a Round Two attack or contingency. Thanks!


Round Two actions.

The second Ogres freezes as a wall of snakes forms in front of him, "Whaaa..!" He prods at the wall with his hook.

Ogre 2 Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

Giant:
"Sorcery! I have seen mama do better."
The second Ogre ignores the figment and passes through. But it does slow down the big humanoid's progress.

The third Ogre swings wildly at whatever it can reach.

GM Screen:
1 Brandark, 2 Garrath, Two attacks: 1d2 ⇒ 21d2 ⇒ 2

Both attacks target the big Human.

Ogre 3 with Hook and PA, 1st attack less DR: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 242d8 + 13 + 4 - 3 ⇒ (8, 8) + 13 + 4 - 3 = 30

Ogre 3 with Hook and PA, 2nd attack less DR: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 232d8 + 13 + 4 - 3 ⇒ (7, 2) + 13 + 4 - 3 = 23

Unless Garrath's 1st Round attack, or the 2nd Round actions of Flynn or Stone drops the 3rd Ogre, then Garrath will take 53 points of damage.

GM Screen:
Ogres notices 1 in 4; 2 different Ogres: 1d4 ⇒ 41d4 ⇒ 2


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

activating bane and continuing to attack

attack1: 1d20 + 9 ⇒ (10) + 9 = 19
attack2: 1d20 + 9 ⇒ (8) + 9 = 17

damage1: 1d8 + 4 ⇒ (2) + 4 = 6
damage2: 1d8 + 4 ⇒ (1) + 4 = 5

bane damage1: 2d6 ⇒ (5, 3) = 8
bane damage2: 2d6 ⇒ (6, 3) = 9

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone moves into the room and places a healing hand on Brandark's back. Please heal your servant so he my continue your work.
Cure mod: 3d8 + 7 + 10 ⇒ (5, 3, 5) + 7 + 10 = 30


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath follows the Ogre with a snarl, slicing at the beast with his Greatsword.

attack 1: 1d20 + 17 ⇒ (12) + 17 = 29
damage 1: 2d6 + 16 ⇒ (6, 2) + 16 = 24
attack 2: 1d20 + 15 ⇒ (16) + 15 = 31
damage 2: 2d6 + 16 ⇒ (2, 4) + 16 = 22

if the ogre is dropped in round 1:
Garrath races after the Ogre he saw leave through the double doors. Turning the corner, he halts at the wall of snakes and reverses direction, heading back through the room.

if the ogre isn't dropped in round 1:
Garrath growls bestially and slashes at the creature again.
attack 1: 1d20 + 17 ⇒ (8) + 17 = 25
damage 1: 2d6 + 16 ⇒ (5, 4) + 16 = 25
attack 2: 1d20 + 15 ⇒ (18) + 15 = 33
damage 2: 2d6 + 16 ⇒ (3, 6) + 16 = 25


@Brandark and Elektra - Go ahead with your actions, then I will recap the Round.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ogre dropped by Garrath:

Brandark runs out in the hall after the retreating Ogre.
In Giant You can run, but you will just die tired

He then attempts to bring his axe down on the spine of the running Ogre
attack: 1d20 + 7 + 5 + 1 - 2 + 2 ⇒ (7) + 7 + 5 + 1 - 2 + 2 = 20
bab,str,magic,focus,power
damage: 1d10 + 7 + 7 + 1 ⇒ (10) + 7 + 7 + 1 = 25
2h str,2h power, magic

Not dropped:

Brandark grips his axe a little better and tries to bring down the Ogre in his face
attack 1: 1d20 + 7 + 5 + 1 - 2 + 2 ⇒ (15) + 7 + 5 + 1 - 2 + 2 = 28
attack 2: 1d20 + 2 + 5 + 1 - 2 ⇒ (20) + 2 + 5 + 1 - 2 = 26
crit: 1d20 + 2 + 5 + 1 - 2 ⇒ (15) + 2 + 5 + 1 - 2 = 21
bab,str,magic,power,focus
damage 1: 1d10 + 7 + 7 + 1 ⇒ (6) + 7 + 7 + 1 = 21
damage 2: 1d10 + 7 + 7 + 1 ⇒ (6) + 7 + 7 + 1 = 21
crit damage: 2d10 + 14 + 14 + 2 ⇒ (10, 8) + 14 + 14 + 2 = 48
2h str, 2h power, magic


Round One final

Garrath cuts once, then twice through the Ogre's Hide Armor.

Round Two Start

Flynn fires two arrows into the bleeding Ogre, but both arrows stick into the Hide Armor, causing no additional damage to the foul humanoid.

Stone moves up behind Brandark and lays healing hands on to the Dwarf Cavalier.

The second Ogre hesitates as it sees a wall of snakes form in front of him.  But this Ogre has seen tricks like this before, and passes through the figment.

The third Ogre, howls, screams, and fights back, delivering punishing strikes against the big Barbarian.

With healing energies coursing through his body, Brandark hacks into the third Ogre. The Ogre staggers and bends over just enough for its neck to be in Brandark's upswing.  The Dwarf Cavalier slices into the neck, severing the third Ogre's head.  The headless body slumps over.  Brandark steps to the side as the Ogre body collapses beside him.  The Ogre's head lands on the northwest bed.

Garrath moves around the fallen Ogre and after the second Ogre.  The Shoanti Barbarian hesitates only briefly enough to see the second Ogre pass through the wall of snakes.

Vale and Kaven take a defensive position, and stand ready to engage the second Ogre.

Flynn 25 (AC19 36/43)
Stone 19 (AC22 51/51)
Ogres 18 (AC21 ,D/104)
Elektra 13 (AC13 39/39)
Brandark 12 (AC21 55/55)
Garrath 11 (AC11 38/91)
Vale 8 (AC18 41/53)
Kaven 20 (AC20 49/49) shifted

Round Three

Everyone is up. Elektra, please go ahead with Round Two and Three Actions.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will watch the Ogre fall and Garrath run from the room. He will shake his head recognizing that he is in a rage and would probably not benefit from any healing right now anyway. Turn his attention around to what has become his rear guard he will bestow some light healing on Vale.
detect evil for cure light: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sorry last night was pen and paper. I came back late and just fell into bed.
Sighing Electra murmurs."Well, it was worth a try!", before casting grease at the floor infront of the giant giant before stepping back.DC 18 Refl


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath mutters an incomprehensible curse, reverses directions and races back into the room to stand behind Stone.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack: 1d20 + 9 ⇒ (17) + 9 = 26
attack: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 1d8 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 4 ⇒ (8) + 4 = 12

bane: 2d6 ⇒ (5, 1) = 6
bane: 2d6 ⇒ (2, 2) = 4

Flynn continues attacking from his bed perch


@Flynn - You no longer have a target in the room. Do you move, and if so, where?


Round Two complete

A region of Grease forms in front of the second Ogre.

Round Three actions

Ogre 2 Reflex Save: 1d20 + 3 ⇒ (19) + 3 = 22

The second Ogre catches himself before slipping and falling in the area of Grease. The Ogres scream out loud in frustration. He turns around and heads back toward the west.

GM Screen:
Ogres notice on a 1 in 3: 1d3 ⇒ 21d3 ⇒ 1

@Elektra -Where is the region of your Grease? Edit: I placed a Grease token on the board. The Grease spell was Round Two. What does Elektra do in Round Three?

@Brandark - Go ahead with your Round Three actions. Thanks.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

is there a spot i can move to get an line of sight?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ignoring the blood spray, and shaking the blood off the axe, Brandark walks over the body, and moves onto the bed to put himself between the door and Elektra.

He then swings his shield off his back, and starts rocking back and forth between feet, waiting to see if the other Ogre comes back.

Moving into fighting defensively mode, AC will be 28 vs ogres. (2 from fighting defensive, 1 from 3 ranks acrobatics.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Moving up to Brandark Electra will give him diviners fortune.


Flynn Elric wrote:
is there a spot i can move to get an line of sight?

Yes. You can move behind Kaven. And get a shot off at the second Ogre. The Ogre was closer up the hallway during Flynn's initiative. I will move your token.

Round Three

Flynn moves in behind Kaven and sticks an arrow into the second Ogre.

Stone moves up near Vale, and gives the Black Arrow Ranger a little healing.

Elektra gives Brandark a little of the Diviner's Fortune.

Brandark moves over the headless Ogre and takes a defensive position.

Garrath curses and moves back into the barracks.

Vale moves behind the Grease and yells at the Ogre. The Ogres doesn't understand what Vale is saying.

Kaven holds his position.

Flynn 25 (AC19 36/43)
Stone 19 (AC22 51/51)
Ogres 18 (AC21 -16,D/104)
Elektra 13 (AC13 39/39)
Brandark 12 (AC21 55/55)
Garrath 11 (AC11 38/91)
Vale 8 (AC18 53/53)
Kaven 20 (AC20 49/49) shifted

Round Four


Round Four actions

The door to the south and in front of Vale swings open. A heavy smell of death, nearly as bad as the infirmary, fills the hallway. A Kreeg Ogre holding a putrefying corpse in its right hand sees Vale, "Ahh. More humans. Good. I needed a new brush." The Ogre, speaking in the Common Tongue, hurls the corpse at Vale. The rotting body of a Black Arrow named Petter strikes Vale solidly.

Ogre 4 Corpse weapon: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 6 ⇒ (3) + 6 = 9

When the south door opens:

Giant:
"Gragavan, more food has showed up! Oh, and the floor is slippery."

The second Ogre then smiles and then returns to the barracks. The Ogre's smile ends as he sees the headless body of his brother. But when he sees the yummy Dwarf, any sadness quickly goes away. It slices at the Dwarf with its Ogre Hook.

Ogre 2 w/Hook and PA: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 262d8 + 13 + 4 ⇒ (5, 7) + 13 + 4 = 29

But Brandark was able to defend off the Ogre's powerful attack.

GM Screen:
1 on a 1d2: 1d2 ⇒ 2


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath growls again and reverses direction back to the ogre that's attacking Brandark and charges back into the area, slashing at the creature.

attack Ogre: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will hesitate for just long enough to see the one Ogre coming back in the room and the other door opening. He will ask for Divine favor in order to hold the evil creature come out of the room to the south.
Hold person DC16


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra concentrates and catalogues her remainding spells. She then shakes her head and waits.
Not many usefull spells left.


Ogre 4 Will Save: 1d20 + 5 ⇒ (7) + 5 = 12

The fourth Ogre freezes in place at the south door.

Flynn and Brandark have actions before the round can be completed.

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