Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

A question never asked will rarely be answered. I would suggest asking who he is and why his spirit is unable to pass on.
Give it a shot. I may give the GM a chance to let us in on some background we may normal never get.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn casts the spell speak with dead

Alrighty then, i'll give it a shot Flynn looks around for which corpse is in the best condition before casting.


DC20 Knowledge Nature or Religion:
You know the oldest and youngest burial. The youngest was the one that was lying as a jumble on the ground. And it is at least 30 years dead.

Which one do you question?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i don't have either of those knowledge's so i pick whichever looks most together or whichever.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

knowledge Religion: 1d20 + 3 ⇒ (17) + 3 = 20
If custom and tradition is the same here as it is at the temple. This body would be the most recently past here.


Kaos points to the remains that had been scattered on the floor.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn casts the spell on the body recommended, muttering his prayer under his breathe, What questions are we to ask?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath moves as far away from the ritual as possible, clutching at necklace he's wearing, saying softly and wide eyed "Leave ancestors to their rest, it's bad luck to disturb the dead."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Doing this might help their souls to rest easier, it's already been disturbed by something...It could be possible to get revenge for them

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What happened to make the spirits so restless?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Sorry so long, changed service providers, and just getting back on line.

Brandark moves back to wait beside Garrath, as he looks and waits hoping that things don't spring back out.

I happen to agree Garrath, we should leave the dead to their rest. I just placed that one back, as I cannot abide by the desecration of his body just lying there.

He then stands waiting with a potion and warhammer available.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Couldn't tell ya, i spent my life dealing with people, demons, devils, living things...I skipped those classes on the undead, well that and religious studies...And it will only disturb them for a moment, only a few questions and they go back to whereever they were.


@Flynn - Go ahead with your questions, if you have any? Thanks.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Turning back toward the ritual, What caused your death? Why might you desire revenge?


The dry bones quivers and shakes, then begins to speak, "I was murdered by other Black Arrows. I was pushed off the side of a cliff. My death was ruled an "accident." AN ACCIDENT!" The Skelton's astral scream gives a chill to all who hear it.


Vale shakes his head in disgust, "It is sad, but true. Not all Black Arrows are honorable folk." Vale looks down with a sense of sadness and shame.

Kaven looks down as well.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I understand your plight spirit, i am many things but a Black Arrow isn't one of them...I shall do what i can to ensure situations such as yours do not happen in the future. I release you, return to your slumber Flynn turns to the others as he releases the spell, You two at least seem to understand the severity of the situation, let us go back to camp now...


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

That is a betrayal most foul.
Brandark shakes his head.
I hope that we can get him back to his rest.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Why did they stop burying people down here and when?


Flynn makes an accurate guess of about 30 years.

Vale offers again that they now go to the ridge to bury their dead, "Yet, some prefer cremation in the old ways. I didn't know these caves were even down here."

What does the party do next?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Okay well let's head back to the bridge. We can check out that area and if it is secure we can rest there.
Stone will start to head in that direction.


There is nothing at the bridge.

Does the party camp at this location?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let's set up watches and camp.
I will take the morning watch so I can refresh my spells.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I will take the first watch. I'll not likely rest well tonight anyway. Restless spirits... Garrath shakes his head.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

i'll take second or third watch... Flynn begins setting up his sleeping area, You okay big guy? Just tired or bothered?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As always, I will take the middle watch, as I need not light for sight.

Brandark digs out some camping stuff, and sets up a small campfire for cooking over.

Once the party has settled in, Brandark looks at Elektra.
I was wondering if you know how to make a pack that is bigger on the inside than it looks on the outside?
If so can you tell me what it would take?

Elektra, asking if you can make a handy haversack.


GM Screen:
1 in 20 chance of encounter: 1d20 ⇒ 11

With Kaven on first watch with Garrath, Flynn with Brandark, Vale with Stone, and Elektra meditating through the night, the next day is ushered in without event.

Garrath will fully recover from the Specters draining effect.

Where does the party go from here?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath nods to Flynn, Spirits should not be roused. The ancestors will remove their blessings. It is an ill omen... But...I will be fine. It sets me to skin crawling.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Shall we head back up and see where the cave goes?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think we should check out the caves before we venture up.

Brandark does a bit of stretching before he redons his armour and grabs his weapon prior to breakfast.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

That is probably wise. Shall we go after we eat?


The party carefully cross again treacherous bridge. You go back to where you battled a horde of Shocker Lizards. Carefully, Flynn leads the party around a bend to see where the cave tunnel narrows. Brandark will note that the tunnel is heading down into the earth.

Flynn continues to lead the party carefully into the depths.

New map of Fort Rannick Lower Level added. Fort Rannick Caves updated. The new map goes back to five foot squares. What does the party do next?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra nods and adds."My spells are almost depleted. But this was most impressive!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Elektra, this is the following morning. :)

This continues down, how far, I am not sure.

Brandark continues following a bit behind Flynn, but in front of the rest of the party.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Not sure, only one way to find out. Flynn continues to lead keeping a careful eye out.

perception: 1d20 + 13 ⇒ (20) + 13 = 33


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sigh, being in hospital did make me a bit woozy sometimes

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What do you see up there? Stone ask in a loud whisper


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath follows carefully, ready for more spirits to jump out at him.


Flynn notes that these dank caves of dirt and stone wind and bend dizzyingly, narrowing to as small as three feet wideat points. In places, claws of exposed tree roots hang from the ceiling. Flynn reaches what looks likes a three way, but quickly determines that the path in front quickly ends into a small cave room. Flynn finds no traps along the way.

It is very dark in this area. Brandark will not see any signs of life, with the exception of the tree roots, either to the left or right.

Which way do you go? Map updated.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Path splits ahead, Left and Right. I think we should go right.

Brandark keeps himself ready determined not to let an ambush hit them again.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

We will follow your lead.


In the complete darkness Brandark takes the lead. And as he moves into a larger cave structure he sees a bunch of little lizards, and is like, "Oh no! Not again!"

The creatures combine to attack their intruders with a power wave of damaging electricity.

Shocker Lizard's Electricity attack: 12d8 ⇒ (8, 3, 2, 4, 6, 4, 2, 3, 1, 2, 1, 1) = 37

Brandark, Flynn, Garrath and Vale will need to make a DC16 Reflex save. If you fail, you take 37 points of damage. If you save, you take 18 points of damage.


Vale Temros' Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6

Unable to see what is happening ahead of him, the big man takes a full jolt from the Shocker Lizards. (HP 16/53)


Round One

Garrath's Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Elektra's Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Flynn's Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Stone's Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Brandark's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Shalelu's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Vale's Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Kaven's Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Shocker Lizards' Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

Go ahead with your actions. Map updated.


Vale is incredibly brave, but he is not the smartest one in the bunch. He passes through the party to a position next to Brandark.

Vale hacks into the lead Shocker Lizard.

Vale's Battleaxe: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 7 ⇒ (2) + 7 = 9


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will cast magic missle on the lizard.
MM: 4d4 + 4 ⇒ (3, 1, 2, 3) + 4 = 13


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Moving to up to try and get all his friends in a blast of healing energy. He will try to deny healing to the lizards.
channel energy: 4d6 ⇒ (4, 6, 3, 2) = 15


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Some more of these little damned lizards.
Brandark growls as he steps into the middle of the group
Flips his shield around, and then goes hard slashing with his trusty axe.

attack 5: 1d20 + 7 + 5 + 1 + 2 - 2 ⇒ (18) + 7 + 5 + 1 + 2 - 2 = 31
damage: 1d10 + 5 + 5 + 1 ⇒ (10) + 5 + 5 + 1 = 21

attack 2: 1d20 + 2 + 5 + 1 - 2 ⇒ (9) + 2 + 5 + 1 - 2 = 15
damage: 1d10 + 5 + 5 + 1 ⇒ (8) + 5 + 5 + 1 = 19

Edit, AC 21, HP 52/55

Swift, equip shield, no action, 5' adjust (or a move action dependant), standard attack.

If the space is occupied by my initiative, I will move one more space above. If I cannot go above that, I will move to the space directly above lizard 3 and only taking 1 attack.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn backs up a bit and fire off some arrows again with these things?

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Rapid shot attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 2 ⇒ (5) + 2 = 7

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