Garrath Tricks the Giants |
While in town, Garrath would like to have his Greatsword enchanted to +1 if possible
Brandark Plainswalker |
So other than Stone offering up the ring, No one has problems with the rough distribution and sale list from yesterday.
Just to remind, now
Garrath gets the ring of protection.
Kelvin gets a Cure Light Wounds Potion
Elektra gets the scroll of Keen edge, and Lightning bolt
Stone gets a Cure Moderate Wounds Potion, and a Cure Light Wounds Potion
For Sale
War Razor, Leather Armour
If no changes suggested by this time tomorrow, I am going with this distribution on our treasure list.
Brandark Plainswalker |
Forgot the ring of Jumping. I am suggesting that we put it up for sale as well.
Brandark Plainswalker |
I knew I forgot something.
Putting this in here, instead of gameplay.
Handle animal DC25: 1d20 + 8 ⇒ (12) + 8 = 20 Day 1
Handle animal DC25: 1d20 + 8 ⇒ (17) + 8 = 25 Day 2
Trying to speed train Elektra's horse, followed by Kelvins horse.
Elektra's horse is now Combat Trained, took 2 days.
Will train Kelvins when I can. :)
Brandark Plainswalker |
Our party treasure link is a dead link again.
Brandark Plainswalker |
So that means that it will be a pain to reconstitute.
Give me a couple of days, and I will get it sorted out.
It will mean using your XP tally link, and confirming with the game thread, but it will get done.
Brandark Plainswalker |
Well, speak of the devil, this one came back, but I am going to make a copy and put it on my computer, so if it does go down again, it will not a total loss. :)
Garrath Tricks the Giants |
And as Kelvin gets up, I go down. I've got an inner ear infection, which leaves me kinda wiped out. I'm going to try to keep up, but the dizziness and the fact that the meds make me nauseated are no help.
Garrath Tricks the Giants |
Garrath's actions will stay the same, unless one comes in melee range in which case he'll take a full round action and attack it three times.
Brandark Plainswalker |
I was just going to be a bowling ball, but Kelvins approach seems the most fair, as it seems to have caught me off guard. :)
Garrath Tricks the Giants |
Yep, that would be why Garrath is holding action till one becomes visible. If they don't do anything to us, they won't become visible, but we don't get hurt. Mexican standoff at the moment. As soon as one becomes visible in melee range, Garrath's going to go full on quisinart on em. :D
Brandark Plainswalker |
Same reasoning for me. :)
Garrath Tricks the Giants |
Clarifying my path and intent. Move so that he runs straight at #3, then diagonally into the spot shown. This gives on AOO that he acrobatics out of, hopefully with a 33 on the roll chances are pretty good that'll beat their cmb (or we're in a LOT of trouble :D) Then take out #1(hopefully), so they don't have flank. Since they threw their chakrams, they don't have weapons in hand. If they draw weapons (move action) They can't 5' step, so if they try to move into flank, they'll be creating an AOO opportunity.
Garrath Tricks the Giants |
With their having to draw weapons, and move, they shouldn't be able to take 5'. Any of them stepping over their comrades at the very least should have triggered an AOO. Anyone else moving through a threatened square should have as well. They would take place before the enemy attacks.
You can only make a 5' step if you haven't made a move action that round, and drawing a weapon is a move action. If they 5' and then draw a weapon, that would end their turn, wouldn't it? Unless all of them have quickdraw.
Either way, any of them climbing through rough terrain (their dead comrade or furniture) would have been subject to the AOO, I believe.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Garrath Tricks the Giants |
The other point to get clarified would be the bandits move, and take a move action to draw their weapons, can you make two move actions and attack?
yeah, I couldn't reach all day after posting my question yesterday.
Stone the Blade of Sarenrae |
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.
I believe Garreth would have only gotten the two attacks.
If Garrath can move or tumble out to where Stone could get to him as long as it is ok with th GM I will recon Stones move to give healing to Garrath.
Garrath Tricks the Giants |
Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
I guess I'm confused then, looking at the rule, and just looking for clarification. So the draw is combined with the move that granted the AOO, and then the attack after? Maybe it's the wording that has me confused. Cultist 3 takes a step draws a weapon and attacks, and didn't draw an AOO. If he drew his weapon as part of the free draw and move, then he couldn't take a 5'step and attack, since you can't 5'step and move in the same round. If he didn't take a 5' step, he'd draw an AOO?
The reason I ask is if this is the case, then Garrath is going to acrobatics move out of the area, drop his greatsword (free action) draw his hammer (part of the move and draw as a free action), and then attack. I just want to make sure that that is viable.
Just a lot of moving parts here and I want to make sure I get it right before I move.
Brandark Plainswalker |
I thought the cultist just made a regular move, and as they moved, they drew weapons for the attacks.
It may have only been 5', but a regular move into combat, unless the target has reach, does not draw an AOO, unless he is moving inside the threatened squares.
I wasn't 100% sure on which ones were where, but my read of it, you did get 2 AOO's but I am not sure on which ones.
Garrath Tricks the Giants |
Might be part of the confusion, I thought 3 was one square to the east and moved 5' from a threatened square to a threatened square with a 5' step.
My confusion of the rule put me in a bad spot, and I can see an out, but don't want my confusion to compound the error. I also don't want to hold up play either.
GM Mazra |
Brandark's explanation is how I understand the rules.
Thanks.
Edit. And dropping your weapon as a free, then moving and drawing your weapon as free, would allow Garrath a standard acation to attack. I am OK with Stone changing his actions since Garrath actually would have moved ahead of him in the round.
Garrath Tricks the Giants |
Stone, do you need someone to move your token?
Stone the Blade of Sarenrae |
Prayer
School enchantment (compulsion) [mind-affecting]; Level cleric 3, paladin 3
Casting Time 1 standard action
Components V, S, DF
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
Please don't forget lady's and gentlemen about.
Starting on round 4 we have 2/6 round left.
Garrath Tricks the Giants |
Assuming we survive this attack ;), and in an effort to get the "shopping" done quickly, how much would it cost to get Garrath's sword enchanted to +1, since he already has the masterwork item?
Kelvin Fleetwood |
According to the PRD, 2000 gp.
http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/weapons.html#wea pons
Brandark Plainswalker |
I am assuming the biggest stumbling block will be time, as according to the book, that is supposed to be 1000 gp value per day although I might be wrong on that.