Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


1,351 to 1,400 of 7,680 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Round 2
Kaos will move 5 ft to E 9
attack: 1d20 + 6 ⇒ (1) + 6 = 72d8 + 7 ⇒ (3, 1) + 7 = 11
His swing will go wide as he attempts to move and attack.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir continues to badger the orcs, hoping to cover for Mordea's attempt to sneak up on them. "Cowardly. I should have known. Anythin' tha' has Goblins as ancestors wouldna be anythin' else. Ye are all bein' uglier than most orcs, so ye probably have a mother or father tha's a goblin, or a grandparent at the very least. Or maybe not. Ye do seem ta bein thinkin' about everthin' afore actin'. Mebbe ye have elf blood in ye."


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Seeing that Ragnir is keeping the Orcs occupied, Mordea engages, "Let's kill some Orcs."

Shortsword: 1d20 + 4 ⇒ (2) + 4 = 63d6 + 2 ⇒ (3, 2, 6) + 2 = 13

Mordea will move to G5. Too bad she missed her attack. :(


The first Orc takes a step back (to D8) and attacks the big ugly human. But clearly needs additional training.

Orc 1 Falchion: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 4 ⇒ (1, 3) + 4 = 8

The second Orc, shakes off the screaming Dwarf's rantings. He has a torch in his hand. He pulls out a grenade, lights it, then tosses it. It lands between Kaos and Ulfgard. (D10)

GM Screen :
Fuse: 1d3 ⇒ 1

The third Orc grabs Mordea and drags her to the catapults bucket. (Moves to E7)

Orcish:
"Snap out of it! Launch the catapult.

Orc 3 CMB: 1d20 + 7 ⇒ (14) + 7 = 21

The fourth Orc snaps out of it, turns, takes a step (to F7) and launches the catapult. Mordea goes flying as she is launched from the siege weapon.

Fall Damage: 5d6 ⇒ (3, 6, 1, 6, 5) = 21

Mordea lands on the other side of the Barterstones (P17). The Orcs have Improved Grapple. Mordea takes 21 points of damage. But she is a tough bird and survives it.

Kaos 24 (29/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (17/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (30/42 AC18)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Crap! That doesn't look good.
Kaos seeing the lit grenade will grab it and throw it at orc 3.
Throw: 1d20 + 4 ⇒ (4) + 4 = 8


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir moves up, "Right then, when human diplomacy isna' workin', is time fer dwarven diplomacy. The human woman is me friend, ugly."

He hefts his axe and brings it slashing down on the orc that fired the catapult (4).

attack orc 4: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d10 + 3 ⇒ (3) + 3 = 6


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga loads her crossbow, moving to B 10. She then holds it in one hand and throws a force missile at the catapult orc. (If he is down, then the grenade orc)

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Round Two Recap

Kaos' swings wide of the first Orc.

Anga hits the Catapult Orc (4) with a Force Missile.

Ragnir continues to badger the Orcs in an attempt to distract them.

Mordea sees the opportunity to strike. But her footwork and technique was clumsy at best. She misses.

Haskyll reloads his Crossbow.

The first Orc attacks Kaos but misses.

The second Orc lights and tosses a grenade.

The third Orc grabs Mordea and quickly puts her in the catapult's bucket.

The fourth Orc follows orders and launches the female Rogue.

Mordea briefly thinks about the good view, then she thinks about the GGRROOUUNNDDD. She does not wonder if it will be her friend. Splat. "Ouch!"

Kaos 24 (29/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (17/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (30/42 AC18)

GM Screen:
All AC16; Orc 1 16/32, Orc 2 32/32, Orc 3 32/32, Orc 4 22/32.

Round Three

@Ulgard - You still have a Round Two action.

Kaos and Ragnir have taken Round Three actions. The rest, please go ahead with Round three actions.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Battered and bruised Mordea gets up and begin to head, this time, toward Haskyll's side of the Barterstones.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Yea... but I am behind the orcs.
Moving closer Ulfgard moves into flanking position and swings his axe once at the flanked opponent. Putting away his shield and gripping his axe with booth hands
Attack: 1d20 + 8 ⇒ (17) + 8 = 251d10 + 9 ⇒ (6) + 9 = 15 just to flick his wrist to let his shield slide into place again.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll seeing the fight go into close quarters, slings his crossbow, and moves up slightly, while waiting with his warhammer for any to try and get away.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Mordea "I can see my house from hereee.

Anga, seeing a clustered target casts a spell. Her hand glows as the sonorous chant ripples out. Then she hurls the result at orc 3

molten orb: 1d20 + 3 ⇒ (6) + 3 = 9 touch

direct hit damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10
splash damage: 1d6 ⇒ 6

oops!

hit direction: 1d8 ⇒ 3

hits orc 3, orc 4 and ragnir with the splash. targets are also on fire for 1d3 ⇒ 1 rounds, put out by cooling with water or 5 points of cold damage

Ragnir, watch out!


Round Two Complete

Ulfgard with his axe in both hands deals a mighty blow on the flanked first Orc.

Round Three Start

Kaos grabs the grenade and tosses it toward the third Orc before it explodes. It was close. The grenade explodes in flight scattering pieces all over, but not harming either Orcs or the party. Good job. That was better than jumping on it. :)

Anga sends a red hot molten orb at the Orcs. (Anga must have some thick calouses on her hands.) Her aim was a little off hitting the third and fourth Orcs. Some of the molten orb splashes upon Ragnir.

Ragnir must make a DC 16 Reflex Save. 3 points if saved or 6 points in failed.

Mordea, battered and bruised, heads back toward the action.

Haskyll readies his Warhammer.

Kaos 24 (29/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (11 or 14/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (30/42 AC18)

GM Screen:
All AC16; Orc 1 1/32, Orc 2 32/32, Orc 3 22/32, Orc 4 12/32.


The first Orc near death and filled with Rage, screams out and cuts deep into the big human.

Orc 1 Falchion: 1d20 + 5 ⇒ (20) + 5 = 252d4 + 4 ⇒ (1, 1) + 4 = 6
Orc 1 Falchion Confirm Crit: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 4 ⇒ (3, 1) + 4 = 8

Kaos takes 14 points of damage.

The second Orc, takes a step pulling out his Falchion. With the torch still in his other hand, he attacks the Dwarf Ranger, but fails to penetrate Ulfgard's armor.

Orc 2 Falchion: 1d20 + 5 ⇒ (8) + 5 = 132d4 + 4 ⇒ (1, 1) + 4 = 6

The third Orc, on fire, grits through the pain, drawing out his Falchion and goes after the Dwarf Ranger. He lands a mighty blow upon Ulfgard.

Orc 3 Falchion: 1d20 + 5 ⇒ (19) + 5 = 242d4 + 4 ⇒ (4, 4) + 4 = 12
Orc 3 Falchion Confirm Crit: 1d20 + 5 ⇒ (20) + 5 = 252d4 + 4 ⇒ (1, 3) + 4 = 8
Orc 3 Fire Damage: 1d6 ⇒ 2

Ulfgard takes 20 points of damage.

The fourth Orc, also on fire, toughens through the pain, and swings at the Warpriest. The blow puts a small dent in Ragnir's Breastplate, but that's it.

I can see the future conversation, "You see this dent. That was from an Orc at the Barterstones."

Orc 4 Falchion: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 4 ⇒ (3, 2) + 4 = 9
Orc 4 Fire Damage: 1d6 ⇒ 2

Kaos 24 (15/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (11 or 14/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (30/42 AC18)

GM Screen:
All AC16; Orc 1 1/32, Orc 2 32/32, Orc 3 20/32, Orc 4 10/32.

Round Four

Yes, Ulfgard goes last and still has a Round Three action. But if you could anticipate a Round Four action too, that would be great. Orc 2 is untouched. And these guys are tough.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Round Four
Hps 11/32

Mordea runs up to Haskyll's side. "I'm alive," she is winded and more than a bit unkempt, with her hair wild and covered in dust. "Let's kill these Orcs, " her thick Garundi accent ever present.

@Ulfgard - 10/42


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

16/38 HP, Rage -2 ac, 4 rounds of rage used
Feeling the pain the dwarf ranger spits out a glob of blood, before looking his opponent in the eyes.
"Good blow... matey.. good blow! Now it is my turn... pigface And he falls into a rage +4 Str +4 Con, -2 AC
Attack: 1d20 + 8 ⇒ (11) + 8 = 191d10 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 5 ⇒ (2) + 5 = 7
Ulfgard will continue slicing and dicing. If he has to move he puts his weapon away and hits twohanded. Depends on how damaged the enemys are


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga aims her crossbow at the orc near her and shoots

crossbow: 1d20 + 3 ⇒ (15) + 3 = 18 orc 1

ZZock!

damage: 1d8 ⇒ 1

Tink!


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

It's good to see that you are alive Mordea, but we have some other problems right now.

Haskyll moves forward and taps Ulfgard on the shoulder.

bull strength: 2d8 + 3 ⇒ (3, 8) + 3 = 14

Back to AC 17 now. Burning Bull Strength for CMW

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

15/29 hp
Kaos strikes at the Orc
attack: 1d20 + 8 ⇒ (8) + 8 = 162d8 + 7 ⇒ (3, 1) + 7 = 11


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Round 4

Great, had to be a reflex save... :P Also, as a point orc 4 should have taken 6pts of damage before his swing in round three, unless a 25 missed him.
refl save: 1d20 + 1 ⇒ (7) + 1 = 8

Ragnir lets out a howl at being burned by the molten blob. He calls on Torag's might to allow him to shrug it off. "Blast it girl, I'm no needin' warmin' up, especially no like that!"

fervor as a swift action, does not provoke: 1d6 ⇒ 4

Recoiling a bit from the falchion blow on his breastplate, he gives a squinty glare at the orc.

"I just got this breastplate ye pox ridden son of a warthog!"

With a growl he swings his axe

attack orc 4: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d10 + 3 ⇒ (6) + 3 = 9


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

sorry! Ye zigged, when ye should have zagged.


End of Round Three

Ulfgard rages and strikes hard with his axe on the second Orc.

Round Four

Kaos barely hits the Orc with his Giant Axe, but it was enough. The Orc falls dead.

As Anga sees the first Orc fall to Kaos' blow, the Mage nicks the next one with a Crossbow bolt. Next in line was Orc 3.

@Ragnir - I included the 6 points of damage on Orc 4's tally. However, I did fail to note it in the recap. Sorry about that.

Sizzling with a bit of molten metal, Ragnir swings his axe down hard on the fourth Orc. The "pox ridden son of a warthog" falls.

Mordea moves up alongside Haskyll.

Haskyll then moves up to deliver powerful healing unto Ulfgard.

The second Orc moves to Flank Ulfgard. He slashes with his Falchion striking the Dwarf Ranger.

Orc 2 Falchion: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 252d4 + 4 ⇒ (1, 1) + 4 = 6

The third Orc also takes advantage of its flank against the Dwarf Ranger. It too hits Ulfgard.

Orc 3 Falchion: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 242d4 + 4 ⇒ (2, 1) + 4 = 7

Ulfgard takes 13 points of damage from the two strikes. Haskyll's healing was timely. Ulfgard would have fallen to the Orcs otherwise.

Ulfgard lands another blow on the second Orc. The Orc staggers but does not fall. It too becomes ferocious.

@Ulfgard - I wasn't sure if you were making two attacks in one round or one attack for two rounds. I treated it as the latter. WE can all then move on to Round Five with the second Orc really hurt now.

Kaos 24 (15/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (11 or 14/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (11/42 AC18) (30-20+14-13=11)

GM Screen:
All AC16; Orc 1 D/32, Orc 2 9/32, Orc 3 19/32, Orc 4 D/32.

Round Five


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

It was dualwielding axe and shield. 3 BAB+6str+1MW-1PA-2DW+1bless..+2if flanking. I have this problem being after the orcs, I never know, do I still stand, can I flank?
Round 4 Same routine
R4:11/38 HP, Rage -2 ac, 5 rounds of rage used
Attack: 1d20 + 8 ⇒ (14) + 8 = 221d10 + 8 ⇒ (7) + 8 = 15
Aatack: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 5 ⇒ (4) + 5 = 9
Round 5
R5:11/38 HP, Rage -2 ac, 6 rounds of rage used
Attack: 1d20 + 8 ⇒ (18) + 8 = 261d10 + 8 ⇒ (6) + 8 = 14
Aatack: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 5 ⇒ (4) + 5 = 9


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Oh bother this. Anga says, and the party mixes in with the orcs, denying a clear shot.
Anga drops the crossbow and advances, drawing her pick. When she gets next to orc 2, she hits at it

military pick: 1d20 + 1 ⇒ (13) + 1 = 14

If that hits hopeful smile

damage: 1d8 ⇒ 2


Ulfgard Strongfist wrote:


It was dualwielding axe and shield. 3 BAB+6str+1MW-1PA-2DW+1bless..+2if flanking. I have this problem being after the orcs, I never know, do I still stand, can I flank?

So without flank, you are +6,+5. In Round 4, you could move to B6 and get the flank. That will drop Orc 2. If a flank is not possible in Round Five. I will deduct 2 from the rolls. That is if Orc 3 survives. Is a Bless still up?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

15/29hp Round5
Koas move up to swing at Orc 3
Swing: 1d20 + 6 ⇒ (3) + 6 = 92d8 + 7 ⇒ (7, 4) + 7 = 18
Swing and a miss


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Shifting a bit to the north, Haskyll moves into a flank with the Ulfgard on the 2nd orc.

attack: 1d20 + 7 ⇒ (1) + 7 = 8
Mods:BAB, STR, Flank, MWK
damage: 1d8 + 2 ⇒ (8) + 2 = 10

If Orc 2 is down, I will move around Ulfgard to C6, and provide flank to Kaos instead

And a swing and a miss again.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir steps to the catapult to assess its structure.

If ropes on the catapult are flammable:
Seeing that ropes are needed to crank the arm down, and also release it, he casts spark on the ropes, causing them to burst into flames

if ropes are not flammable:
Seeing that the damage that is most likely to destroy the catapult is a quick axe to the pull down mecanism and pulleys, he strikes with his axe


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Thinking we just use an alchemists fire on it. we got a couple spares ones kicking around. :)


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea, unable to find a flank, attacks the third Orc and manages to get a blade into pig-faced cur.

Shortsword: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (4) + 2 = 6


Round Four End

Ulfgard strikes once more killing the second Orc.

Round Five

Batter up: Kaos swings and misses.

Anga moves up on the third Orc and gives her Military Pick a go. With the flank with Kaos, Anga sticks the Orc.

Small retcon from Round Four, with Ulfgard taking two attacks per round and killing the second Orc, I moved Anga to attack the third Orc instead. At least with the flank you hit it.

Ragnir begins to burn the ropes of the catapult rendering it useless.

Mordea moves up and slips her Shortsword underneath the Orc's armor.

Haskyll also moves up, swings and misses.

Anga would have likely taken the flank position, which as it is, worked out for the better.

Surrounded, the last Orc Bombardier goes into a frenzy, takes a step and attacks Kaos, landing an angry hack against the human.

Orc 3 Falchion: 1d20 + 5 ⇒ (18) + 5 = 232d4 + 4 ⇒ (1, 2) + 4 = 7
Orc 3 Falchion Confirm Crit: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 4 ⇒ (4, 4) + 4 = 12

The Orc barely confirms his crit. Kaos takes 19 points of damage and falls.

Ulfgard steps up and finishes off the last Orc Bombardier with a wicked blow from his axe.

Anga's and Mordea blows also helped Ulfgard finish off this last Orc.

Kaos 24 (-4/29 AC17)
Anga 21 (18/18 AC17)
Ragnir 17 (11 or 14/23 AC19)
Mordea 27 (11/32 AC16) shifted
Haskyll 12 (19/19 AC17 w/ Shield)
Orcs 5 when they get an initiative.
Ulfgard 4 (11/42 AC18) (30-20+14-13=11)

GM screen:
All Orcs AC16; Orc 1 D/32, Orc 2 D/32, Orc 3 D/32, Orc 4 D/32.

Victory, if a bit bittersweet. Kaos is dying.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga moves over the Kaos

That looks like it hurts. Haskyll, have ye got any healin' left? Kaos needs a bit.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, don't I know it. And hopefully no one else runs off before I can give them a proper looking at.

magic Weapon: 1d8 + 3 ⇒ (6) + 3 = 9

Burning Magic weapon for CLW

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will regain consciousness. Did we win?


On the Orc Bombardiers:
Grenades (2), alchemist’s fire (2), smokesticks (2), a tanglefoot bag, 4 suits of hide armor, 2 composite short blows (+3 Str) with 40 arrows, 4 falchions, 60gpcs, 108spcs.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga takes the grenades. tnaglefoot bag and alchemist fire
Ah'm low on spells, these will help

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

5/29hp
Kaos will grab the money.


Please take the time to cast heal spells or use potions and wands before the next encounter.

As the party heads back to town, a weary guard calls down to the party from the city walls, "Hurry! There is a Giant at the Hopesprings."

When the party reaches the Hopespring area, the stench of blood and smoke hangs thick in the air. In the darkness, the crackling of fires mingles with the war cries of orc raiders and the screams of townsfolk. The Hopespring beacon burns brightly, illuminating the pool at the bottom of the Hopespring’s waterfall as well as a rough hole gouged into the side of Bloodmarch Hill.

The party's attention first is directed to a Cave Giant. Two Orcs chained to the Giant's legs are directing this creature. You also noticed that someone or something moved inside the rough hole gouged into the side of the hill. You will also notice that the two guards, guarding the beacon are now dead, likely killed by the Giant and his entourage.

The party starts on the road north of the pool. A new map, Hopespring Giant is up.

Mordea's Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Kaos' Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Anga's Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Ulfgard's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Haskyll's Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Ragnir's Initiative: 1d20 + 0 ⇒ (8) + 0 = 8
Cave Giant with Orc Handlers Initiative: 1d20 + 0 ⇒ (7) + 0 = 7

Kaos 20 (5/29 AC17) goes first
Mordea 18 (11/32 AC16)
Ulfgard 12 (11/42 AC18)
Anga 8 (18/18 AC17)
Ragnir 8 (11/23 AC19)
Cave Giant 7 (?/? AC?)
Haskyll 4 (19/19 AC17 w/ Shield)

I realize more healing is likely before you post your Round One action. So, please indicate your Round One post with current HPs. Thanks!

Round One


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Giant? Ragnir spits with a fierce grin. Bout time ye were givin us a real challenge. He looks back at the rest Up an about, we be havin a giant ta lay low.

He then walks over to Kaos and casts clw on him
clw: 1d8 + 2 ⇒ (7) + 2 = 9 sacrifice obscuring mist for clw

Seeing the cave giant, Ragnir chuckles and smacks his axe on his shield. Now we're talkin'

The dwarf heads straight for the giant.

attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d10 + 3 ⇒ (6) + 3 = 9

AC 23 vs giants


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Before leaving the catapult, Haskyll pulls out the wand, and uses it several times.
He will then throw one of the alchemists fires onto the catapult to ensure that it is destroyed, before they make their way back to the wall.

CLW Kaos: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Kaos: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Kaos: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Kaos: 1d8 + 1 ⇒ (2) + 1 = 3

CLW Ragnir: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Ragnir: 1d8 + 1 ⇒ (3) + 1 = 4

CLW Ulfgard: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Ulfgard: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Ulfgard: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Ulfgard: 1d8 + 1 ⇒ (6) + 1 = 7

CLW Mordea: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Mordea: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Mordea: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Mordea: 1d8 + 1 ⇒ (4) + 1 = 5

This will save Ragnir his Obscuring mist. :). Also, it may not bring everyone up full, but within a couple of points.

Aye, I guess out work here is not done, let us go smack that thing around.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"The big one... is mine! You can swing at it but I will gut him!" Father Haskyll, I would accept thy blessings before this battle. And if I die, make a great song of my deeds!"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 1

I will provide the blessings, but the songs will have to be done by a bard.

Haskyll grins and then casts bless upon the party.

I know that this will happen after the giant moves, but getting this in. Will move to where I can get the whole party in the radius of the bless spell, if people have moved. :)


As Ragnir heads straight to the Giant he finds the water more difficult to cross.

Light blue areas on the map are about 2 feet deep and count as a shallow bog (costing 2 squares of movement to enter), while dark blue areas are 4 feet deep and count as a deep bog (costing 4 squares of movement to enter and granting improved cover to mostly submerged characters).

@Ragnir - At a run, Ragnir could make it to about P30, at the edge of the pond. Is that what he intends to do?

@Haskyll - If you wish, Haskyll can cast the Bless in Round Zero.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I will cast it in round 0 then, and wait for my round 1

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

27/29 Round 1
I thought the orc where ugly that thing is a whole new level.
Ulfgard can you put up some cover for us so we can cross over so we are not pummeled by boulders from that thing?

spell failure shield : 1d100 ⇒ 33


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Unless in close quarters, Mordea has her Crossbow in hand and ready to go.

When Mordea sees the Giant she moves closer and lets a bolt fly at the big fella. "Something bigger than Kaos," she says. "And nearly as ugly." she teases. The bolt sticks into the Giant.

Move to J32 and take partial cover with the corner of the building.

light crossbow +4 (1d8+1/19-20) at next range increment: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 191d8 + 1 ⇒ (3) + 1 = 4


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga hustles up to the lake

double move


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving at almost half speed around the lake leading with shield held up high. Keeping speed with the other dwarfs.

1,351 to 1,400 of 7,680 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mazra’s Giantslayer Campaign Gameplay All Messageboards

Want to post a reply? Sign in.