Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


1,051 to 1,100 of 7,680 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move thru the grease and attack the Drummer.
ref: 1d20 + 2 ⇒ (14) + 2 = 16
ref: 1d20 + 5 ⇒ (18) + 5 = 232d8 + 4 + 1d4 ⇒ (5, 4) + 4 + (3) = 16
9/10 of acid and shield


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Finding a safe spot to stand Ulfgard will again swing his axe, gleefully seeing ancient enemys soaked in blood by dwarven steel.
Attack: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 4 ⇒ (8) + 4 = 12


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir moves up to take out the remaining orc by Kaos' side. "Time ta be fallin' down now."

attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll moves up the stairs to an open spot on the top of the tower, and fires a bolt of acid at the drummer.

attack: 1d20 - 3 ⇒ (12) - 3 = 9
damage: 1d6 + 1 ⇒ (2) + 1 = 3

only to have the bolt hit the battlement behind the orc.


General note: It is a DC 10 Acrobatics check to move through a zone of Grease and not a Reflex Save. Based on the rolls made it would not have changed anything. This is more of a reminder for my own benefit and for future reference.

As the Sorcerer just hacks into the Drummer, the painted face Orc steps back against the crenelations leaving his drum behind. His guttural singing stops just long enough to quaff down a potion.

GM Screen:
Start 23-16=7 Cure Mod Potion: 2d8 + 3 ⇒ (2, 5) + 3 = 10 7+10=17

The fourth Orc attacks the Human female, striking the Rogue with its ugly sword.

Orc 4 Falchion: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9

The Sixth Orc attacks Kaos with an ugly Sword, but its right foot slips on the edge of the greasy area causing his strike to be way off target.

Orc 6 Falchion: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 72d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea staggered by the blow, finds her inner strength and swings her shortsword striking and dropping the fourth Orc.

Shortsword: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (1) + 2 = 3

Ragnir will take out the sixth Orc. That will leave the Drummer by himself.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

The stairs cleared, Anga darts up them. On arriving she flicks a force missile at the orc on the left.

force missile: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving a step forward Ulfgard sings again, this time with axe and shield.
Attack: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 2 ⇒ (2) + 2 = 4


Round Ten

Kaos, for a big dude, gracefully steps through the Grease, then with his over-sized axe slices into the Orc Drummer.

The Orc Drummer steps back and drinks a potion.

The fourth Orc cuts in to Mordea. The sixth one slips and misses Kaos.

Ragnir attacks the sixth Orc. It falls down.

Fighting off the pain, Mordea drops the fourth Orc.

Ulfgard steps up and hits the Orc with his Axe, but misses with his shield.

Anga reaches the top of the Tower and hits the Orc Drummer with a Force Missile.

Haskyll misses with his own bolt of acid.

Round Eleven

Kaos 23
Orcs 16
Ragnir 20 shifted
Mordea 15
Ulfgard 15
Anga 7
Haskyll 5


Kaos is first up in the Round. If Kaos hits the Orc Drummer's AC 17 then the assault on the Tower is over. If not, then:

The Orc Drummer attacks Ulfgard, but the blow was deflected by the Ranger's spiked shield.

Battleaxe: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d8 + 1 ⇒ (7) + 1 = 8

It would then be the rest of the party, who would get an opportunity to strike this Orc Drummer. It only has 3 HPs.


Moments after the party secures the Tower, Kurst with a couple of Trunauan Guards calls up from below, "Good! You stopped their Drummer. They seem to be regrouping. Take a rest at the medical station, then head to the Inner Quarter gates. We need you fresh before the next assault."

The Orc Drummer will have a number of things on him, scrolls of cause fear, scroll of charm person, scrolls of grease, scroll of remove fear, scrolls of summon monster I, a wand, plus other Gear, mwk chainmail, mwk light steel shield, mwk battleaxe, throwing axes (5), antitoxin and the war drums.

After your rest, you will all be third level. Congratulations!

@Anga - At the Medical Station, Agrit will be able to provide you with a second level spell to add to your spellbook.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Are the scrolls arcane, or divine ?

Let us gather what we can from the orc bodies on the way back to the aid station. However, Mordea, hold on a second

CLW: 1d8 + 1 ⇒ (3) + 1 = 4Curing Wand 4 charges
CLW: 1d8 + 1 ⇒ (5) + 1 = 6Curing Wand 3 charges

At aid station
spellcraft wand: 1d20 + 7 ⇒ (15) + 7 = 22
Gets a CL 7 items

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will step up and with a mighty blow he will finish the drummer.
attack: 1d20 + 5 ⇒ (19) + 5 = 242d8 + 4 + 1d4 ⇒ (6, 2) + 4 + (3) = 15

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will cast a detect magic on all the stuff.
spell fail: 1d100 ⇒ 91


Scrolls are magical and arcane. The Wand is of CLWs with 24 charges. :)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

On the way back to safety Mordea you are looking pretty beat up. Thank you for all your help.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

She should only be down 3 or 4. I hit her with 2 charges of the wand prior to heading to the aid station.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea holds on for a second. When Haskyll heals her, she bashfully smiles, "Thank you." She becomes choked up, tears forming in her eyes.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga casts read magic and examines the scrolls


Anga reads a scroll of cause fear, scroll of charm person, scrolls of grease, scroll of remove fear and a scrolls of summon monster I. All ready to add to a Wizard's spellbook if do desired,


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga does so desire. If its OK with the party.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Not a problem Mordea, you have been fighting with us, you deserve the care that I would give the others.

I think you are the only arcane caster, so I cannot see a problem. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Of course


in the morning Kurst approaches the party, "We held out through the night. We managed to close one of the inner gate portcullises and have erected a barricade. Several Orc stragglers are still in the Inner Quarter. Find and deal with them, then report to the inner gate barricade."

The areas unsecured are to the right beyond the Tower and through the smoky burning region in the center. To the left has been cleared, but you will want to double check this area as well. Where do you go?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

At aid station.

If we are to be here for the night, Torag grant us your help
channel: 1d6 ⇒ 1

Morning
After taking some time to prepare spells, Haskyll looks at the others.

Well, let us try this again
As he stows the new wand of CLW into his gear.

Go figure, a horrible roll. :(

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

To Anga please take the spells.
Lets double check the left first. I would hate for someone to die because we took to long to get them.But before we do can we find out what that Magic Necklaces does. We could ask the person that gave it to us.


Agrit will look at Kaos, "I am sorry. I was so worried about Sara. She should recover completely. I am so relieved. The necklace is fairly ordinary, but within it, is a pearl of power. Use it well."

Pearl of Power(1st level) Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. In other words, the wearer would get back a 1st level spell already cast. With necklace is it worth 1500gp. CL17 Uses a neck slot.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

If people don't mind, I will use that for right now. :)

Agrit, I am glad that I could be of assistance, and I know the pearl will be used well.

Haskyll puts the necklace on.


As you search the left side of the Inner Quarter you will see where one of the towers has collapsed.

(Around X8 on the Inner Quarter map.)

The party finds a crumpled body lying on the ground amongst the rubble of the collapsed tower.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll walks up and checks on the body.

He has been doing this with every non orc body that they have run across


The person appears to be unconscious but stable.

Knowledge (Local) DC 10:
You recognizes the body amongst the rubble of the tower as Silvermane, the mute Elf druid who has watched over Trunau’s Hopespring for untold centuries. While Silvermane’s motives are unknown, the townsfolk regard him as an ally for his many courageous deeds in previous raids.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll looks around for something that can be used as a stretcher.

perception: 1d20 + 6 ⇒ (12) + 6 = 18

Lets try to get him back to the aid station


You see an awning laying on the ground nearby, likely taken down by the force of the tower's collapse. Its polls and colorful canvas top are mostly intact.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Hearing a barking Ulfgard stops and moves back a little bit. Tilting his head he sees a big dog trapped in a smoldering ruin, a big piece of lumber trapping it. Quickly moving over the dwarf tries to lift it, but it seems much to heavy. By now the fire is almost upon the dog, whose frightful yelping is getting more and more pittyful by the moment. Suddenly the strain breaks something in the dwarfs mind and with a mighty heave he lifts the lumber and as fast as lightning the dog jumps out, scant seconds before the build collaps, sending the dwarf rolling.
The mastiff jumps at the prone dwarf, licking his savior.
"By Torag, aren´t you a beauty. Well, you are safe now... go find your master..... Ah well, if you insist."
And when the dwarf joins the others again, happily smiling a big dog trotts behind him, now and then rubbing his head at the dwarfs leg.
"Well, it seems I got adopted! Harhar".

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Who's your new friend? Kaos will ask as he helps with the stretcher.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

oh a puppy. A such a big fellow.

If anga has the time she will copy the scrolls, otherwise she stows them for later


Good question! Anga has time for two. It is an hour per spell, so time is an issue. She must make the typical Spellcraft check (DC15 + level of the Spell) to know whether she learned the spell.


The party takes the injured Elf to the Aid station.

Does anyone want to check the Knowledge (Local)?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

all I can do is it untrained. :(

know local: 1d20 + 2 ⇒ (3) + 2 = 5Max 10

Nope, don't know


Knowledge checks are a "NO" for untrained anyway. I believe it is automatic for Anga. So if Anga approves, you can read the spoiler. Where do yo go next?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

KnowLoc: 1d20 + 1 ⇒ (12) + 1 = 13


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Now that we have checked the left side, let us check the right side, and then get that gate closed.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

spellcraft scroll grease: 1d20 + 10 ⇒ (4) + 10 = 14

spellcraft scroll remove fear: 1d20 + 10 ⇒ (10) + 10 = 20

know local: 1d20 + 10 ⇒ (19) + 10 = 29


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Failed with grease, got remove fear.


When the party approaches the left side beyond the Tower.

DC 13 Perception:
You hear the guttural voices of orcs threatening someone down this dark alleyway. In contrast to the dim light in the rest of the district, the narrow alley is obstructed by debris and shrouded in
almost complete darkness. You will need Darkvision or a light source.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

perception: 1d20 + 6 ⇒ (4) + 6 = 10 add 2 for odd stonework

Ooh look at the pretty fireworks.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

perception: 1d20 + 4 ⇒ (13) + 4 = 17
There something going on down that alley. It sounds like someone is in enjoying some Orc hospitality. But its to dark for me to see for sure. Can any of you make out anything?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

perception: 1d20 + 4 ⇒ (12) + 4 = 16


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Precast before heading out, mage armour

Anga looks down the ally dwarf=darkvision

stealth: 1d20 + 3 ⇒ (16) + 3 = 19


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Perc: 1d20 + 10 ⇒ (6) + 10 = 16
Moving fast toward the noise Ulfgard and his dog happily search some more orc heads to crush.

1,051 to 1,100 of 7,680 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Mazra’s Giantslayer Campaign Gameplay All Messageboards

Want to post a reply? Sign in.