Kaos Axe Hands |
While the others check out the locked door Koas will glance around the room.
perception: 1d20 + 4 ⇒ (1) + 4 = 5
After that he will look to the boy Do you have any idea why they would have chained you up instead of just killing you?
Anga Runedaughter |
Anga uses detect magic and spellcraft on the wand
spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Haskyll Stonereaver |
Anga, I guess that an assist will not help. :(
Haskyll continues to look around while the door is being "unlocked"
Othdan |
As weariness sets in on the party (Look at all those 1s), Kaos does not learn anything else useful about the room. Anga doesn't discover the properties of the Wand.
The boy will look at Kaos, "I don't know. I have seen that Half-Orc around town. I think he lives in Trunau. I guess I am lucky to be alive."
Anga Runedaughter |
ah have one spell left, laddies. Jest warning ye. After that ah'm down to mah pick.
Haskyll Stonereaver |
So what you are saying Anga, is one more fight, and then we pull back.
I am good for that as well
Kaos Axe Hands |
We could take the boy back maybe find the Half Orc in town. Then come back but let's not forget about that secret door in the other room.
Haskyll Stonereaver |
If we head back to town, it should be for the night.
GM Mazra |
One more room and the Ramble House is completed. To move things along:
Ulfgard will look at the door to the South. It is not trapped or locked. It was a bit stuck, but Ulfard manages to open it without too much trouble.
When Ulfgard looks in he notices the walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room. You are coming through one of them and the other is locked.
But what Ulfgard will immediately notice is a quivering cube shaped blob of slime:
Intiative Kaos: 1d20 + 4 ⇒ (6) + 4 = 10
Intiative Anga: 1d20 + 2 ⇒ (15) + 2 = 17
Intiative Ulfgard: 1d20 + 1 ⇒ (16) + 1 = 17
Intiative Haskyll: 1d20 + 0 ⇒ (17) + 0 = 17
Intiative Ragnir: 1d20 + 0 ⇒ (19) + 0 = 19
Intiative Cube: 1d20 - 5 ⇒ (11) - 5 = 6
Ragnir is up first, then Anga, Ulfard, Haskyll, Kaos and with its -5 initiative, the CUBE.
Haskyll Stonereaver |
Oh that looks gooey, Kid get back
Haskyll backs up slightly, and draws his sling.
Torag guide my aim
move action back up, Free as move draw sling, Standard cast magic stone. I don't have the knowledge for it.
Ragnir Brightaxe |
"Ya can't slice goo, but it'll splatter nicely" Ragnir swaps out his axe for his heavy mace. "A'course there's always t'other option, n'we c'n jus go back around the other way and go around it."
Move action to swap.
Haskyll Stonereaver |
Ragnir, didn't you update your tag line with your new stats at level 2? Also, Ulfgard, I see you didn't record the 8 other HP that I gave you after the troll fight
Kaos Axe Hands |
Let's pull back for now. This thing is not going anywhere. as he says this he will pull a throwing axe and back up. [/b]
Ragnir Brightaxe |
Thought I had, so it either reverted back, or I never saved it properly. Should be fixed now.
Anga Runedaughter |
Anga moves in, hoping to get a clear shot with her burning hands spell
Seeing a gap, she casts the spell.
burning hands: 2d4 + 1 ⇒ (2, 1) + 1 = 4 DC 15 reflex for half damage
Anga has the same initiative as Ulfgard, but a higher dex, she casts the spell just before he moves. Not certain about Kaos's spell though. BTW, how does Kaos get +4 damage to burning hands?
Kaos Axe Hands |
Anga moves in, hoping to get a clear shot with her burning hands spell
Seeing a gap, she casts the spell.
[dice=burning hands]2d4 + 1 DC 15 reflex for half damage
Anga has the same initiative as Ulfgard, but a higher dex, she casts the spell just before he moves. Not certain about Kaos's spell though. BTW, how does Kaos get +4 damage to burning hands?
Oops only +1 to damage because of dragon blood line and ref 13 my bad. Thanks for catching it
Ragnir Brightaxe |
"Aw, B#$$!*$s!" Ragnir huffs as he moves in behind Ulfgard, "Move yer lumpy arse over so I c'n be gettin' a swing at the sack o' goo!"
[ooc]That's as far as Ragnir can move, really :D Just trying to get in that irascible dwarf flavor ;) [/b]
Anga Runedaughter |
Anga Runedaughter wrote:Oops only +1 to damage because of dragon blood line and ref 13 my bad. Thanks for catching itAnga moves in, hoping to get a clear shot with her burning hands spell
Seeing a gap, she casts the spell.
[dice=burning hands]2d4 + 1 DC 15 reflex for half damage
Anga has the same initiative as Ulfgard, but a higher dex, she casts the spell just before he moves. Not certain about Kaos's spell though. BTW, how does Kaos get +4 damage to burning hands?
Damn. I was hoping you had some way to boost damage. Oh well
Today's Villain |
Cube Reflex save vs Kaos: 1d20 - 4 ⇒ (17) - 4 = 13
Cube Reflex save vs Anga: 1d20 - 4 ⇒ (9) - 4 = 5
Confirm that Cube made his save vs Kaos's spell.
The Cube moves to Engulf the party. It will move 10 feet toward the South to Engulf Ulfgard, Anga and Kaos.
These three have a choice, you can roll a DC 12 Reflex save and be pushed back toward the right (Northeast) or you can take an AoO and be Engulfed. If you fail your save you will be Engulfed. If you become Engulfed, you must make a DC 20 Fort Save or become paralyzed for 3d6 rounds, you have the pinned condition while in the Cube, you take 1d6 points of Acid damage per round and finally you are suffocating. Getting Engulfed is a bad thing.
Paizo does not have a Cube token, but a diver Engulfed in water seemed the most fitting or fit'n as Ragnir would say. :)
Ragnir Brightaxe |
"Och, now tha's just downright disgustin' and rude."
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Haskyll Stonereaver |
Round 2
Cursing slightly to himself Haskyll moves up to where he can shoot at the blob.
attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Mods BAB, Magic
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Mods-Blunt: STR, Magic
2 stones remain
Anga Runedaughter |
ah...umm...er...what would Gimli do? Then do opposite.
A moment of indecision was nearly Anga's undoing as at the last minute, she flings herself to one side.
reflex: 1d20 + 2 ⇒ (10) + 2 = 12
GM Mazra |
Round One
Ragnir swaps out for his Heavy Mace and moves toward the quivering Cube.
Anga moves up and showers the Cube with a fan of flames.
Ulfgard moves up and attacks the congealed mass, splattering goo all over.
Haskyll moves back a step. pulls out his sling while casting Magic Stones.
Kaos also moves up and also sprays a fan of flames from his hands onto the Cube.
The Cube moves over Ulfgard, engulfing the Dwarf Ranger. Kaos quickly moves out of the way, while Anga barely escapes being engulfed. Ulfgard continues to hack at the blob as it rolls over him. Ragnir gets another swipe as it passes by, both attacks splattering more goo around.
Acid Damage on Ulfgard: 1d6 ⇒ 1
Ulgard takes 1 point of Acid Damage and has the pinned condition.
Round Two
GM Mazra |
To move gameplay along, since Haskyll and Kaos' attacks will do it:
Round Two partial
Haskyll sends a Magic Stone into the Cube, tearing into chunks of blob.
Kaos, with his big axe, cleaves a wide gash into the gelatinous substance.
The blob stops quivering and begins to lose some of it cube-like form. It dies. Ulfgard frees himself from the mass covered in blob goo.
Coins, gems and a mace, a skeletal hand still gripping its shaft, floats around in the gelatinous substance.
XPs and treasure sheet updated.
Plague House Cleared....mostly
Where does the party go from here?
GM Mazra |
Kaos does not Detect Magic on the Mace. However, he will note it is one of extremely fine craftsmanship. Behind the statue, he does find a Secret Door to the North. When examined, it will hook up with the previously found Secret Door.
It is a masterworks Light Mace.
Do you search around some more, or do you head back into Trunau?
Haskyll Stonereaver |
Will take 10 for a 17 on Know religion
I also am down to my hammer and spear, and these 2 stones, so my vote is to push through this door, past Iomedae's emissary.
Haskyll points at the the door, and then the statue.
As Magic stone remains active for 30 minutes, I am wondering how long it took for us to gather the stuff here from the cube.
Haskyll Stonereaver |
Now let us go figure out how to bring this statue to town, as well, bring the statue of Iomadae down from the attic and then to town.
I am sure the sanctuary would appreciate them both.
Haskyll points at the statue of Jingh
Haskyll Stonereaver |
How about we find a way to bring these statues afore we go back to town.