Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Looking at the container Ulfgard shakes his head. "Look it is sealed, better we find an expert. The box is heavy, but some of us are strong. And there is still so much to explore!"
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
We could use the knock spell off of the scroll we found
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
verra well. Understand this may not work
First she casts read magic to read the scroll.
Then Anga pulls out the knock scroll, and unrolls it. The words ripple out as she reads the scroll, with her pointing her hand at the box. As she does so, the script on the scroll wriggle and run onto her hands, vanishing as she casts
caster check dc4:1d20 + 2 ⇒ (17) + 2 = 19
knock spell:1d20 + 13 ⇒ (17) + 13 = 30
there, that should do it
She rerolls the now blank paper. Waste not, want not.
Briefly arcane writing appears upon the lock box, then the lid opens. Inside you find a potion, a scroll of barkskin, a scroll of ghostbane dirge, a masterwork hand crossbow, and a case containing 10 normal bolts, 10 cold iron bolts, and 10 silver bolts.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Should we give someone the stuff before moving on. It seems odd we would get this kind of stuff and not need to use it.
Passing the potion from the lockbox over to the only human
This will allow you to see in the night like we do As for these other two potions, one will imbue a weapon with magic for a short period of time, and the other will help protect a person for a short period of time as well.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
I think the ghostbane dirge will come to me, the remaining 2 potions, Magic weapon to ulfgard, and shield of faith to ragnir.
Bolts, I think 5 cold iron, and 5 alchemical silver to both Agna and haskyll
After a minute to sort things out, Haskyll suggests that we continue on down.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
sounds fair
Anga agrees with Haskyll, and takes her share of the crossbow bolts. Let's find this troll an be done with it.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0
"Now that all the finger wagglin' is done," Ragnir looks at Anga "No' tha' they're na right pretty fingers, le's be on with killin' this durned troll." He grins and chuckles at Anga.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga grins
Show me the troll and i'll show you what these fingers can do
Kaos would need a light source. A section of the lower level has been revealed. Go ahead and move your token to the lower level.
The stone stairs end in a stark subterranean chamber. Doorways to the northwest and southwest offer egress from the room. Around the corner to the south, a lone statue has been relegated to a dusty corner behind the stairs. Nothing else is in the room.
Knowledge (Religion) DC10:
The statue depicts Iomedae in a pose of peace, with both her hands wrapped loosely around the hilt of her sheathed sword, which looks oddly askew.
What do you do in this area, then which way do you go, doorways Northwest, Southwest and a hallway to the Northeast?
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga casts light on her pick, and holds it up. this should help ye see laddie she says to kaos.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will smiles down at her Thank you you are to kind.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Seeing that the doors are both closed shall we check out the hallway first? If so Ulfgard will you lead us down the hall
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will cast a detect magic on the statue and sword.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
I can't use a sword. The pick is more mah thing
Kaos remember your arcane spell failure chance in armour
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Oops your right Anga, thanks Shall we try the hallway now? Lead on Ulfgard. Kaos will say while smiling at him as he trys out his new sword.
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Carefully raising a finger Ulfgard steps into the corridor and checks it.Perc:1d20 + 7 ⇒ (12) + 7 = 19. If the room is empty he will quickly check the other corridor in the north.
Ulfgard notices something out of the ordinary. The hallway to the left is trapped, it appears set to affect several humanoids once sprung, including the area in front of the Dwarf Ranger.
He hears whispers from two different creatures.
Language Giant:
Creature 1:"Shhhh. There is light. We're are not alone." Creature 2: "Let's get out of here.
Ulfgard can make out two creatures as he looks beyond the trapped area. Light blue rectangle represents the trapped area. They appear to notice Ulfgard as well. They also appear to be moving toward a ladder.
Since only Ulfgard and the two creatures are aware of each other they will be able to act first in this quasi-surprise round. Then everyone can act in Round One. I enlarged their tokens to get a better look at what Ulfgard sees.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will run up stairs the way we came and see if he can catch what ever it is that Ulfgard is yelling at.
He would not mind company if anyone would like to follow
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
Kaos in armor has a 20' movement rate. I moved him 60 total feet, which put him a little below the top of the stairs. Anga is on his heals. Does anyone else follow? At this point, neither sees his prey.
Round Two
Since there is no actual combat, Kaos and Anga can go ahead and communicate their Round Two actions. Again, running, you can move 60 feet in heavy armor or when it is not in a straight line for someone with a 20' movement increment. It is not in a straight line. Look at the map. The next sixty feet will provide two choices, left door and right door at the top of the stairs. Haskyll, Ragnir, and Ulfgard go ahead with two rounds of actions.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
That matches well with Anga's 20 ft movement rate, lol.
We have to find where that ladder exits to. If we are lucky, we'll catch them.