Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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As Ulfgard looks further down the twenty-foot wide area, he sees a great hall. The support walls and pillars that once connected the Plague House to the huge boulder behind it have burnt and crumbled in this ruined chamber, revealing nearly the entire face of the monolithic stone as well as much of the sky above. Jagged red runes have been painted onto the rock in long, broad strokes that reach from top to bottom. A cabinet on the southeast wall and a tall bookcase against the northeastern wall are all that remain of the room’s furnishings.

Orc or Knowledge (local) or Linguistics DC 15 :
The jagged red runes spell out the name "Skreed.".

Perception DC 15:
You spot “R + B” carved on a support beam near the bookshelf.

Everyone that enters the hall roll the Perception check below. You can't "take 20".

Perception DC 23:
You can act in the Surprise Round against a big hairy spider.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

linguistics: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Who's initials are these?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

perc: 1d20 + 7 ⇒ (7) + 7 = 14


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

hmm

know local: 1d20 + 9 ⇒ (13) + 9 = 22

linguistics: 1d20 + 9 ⇒ (4) + 9 = 13

perception: 1d20 + 3 ⇒ (14) + 3 = 17

Skreed it says. A name? And there is R + B

perception to not get eaten: 1d20 + 3 ⇒ (6) + 3 = 9


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Percep: 1d20 + 5 ⇒ (8) + 5 = 13

That says Skreed
Language Orc.

Haskyll walks into the room to look things over.
percept 2: 1d20 + 5 ⇒ (15) + 5 = 20
Still see's nothing.


Rodrik + Brinya ;)


Need Ragnir's perception roll.


GMPC Ragnir's Perception Roll

Ragnir's Perception Roll: 1d20 + 3 ⇒ (20) + 3 = 23

Ragnir notices the Giant hairy Spider in the cobwebs about ten feet above them.

Ragnir is the only one that can react in the surprise round. I will randomly place the party in the room looking around. The Spider is partially out of the room to represent the ten feet distance he is currently from the nearest party member, Ulfgard.

GM Screen:
Advanced Stats +5 init, AC16, T15 FF13, HP22, F+6R+6W+3, bite +4(1d6+4 Poison), web +7 ranged, DC14, hp4) CMB +4, CMD17, Poison (Ex) Bite-injury save Fort DC 16;frequency 1/round for 4 rounds, effect 1d2 Strength damage; cure 1 save.

Surprise Round

Ragnir’s Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Giant Hairy Spider’s Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

A Giant Hairy Spider hiding in the remains of the building fires a web down at Ulfgard entangling the Dwarf Ranger.

Giant Hairy Spider's Web attack: 1d20 + 7 ⇒ (12) + 7 = 19

Ulfgard has the Entangled condition.The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Round One

Ragnir has a Standard Action in the Surprise in addition to Round One actions.

Kaos’ Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Anga’s Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ulfgard’s Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Haskyll’s Initiative: 1d20 + 0 ⇒ (6) + 0 = 6

Anga goes first in the Round, then the big Hairy Spider, Kaos, Haskyll, Ragnir and finally the entangled Ulfgard.


This is a reminder that the Spider is 10 feet off the ground.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

By the maker
Haskyll exclaims.

He then rapidly loads a bolt and then hoists his crossbow up and unleases a bolt at the spider.

attack: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d8 ⇒ 4

Move action load XBow, standard attack, not a move shift 5' south.
I would move myself, but at work cannot manipulate the map

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will cast shield spell failure: 1d100 ⇒ 53 then move to M13


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Drawing upon her magical talent, Anga unleashes a force missile at the arachnid threat.

force missile: 1d4 + 1 ⇒ (4) + 1 = 5

Catching the spider full on


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Bloody damned insects! Ragnir grabs a torch (one that's lit preferably, but will light one if needs be) and tosses it into the thing's web. torch toss: 1d20 - 2 ⇒ (19) - 2 = 17 BAB+str for thrown - proficiency penalty. In the surprise round if I can, if not then light in surprise, toss in round 1


Since we didn't delve into how much light you need, I will say Ragnir had a lit torch.

Surprise Round

Ragnir hurls his torch at the Spider, striking the eight-legged vermin and catching some of the webs on fire.

Torch strike on Spider, bludgeoning plus 1 pt fire damage, plus damage from burning web: 1d3 + 1 + 2d4 ⇒ (1) + 1 + (1, 3) = 6

Ragnir does a couple of points of damage from the direct hit, and four more from the web catching fire around the Spider.

Round One

Anga hits the Spider with an Evoker's Force Missile.

Total damage on the Spider 11 at this point.

The spider moves away from the burning portions of the web. It then attacks the Entangled Ulfgard but is clumsy in its attack after the damage it had sustained.

Spider bite on Ulfgard: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (3) + 4 = 7

Kaos puts up a Shield.

Haskyll takes aim with his crossbow, but the bolt goes wide of the moving Spider.

That leaves Ragnir and an entangled Ulfgard to complete Round One.

Round Two

Go ahead with Round Two actions. Ragnir and Ulfgard go ahead with both Round One and Two actions.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos move 5 to N14 and attacks
attack: 1d20 + 4 ⇒ (6) + 4 = 102d8 + 4 ⇒ (3, 6) + 4 = 13


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga quickly cranks off another force missile

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

As the Spider attacked him, Ulfgard riposts.
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (7) + 4 = 11
Confirm: 1d20 + 4 ⇒ (18) + 4 = 222d10 + 8 ⇒ (8, 2) + 8 = 18 With a meaty crunch his axe buries itself deep into the spider 29damage, but his shield bash misses.
attack: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (5) + 3 = 8


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Torag help us your lowly servants
Haskyll summons a dart of acid, while he reloads his crossbow.

ranged touch: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 2

Only to have it hit the roof of the plaguehouse no where near the spider.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Forgot entangled. Hoping a 20 hits.


Round One Completion

After the Giant hairy Spider misses the Dwarf Ranger, Ulfgard with a meaty crunch cleaves into the spider, dislodging much of its head from its body. The spider falls limp.

@Ulfgard - A natural 20 hits no matter what. And your confirmation was high enough to overcome the -2 penalty while Entangled.

Victory But wait!

All Round Two actions did not occur as Ulfgard critically struck the spider in Round One. So Anga's Force Missile and Haskyll's Acid Dart are saved for the next batch.

A moment or two later, and as Ulfgard removes the webs from his body. Three smaller spiders drop down from behind. You took out the mama, and now you have her babies to deal with.

Kaos’ Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Anga’s Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Ulfgard’s Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Haskyll’s Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Ragnir’s Initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Spider’s Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

New Encounter Round One

Ulfgard goes first, followed by Kaos, the Spiders, Haskyll, Anga then finally Ragnir. I will wait until at least Ulfgard and Kaos has posted their actions, before I post the spiders actions.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

more of the hairy beasties!

force missile: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos moves to N9 and try to burn the "tiny" spider
Spell failure: 1d100 ⇒ 29

burning hands:
Level: 1
School: Evocation / Fire Elemental [Fire]
Components: V, S
Casting Time: 1 action
Range: 15 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Save: DC 13 Reflex half
Resistance: Yes
Caster Level: 1
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.

fire: 1d4 + 1 ⇒ (1) + 1 = 2
the pluse one is a dragon thing


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

was talking about the confirmation. 22-2=20
Removing the webs ulfgard clangs his axe on his shield, waiting for the spiders to come closer


Round One

As Ulfgard waits for the spiders to come attacking, Kaos sprays fire on the eight-legged menaces.

Repelled by the fire, the baby spiders scurry back up the walls toward the ceiling.

Anga hits one with a Force Missile as it flees.

Does the party wish to pursue the singed insects?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Bugs haskyll shudders, Why bugs

Haskyll keeps an eye out on where the spiders ran.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"I dinna care. I've half a mind ta find out what giant spider tastes like when roasted. Blasted eight legged critters." Ragnir shakes off some web that clings to his hand, "I hate webs!


The spiders climb back up in the remains of the rafters or what is left of any ceiling, which was actually once the floor above.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos starts to look around the room.
perception: 1d20 + 4 ⇒ (17) + 4 = 21


Kaos finds an abandoned hopeknife on one of the shelves in the bookcase to the northeast. Its blade bears the inscription, “For Rodrik, my love.” In addition Kaos discovers a small cubby behind the false back to the bookcase. The cubby holds an ornate gold coffer studded with numerous gems. The coffer is empty. There are also two iron flask, two vials, and a beat up scroll case.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos opens the scroll case and cast detect magic on the lot.


In the scroll case are two Scrolls of Knock and a Scroll of Summon Swarm. The scrolls and the contents in the iron flask radiate magic. The contents in the vials do not radiate magic.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

hmm, do ye think those vials contains poison? This looks like the murderers hold.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Possible, but I don't suggest that we drink it to find out, right now
Haskyll grins and then sobers up But I do think that someone was here, as this is the hopeknife that we were looking for

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will give the scrolls to Anga along with the poition for future id
Let's move onto the next room


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, next room it is.

Haskyll takes the time to make sure that he is last into the remaining room, and to keep an eye out on where the spiders went.


I will wait for Ulfgard to catch up.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Always there. I just post sometimes nothing, because he is not that talkaktive.
Leading the others onward Ulfgard takes lead.
perc: 1d20 + 7 ⇒ (12) + 7 = 19


Ulfgard hears a faint noise of something scurrying about.

When he opens the iron door, he sees another iron door that connects this small stone extension to the Plague House’s main building. A large steel lockbox sits in front of a steep stone staircase that winds down into darkness. He also sees Dire Rats. They notice him too.

Round One

Kaos’ Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Anga’s Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ulfgard’s Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Haskyll’s Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Ragnir’s Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Dire Rat’s Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Kaos starts this, followed by Anga, Ulfgard, Ragnir, the Dire Rats then Haskyll.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

argh! Blasted rats
Anga looses a force missile at it

force missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to 16 M and attack
attack: 1d20 + 4 ⇒ (20) + 4 = 242d8 + 4 ⇒ (5, 7) + 4 = 16
crit: 1d20 + 4 ⇒ (8) + 4 = 122d8 + 4 ⇒ (3, 6) + 4 = 13
Bad rat


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I am expecting them to be dead by the time my initiative rolls around. :)

Torag guide my aim

ranged touch attack: 1d20 - 3 ⇒ (20) - 3 = 17
damage: 1d6 + 1 ⇒ (4) + 1 = 5
confirm: 1d20 - 3 ⇒ (11) - 3 = 8
extra: 1d6 + 1 ⇒ (2) + 1 = 3

will move to where I can use an Acid dart
6 left for the day, soft cover worked into my attack roll.


Rats!

Kaos moves up and splatters a Dire Rat all over this upper part of the stairwell.

Anga's Force Missile takes out another.

And to move things along.....

Haskyll moves up and his Acid Dart finishes off the last of the rodents.

The party is becoming quite the exterminators.

There is a large steel lock box covered in bits and pieces of Dire Rat.

Think the original Total Recall, if you recall the scene.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Which part of Total recall again ??
So what might be in this?
Haskyll looks at the steel box.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Where Arni opens the suitcase and is greeted by himself, leading to him putting the "THING" in his nose!
"Hah, good work all!"
Ulfgard goes closer to the box taking his time inspecting it for traps.


@Ulfgard - Thumbs up. A rat was blown away in that scene.

Ulfgard's Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Ulfgard is nearly certain that there is no trap on the lock box. The lock box is...well...locked. But Ulfgard will notice that it is more sealed than secured with an actual lock. It is a large, very heavy container.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Any suggestions on how to open this ?

Haskyll inquires as they look at the lock box.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Can anyone pick it


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

don't be lookin' at me. Ah'm no locksmith.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

No I, unless you want it hammered open

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