Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I already have a dragon type from my sorcerer levels.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Unfortunately, the keelboat does not have much in the way of stores. Captain Bloodtusk may be willing to buy stuff at cps on the gps. It looks like a town is not in the party's future until the end of the AP.
I have a free weekend and I have attempted to help Haskyll updating the treasure sheet so perhaps he can have some extra time to keep up with other things. I think I understood the column C holds the item value as long as it is unclaimed. When claimed by someone, the value of that object is moved to that character's column. Please, undo my changes if that does not hold :/
I am interested in the Rod of Extend.
Unidentified objects I will attempt to identify after the level up
Ewigga's headband Spellcraft:1d20 + 7 ⇒ (5) + 7 = 12
Ewigga's wand Spellcraft:1d20 + 7 ⇒ (12) + 7 = 19
Burned orc Vial (x2) Spellcraft:1d20 + 7 ⇒ (8) + 7 = 15Spellcraft:1d20 + 7 ⇒ (17) + 7 = 24
Need a value for These are special objects I could not find the value for
Rodriks Hopeknife
Agrimmosh
Gorums Thorn
Uskroths Armour
Objects pending someone to claim them
mwk shortsword
mwk heavy pick
+1 flamming scimitar
Leather Armour (+1)
Ironwood Breastplate (+1) <- Ulfgard interested
Ring of Protection (+1)
Horsemaster Saddle
Scroll Spear of Purity (Divine, CL 3)
Scroll of Call Lightning (CL 5)
Scroll Summon Natures Ally IV (CL 7)
Wand of cure light wounds (3 Charges)
Wand of Inflict Moderate Wounds (7 Charges)
Wand of Invisiblity (5 Charges)
Wand of Cats Grace (8 Charges)
Wand of Greater Fang (12 Charges)
Potion of Cure Light Wounds
Potion of Bull Strength (CL 3)
Potion of Cure Moderate Wounds (CL3)
Oil of Flame Arrow
Elixer of Swimming
Potion of Resist Energy (Electricity)
Potion of Cure Moderate Wounds (CL3)
Fire Ward Jel
Goodberries (x13)
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
I can offer to carry the wand of greater Fang, as I do not need to roll UMD for it. And funnily as I will soon be a rider... I wouldn´t mind the saddle! But! we can also sell it, because Ulfgard will most likely never take teamwork feats. He is featstarved as he is.
@Ulfgard Though the Axebeak would be cool, we should stick to the rules. You know the list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf.
Kaos will determine the remaining wand is a Wand of Flaming Spheres (9 charges).
Since Kaos determined the properties of the Wand, Ragnir would determine that the headband is a Headband of Inspired Wisdom (+2).
Again, close enough!
Day Twenty-Eight
The burned Orc had two potions of Cure Light Wounds. He also had two vials of Fire Ward Gel.
Price 150 gp; Weight 1 lb.
When you apply this thin gel to your skin, armor, or clothing, it creates a resistant barrier that protects you from fire or heat damage. You gain fire resistance 5. The gel burns away as it absorbs fire damage; when it absorbs a total of 20 points of fire damage, it is discharged. Fire ward gel counts as protection from energy for the purpose of stacking multiple fire protection effects. Applying fire ward gel takes 1 minute, and it lasts for 1 hour before losing its potency. Multiple applications of fire ward gel do not stack; applying more while a dose is active merely resets the potential amount of fire damage absorbed to 20 points.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Hey I'm back, and over the flu. Thanks for your patience, and I'll start posting again tomorrow.
We have one more that hopefully will be back by Monday. I have maps and tokens to get us through the current book. We are at the midway point for book two.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga would like the ring of protection +1, the wand of invisibility and the wand of cat's grace, if no one minds.
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Ulfgard would ask Anga if she is happy with her magic at the moment. Dwarfs are better in support than direct magic, especially if the battlefield is shifting.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga is an offense mage, so her spells are suitable to that. But she can use these wands to buff the party if needed. The ring...well more AC is nice. But if someone else wants them, that's OK.
edit Considering her CHA, she is an offense mage in more than one way, lol
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I would take any unclaimed health potion and the bull strength.
Also who has
The locket is a True Love's Lockets.:
These gold heart-shaped pendants, which open to reveal small hollows inside, always come in pairs and must be on the same plane of existence to function. When two people with a strong emotional bond (such as good friends, family members, or romantic partners) each wear one of the lockets containing a keepsake from the other person (usually a lock of hair or small picture), the lockets’ magic becomes evident. After 24 hours of wearing a linked locket, each wearer knows the condition of the other as via a constant status spell. In addition, when either wearer uses the aid another action to assist the wearer of the linked locket, the bonus gained is increased by 1. Lastly, once per day, each wearer may use one of the known skills of the wearer of the linked locket, as borrow skill. If either wearer of a linked true love locket takes the pendant off, has it forcibly removed, is killed, or travels to another plane, both lockets cease to function until re-attuned for 24 hours.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
I already distributed the healing potions. I have been trying to ensure that everyone at least has one.
Current distribution of Cure Lights
Kaos 2, Anga 1, Haskyll 3 (only due to him willing to pass them off), Ragnir 3, Ulfgard 3, Leira 1 (right now), Mordea 3.
I will take 2 of mine, and distribute 1 to Kaos, and 1 to Leira
Current Distribution of Cure Moderates
Haskyll is holding it for right now.
The lockets are unclaimed, and unworn. We haven't figured out who was going to wear them.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Improving Mitheril chain would be great but no rush.
Ring of spell knowledge I CL 7 (30 or less) :1d100 ⇒ 37 Bracers of lesser archery CL 4 (45 or less) :1d100 ⇒ 22 Headband of vast intelligence +2 CL 8 (25 or less) :1d100 ⇒ 24
They have the Bracers of lesser archery (6250gp), and Headband of vast intelligence +2 (5000gp).
A DC22 Diplomacy check will improve Golgrag's attitude to the point he will sell at book value.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
diplomacy:1d20 + 8 ⇒ (18) + 8 = 26 You know if we succeed on our mission it will open up better and safer trade for you. Pluse we can tell everyone that with out your superior goods we would have been lost. Think of all the people that would hear of you though us and how much more of there gold could end up in your pocket.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I don't know if we can afford it but is there any belts of giant strength?
I don't know if these even exsits ring or amulet of Mage armor and a ring or amulet of shield?
belt of giant strength CL 8 (25 or less):1d100 ⇒ 84
There is not a Belt of Giant Strength.
Ring of Force Shield CL 9 (20 or less):1d100 ⇒ 22
Just missed! There is not a Ring of Force Shield.
Ring of Protection +1 CL 5 (40 or less):1d100 ⇒ 98 Ring of Protection +2 CL 7 (30 or less):1d100 ⇒ 97 Ring of Protection +3 CL 9 (20 or less):1d100 ⇒ 9 Ring of Protection +4 CL 11 (10 or less):1d100 ⇒ 39
They have a +3 Ring of Protection. However, Golgrag wears it himself. He would not part with it for less than 18,000gp.
I added a CL 2 for each plus. Also, so this doesn't drag on too long; after all, there are many magic item. Let's limit the inquiry to four tries per player. Also, Haskyll has the feat required to manufacture many items.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Alright, so I will compile a list to sell, and place it here.
If anyone wants to claim things, they have to let me know.
Edit, Ragnir, enchant arms and armour at level 7 would allow us to do improvements on gear.
I have the Craft wonderous Item feat, which will allow me to make the do dads. :)
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Ulfgard would like to buy a pearl of power 1.
Of course he would! Golgrag doesn't have one of those.
And if possible wands.
Longstrider, CL1
Wand of Longstrider:1d100 ⇒ 85
Golgrag doesn't have a Wand of Longstrider.
Leadblades, CL1
Wand of Lead Blade:1d100 ⇒ 74
He doesn't have that either.
and of course Ironbeard! CL1
Wand of Ironbeard:1d100 ⇒ 44 Charges on the Wand of Ironbeard:1d50 ⇒ 38
Golgrag has that. 570gp.
Also potions of enlarge person. CL1
Potion of Enlarge Person:1d100 ⇒ 46 How many?:1d4 ⇒ 1
Golgrag has a single vial. 50gp
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Last thing does he have a hat of greater disguise?CL3
Unless Haskyll wants to make it.
@Leira & Ulfgard- You both too would have one more try, since a Page of Spell Knowledge and a Pearl of Power are those Magic Items that start at an extreme CL.
@Everyone else! Anything you looking for?
Golgrag would have at least one of most non-magic items.