Matt Adams 259 |
After a short time, you hear foot steps coming down the passageway. Soon after, two figures began to show in the light of your makeshift torches. The first figure is the tall, gangly creature from before. The second is a woman who carries herself confidently. She wears barely more than rags around her sensitive areas. Despite the lack of light, her skin temains dark and her eyes ate even darker. She sizes you all up with a mix of curiosity and contempt. "I present Sef, our leader," says Luepel. Sef keeps silent, waiting for you to speak first.
Harrash |
"We came here to investigate the disappearance of some residents of Torch, above-ground," Harrash tells Sef. "So far we have managed to find some bodies. There have also been other problems in Torch we thought might have originated down here. We didn't know this was your home, but now that we find you here, I would like to ask for permission to pass through."
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Matt Adams 259 |
"I know of who you speak. We have seen several groups tred through our tunnels. They have all fallen to the dangers of the caves. You are but another party of interlopers. Nonetheless, if you seek the travel through, I would ask for your help.
Our numbers have been severly diminished from our last interaction with surface dwellers, and right in the middle of our war with the jinkin who also live down here. I want you to wipe out their nest. I also ask that you keep your people out of our home without letting us know first. Do these for us and you may come and go as you please. We can also give you the gear we have collected from other surface dwellers and a special treasure.
Skivven Kraskarras |
"Excuse me, but what is a 'Jinkin'?"
Matt Adams 259 |
"A type of fey. They love mischeif and tricks, particularly when they cause serious harm to the individuals pranked. They have proven to be very resilient to harm, and hard to chase down since they can teleport. Their most dangerous ability, though, is their ability to curse items in their posession. A favorite tactic is to steal something, curse it, then put it back without giving themselves away."
Skivven Kraskarras |
"Please give us a moment to discuss it."
Skivven turns back to the others, and gets them to confer in a "huddle."
"What do you think? I don't like the idea of being someone's 'goon squad,' but having allies down here might be very handy."
Harrash |
"Being a 'goon squad' is what we were hired to do," Harrash says. "Besides, we would probably run into problems with the fey anyway, and we might as well get their goodwill and be rewarded for it. And if we refuse, we might not be granted permission to pass."
Valeria Starr |
"The enemy of my enemy is my friend, until my enemy is gone. I wouldn't trust these "Skulks" not to renege on the deal once the "Jinkins" are dealt with."
Skivven Kraskarras |
"And we don't even know who is in the right in this war. These skulks could have started it. We really know nothing about what is going on beyond what they tell us. Maybe we could offer to mediate between the two groups?"
Harrash |
"Or we could take him up on his offer in order to pass through. If we run into these jinkins, we can decide for ourselves the best course of action."
Valeria Starr |
"Oh, I agree Harrash. If these Jinkin's are indeed fey, odds are we will run into them eventually. I'm just saying be prepared for the Skulks to turn on us at their earliest convenience."
Skivven Kraskarras |
Skivven nods, quietly. Looks like this is the only way.
Matt Adams 259 |
"Excellent," Sef rasps. She smiles to reveal a mouth full of tiny, sharp teeth. "Follow me."
She takes a torch from Luepel and motions for you to come forward, then she heads into the tunnel leading farther into Black Hill Cave. Your journey takes you to a small village hidden inside a massive cavern. Other skulks watch you from huts built into the sides of the cave. They appear to be blackened from some kind of heat and the residents give you a wide berth. As you pass through the village, several of the skulks attempt to approach you, but a look from Sef cowes them back. Others seem to vanish into thin air as you get close. Finally, you reach a second cave. This one is filled with scrap metal and debris with a cot off to one corner. A pile of equipment lies next to the bed. "That's the equipment we took off the surface dwellers we killed. Take what you want from it."
The pile consists of three suits of studded leather armor, a masterwork buckler, a shortbow with 11 arrows, a rapier, two shortswords, a masterwork sap, two potions of cure moderate wounds, a sunrod, two sets of masterwork thieves' tools, a scroll of shield, a scroll of identify and 143gp
Skivven Kraskarras |
Anything sized for small creatures or is it all medium? I could use one of the sets of thieves' tools.
Matt Adams 259 |
Everything is sized for the person who wants it.
"The first group of surface dwellers to come down here made a bargain with our previous cheif to kill anyone who follows her through the door. There were the stupid halflings that got themselves killed by beetles, the thugs that we destroyed, and the group led by the wizard. We tried to follow through on our word, butvhe came upon us like a storm and damn near blasted a new tunnel upto the surface. He even killed our old leader. The other two groups before you, we avoided."
Trem Kiran |
Trem looks at the gear that is offered. "I could use the scroll here." He points at the scroll of identify. "Sadly, the other one isn't something I could use, but it does have some value. If no one wants it, maybe we could exchange it for something I use."
When hearing about the amount of people that passed through here before them, Trem is surprised. "Maybe... Maybe the first group is responsible for the flame going off. Wonder who the others were..."
Skivven Kraskarras |
"May as well be off then," Skivven says. But once they are out of earshot of the skulks, he whispers,
"But if there's a way we can peacefully resolve this I think we should try it. I don't want to be a hired killer unless there's no other way."
Trem Kiran |
"You... You really think we, ah, can resolve this without fighting? That would be great." Trem follow along, trying to stay out of the way to not be a nuisance if a fight would arise.
Matt Adams 259 |
The tunnel turns into a honeycomb of tight passages that most of the party has to stoop awkwardly to get through. Only Skivven feels comfortable.
Perception Checks
Arrenopos: 1d20 + 3 ⇒ (4) + 3 = 7
Valeria: 1d20 + 6 ⇒ (11) + 6 = 17
Harrash: 1d20 + 12 ⇒ (3) + 12 = 15
Harrash's Ape: 1d20 + 5 ⇒ (1) + 5 = 6
Skivven: 1d20 + 6 ⇒ (5) + 6 = 11
Trem: 1d20 + 4 ⇒ (12) + 4 = 16
Matt Adams 259 |
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d3 + 1d6 - 4 ⇒ (3) + (1) - 4 = 0
As the party is passing a bend, Valeria feela a sting in her calf. She looks down to see a little creature about 2ft tall pulling several inches of steel out of her leg. It stands on two legs like a humanoid, but it's covered with blue-gray scales. Large, bat ears lay flat against the back of its head. Yellow eyes reflect the light from your makeshift torches. That combined with it's toothy smile gives it a truly sinister visage.
Initiative
Arrenopos: 1d20 + 4 ⇒ (11) + 4 = 15
Valeria: 1d20 + 3 ⇒ (5) + 3 = 8
Harrash: 1d20 + 1 ⇒ (9) + 1 = 10
Harrash's Ape: 1d20 + 3 ⇒ (12) + 3 = 15
Skivven: 1d20 + 3 ⇒ (15) + 3 = 18
Trem: 1d20 + 2 ⇒ (2) + 2 = 4
Jinkin: 1d20 + 4 ⇒ (14) + 4 = 18
Skivven is up first. Map will be up soon. And knowledge to identify is nature, dungeoneering, and local. For damage, I always treat rolls less than 1 as 1.
Skivven Kraskarras |
Skivven blinks and looks down.
"That must be a Jinkin!"
Well, if it is going to attack without warning...
Skivven steps back and levels his crossbow and shoots.
crossbow -4 in melee: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 171d6 ⇒ 3
Harrash |
Attack (Longsword, flank): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Attack (Claws, flank): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Attack (Claws, flank): 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Harrash and his ape follow the jinkin into the alcove, joining together to surround it. "This thing doesn't seem to be interested in making peace," he notes as he swings his sword at it. Seeing that both he and his ape managed to miss, he rallies the ape to make another attempt. Sic 'Em trick for an extra attack.
Harrash |
Harrash walks away, puzzled. "The jinkin has disappeared. Maybe we should look somewhere else."
Should I not mark the trick as used, since I didn't use it?
Skivven Kraskarras |
Assuming you mention the tripwire:
"Hm, a trap. Shall I disarm it? It seems to lead to a dead end..."
Matt Adams 259 |
Perception Checks
Arrenopos: 1d20 + 3 ⇒ (1) + 3 = 4
Harrash: 1d20 + 12 ⇒ (12) + 12 = 24
Harrash's Ape: 1d20 + 5 ⇒ (1) + 5 = 6
Skivven: 1d20 + 6 ⇒ (19) + 6 = 25
Trem: 1d20 + 4 ⇒ (12) + 4 = 16
Valeria: 1d20 + 6 ⇒ (18) + 6 = 24
Continuing on through the caves, Skivven finds another tripwire, built similarly to the one he just disabled. He is easily able to disable this one too.
Trem Kiran |
"More traps... Good thing you are here, Mister Skivven." Trem stays in the back of the group, not wanting to trigger any traps. "I wonder much further we have to travel."
Skivven Kraskarras |
"My pleasure! We will probably find more of these... when smaller creatures have to face larger ones, booby traps are one of the things they do to even the odds."
"Also, watch out for your things. If what the Skulks say is true, we might have our pockets picked and then our items will have curses laid on them."
GM: would detect magic reveal such an item?
Valeria Starr |
"Tricky bastards." Valeria thinks to herself as Skivven finds a second trap. At his warning, Valeria draws her pistol and loads it.
Weapon in hand she scans her surroundings, hoping to see any jinkins before they can get too close.
Perception check: 1d20 + 6 ⇒ (15) + 6 = 21
Valeria will take a rear guard postion with her weapon out and loaded.
Addams Family DM |
As you continue through the cave, Valeria spots the third tripwire. Being rather familiar with the workings of the gremlins' trap, Skivven is able to disable it quickly.
Perception
Arrenopos: 1d20 + 3 ⇒ (8) + 3 = 11
Harrash: 1d20 + 12 ⇒ (9) + 12 = 21
Harrash's Ape: 1d20 + 5 ⇒ (12) + 5 = 17
Skivven: 1d20 + 6 ⇒ (14) + 6 = 20
Trem: 1d20 + 4 ⇒ (13) + 4 = 17
Valeria: 1d20 + 6 ⇒ (11) + 6 = 17
Trem Kiran |
"Hey... There is one..." Pointing at the little creature, Trem try to get a better sight on the thing. "Can you... can you understand us?" He asks, hoping that the creature would stop its attack.
Matt Adams 259 |
Detect Magic would identify items cursed by the Jinkin. I meant to roll up initiativea in the last post, but busy at work and rushed it out.
Overdue Perception checks
Arrenopos: 1d20 + 4 ⇒ (2) + 4 = 6
Harrash: 1d20 + 1 ⇒ (3) + 1 = 4
Harrash's Ape: 1d20 + 3 ⇒ (20) + 3 = 23
Skivven: 1d20 + 3 ⇒ (6) + 3 = 9
Trem: 1d20 + 2 ⇒ (2) + 2 = 4
Valeria: 1d20 + 3 ⇒ (17) + 3 = 20
Jinkin: 1d20 + 4 ⇒ (17) + 4 = 21
Harrash's companion can go.