Keldor Whisthawk |
Keldor will look at the mangled remains of the gremlin.
He then turns away with a hint of remorse and casts Rejuvenate Eidolon (Lesser) for the final time that day.
Rejuvenate Eidolon (Lesser): 1d10 + 1 ⇒ (3) + 1 = 4
Keldor moves down the path further to continue their search.
Oliver Corsican |
"So, is that the greeting we're expecting? If so, I doubt the species is going to listen to talking."
Oliver took a tally of how much healing energy he had left in him. He hadn't expended much, but he didn't like the idea of what the group would look like after dealing with a large group of these creatures.
Matt Adams 259 |
Rogar Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Mystiel Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Ruza Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Irgot Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Keldor Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Oliver Perception: 1d20 - 1 ⇒ (8) - 1 = 7
Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
As Keldor picks his way through the tunnels, he feels himself hit another tripwire. Before he can react, an iron spike shoots out of the wall and lodges itself in the waist of his eidolon.
Keldor Whisthawk |
I'll transfer 1 hit point to Gauntlet to prevent losing him for now.
"Damnable traps!"
Keldor Whisthawk |
"Yes! I feel what Gauntlet feels. We are essentially one creature in this form. Unfortunately, I am now out of magical power to aid Gauntlet's wounds."
Matt Adams 259 |
Rogar Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Mystiel Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Ruza Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Irgot Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Keldor Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Oliver Perception: 1d20 - 1 ⇒ (3) - 1 = 2
As the party proceeds, Keldor finds a third tripwire just before he steps through it.
Keldor Whisthawk |
"OK, halt! Step over this one carefully please. How many traps can there be?"
Keldor steps carefully past the tripwire then motions for the next person to come through while keeping an eye out for more hidden gremlins that might take advantage of the delicate situation.
"This is taking too long, but we don't have much of a choice, do we?"
Oliver Corsican |
"If anyone was planning for a hasty exit, this may be a problem..."
Oliver does his best to maneuver over the trap with his increased load. Once safely over, he wondered if they weren't all penning themselves in for their inevitable doom.
Ruza Furskin |
Ruza frowns at another trap ready to attack them if they were not lucky. She lays her grappling hook on the ground and starts to walk forward, after everyone has gone in front of her of course. "Okay guys, get to one side, out of the way." she says as she pulls on the 40 foot of rope that she has left laying behind.
Keldor Whisthawk |
Hopelessly too late Keldor realizes what is going on finally.
"Wait! We thought that could set off some alarm..."
Matt Adams 259 |
Rogar Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Mystiel Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Ruza Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Irgot Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Keldor Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Oliver Perception: 1d20 - 1 ⇒ (7) - 1 = 6
You continue searching the nest of tunnels the gremlins are supposed to inhabit. Once again, Mystiel is sees movement at the edge of the party's light. This time, a pair of Gremlins begins their attack on the party.
Mystiel Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Gremlin Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Mystiel Go!
Dr. Mystiel Sange |
"There's more of them," Myst calls out as he nocks another arrow and fires at the nearest gremlin.
attack roll: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
damage roll: 1d6 + 1 ⇒ (5) + 1 = 6
Matt Adams 259 |
The gremlins charge out of the shadows towards Keldor, the frontliner.
Gremlin 1 Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Gremlin 2 Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Short Sword Damage: 1d4 + 1d6 - 2 ⇒ (1) + (6) - 2 = 5
Keldor dodges one of the gremlins, but the second leaps out and stabs him in the stomach.
Rogar Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Ruza Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Irgot Initiative: 1d20 ⇒ 12
Keldor Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Oliver Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
And Editted to say who they were attacking.
Also, everyone but Ruza can go.
Keldor Whisthawk |
"Gaaahh!"
Keldor transfers his essence to Gauntlet to keep the creature in existence longer for now, but he knows there's not much left to give.
Taking one last swing...
Attack(Slam): 1d20 + 4 ⇒ (5) + 4 = 9
Damage(Slam): 1d8 + 4 ⇒ (6) + 4 = 10
Then Keldor takes 5 foot step back to lick his wounds and avoid the gremlins and so the others can move forward into melee range.
Oliver Corsican |
Assuming I can heal Keldor while he's in combined form
Oliver will make his way over to Keldor, and place a hand on him.
"May the light find you in the darkest crevices..."
His eyes glow as he casts a cure light wounds spell on him.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Keldor Whisthawk |
I think you can only heal the Eidolon for now (I'm assuming) but at only half strength. We Divide the haling by .5 so Gauntlet gets 3 Points back this time.
Rogar Hammersmith |
Com' 'ere yeh little blighter!
Rogar runs up to the other gremlin, swinging his hammer with the full force of his weight behind it:
power attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 2d6 + 9 ⇒ (1, 6) + 9 = 16
Dr. Mystiel Sange |
Myst draws a bead on the nearest gremlin not engaged in melee, (or one that he has a clear shot to if they are all in melee), and then fires again.
attack roll: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
damage roll: 1d6 + 1 ⇒ (6) + 1 = 7
Ruza Furskin |
Ruza will see the fight started, most likely ended before the poor things had a chance to do anything. But if not, she'll stare at the one who looks less beat up and glare. Then cast Daze on it. DC will is 16 and the guy gets a -2 on his roll.
Matt Adams 259 |
Actually, Keldor, I don't think that it works that way. I was looking through the forums and eidolon rules, and from what I can find, eidolons are healed normally by magic. The only thing is that they don't heal normally from rest, so you are kind of forced to use healing spells on them. Now, the rejuvenate spells heal noneidolons for half, but the reverse isn't true.
I don't know if the eidolon is healed first, since temp hp usually isn'the healed, but it would make sense for the eidolon to be healed since it'seems the current "body".
The gremlin dodges Rogar's attack, but is hit by Mystiel's arrow. However, it doesn't penetrate deep enough to dour more than minor damage. After Irgot steps up, the gremlins withdraw, quickly passing out of sight in the winding maze of tunnels.
Keldor Whisthawk |
OK. Wow...for some reason I thought it really was that way. Thanks for the info. Heck I didn't know
you could USE Rejuvenate Eidolon on normal people!
Wincing in pain, Keldor waves the orc-blooded man on ahead.
"You are more than welcome to take the lead for now Irgot. Gauntlet is better for now because of Oliver,
but I'm a little worse for wear still."
Keldor Whisthawk |
Keldor will follow at the rear with the rest of the group between him and Irgot, fully expecting a rear ambush from teleporting gremlins.
Keldor Whisthawk |
Also,as they travel, Keldor will begin casting Detect Magic randomly, hoping to get a glimpse of something that way, in case the gremlins are hiding something important (or themselves) magically somehow.
Matt Adams 259 |
You continue to explore the tunnels, occasionally catching a glimpse of moving shadow down one corridor or hear a laugh down a tunnel. Soon, it become clear that the gremlins are trying to lure you into a battle on their terms.
Rogar Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Mystiel Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Ruza Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Irgot Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Keldor Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Oliver Perception: 1d20 - 1 ⇒ (8) - 1 = 7
The gremlins dart out from behind some large stalagmites and strike out at Irgot.
Gremlin Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Gremlin Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 1d6 - 2 ⇒ (1) + (1) - 2 = 0
Both of their small swords are stopped by Irgot's armor.
Rogar Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Mystiel Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Ruza Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Irgot Initiative: 1d20 ⇒ 2
Keldor Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Oliver Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Gremlins Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Rogar, Mystiel, and Oliver can go.
Dr. Mystiel Sange |
Sorry for the delay guys. I've hurt the muscle group from my left neck to shoulder to left arm socket. Hurts quite abit and I'm trying to spend alot of time resting, meaning less regular checking of the thread. =(
Myst tries to shoot one of the gremlins.
attack roll: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage roll: 1d6 + 1 ⇒ (1) + 1 = 2
Rogar Hammersmith |
Rogar follows Oliver and swings his hammer at the same Gremlin.
attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Keldor Whisthawk |
"They are trying to wear us down. Can we force this to a conclusion without walking into whatever trap they have for us?"
Ruza Furskin |
Ruza bits her bottom lip. "I don't like this... They are luring us somewhere..." she casts unwitting ally and holds it until she sees them again.
Keldor Whisthawk |
Kneeling for a second, Keldor looks up at the others as they pause.
Look, they know we're coming, and I'm tired of their games. Why don't we force the issue? The cavern
ahead is the perfect place for them to try and ambush us from all sides right? Sometimes the best way to avoid
a trap is to set it off. Can anybody do illusions or invisibility? I could summon something to go in first
and get their attention too, however I must send Gauntlet away to do it, but I'm willing to chance it without
his protection. What do you all think? Once their trap is sprung then we move in to take out the rest before
they can teleport away? I'd say hit anything that looks like a leader first too.