Matt's Iron Gods Campaign

Game Master Matt Adams 259

Combat Maps


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A place for out of character chat and perhaps putting out some ideas that you don't think your character would come up with.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Ha! I'm first to post! Kapow.

I can't tell you how excited I am for Iron Gods.

*hugs GM*
*hugs other players*
*hugs everything*


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

PS,

GM if you need help with anything let me know. Running an AP is a lot of work and it's why so many GMs quit! Maps are my specialty. But just let me know what you need.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Hey all, really physicked to try out this new class.

I can also help if you need assistance, currently running several games as well as teaching many classes over here in Japan.


I have yet to find a good way to incorporate maps in a play by post, so I'll be taking you up on that, Rhea.

I'm looking forward to checking out how one of the occult classes does in gameplay. You're officially the first one I've seen.


Hey Rhea. You may want to double check your profile. I was looking through and found quite a bit of errors. For example, you don't appear to have selected any traits. You should have one Iron Gods campaign trait and one other non-campaign trait. Also, a 13 is a +1 and a 17 is a +3. Please go through and fix the sheet up.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Okay! I've tried to clean up my sheet. Sorry for any mistakes i missed...this game is COMPLICATED! Also got a map link ready to go. It'll appear with all my posts. I'll be "the map girl":)


I've found group-editable GoogleDocs to be pretty effective. You can use PDFs to even set player/NPC/monster tokens on the map, allowing each player to move their character in combat.


1 person marked this as a favorite.
LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

You bet! I've got one of those, sharing turned on, up in that "Map!" link by my vitals, so feel free to use it or rob the link for the campaign thread.


Rhea Stardust wrote:
You bet! I've got one of those, sharing turned on, up in that "Map!" link by my vitals, so feel free to use it or rob the link for the campaign thread.

You are the best! :D


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Really looking forward to getting into Iron Gods.
I'm happy to help out in any way I can. I've not got much PBP experience, but I've done a fair bit of DMing.


How much tabletop experience do you guys have? Just curious to see how rounded the table is.

I got started when I was 8. 3.0 had just been released and my dad got me the three core books. I've branched out into quite a few games since then, but always come back to my first and favorite system.


1 person marked this as a favorite.
attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Google docs are good, but you can't edit them in your phone Google slides however, you can.


1 person marked this as a favorite.
LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Wow Ruza I did not know that! Okay, MAP link updated with a fresh Google Slides Doc with full sharing.

I got in to war games with my middle school teacher. Then 2E with my friends. Now pathfinder. Recently started playing a Steampunk Call of Cthulhu game and having a super blast! Most gaming life is pbp right now though:(


1 person marked this as a favorite.
| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

I started about 4 years at uni with D&D 4. Then I moved house and found a new group who introduced me to pathfinder. Since then I've played and Dm'd a lot of it, as well as playing a bit of Shadowrun and edge of the empire.


Been playing tabletop RPGs for some 22 years or so, since about 3rd grade. (Egads, that's more than 2/3 of my life! Hadn't really thought of it that way before.)

Started with the D&D "Simple" set (Elves, Dwarves, and Halflings were their own class! Haha! Weird). Before graduating on to 2nd Edition. Jumped on 3rd the moment it came out, but was left somewhat cold by 4th (Not a hater! Just wasn't my thing). Was drawn in to PF during the open Beta. Like 5e quite a bit, but Paizo has won over my loyalty (and thus gaming dollars) quite completely with their worldbuilding, flavor, and commitment to progressive representation.

I've dabbled in tons of other systems along the way, from WEG's d6 Star Wars to Palladium's calculus homework approach. The system I play in most other than PF is Savage Worlds, for pretty much anything non sword-and-sorcery in flavor.

I'm still not totally over that realization I've spent most of my life pretending to hit dragons with swords. o___o;


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I'm at 16 years myself. Totally get what you mean.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Wow, I feel like a complete newb now!

I liked 4e when I played it, but I don't think I'd go back. PF seems way more like an rpg, whereas 4e seemed more like a tactical game to me. It always felt like there were only a certain number of ways to play a character. What's 5e like? I've been meaning to have a look.

Sorry to ask lots of questions, but what's savage worlds like? Specifically, I've been coming up with some ideas for a (moderately realistic) post apocalyptic campaign. I've imagined I'd do it in d20 modern, as I've read the rules and it seems pretty simple for someone who's used to the d20 system, but I'm open to other ideas.


5e is simplistic. I haven't tried it, but I've taken a look. Most numeric bonuses and penalties have been gotten rid of in favor of advantages or disadvantages. Advantage is roll twice and take the better result. Disadvantage is roll twice and take the worse result.

The good news is that there is less chance of you forgetting about a minor bonus that would have been the difference between success and failure. The downside is that there is a lot of DM adjucation when both advantages and disadvantages apply to the same action. Also, the DM could add additional advantages or disadvantages based on environmental factors, role playing consequences, or just common sense. Which could be a good thing if your DM uses them well to increase immersion, or it could be a bad thing if you've got a DM that uses them strictly to punish the players.

There are fewer books out, which is both good and bad depending on what kind of player you are. The adventures wizards has put out for it so far are not up to par with 'most' of Paizo's stuff.

Personally, I'd rather play pathfinder for the larger material base and better adventures as opposed to 5e. However, I would give 5e a chance if I felt that a certain homebrew concept would work better with that system or if someone I trusted to be a fair DM wanted to run a 5e game. It's not a system I would play in if I thought the person was an adversarial GM, mostly because of the (dis)advantage system.


Savage Worlds is a very cleanly designed and versatile "setting neutral" system that includes easily-executable provisions for flavoring different genres appropriately. I have used it to adapt both Avatar: The Last Airbender and the Persona video games to the tabletop quite effectively. I also use it to run games set in World of Darkness, as I never particularly cared for White Wolf's mechanics.

How much work you will have to put in varies (for instance: adapting Avatar was quite simple, whereas Persona required a great deal of design work on my part) but it provides a basic framework for virtually anything you can think of.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Pathfinder takes TON of work to run for the poor GM! My favorite so far is Cthulhu. It's investigation and RP heavy. But most people wanna just kill monsters. Still, got a steampunk game going on here:)


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

I've been playing Pathfinder for.... about 10 years now. Started when I went back to college and have been with it ever since. I've only been playing online for about a year though... Not that many games over here in Japan... well, not that are close.

I tried to get into a steampunk game, the GM was using the new system... but he didn't like my character idea... And here i thought a talking monkey, wielding a monkey wrench was a good fit for a gearhead.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Haha, should make it a talking samauri monkey!


lol, never thought of that. I am posting as him right now so you can take a look at him... encase your steampunk game needs a new player :3


I love that name, and I don't know why.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

It's cause it's a sexy monkey-name haha! *gives monkey a pat*


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Yes Gm, any help by PM or discussion thread would be awesome. Sorry for my lack of game knowledge.:( Anyway, I'm just happy to be here and RPing my character. Not much of a power gamer. So if I'm not making sense just say "Rhea, you're not making sense. Again!" haha!


All right.
First, about skills. The appraise skill is for finding the value of loot you collect. If you're trying to size up monsters, the appropriate knowledge skill is important. For robots or other tech stuff, that's engineering. Ordinary constructs are arcana. There a lot of different knowledges.

Likewise, there are a lot of different craft skills, they just aren't listed like the knowledges. A person who crafts weapons can't necessarily craft alchemical items. You have to pick one to invest in. You could invest in more than one, if you put skill points into multiple specific crafts.

Now I see you don't have the Inteligence to really pull off a,lot of different knowledges and crafts like you seem to want. A good fix would be to rearrange your point buy. That has to be done anyway as you ate at a 21 point buy instead of 20.

It looks like you put your human race bonus into intelligence. My suggestion is to drop your wisdom down to 15 and use your race bonus to bring it back up to 17. This will actually drop your point buy by 6. You're at 15. Spend two points to bring your Int back up to 12. Your point buy is now 17 with the same stats you had before. From here you could spend the last 3 point to make your Int a 14 and better be the holy inventor character, or do other things if that's what you want.

Also, you don't seem to have used the extra skill point being human gives you. If you traded itvout gor an alternste race bonus, I didn't see where. And you haven't used your favorite class bonus, which is an extra hit point or skill point you get when you take a level in the first class you took. And yes, you do get it at level 1. Again, if you traded it out for something race or class specific, I didn't see where.

You actually have a lot of room to become a more skilled character just by using free resources.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Okay I'll work on her tonight...


I want to say that I'm not trying to discourage you. Your character looks good for the most part. It's just the skills that need work.

And for the record, I try to keep up with the characters of all my players. Not because I don't trust them, but because it's very easy to overlook things. And it's only when something weird happens or someone doesn't seem to be clear on something that I take a really close look. If you ever have questions about something, just ask. Pbps are actually really good for that sort of thing because you don't have to worry about people getting mad for holding a game up with questions.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Knowing my luck, all the creatures in this adventure will be mechanic and not effected by mind effect spells.


@Rhea: You may also want to consider taking the Iron Priest archetype for your character. It gives you some thematic Class Skills that a Cleric usually does not have, like Knowledge(Engineering). It also lets you affect constructs with your Channel Energy ability.

If you need any help tweaking your character, I am happy to assist!


Ruza Furskin wrote:
Knowing my luck, all the creatures in this adventure will be mechanic and not effected by mind effect spells.

There are going to be a lot of robots, yes.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza goes and sits in a corner...


But also a lot of other stuff as well.


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LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Okay! I doctored Rhea up and I think she looks better now. And I like her better because she fits my concept. Thank you for the suggestion on Iron Priest Kaziya!


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Next level, I'll add some spells that don't rely on will saves.


Ruza Furskin wrote:
Next level, I'll add some spells that don't rely on will saves.

Don't get me wrong, there will be plenty of opportunity to use Mind-Affecting abilities, it may just be sparse initially. Hang in there!


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But having a few options to cover your weakness is never a bad thing, either.


Matt Adams 259 wrote:
But having a few options to cover your weakness is never a bad thing, either.

Indeed!


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

And if all else fails - hit stuff!


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Wand of Magic Missile.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Yeah, dwarves have lot of those: "+2 to this stat under these circumstances" options, which it's very easy to forget about!

Hopefully the stat line is a bit easier now.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Hey, just letting you know I'll be away for the weekend and may not have internet access. I'll be back early Monday afternoon (GMT), so hopefully won't miss much!


All right. I doubt too much will happen over the weekend.


Do the map people have an idea on how to use them in dungeons?


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

You bet. I will get a map up for you in a few hours.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

GM i put up a full dungeon map with fog-of-war rectangles on it. No grid lines. Do you think this will work? If you want something different just ask.

After this initial dungeon though I might have to ask AP questions about their names so I can hunt down the maps.
I only own book 1:)


That's great. Thank you, Rhea.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Hey Matt, do you think you can put the map in a url link on the short description area? That way we can access it at the top of each page.

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