DM Raltus |
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Master of the Fallen Fortress
A wide field of shattered weapons, barrow mounds, and mass graves surrounds the city of Absalom, a vast plain known as the Cairnlands. Rising from the war-torn earth like the grasping arms of the dead are countless siege cast les, towers, and fortresses constructed over the millennia by would-be warlords who tried to take the great city and inevitably failed. Like forgotten monuments to failed conquerors, the siege castles of Absalom beckon the brave, the fearless, and the foolish with the promise of adventure and untold treasures, ever ready to create heroes or to entomb the fallen.
Since this is my first time running a PBP game I am going to hopefully keep things pretty simple for myself. I am looking for 5 players, since at the end of this adventure it links 5 premade characters. I will be using the Core rulebook, the Inner Sea World Guide and Advanced Player’s Guide.
15 Point buy
Core Races ONLY
No Third Party (trying to keep it simple)
Max Hit Points (you don’t level up)
Starting Wealth: Max
Traits: 2 Campaign ones are allowed (no drawback)
Posting Rate is Once daily and Once on the weekend if possible.
Father Langstar is looking for any able bodied folk to explore the recently opened siege castle outside the city, he has reasonable intelligence that an ancient relic that was stolen from the city years ago is in this castle. He is offering a 1000g reward for safe return of the relic.
Garrison commander Lydia has reports from her scouts that during the last earthquake the walls of an unexplored siege castles walls opened up. She is sending a group out to the castle to assess the castle for potential use and to clear out any threat that may be present to the city.
Nalthan Burm is a local collector of antiquities from the years gone by; he is offering each character 250 gold for their troubles. He would like first dibs on any items that the team brings back from the now open siege castle.
Recruitment will be open till Dec 12th At 2401 EST
Nebten |
Raltus, to gather more interest, you may want to make this PFS Core game. That way players will still be able to continue with their PCs after this game, instead of just making a 1st level PC for a one and done module. And with a Core game, you will obtain the simplicity you desire with only have players using the Core Rulebook.
Seldlron |
I hope there will be enough interest to get this one going eventually.
The alias I submitted is rogue because
1) others usually like to play something else
2) they are very useful
3) I have some experience with the role.
In the past, I have been very successful asking the GM at the table what the party needs and filling that role with a character and personality. Glad to do that here.
Tiresias Iqbar |
Panegyric here: you can include me in the list, @DM Raltus. My submission is Tiresias Iqbar, osirian half-elf diviner.
Suggestions, comments and prophecies all welcome.
DM Raltus |
just in case you forgot, I also applied with Tiresias. I just started a couple of other campaigns, so if you prefer to leave him out to give the opportunity to others I completely understand
I did not forget, I just missed you when adding up the list. I am going to open the Discussion thread in a moment.
MattZ |
Terribly sorry, I got so busy with my new job, I sort of forgot about this.
Here's the stat block, let me put a character page together.
Lukas
Male human sorcerer 1
N Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d6+5)
Fort +2, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
7/day—grave touch (1 round)
Sorcerer Spells Known (CL 1st; concentration +6)
1st (4/day)—magic missile, ray of enfeeblement (DC 16)
0 (at will)—bleed (DC 15), detect magic, disrupt undead, mage hand
Bloodline Undead
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Statistics
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Str 10, Dex 12, Con 13, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Spell Focus (necromancy), Toughness
Traits arcane temper, deathtouched
Skills Knowledge (arcana) +4, Knowledge (religion) +4, Spellcraft +4
Languages Common
SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells)
Combat Gear potion of cure light wounds, potion of hide from undead; Other Gear dagger, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grave Touch (1 rds, 7/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.