Master of the Fallen Fortress
(Inactive) Game Master
Tanis Newlun
Terxu Rirkiss the renown collector has heard of a small aspiring group (you), and has asked you to go to forgotten fortress and retrieve some lost artifacts...
Davik pulls out a deck of cards and tosses them into the air, where they spin around. Perform:1d20 + 7 ⇒ (15) + 7 = 22 they almost seem to form a pattern and then he catches them with a flourish. His cloak flowing around him. "Don't worry they don't stand a chance." He smiles.
To begin a performance is a standard action, continuing it is free. I can perform for 13 rounds a day.Edit: OOPS that's incorrect. It's been too long since I played a bard. I'll lose the use of that performance, but I used the wrong power.
Sorry for the confusion...I'll just do something else...
You see Davik wave his hands and suddenly a fearsome ghostly image covers his face. He growls menacingly at the wolves and bares his ghostly fangs.
Fear:
Cause fear- Will save against whichever wolf is close. DC 14 Will Save. if they fail they are frightened for 1d4 ⇒ 2 rounds. If they succeed they are staggered for 1 round.
"Haha! Nothing like a little wolf hunting to keep you on your toes eh orc?" Valak yells over to the orc while cleaning his blade on the pelt of one of the deceased wolves.
The side pf the tower you are looking at looks like a shaved cheestick, this side is missing completely, otherwise, you can't see inside because of debris..
The tower, from the inside is sectioned off in to four sections, you are in the north section, the east is completely filled with rubble, and the west has spider webs in it...
The area you are requesting to travel through is about at height filled with rubble, you crawl across the collapsed room, to find another room, the south one, almost exactly the same as the first room you were in.