GMPablo |
These guys are not surprised, so any action other than reaching to remove your mask we will go to initiative. You can tell, they are very very suspicious and ready to fight. For those who went inside the temple, they know white robed acolytes never are allowed upstairs.
Buchart if you're going to "Talk them down" say your piece and roll a bluff check. It will be against both of their sense motive checks. The good news no matter how this plays out 50% or more of the temple is locked up!
Fernleaf Ivy |
Buchart if you're going to "Talk them down" say your piece and roll a bluff check. It will be against both of their sense motive checks. The good news no matter how this plays out 50% or more of the temple is locked up!
Exactly what we wanted to do!
I want to attempt to meld into the shadows.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
GMPablo |
Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10
They pause, and look at each other with Sekkimms' and Buchart's words, but seem conflicted because acolyte's are restricted per the faith from climbing the stairs, it's 4AM and they did not hear the main door open to let anyone in and also because they know there will be hell to pay should you reach the upper floor. One steps out at the top of the stairs (no longer partial cover) and says "Stop! We will summon the leadership and you can sort this out with them. Please have a seat in the temple. The other starts to move around the corner away from the stairs.
Let's roll initiative to see your actions.
Priest 1 (top of stairs) Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Priest 2 (Moving) Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Anaba Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Buchart Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Cela Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Fernleaf Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Rolande Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Sekkim Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Sekkim is up!
Cela
Priest 1 (top of stairs)
Buchart
Anaba
Rolande
Priest 2 (Moving)
Fernleaf
Buchart |
From under my cloak I will pull my heavy crossbow and take a shot at this guy trying to leave! Wish we had cast some spells first! I sure hope that if I can't stop him someone can kill the one trying to leave for the door!
How dare you speak so to a Herald of Razmir!
Crossbow: 1d20 + 4 ⇒ (2) + 4 = 61d10 ⇒ 6
Well! That really sucks! Five possible chances to save this from becoming, well, much more...fun?! I guess I should also not forget to refresh my browser on my phone!
Buchart |
there's nothing i have which is guaranteed to stop both guards. Heck, there's nothing i have which is guaranteed to stop one guard. My best shot was the bluff check, but if anyone fails a bluff check it's hard for anyone to succeed.
-Posted with Wayfinder
And I already blew that! We have grit, and determination on our side. And possibly luck, but not so far!
Fernleaf Ivy |
Using message:Close your eyes! Flare!
[dice=Pistol]1d20 +8
[dice=Damage: Pistol]1d8 + 1
Looks like I was a minute too late. I was going to suggest we stay quiet. Possibly cast Grease on these guys and take them out prone. With blades. But I think it is still Sekkim's initiative, so maybe not too late.
I also wish we'd have taken out the guys downstairs., They are now behind us and not incapacitated.
GMPablo |
Rolande goes after the priest at the top of the stairs, so he has not gone yet. With grease you either get their swords or make them prone, not both. Making them prone however will prevent them from running down the hall, but they can yell. Your not sure if this will be heard wake everyone up. Yelling is not as loud as Rolande's blasting caps. Sekkim want to try grease or some other action?
Sekkim and Cela are up before the priest at the top of the stairs can do anything.
GMPablo |
Sekkimm's action will go 1st, but to resolve this.
Cela casts heat metal on their iron masks. (they don't have metal armor and just rapers which are not in hand at the moment).
On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, and causes more damage, as shown on the table below.
Round Metal Temperature Damage
1 Warm None
2 Hot 1d4 points
3–5 Searing 2d4 points
6 Hot 1d4 points
7 Warm None
P1 Will save: 1d20 + 1 ⇒ (6) + 1 = 7
P2 Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
They both fail their save and will take action on their turns. Removing the mask is a move action.
heading home - AFK for 30 min
GMPablo |
GMPablo |
Sekkimm moves down the stairs and starts moving the pews toward the doors to block entry into the temple through area T3 to prevent the other priests and Acolytes from entering.
Cela's spell goes off and the priests masks start to get warm. She advances 10' up the stairs.
The priest at the top of the stairs realizes his mask is getting uncomfortably warm and rips it off (move action) then moves around the corner to T19 (move action).
Buchart uses his scale to reroll (you can change actions if you want since now that the situation has changed)
Anaba and Rolande are up as well.
Buchart
Anaba
Rolande
Priest 2 (Moving)
Fernleaf
Sekkim
Cela
Priest 1 (top of stairs)