Masks of the Living God (Inactive)

Game Master Stetrix

A few days have passed since the events at the Crypt of the Everflame and life in the town is beginning to return to normal. The folks are still quite wary of the dark, worried that some overlooked undead fiend might stalk from the crypt.

With everyone rested, healed and Anaba's strength returned to normal. You spend some time resupplying and thinking of the grave robbers, how to get the Amulet back and the hidden treasure horde and where the three amulets will lead.

Character Sheets

Innersea Map

Tamran

Treasure Sheet

The Ranger's Lament

Temple of Razmir

Temple of Razmir 2nd Floor

Note forund in Iramine’s Quarters


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Dark Archive

These guys are not surprised, so any action other than reaching to remove your mask we will go to initiative. You can tell, they are very very suspicious and ready to fight. For those who went inside the temple, they know white robed acolytes never are allowed upstairs.

Buchart if you're going to "Talk them down" say your piece and roll a bluff check. It will be against both of their sense motive checks. The good news no matter how this plays out 50% or more of the temple is locked up!

Dark Archive

Male Halfling Rogue L2
GMPablo wrote:

Buchart if you're going to "Talk them down" say your piece and roll a bluff check. It will be against both of their sense motive checks. The good news no matter how this plays out 50% or more of the temple is locked up!

Exactly what we wanted to do!

I want to attempt to meld into the shadows.

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22


Go ahead Buchart. Hell's about to rain down if you don't succeed.
Message:guys if this doesn't work get ready to close your eyes as I am going to fire the flare cartridge in my spare weapon to blind them.


offline until tomorrow. Actions if needed will be to blind with flare, drop weapon on weapon cord and take up masterwork +1 pistol and start raining hell down on these f*cks. If the buy it then go along with what we need to do.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

No worries had stuff to do tonight. Everyone stay safe

-Posted with Wayfinder


will be afk until this evening

Silver Crusade

Male Half-Orc Transmuter 2

"Stand down. We're from the Thronestep Temple of Razmir Secret Inquisition."

-Posted with Wayfinder

Dark Archive

Not bad, make a bluff check...Good to see you Sekkimm!


Speak up Buchart....

Silver Crusade

Male Half-Orc Transmuter 2

bluff: 1d20 + 2 ⇒ (14) + 2 = 16

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Transmuter 2

that should be a +1, so 15

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Following the CN creed. Awesome! Buchart will feign pulling my mask off as he continues climbing the stairs.

Urgent business! Where's that damned clasp!

Bluff: 1d20 - 2 ⇒ (4) - 2 = 2


Using message: Buchart turn to me and ask to help with your mask. Do thou have sleep Sekkim?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Anaba and I should close the distance while other use ranged attacks. This has already gone bad!

Dark Archive

Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10

They pause, and look at each other with Sekkimms' and Buchart's words, but seem conflicted because acolyte's are restricted per the faith from climbing the stairs, it's 4AM and they did not hear the main door open to let anyone in and also because they know there will be hell to pay should you reach the upper floor. One steps out at the top of the stairs (no longer partial cover) and says "Stop! We will summon the leadership and you can sort this out with them. Please have a seat in the temple. The other starts to move around the corner away from the stairs.

Let's roll initiative to see your actions.

Initiative :

Priest 1 (top of stairs) Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Priest 2 (Moving) Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Anaba Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Buchart Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Cela Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Fernleaf Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Rolande Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Sekkim Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

Sekkim is up!
Cela
Priest 1 (top of stairs)
Buchart
Anaba
Rolande
Priest 2 (Moving)
Fernleaf

Silver Crusade

Male Half-Orc Transmuter 2

Start barracading the first floor entrance to the room we are in with benches and the like.

-Posted with Wayfinder

Dark Archive

You have an opportunity to attack the two guards and prevent them from sounding the alarm - do you want to try that 1st?


Using message: Stop the guards. Do you have a sleep spell Sekkim?

Silver Crusade

Male Half-Orc Transmuter 2

i do not have sleep.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

From under my cloak I will pull my heavy crossbow and take a shot at this guy trying to leave! Wish we had cast some spells first! I sure hope that if I can't stop him someone can kill the one trying to leave for the door!

How dare you speak so to a Herald of Razmir!

Crossbow: 1d20 + 4 ⇒ (2) + 4 = 61d10 ⇒ 6

Well! That really sucks! Five possible chances to save this from becoming, well, much more...fun?! I guess I should also not forget to refresh my browser on my phone!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Can we say that we were transported in by Razmir's magic? Praise be to Razmir?

Silver Crusade

Male Half-Orc Transmuter 2

there's nothing i have which is guaranteed to stop both guards. Heck, there's nothing i have which is guaranteed to stop one guard. My best shot was the bluff check, but if anyone fails a bluff check it's hard for anyone to succeed.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkimm wrote:

there's nothing i have which is guaranteed to stop both guards. Heck, there's nothing i have which is guaranteed to stop one guard. My best shot was the bluff check, but if anyone fails a bluff check it's hard for anyone to succeed.

-Posted with Wayfinder

And I already blew that! We have grit, and determination on our side. And possibly luck, but not so far!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Anaba wrote:
Can we say that we were transported in by Razmir's magic? Praise be to Razmir?

Other than the mask and a door and a scroll in a chest, we've seen no magic. So we have that going for us...I hope! Let's get them!


Using message:Close your eyes! Flare!
Pistol: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: Pistol: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

Male Halfling Rogue L2
Rolande Deerborne wrote:

Using message:Close your eyes! Flare!

[dice=Pistol]1d20 +8
[dice=Damage: Pistol]1d8 + 1

Looks like I was a minute too late. I was going to suggest we stay quiet. Possibly cast Grease on these guys and take them out prone. With blades. But I think it is still Sekkim's initiative, so maybe not too late.

I also wish we'd have taken out the guys downstairs., They are now behind us and not incapacitated.

Dark Archive

Rolande goes after the priest at the top of the stairs, so he has not gone yet. With grease you either get their swords or make them prone, not both. Making them prone however will prevent them from running down the hall, but they can yell. Your not sure if this will be heard wake everyone up. Yelling is not as loud as Rolande's blasting caps. Sekkim want to try grease or some other action?

Sekkim and Cela are up before the priest at the top of the stairs can do anything.


Message me and I will refrain, Buchart said this has gone bad, so controlled chaos may not be so bad. If they can stop them before my initiative I will stand down.


Grease the entryway behind us, after we stop the priest.


Heat Metal On them both.

Dark Archive

Sekkimm's action will go 1st, but to resolve this.
Cela casts heat metal on their iron masks. (they don't have metal armor and just rapers which are not in hand at the moment).

On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, and causes more damage, as shown on the table below.

Round Metal Temperature Damage
1 Warm None
2 Hot 1d4 points
3–5 Searing 2d4 points
6 Hot 1d4 points
7 Warm None

P1 Will save: 1d20 + 1 ⇒ (6) + 1 = 7
P2 Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

They both fail their save and will take action on their turns. Removing the mask is a move action.

heading home - AFK for 30 min

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Since there is great need I will invoke Kassen's powers! I would like to use my scale token from Kassen on my attack roll on the priest trying to head to the door!


Heading home too-AFK for an hour or so.


Back online, great idea Buchart!


No guns! back ... treacherous roads


I will continue up the stairs as quick and quiet as possible..

Dark Archive

Male Halfling Rogue L2

We need to rush them right now while they are helpless. We can kill them quickly before they ever get a chance to do anything.


Death to the Fidels! the infidels.. the robed wackadoodles!!!!!


Where is the GM?

Dark Archive

Here - I just need Sekkim to determine his action, before I resolve priest at the top then Buchart etc.

Sekkim is up - Cast grease or another action?
Cela - She cast heat metal then advanced 10' (20' of movement)
Priest 1 (top of stairs)
Buchart
Anaba
Rolande
Priest 2 (Moving)
Fernleaf

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

In Fl?

Dark Archive

Buchart wrote:
In Fl?

Yes 78F here :)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:
Buchart wrote:
In Fl?
Yes 78F here :)

Lucky sea dog! Close enough to the surf to taste it!


I sent a text to Brian but no response.

Dark Archive

Buchart wrote:
GMPablo wrote:
Buchart wrote:
In Fl?
Yes 78F here :)
Lucky sea dog! Close enough to the surf to taste it!

Check this out!.

Dark Archive

No rush - we can resolve the combat tomorrow!

Silver Crusade

I already said my action.

Dark Archive

Sekkimm moves down the stairs and starts moving the pews toward the doors to block entry into the temple through area T3 to prevent the other priests and Acolytes from entering.

Cela's spell goes off and the priests masks start to get warm. She advances 10' up the stairs.

The priest at the top of the stairs realizes his mask is getting uncomfortably warm and rips it off (move action) then moves around the corner to T19 (move action).

Buchart uses his scale to reroll (you can change actions if you want since now that the situation has changed)

Anaba and Rolande are up as well.

Buchart
Anaba
Rolande
Priest 2 (Moving)
Fernleaf
Sekkim
Cela
Priest 1 (top of stairs)


can i double move and catch him?

Dark Archive

You can get up to him in the adjacent square, but will have no actions left.

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