Masks of Nyarlathotep (Inactive)

Game Master Aubster

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery.


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Dark Archive

Being within two arms-length of an actual dancer unnerves Father Murphy somewhat, and he hovers near the group, uncomfortable.
But when the woman mentions the Blue Pryamid, he senses that there is something to this.

Ignoring his friends' obvious concern for the woman, Connor follows Forest's queries. "Eh, the devil are you talking about? Do you know where we can find Tewfik al-Sayed? If he's the driver, he should know about their excursion into the countryside."


Forest Roosevelt wrote:

[dice=Notice]1d6

[dice=Notice Wild Dice]1d6

This is going to get me in trouble just like every time a pretty face is in need but that's just what I always do its going to get me killed one of these days

Forest grabs the young lady by the arm pulling her close as she tries to leave “If you need anything, anyone tries to harm you or you need any help of any kind you come find me. I’m staying at the Savoy Hotel find the concierge and tell him to get me a message he will put you in my room so you will be safe.

After gently releasing her arm What is your name beautiful? with a wry smile

Playing up my heroic flaw

My name is Yalesha, kind sir...I dare not flee the club, the Brotherhood knows where my family lives in Cairo and they would be in great danger if I came under suspicion, but thank you for your kindness. All I ask of you is that you avenge all that they have murdered in London. So many innocent young men dead..., a tear rolls down her perfect cheek and she places her hand on your chest and looks deeply into your eyes. Please be careful, these men are monsters.


Fr. Murphy wrote:

Being within two arms-length of an actual dancer unnerves Father Murphy somewhat, and he hovers near the group, uncomfortable.

But when the woman mentions the Blue Pryamid, he senses that there is something to this.

Ignoring his friends' obvious concern for the woman, Connor follows Forest's queries. "Eh, the devil are you talking about? Do you know where we can find Tewfik al-Sayed? If he's the driver, he should know about their excursion into the countryside."

Yalesha's tears fall faster as Murphy roughly demands additional information and she tries to keep Forest between her and the priest. He owns a spice shop on Ardour Street here in Soho. All know al-Sayed's Spice Shop. He eyes widen as she stares at Murphy and she backs further away saying, مجنون

Knowledge (Arabic):
Yalesha has called Murphy a madman in Arabic

For Chang:
You know the spice shop of al-Sayed. The man is well known for carrying many unusual spices that cannot be find elsewhere in London. In fact, you've been his customer a few times. As far as you know, he works alone and lives in an apartment above the shop (also alone).


Male 4/3 Bennies Investigator/Treasure Finder

Taking her hand she placed on my chest.

I dont want her in any danger but I really have to get more from her, I hate this.

"Yalesha I will not let anyone harm you or your family. I have dealt with many monsters in my days, can you help us with where we can find this Tewfik al-Sayed? If we find him maybe we can put and end to all of this.

Liberty's Edge

"I know of this shop, if Al-sayed drives the truck, it may be at his shop...he lives alone above...."

Dark Archive

I'm burning one of my reserved Interests for Language: Arabic. (Seems good for a three-of-a-kind.) Now.....what does an Interest do? :P Is that +1 on a knowledge roll? I think so. I'm gonna go with that and change it if I'm wrong. :P

Knowledge(Interest:Arabic): 1d8 + 1 ⇒ (3) + 1 = 4
WIlD kNOwLEDGE: 1d6 ⇒ 2

I'll not check the spoiler yet in case I'm wrong. :/


Male 4/3 Bennies Investigator/Treasure Finder

"Thank you Yalesha if you need anything you know where to find me.

I'm going to have to look after her till this all blows over and we take care this brotherhood business

"Caine if you know this place and this Tewfik al-Sayed lets not wait incase some how the brotherhood finds out about our little information."


Male Human Investigative Journalist

Every two weeks? When was the last time they met here, Yalesha? Wilson interjects in an effort to steer the conversation onto the immediate topic.


Forest Roosevelt wrote:

Taking her hand she placed on my chest.

I dont want her in any danger but I really have to get more from her, I hate this.

"Yalesha I will not let anyone harm you or your family. I have dealt with many monsters in my days, can you help us with where we can find this Tewfik al-Sayed? If we find him maybe we can put and end to all of this.

He's likely at his spice shop on Ardour Street.


Fr. Murphy wrote:

I'm burning one of my reserved Interests for Language: Arabic. (Seems good for a three-of-a-kind.) Now.....what does an Interest do? :P Is that +1 on a knowledge roll? I think so. I'm gonna go with that and change it if I'm wrong. :P

[dice=Knowledge(Interest:Arabic)]d8+1
[dice=WIlD kNOwLEDGE]d6

I'll not check the spoiler yet in case I'm wrong. :/

You're correct. Normally a Common Knowledge roll (like recognizing a Arabic word) is made as a Smarts roll. Having a defining interest gives you a +1 to that roll. What it doesn't do is make you fluent in Arabic but you do know a few words and phrases (like, where is the bathroom, have a nice day, how much does this cost, etc.). In this specific case she uses a non-commonly used Arabic word so you need to roll to determine if you know that specific word. If you have Knowledge of Arabic then you wouldn't need a roll to understand a simple word like that. Clear as mud? :-)

Murphy:
Murphy's corruption is going to have an occasional impact on NPCs. Sometimes it could be a positive impact - if you're talking to a cultist they would likely feel a common bond with you. A persuasion roll can get rid of a negative impact or enhance a positive one. A great act of goodness could theoretically lessen your corruption. Right now everyone in the group except Kwan and the two new guys have some corruption but theirs is still low enough that it's unlikely to have an effect.


Guthrie Wilson wrote:
Every two weeks? When was the last time they met here, Yalesha? Wilson interjects in an effort to steer the conversation onto the immediate topic.

Yalesha furrows her brow in concentration and the counts days on her fingers, loses track and restarts. Eleven days ago? Or maybe twelve?, she says a bit uncertainly.


Male 4/3 Bennies Investigator/Treasure Finder

"Thank you so much Yalesha I know how hard this must be for you"

Looking around to the rest of the group with a expression of urgency.

"Looks like we have a lead with a short time frame, I think we should look into this tonight."


Virile Male Western Movie Actor SAN 46(50) | HP 12(12) | Move:8 | Status: OK

Jake nodded at Forest.
"Yes, I agree."
He looked around, uneasy.
"I really don't want to spend any more time here."

Liberty's Edge

"Yes...shall we visit the spice shop?"


Could everyone post what weapon they are carrying with them to the spice shop? Chang, you can assume that you've had time to go get a weapon from home after leaving the club before you go to the shop.


Male 4/3 Bennies Investigator/Treasure Finder

What is wrong with these guys, what have they seen I have not seen people like this since The War?

Colt 1911 range 12/24/48 damage 2d6+1 ROF 1 clip 7


The Shop of Tewfik al-Sayed

It is a small, neat, two-story building on Ardour Street in Soho. People of all sorts patronize the spice shop. The shop is ordinary, it smells nice, and Tewfik’s spices are of good quality. The shop is open 9 a.m. to 5 p.m., Monday through Saturday. There is a light visible through the curtains of the front second story window. A narrow walkway goes between the spice shop and the cafe on it's left. Adjoining the building to the right is the side of a one story florist shop.

The front door is locked. The fog is extremely thick, pressing down upon you and leaving your skin and clothes feeling damp. The street is quiet as even the pubs have closed for the evening.


Male 4/3 Bennies Investigator/Treasure Finder

Time to get the mind right for what could be in this store. Gun is loaded and ready. Ready to go

Forest checks around the building for possible entrance and exits trying to figure out the best way to come in to the building and make sure Tewfik al-Sayed does not escape.

Notice: 1d6 ⇒ 1
Wild Notice: 1d6 ⇒ 1

Streetwise: 1d8 + 2 ⇒ (7) + 2 = 9
Streetwise: 1d8 ⇒ 4

Dark Archive

Connor is distracted, and his thoughts are constanctly drawn back to his task at the farm. Bah. 'Tis now too late to make it this night. But that is just as well. The disk should certainly be present, and that is not yet done. Of course. Perhaps a cross-wise cut? Or would lateral be better? Yes, that is what a learned man would do. Such a thought pleases him.

What are we doing now? Oh, going to the store the woman said that man would be at. He thinks there was more details to it, but such things strike him as minor points. The kind of things mortals would worry about.

He doesn't know where that last thought came from. It sounded...foreign?

Still, there may be important business to be about. What are we doing again? Oh, yes, the building. The...store? Spices? Eh, what matter it.

Connor follows Forest around, fingering his knife in one pocket, and his ever-present Colt1911 in the other. "If the front is locked, we might have better luck in the rear, anyway," he whispers.

Notice: 1d8 ⇒ 2
wILD NOticE: 1d6 ⇒ 5

Liberty's Edge

"Take ease let us see if the truck is parked nearby first."

Notice 1d8 ⇒ 6
wild notice 1d6 ⇒ 6
1d6 ⇒ 6
1d6 ⇒ 3

Stealth 1d10 ⇒ 10
1d10 ⇒ 4

Wild stealth 1d6 ⇒ 4

Streetwise 1d6 ⇒ 4
wild streetwise 1d6 ⇒ 2


Chang - a key aspect of Savage Worlds rules is the "Ace" which means you ruled the maximum on a check of some kind (e.g., Notice). If you Ace a roll, you get to roll again and add that result to the original roll. It's possible to Ace that second roll giving you a third roll which can Ace, etc., etc., all adding to the total. Wild die rolls can also ace so you would have aced your Wild Notice, Stealth and Wild Stealth. In this case, it doesn't matter so this is more an FYI for later.


Keep in mind what the Streetwise skill actually is: Streetwise.(Smarts) Streetwise characters are able to gather information from the street, saloons, or other contacts through bribes, threats, or carousing. Finding written information in libraries and the like is covered by the Investigation skill. Streetwise is always modified by a character’s Charisma modifier.


Searching around back reveals another locked door with windows on either side of it.

No vehicle is parked next to the store, either in front or behind.

No one notices anything out of the ordinary except a pleasant spicy smell.


Male Human Investigative Journalist

Looking at the situation in the back, is the window on the knob side of the door close enough to the door so that, I dunno, someone could break the window and reach through to unlock the door?

Wilson looks over the situation and sighs. "At least the fog and late hours should keep whatever we do from most prying eyes."

And assuming we've had time to swing by the hotel, Wilson now has his pistol (Colt 1911) on him.

Dark Archive

That's what I'm thinking. Unless...what skill is 'lockpick' anyway?


Fr. Murphy wrote:
That's what I'm thinking. Unless...what skill is 'lockpick' anyway?

The skill for lockpicking is the lockpicking skill ;-). Kwan has that, so I'll give him a botted shot to see if he can pick the back door lock. If not, then breaking a window would work but be noisier.

Kwan lockpick attempt
Lockpicking skill: 1d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 ⇒ 5

No need to roll the wild die as Kwan easily unlocks the door. I imagine he would give a small bow to Murphy proclaiming his success but otherwise be silent :-)

Dark Archive

Fr. Murphy acknowledges the bow with a slight grin. He thinks of following the man in, but hesitates, allowing some a bit more...martially inclined to be in the van.


Virile Male Western Movie Actor SAN 46(50) | HP 12(12) | Move:8 | Status: OK

Jake casually saluted and loped in through the door like he was in one of his movies.


Male 4/3 Bennies Investigator/Treasure Finder

Forest covers him looking around and making sure no one is running for the front door


Jake lopes into the spice shop, followed closely by Forest who has his gun drawn and is watching for enemies.

Loping into the room, Jake runs face first into a shelf full of spices after just a couple of steps. One of the bottles falls to the floor and shatters releasing the smell of licorice that fills the air.

As his eyes adjust, Jake sees shelves all around him. The rest of the room is hidden by the darkness that presses down around you.

Liberty's Edge

"Carefully this seems to not be an ideal start for a course of events."


Male 4/3 Bennies Investigator/Treasure Finder

"Dammit This isn't a movie set you are going to get us all killed!"

Shaking his head

"Did anyone bring a Flashlight?"

Dark Archive

Murphy follows the group in, wordlessly taking out his $20 flashlight.

Notice: 1d8 ⇒ 4
wILD noTIce: 1d6 ⇒ 2

"Does anyone else smell licorice? Man, I love licorice."

Liberty's Edge

Caine being familiar with the spice shop slips in and looks around as well....

Notice 1d8 ⇒ 7
wild notice 1d6 ⇒ 6
XD wild notice 1d6 ⇒ 1

Stealth 1d10 ⇒ 8
Wild stealth 1d6 ⇒ 6


The resourceful Murphy illuminates the room with his flashlight. You see that you're in a room that's about 20 feet wide and about 10 feet deep. The room is full of shelves that hold a multitude of ceramic jars all carefully labeled in Arabic. Besides the shelves there are other various accoutrements of a spice store (boxes and bags and labels and twine, etc.) all neatly stacked around in the room. Finally there are a few racks that contain drying plants, likely the raw ingredients of the spices. On the far wall, there is a closed door that can easily be reached by navigating a torturous route around the shelves.

Pausing at the closed door, Chang presses his ear against the wood and here's nothing to indicate that anyone is in the next room. From Chang's previous visits to the shop, he surmises that beyond the door lies the front room of the store.


Virile Male Western Movie Actor SAN 46(50) | HP 12(12) | Move:8 | Status: OK

Jake wandered around with his flashlight, looking for clues to jump out at him but not really understanding what was on the racks.
Notice: 1d4 ⇒ 2
Wild: 1d6 ⇒ 4

Dark Archive

Murphy tries the door to the front room to see if it's open.

"My friends, I think we all expected some backroom full of ledgers making malittious intent clear, but if we find naught but supplies and merchant goods, this may have been for naught. Still, this place must have more than two rooms in it. Might one be hidden?"

Notice for secret doors: 1d8 ⇒ 5
WiLD nOTice for secret doors: 1d6 ⇒ 2

Liberty's Edge

"If we go into the front of the shop your torches will be visible through the front window."

Dark Archive

"Chang, if we all turn our lights off, would you be able to search the front room? Such an opportunity as this might not come again, so it would be folly to overlook some clue."


No secret doors...nothing hidden...the store room is just what it seems.

The door from the store room into the front room doesn't even have a lock. It's a swinging door so you can just push it open.


Male Human Investigative Journalist

"I wouldn't worry too much about our lights being seen from the street. It's late and foggy. As long as don't don't waste too much time, we are unlikely to be caught by passers-by," Wilson suggests. "I am more concerned about the light upstairs and who may be up there."


Kwan slips quietly through the swinging door and returns in a few seconds. He makes clear that there is no one downstairs but there is a staircase leading to the next floor along the right hand wall about half way down the room. There is a faint light coming from upstairs that illuminates the staircase.


Male 4/3 Bennies Investigator/Treasure Finder

"To the stairs then, let's take who ever is upstairs fast and quick and try to only use our guns as threats or a last resort."

Let's hope they listen it's hard to get info out of a dead man


Male Human Bennies 4/2

Kwan leads the others up the stairs to the top of the staircase, holding one hand to his lips in a hushing gesture.

1d4 ⇒ 3 Notice

1d6 ⇒ 2 WD

Dark Archive

Connor will draw his pistol. He'll follow the others up, but in the rear, after others more competent have gone first.

Such a pity matters of the corporeal still matter.

He's not sure where the thought comes from, but it is comforting, since his mastery over the corporeal is somewhat...lacking.


Hi Kwan - hope the trade show is going well

Kwan slips up the stairs followed by Forest and then the others with Murphy bravely taking the rear-guard position. The stairs open out into a room that has a few armchairs, a large rolltop desk, and a oversized, ornately framed mirror hanging on the opposite wall. The mirror seems to show a clearly reflection of each of you than should be possible considering the dim light in the room.

To your left (towards the back of the building) there is a short hallway. The closed door the end of the hall is where the light has been coming from as it seeps out from under the door.

Liberty's Edge

"Interesting it is like the mirror is illuminated..."

Notice 1d8 ⇒ 1

wild notice 1d6 ⇒ 2


Chang Caine wrote:

"Interesting it is like the mirror is illuminated..."

Notice 1d8

wild notice 1d6

After staring at it for a moment, you decide that it does indeed look like a mirror.

Dark Archive

"Hmmmm. Go check the light, Caine. I'll investigate this...anomoly," Murphy whispers to Chang.

Notice: 1d8 ⇒ 5
Wild Notice: 1d6 ⇒ 5

Know: Occult: 1d10 + 1 ⇒ (5) + 1 = 6
Wild oCCuLT: 1d6 ⇒ 1


Fr. Murphy wrote:

"Hmmmm. Go check the light, Caine. I'll investigate this...anomoly," Murphy whispers to Chang.

[dice=Notice]d8
[dice=Wild Notice]d6

[dice=Know: Occult]d10+1
[dice=Wild oCCuLT]d6

As you walk closer to the mirror, you notice an asymmetry to your reflection, but one that's decidely odder than any funhouse mirror you've seen at a state fair. Instead of making you look tall and skinny or short and fat this mirrors reflection shows half of you as you are but the other half of you seems to flicker with a baby Murphy, an old Murphy, a happy Murphy, a sad Murphy, and for the longest time of all the Murphy that betrayed Clearwater to the Reavers. That Murphy is laughing uproariously but at what you know not. Finally, the image shows just you.

You've heard of mirrors on the wall that can be made to show distant places and things. This mirror seems to fit the descriptions you've read about those other mirrors.

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