Mangroves of the Desert (Inactive)

Game Master Herkymr the Silly

The lands are barren of their once luscious greenery and varied other ecosystems. The culprits are chaos storms--large random magic surges ravaging the lands like tornadoes. The deserts have spread as the storms continue to force the land to change. Purveyors of the magic arts have drawn together in hopes of discovering the cause of the storms.

Civilization has shrunk to the edges of the desert for the most part. Mangrove trees have been cultivated to stop the advent of the desert into the remaining waters. Druidic magic strengthens the trees and purifies the water so that life can be maintained. They also provide refuge for many of the creatures that have survived the changes.

The dragons have all but disappeared and the giants are ranging out once more leaving destruction and terror in their wake. Rumors of a cabal of wizards controlling the ravaging bands have begun to circulate among the rabble in the cities.

Sages and others of ancient lore whisper of a group tasked with keeping the ancients in line with nature and magic. Absence of these guardians could correspond with the giants raiding and the notable absence of the dragons.


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bump


we are looking for another player roughly level 3 to start. We had one that needed to bow out for some personal reasons and so are in need of another.
we have a druid
a ninja
an amnesiac mentalist
and
another psych class as well.

Healing would be a great addition to group but we are flexible enough to work with what you deicde


still open for a couple of players


could add 1 - 2 more players if there is still an interest


Character Creation:

Build to level 4

20 point buy. No score lower than 8 after racial adjustments.

Races:
All standard races
all uncommon and featured races (except Dahmpir ----possibly negotiable , no drow or drow noble)

Build background for you character prior to his adventuring era by doing the following:
1)pick an NPC Class
2)take 1 level in that class This class does not count towards your level 4
3)build character exactly as you would a “class” character.
4)Max hit points for the npc class
5)You must pick atleast one craft or profession skill

Below is the character creation guidelines

Using this as a starting point...tell me about your characters background before adventuring
then tie it in with how and why you became the “class” you are now.

+1 Skill point per level to be used in craft or profession from npc class

+1 skill point in any one knowledge skill which you must pick at first level and then may not be changed (let me know what they are.)

STARTING GOLD
4k no more than 2 k on any on item. and no more than 1k on disposable items
Pre-approve poisons if you want them with me. Make sure they tie in with the background you give me.

one magic item (may include weapon/armor/etc) not to exceed 1000 gp BUT IT MUST BE TIED IN SECURELY with your background or I reserve the right to screw with it however I see fit. …..muwahahahahhahaha

We will start in one of the biggest cities in the area. Currently the group is in a Large neutral based tavern on the big island in the center of the town sitting between the main sectors lawful good/lawful neutral/lawful evil.
It is ran by Mary a human of some apparent affluence in the city.

The racial composition of the group is 2 humans an oread and a elf.
3 males 1 female.

Also
let us get a feel for your character as you see it. do this by linking a song that you feel describes by feeling or otherwise, your character with one for combat and one for general time.
for me to view here. If you end up joining then I will ask they be linked in discussion.

It may help to read some of the last page(s) or so of game to get a feel for some of what is going on. I will not require it.


still open recruitment

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