Mangroves of the Desert (Inactive)

Game Master Herkymr the Silly

The lands are barren of their once luscious greenery and varied other ecosystems. The culprits are chaos storms--large random magic surges ravaging the lands like tornadoes. The deserts have spread as the storms continue to force the land to change. Purveyors of the magic arts have drawn together in hopes of discovering the cause of the storms.

Civilization has shrunk to the edges of the desert for the most part. Mangrove trees have been cultivated to stop the advent of the desert into the remaining waters. Druidic magic strengthens the trees and purifies the water so that life can be maintained. They also provide refuge for many of the creatures that have survived the changes.

The dragons have all but disappeared and the giants are ranging out once more leaving destruction and terror in their wake. Rumors of a cabal of wizards controlling the ravaging bands have begun to circulate among the rabble in the cities.

Sages and others of ancient lore whisper of a group tasked with keeping the ancients in line with nature and magic. Absence of these guardians could correspond with the giants raiding and the notable absence of the dragons.


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Damage and round actions Attack rolls

Mang Fu Ha Saan looks quickly to Shadara with a mix of fear and shock at her suggestion to burn the place.
Shadara! No! No fire! These headstones have significance, this place is sacred. Our enemies must have brought us here because they knew there would be guardian spirits who they could trick into attacking us.

Mang Fu Ha Saan moves toward the burned headstone closely inspecting it, its humming, its features, the burned vines, and the ground around it. He turns to the group after his inspection and looks toward them briefly, before turning back to the headstone. Speaking in the sacred tongue of his people he addresses the headstone, and the Grove.

Druidic language:
Great spirits of the grove, calm your anger, we mean you no harm! Our enemies have tricked us into coming here. Show us the way out and we will leave you in peace.

He then returns his attention to the grove around him, and reaches out to Strong Talon circling high above to seek guidance from his friend for direction toward the populated area of the Grove, if any trails beside the one they came through on exist.

NOOT NOOT! DICE ROLLS:

survival: 1d20 + 9 ⇒ (9) + 9 = 18
perception: 1d20 + 15 ⇒ (18) + 15 = 33


Sorry all!! I somehow missed Mang's post.

mang:
There is a vague feeling from strong talon other two leggers are in the glade. They offer no food and no threat to me he shows your mind.

mang:
Each of the headstones seem to have several runes, many appear similar if not identical to others close by,that give off a faint fluorescence. As you watch and speak, you notice the words you say seem to make the runes pulse with the pronunciation and syllabic delivery coming alive as you give utterance.
As soon as you speak Druidic, the runes seem to not only pulse but form and reform themselves into different arrangements. Thinking back to your childhood you don't remember seeing anything like this prior to this instance.


Damage and round actions Attack rolls

Mang Fu Ha Saan sees the runes coming alive on the headstones and is amazed at the sight. Breaking his attention from the runes for a moment he speaks to the group.
Strong Talon tells me there are others here in the glade besides us, though they are no threat he says.
On having spoken to the group, he then turns and speaks directly to Quinten.
Come and see this.

Mang Fu Ha Saan then returns his attention to the headstones, he reaches into his pack and pulls out the stone sphere he carved nights prior and places it at the base of the charred headstone in front of him. After placing the stone he stands back up and begins to chant songs to it in druidic. He starts off chanting the medicine song, followed by sunrise song, and then song of the bear.

Recall that the stone sphere was described as having runes carved on it in druidic. I had initially intended to use the stone at a much later date but this seems very appropriate.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten glances around when Mang mentions others but sees nothing. I hope we can trust the bird's judgement. I'd prefer to avoid another close encounter with a crossbow bolt.

Assuming his companions will watch for danger, Quinten walks over to the tombstones and studies them as asked, concentrating on the one where the vines have been burned away. When Mang begins to chant, he smiles. The runes are moving and changing! But why, and what do they say?

Linguistics check to pick up a few words from the language: 1d20 + 11 ⇒ (8) + 11 = 19

They're moving fast enough that I doubt I'll be able to pick up much, but I might be able to deduce what the runes are doing if I study the currents around them.

The teacher pushes his glasses up and addresses them. The magic here is old, like you, so it might be familiar to you. Let me see it.

Quinten is casting Detect Magic.

Spellcraft check to identify what the magic on the tombstones is doing, or at least what school it is: 1d20 + 10 ⇒ (12) + 10 = 22


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Shadara puts the torch away and pulls out her bow notching a blunt head arrow to the string. She alternatively scans the area and looks up in the sky to see if the bird is circling over a specific enough area to give her an idea of where the others Mang mentioned are. She is careful not to raise the bow. The glad looks the same as it has with no sign that there are is anyone else here other than the agitated plant and her companions.

Jerram you ok?

perception: 1d20 + 11 ⇒ (5) + 11 = 16 for the described scanning activity noted above


mang:
I need you to decide which 5 words you want to be on the sphere in druidic.

quinten:
There are 8 auras you think you can discern although they are so intermingled that it is hard to separate them into distinct signatures. You do pick up the strong attendance of necromancy,abjuration, and conjuration. Enchantment is swirled in and about all the others auras as if binding them together. Some of the auras--though individually indistinct-- fade and bounce back and forth as you sense their ebb.

More coming have to wait for Mang and Shadara's responses to me before I can do more.

Copy this to your profile...look if you like Muwahahhahahaha.... OR dare......

Shadara:
You are unable to see anything immediately threatening.
As you scan the glade area you catch a fleeting glance of a moving plant-formation with in the "Jerram grabbing" vegetation. They remind you of the occasional assassin vine that encroached upon the Baldeni grounds before being driven off or killed.

feel free to look them up in the bestiary as general info you would know as a character


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

AFter a couple of moments of scanning the area, Shadara chuckles and puts away her bow. She pulls out her wire saw and slowly starts to approach the area of vines closest to her. She moves slowly and stops about 30 feet away from the vines carefully studying the vines for movement.
I would suggest that everyone stay away from all vines in this area, I believe we have found some of the protectors of this area. They are not intelligent enough for us to reason while. I would not mind a 5 ft length of vine however, a rare ingredient indeed. Watch this

She quickly takes a couple steps forward and then as the vines come to life she leaps backward, flips over and lands outside the the stop she started from further away from the vines.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Forgot to give rolls

DM:

Reflex save 1d20 + 8 ⇒ (19) + 8 = 27
Acrobatics 1d20 + 12 ⇒ (13) + 12 = 25


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram downs the potion in a movement before going into motion again. Jerram makes his, way, a little more carefully this time, watching to stay far away from any vines and readying himself to jump out of their way if they start to move.

Rolls:
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten's smile turns into a frown as he tries to make sense of the auras swirling before him. If I'm counting right, there are eight auras around the headstones. Some sort of enchantment binds them together. I can't identify the other auras individually, but I can tell that at least some of them are from the school of necromancy, with weaker ones from abjuration and conjuration.

The necromancy doesn't feel as tainted as I'd expect. If I had to guess, it's working with the abjuration to keep whatever these stones hold from being possessed or woken. Perhaps the enchantment is what made the vines so eager to conceal the stones when I tried to study them earlier.

But I'm only guessing. Shadara or Jerram, can you revive Richard? He's a better caster than I, and he might know something about magic the people of our time have forgotten.


The gobe of stone you so carefull worked on begins to glow and pulse with the runes on the headstones. They seem however to pulse in opposition to the beat.

Each time someone speaks the pulsing grows stronger and stronger. The ground underneath you is beginning to reverbrate as if trying to sing the melody.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram glances at Richard then back to Quentin.

Sign Language:
"I know very little about healing, I can try if I'm our best option, but I doubt if I'd even know what's wrong with him."

He looks back at Richard and frowns. He looks closely at the unconscious man trying to discern what may be wrong with him.

Heal check to determine what's wrong: 1d20 + 4 ⇒ (8) + 4 = 12


Jerram:
He just appears to be unconscious but breathing well and nothing apparently wrong. No apparent bleeding or breakage anywhere.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram purses his lips, unsure then shrugs. He pulls back and slaps Richard across the face, trying to wake the man up.

Rolls etc.:

I doubt if need a roll to hit but just in case: 1d20 + 6 ⇒ (4) + 6 = 10
Nonlethal Damage: 1d8 + 2 ⇒ (4) + 2 = 6
If I can do this by trying to do only one (as in purposely roll a one for the d8) damage, I'd like to, but I don't know how that would be handled


Richard slowly comes awake a bit disoriented at being ont he ground and being somewhat roughly shaken. No other "damage" has been done to hom however even with the vigorous shaking.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten shakes his head as Jerram wakes Richard. Well, that's not exactly what I had in mind, but it worked.

Richard, can you look at the magic around these tombstones? It's reacting to our voices somehow, but I'm not sure why or to what end. I'm curious what you think it's doing.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Shadara stops playing with the plants at at Quinten's words. She turns toward him and Jerram, whistles and then slowly signs.

sign:
Why don't we move to the edge of the glowing area before we continue testing your curiosity instead of standing right in the middle of it.

With that said she puts away her wire saw and starts moving back the way that they came trying to find the edge of the glowing area. All the while looking for any more moving plants that may have tried to come up from behind them. Once clear of the tombstones she turns and signs again to Jerram.

sign:
At least we know the way behind and can help if we are not caught in whatever this is.


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

Richard’s eyes open as he then sits up. He places a hand on the part of his face stinging. He looks at the people around him as it takes a second for him to recall who they are. ”What happened?” He gets to his feet as Quentin asks for his assistance in figuring out the magic of the place.

”Hmm I can certainly try.” Richard focuses his gaze at the tomb stones and tries to read the magical acres from them. Then he tries to see if they do hold a Special kind of significance.
Using detect magic and then will try out detect psychic significance.
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram nods at Shadara, then moves back following her. He stops just outside the glowing tombstones then turns, preparing himself to act.

Sign:
Now we just have to hope that we can do something if a problem comes up.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

sign:
true but I would rather that than be the one having the problem, wouldn't you Jerram? Should we prepare for an armed or rescue response?


Richard:
Please link psychic significance


Quinten:
Quinten Gladwell wrote:


When Mang begins to chant, he smiles. The runes are moving and changing! But why, and what do they say?

[dice=Linguistics check to pick up a few words from the language]1d20+11

The script is ancient but you are able to pick out a few things. more random in nature and placement than an organized pattern. fear ... Fire.... lizard...home


Richard:
You pick up some very strong Necromantic auras. These auras seem to overwhelm all others though you are aware of them.
You glance around trying to clear your senses and your eyes seem to focus on the globe that Mang has created. The spinning of the globe speeds up as the stones begin to pulse. Lights or atleast they seem to appear as lights begin to etch the surface.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Richard, you puked and fell unconscious when the stones began to react to our voices. I'm not sure why.

When Shadara whistles, Quinten turns toward her, scowling as he tries to read her sign. Signing may keep the magic from reacting to your voice, but I suspect it also excludes Richard and Mang from receiving your message, and they're the two most likely to figure out what's going on.

Still, I suppose you're right. The teacher takes a few steps back from the headstones. I'd move further away from the stones for safety, but the auras are subtle enough I can barely study them at this distance.

The runes are another story. I can't place the language, but I can make out a few words that appear in others. Fear, fire, lizard, and home. Perhaps whoever lived here attracted a dragon's wrath.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram thinks for a moment before pointing to Shadara,

Sign:
You prepare for rescue, I'll prepare for an armed response and we should have all problems covered.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Shadara nods assent to Jerram and then starts stretching, shaking out her arms and legs, and bouncing on the balls of her feet in an anticipatory fashion.


Richard:
I still need a link to psychic significance so I can understand it. thanks.


mang:
The orb you spent so much effort into carving begins to spin on its axis in time with the movement of the runes and your words. Suddenly a bright flash from the headstone races across the area and flows into your globe. As the spark enters and then moves up the stone the runes change. The language is the same as that on the headstone but they are glowing to bright to be deciphered. As you watch, you pause your song long enough to reach out and scoop the globe back into your hands. It seems much lighter and as it reaches you and you look at it closer, you see stone
You recognize some of the surrounding mountains in the globe but they seem to lush with vegetation. This is somewhere near where your tribe as held domicile for ages. When you turn the globe, the image moves with the globe as if it were “carved” with in the globe. The exception is the eyes of the figure;though indistinct in all features, the eyes still seem to bore into you as the ball turns.

Richard:

As you peer at the markers and attempt to read their significance, you become drawn into the runes. They pull you mentally into themselves as the convalesce into a solid globe of something. As you look becomes more focused,the swirls of color entrance you more and more suddenly with a blinding flash,the orb spilts in two revealing hands cupping the globe now colored in blues. You recognize what has to be a map of the world before the storms. You see several of the lights upon the surface sparkle and shine. Its as if they are alife and seek your attention. As you view them, you begin to realize that you know these places. They are homes or villages of the people you once lived with, Those that came Before. You are drawn to a specific point and the others fade from gaze. A memory of lush mountains, a waterfall several towers high,large smooth rivers, and building carved directly into the face of the stones bordering these. It is home! You feel it! Again the vision changes and you see a single mountain standing against the skyline. It dwarf's the surrounding landscape like a giant looking over a mere human cornfield. You see a river bed leading into the distances approaching the mountain. The feelings over whelm you and you shake your head to clear your thoughts. The vision disappears but leaves behind knowledge of a small green stone waiting for you behind a headstone a few feet from you.


Damage and round actions Attack rolls

GM:
http://www.d20pfsrd.com/magic/all-spells/d/detect-psychic-significance

Reaching out to take hold of what was once the stone orb he had so carefully carved a few nights prior, Mang Fu Ha Saan looks at the scene presented within carefully studying with a mix of awe and attentiveness. In his years he recalls journeying through a location near the mountains in the image before him, recognizing some of the peaks found within. He feels confident that he could travel to this exact location seen before him in the orb he now holds. His attention then shifts to the eyes that move to meet his with an intent gaze no matter which way he holds the object. A sense of sentience within this figure takes him and he meets the gaze of the figure in kind. He then speaks softly, but directly to the figure.

Druidic:
If I must go here, what must I find?


Mang:
The figure continues to look at you but only oneword enters your mind.... Oracles Thanks for link

As the monk prepares for assistance should it be needed he sees Mang pause and pick the stone ball back up. Mang does seem to hold it with a bit more caution now however.

Shadara:
As the group is focused on the stone globe and the headstones, you take position nearby but somewhat obscured by a large fallen branch. Keeping your eyes roving so as to observe as much as possible you scan the clearing and the enlarged growth of vines. As you turn your head back to wards the group the third time, something large moves just outside your forward view.perception roll over 22 if good then read shad 1 below

shad 1:
Turning your gaze slightly you see a large bipedal creature moving quietly and quickly.The 'humanoid' carries several large weapons and is covered in the hides of an unknown beast. Occasionally there is a metallic glint from under the hides as it moves. It continues on towards the headstone but stops every few steps and waits to make sure it is not observed by those at the gravestone.
After a few minutes of this, it turns it head and looks straight at you. A thick knurly finger brushes it lips in a "shushing" motion. Then with a brief head nod towards you, it continues on.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Perception Check:
1d20 + 11 ⇒ (1) + 11 = 12

Shadara stops moving staring intently at the spot where she thought she saw movement.

Um, Jerram did you see that? I could'a sworn I saw something move but I don't see anything now. Oh well, what's going on with the others?

She goes back to scanning the surroundings checking for danger.


Damage and round actions Attack rolls

Perception: 1d20 + 15 ⇒ (10) + 15 = 25
With the globe now in his hand, and the word "oracles" burning in his mind he carefully places the orb in his pack. Returning his attention to the glen he carefully scans the surroundings after realizing he had been focusing so intently on the stones and nothing else.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram snaps his head to look where Shadara had pointed as he stands, ready to jump into battle at a moment's notice.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


jerram:
Your gaze slides over and then back to a large bipedal creature moving quietly and quickly.The 'humanoid' carries several large weapons and is covered in the hides of an unknown beast. Occasionally there is a metallic glint from under the hides as it moves. It continues on towards the headstone but stops every few steps

mangAs you look up from the stone and gravestones and glance around, nothing much has changed. The vines in the thicker patch if anything seem to be shrinking back to normal vegetation and with careful observation you can now distinguish three separate assassin vines. Each vine has a pile of bones and misc metals and junk almost buried in the "root" of each plant.

Quentin You look around from your new vantage point studying the surrounding areas. The throbbing of the stones seems to be slowly dissipating even though there is still the normal noises in the glade. It suddenly comes to you that this whole time, the "common" noises have been missing.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Unable to see anything unusual about Mang's globe, Quinten sighs as the stones' magic begins to ebb. The throbbing is slowing down and the currents are getting even fainter. I don't think I'll be able to tell anything else. But at least we didn't unleash some sort of ancient evil by being here.

Richard, did you deduce anything?

The teacher goes silent, then frowns. Shouldn't there be birds chirping and insects buzzing here? I remember hearing them when I visited the Groves as a child.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Jerram gives a wordless yell and points at what he'd seen. Jerram jumps into action, shooting a quick sign to Shadara as he does.

Sign:
Pull them out.

Jerram stops for a moment between the stranger and his friends.

As soon as the others start moving back Jerram runs towards a set of vines between him and the stranger, he watches them, and the moment they begin to grow and reach out, Jerram jumps, flipping backwards to land with the others out of reach of the vines.

Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Acrobatics: 1d20 + 24 ⇒ (18) + 24 = 42


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Rally to me, Rally to me, Rally to me!

Shadara yells as she steps forward so that she can see the other group. She pulls out a nunchaku in one hand while urging the others to come over to her with her other hand.


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

gm:
is the orb I see the same one that mang has or am I seeing a whole different thing just in my mind. And can I remember the location the vision showed me? Would I be able to lead us there if I had a map to use?


richard:
not same but you haven't really seen the one mang has in game. And yes you definitely know where the object is placed.


Damage and round actions Attack rolls

When Quentin makes the comment about the silence, Mang Fu Ha Saan first looks at the teacher, then looks about him paying attention to the sound that should be there. They must know something we don't, be alert!
He then takes a closer look at the surroundings just beyond the trees, looking for anything that might be stalking them.
perception: 1d20 + 15 ⇒ (11) + 15 = 26

At Shadara's rallying cry he moves hastily over to her and looks in the direction she is focusing.

Ready action to wild shape into a Diononychus at the first sign of a hostile newcomer.

http://www.d20pfsrd.com/bestiary/monster-listings/animals/dinosaur/deinonyc hus <--- That should be /deinonychus but the stupid website keeps adding a space

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten nods at Mang and looks around.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

As he does so, the teacher grasps the wooden dog that hangs around his neck. I can't afford to waste my magic, but luck is the only thing that kept the crossbow bolt from killing me. If there is danger here, I need to protect myself.

For a moment, the teacher is his younger self, studying the green coat and pants on display beside the suits of armor at the Society for the Preservation and Study of Historical Artifacts. He jumps at his father speaks. "Those clothes look out of place, and they would be on the battlefield, but the magic they used to hold could turn aside a dagger or short sword. Once, they were the armor of a diplomat."

The teacher smiles as his clothes turn green briefly, then return to their normal color. Dad never could resist an excuse to explain something.

Quinten is casting Mage Armor, which will increase his AC by 4 for the next four hours.

Shadara's voice pulls Quinten out of his reverie, and he walks toward her, hand still on the dog. What's going on?


Quentin:
Read jerram spoiler -- At shadara's yell, the creature freezes in place and if you hadn't been looking directly at him when he stopped you would not be able to see him as he "turns invisible" against the background

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten frowns, backing toward Shadara as he studies the creature. What are you?

Knowledge (local) to identify the creature: 1d20 + 14 ⇒ (2) + 14 = 16
Supporting knowledge (nature); applicable if the animal hide he is wearing gives me any clues: 1d20 + 0 ⇒ (16) + 0 = 16

I don't think I've read or heard of this creature before. Shadara seems to be aware of it, so it's possible she knows what it is. I'll let her and Mang take the lead.


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

GM:
I was asking if the orb Manget now holds was the same one I saw in that vision and was also asking if Richard could remember the location of his home and possibly lead them there if he had a map to go by.


Richard the Amnesiac wrote:
** spoiler omitted **

richard:
Globes dont appear to be the same but you haven't looked to hard at his. You could probably find where you grew up with some assistance maybe the painted dwarf and the globe you nw have.

Quentin:
Appears to be a troll like creature covered in athick muddy bark like skin. The hide he is wearing is stitched hides from a night hag and or three other "hags". You know that hags are very magically powerful and trolls usually are physically powerful but somewhat weaker in self control / sense of self.

As you caress the dog around your neck and turn to Shadara, your hand wanders absentmindedly into the pocket of your clothing. You feel an object about the size of your palm that you don't remember being there. It feels heavy and wrapped in some sort of cloth. You are certain that it wasn't there last time your hand was in the pocket.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Quinten starts as his hand settles on an object inside his previously empty pocket. He shakes his head. I can't investigate this now. If I take my eyes off the creature, I won't be able to spot it again.

As he studies the creature, the teacher notices details that eluded him at first. His build is that of a troll, but his skin resembles tree bark, and the hides he's wearing come from hags. From the green tint, I suspect they were forest hags. That could be a sign he's one of the Groves' guardians, but it's possible he's merely territorial.

Regardless, the weapons he carries and the fact that he's wearing hag hides suggests he's a skilled warrior with the ability to evade or shrug off spells. We should avoid a fight if we can.

I have to admire you, hag hunter. It took me a long time to spot you, and I'm not sure I would have had you not frozen when my friend shouted.

The teacher extends his hand toward the creature, as if inviting him to shake it. This looks silly given the distance between us, but it'll come across as friendly, and it should help the others spot him if they haven't already.

I'm Quinten. Perhaps you'd care to introduce yourself? I'd lie about my name, but I'm not sure Jerram and Mang can play along with that sort of trick, and I don't want to anger this creature.


Suddenly a voice speaks from behind Quinten Very good! Very good! I see you are more alert than my initial impression. As you all turn to look, you see the same creature described by the teacher standing quiet calmly next to a headstone a mere arms reach of Quentin. I'll take that hand in friendship...Friend With a wry but genuinely friendly smile the Troll reaches over Quentin and grasps his hand. With no apparent effort he lifts the somewhat fragile looking professor and turning him. Then with another small chuckle he softly sets the teacher back down facing him.
Then with a courteous nod, he turns slightly and his fingers filete the air in precise and delicate movements.

sign:
Well met student of the arts. You are far from home and I see the path set for you is not yet complete. This is yours from a friend.

As soon as his fingers cease their dance he reaches into his armor and pulls out a long braided strand of hair and deftly throws it to the running monkey.
jeram:
You recognize the hair as the marriage braid you wove into your wife's hair at the wedding celebration. She has worn it since then.

druidic:
Master of stone, I see you are returned to our grove. Unfortunately the actions of some of my more envious brothers has caused you delay in your meeting. However, I will pass on hat you ask to Vigi, give what help I can, and see that you understand what it is you are asked to do.
We had an idea that someone in the groves wasn't "playing fair" so when you did not arrive where you were supposed to, we found out where you had been misappropriated and I came. Vigi and I had already decided that if you were delayed by any of the brethren that I would be the link and Vigi would not meet you personally. It is best if we don't upset balance or tip our hands before they hold the sand.

He turns to Richard and then to Shadara looking them over carefully before speaking.So, of Those who Came Before, a sigil born storm bow carrying Baldeni he pauses and lays a thick skinned and axe handle like finger to his temple Seems somebody has upset the balance but from the two of you here, Nature is showing her hand on the balance scales yet again.
Walking towards the circle of stones, the hag covered "man" indicates for you to follow. He reaches the stones and then steps in the middle of them and sits waiting.


Damage and round actions Attack rolls

Mang Fu Ha Saan startles slightly at the very large creature who by manner of incredible skill evaded his gaze while fully alert. He turns in time to see the very large and well-spoken Troll pick Quinten up with great care, and immense strength. Seeing the care with which his companion was moved about he relaxes his stance and instead gives his attention.

At the beckoning of the Troll, he follows it to the stones and joins him where he waits.

Druidic:
Their is great wisdom in Vigi's decision, and your presence is welcome. You honor me to call me master of stone, but I am not yet worthy of such a title. My training is still incomplete, I will need to find someone who knows what I must learn...

The spirits of this grove have deemed me worthy of a gift.


He then pulls the red orb from the pack and holds it up for the Troll to see.
Their is a figure within the orb, it spoke to me and instructed me to seek the oracles at this location... What can you tell me of this orb?


Druidic:
[/b] The figure you see in the globe is one of the 8 visages created to guide seekers to the Sentinel strongholds. They are attuned to a different Oracle. I, however, when I look see only stone, so somehow this "globe" has attuned itself to you.
But come now lets not be rude to those around us, we will use common from henceforth.[/b]

Turning to Quinten, Have you seen your lineage yet in the weaves or is your covenant still unwritten? What seek ye with this group of A jaunty smile flashes across the trolls face revealing and just as fast hiding a vicious set of tusk like incisors, miscreants? They do have other intents and purposes than our mere entertainment.

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