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Magnimar Special Investigations Unit One (Inactive)

Game Master Nazard

A serial police drama set in Magnimar - unit One.


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Shadow Lodge

First, Awgin actually likes Auriel. He actually felt that they could work well together and become friends. It wasn't about the sex. The sex was great, but it wasn't (just) about the sex.

Second, you could play an inqusitor of Abadar or better yet, Asmodeus. Oh yeah. I hate her already.


M Human Wizard (Divination School Specialist)/2

Calatin likes Auriel too. And was half-serious about hiring her personally: not to search libraries or fetch pies either, but to bring him the sort of information that's not found in books, the word on the street, the pulse of the city... and to remind him, upon occasions, of the real-world ramifications of esoteric magicks, the sort of thing the average scholar-mage forgets to consider!


Well, if IA does their Hollywood-ordained job of being heartless and uncaring, maybe Auriel will start to look a lot better to the group by comparison and she could pop back up somewhere down the road. ;)

Dax, I was thinking Abadar, but Asmodeus would be interesting. There are local Hellknights; maybe hoping to get in with them could be her motivation for being an officious jerk with no imagination whose goal is to crucify her colleagues.


Keep in mind that there would be a Lord Millis connection.

Of course, maybe it's too original, but you could try a tough-as-nails, honestly wants to improve the Watch, honestly thinks this new group needs oversight, so is coming in to make changes she thinks are in the best interest of the Watch.


If I could come up with a concept for a PC, I'd be running a PC and not a plot device. I honestly, in my heart of hearts, have no idea why anyone would ever voluntarily join the Watch. Or the army, or what-have-you. I dislike hierarchy; I chafe under authority; and I don't work well in groups. I'm just of Chaotic alignment in real life, which is why I cannot come up with a real character with a backstory and personality who would actually enjoy following orders and being part of a well-oiled machine.

Either they're drafted, like Auriel, and their motivation is to pay off their debt and get the heck out; or they don't like to think for themselves and take comfort into passing responsibility up the power structure; or they're control freaks who get off on the power of being able to boss other people around. Seriously, that's it. That's my mental block. I just don't understand the mindset.

No offense to Heward or any RL cops or soldiers. If everyone in the world shared my point of view, civilization obviously wouldn't exist. Thank God for people who do understand the benefits of collective action because I leech off their accomplishments and dedication every day. I just don't know how to play them.


So I guess we're waiting on Joana's new character, though if folks are ready, we can start the next mystery. Nothing says this character can't join in mid-investigation (that's usually what happens on TV, anyway).


Oh, yeah, go ahead. Didn't realize you were waiting on me. I didn't know how you wanted to bring in IA, but it makes sense that she would come in to observe them on an actual investigation rather than just sitting around HQ.

What did you mean about the connection to Lord Millis? Did you want her actually to be working for him or just assigned by the Watch in response to his complaints? I can't imagine Rimblesnuffin is happy, either, although he might blame us personally less than Millis does; I'm sure he's hoping someone besides him is paying to replace his shop.

Is there anything in particular I need to know about Watch politics -- or anything else -- when bringing in the character?


So maybe hold off on recruitment just yet, folks.

Before we get too far into the next case, there is some stuff to divvy up. You probably did the simple ritual to divide the enjoiner (Percival would have asked you to if you didn't do it on your own. Laya could certainly have prepared the proper spells to accomplish it. Once the enjoiner is broken up, on of the fragments (the one Veristan actually purchased legally), belongs to you. As word gets around, Meisner's offers you 5,000 gp for your fragment.

There was also a suit of masterwork studded leather and a masterwork light crossbow, as well as an assortment of alchemical items. I'll get access to my file later and post a complete list.


I thought Garidan was insisting on de-magicking the artifact so it couldn't ever be re-assembled. Putting all the fragments back in circulation doesn't seem to address his concerns that someone will just try to put them together all over again.

Oh, and 1d8 ⇒ 6.


Laya also previously argued against selling our piece of the artefact (in fact, she would have preferred that the other pieces weren't given back either, but she doesn't really have any choice there) and she'll continue to argue vehemently against selling it. She feels that it should be kept safe until we can find a way to destroy it, preventing the pieces from ever being reassembled. Her recommendation was (and still is) to put Calatin in charge of its upkeep and research into its destruction.

If the piece is sold anyway, she'll refuse to take any share of the money.

I know not selling it cuts into party treasure, but it's just too evil an item to make money off of.


Expert 3/Slacker 4/Layabout 2
Navior wrote:

... If the piece is sold anyway, she'll refuse to take any share of the money. ...

Very self-sacrificing of you.

Heward would probably want to get something out of it. What if we just melt it down and divvy it up as gold nuggets?


therealthom wrote:
Navior wrote:
... If the piece is sold anyway, she'll refuse to take any share of the money. ...

Very self-sacrificing of you.

Heward would probably want to get something out of it. What if we just melt it down and divvy it up as gold nuggets?

Well, it's an item based around undead, which is totally antithetical to her religion. Not doing her utmost to destroy it, but instead profiting off it is the kind of thing that would have her spells snatched away and her stripped of her priesthood.

She'd be totally in favour of melting the enjoiner down, if possible. After all, that would destroy it. However, I'm pretty certain we've already determined that it's not that easy to destroy. :)


Well, unless the entire party is going to mutiny, the other pieces are given back to their owners. A few days' research tells Calatin that smashing the fragment with thrice enchanted weapons, or a mage's disjunction spell would demagic it, allowing to be melted down for raw gold. Using the spell to demagic it would at least allow it to sold as a historical artifact, though it wouldn't net much of a profit after the cost of finding a 17th level wizard and transporting him to Magnimar to cast the spell.

Melting down the gold could net enough to be worth 25 gp, only because it's rare black gold. The platinum chain would be worth 50.


What's with the Knowledge (local) with a specific district? Do our rolls differ district by district?


It's the same skill, but your prestige bonus or penalty applies.

For example, Heward has +1 prestige point for District C, representing that he knows a bit more about that neighbourhood and that he's thought well enough by some people that he gets a bit of extra info from folks. Diplomacy, Sense Motive, Survival, and Knowledge-Local checks.


Ah. The Player Notes on the web site only mentions Diplomacy and Disguise being affected by prestige points.


Yeah, I have to update that. The Prestige mechanic is still a work in progress.


Seems a bit odd to take a prestige penalty on Knowledge (local) checks. By that logic, someone who has been in a district enough to be negatively recognized by the locals actually knows less about the area than he does a district he's never been in. Why should MSI know less about Stafford Millis' neighborhood then they did before they ever went there, just because Millis and his friends hate them?


Like I said, not a perfect system. The only corollary is that people in that neighborhood are now less likely to share information with the MSI people, and the assumption with Knowledge: Local is that you're keeping up with current events. The Prestige system is very abstract, and originally I was only going to apply it to Diplomacy checks, but then I figured what's the point, and am trying to expand it somewhat.

I could go with each skill being modified a different way, with some of the modifiers being absolute value functions, but I think it needlessly complex. It is assumed that the PCs are making and using contacts behind the scenes, though characters that do so a bit more openly will be rewarded with better Prestige bonuses. The party's and individuals' PR is supposed to matter in this game, and would come into play more in the latter stages of what I've had planned. The thing I like about the system is that it lets the PCs determine how that PR will evolve, which will open and close different opportunities down the road. A PC who courts and sucks up to the District A folks will have some advatages and disadvantages compared to the PC who keeps his ear to the ground in Underbridge.


Nazard wrote:
"MSI?" the Watchman asks, sergeant's stripes evident on his uniform. "It's okay, boys, we can relax. The Freak Show's on the case."

Ah, yes, there's the respect from her peers and colleagues that really made Auriel think she'd made a good decision to throw in with the Watch. :)

Shadow Lodge

I say we start a brawl. The winner gets control of the crime scene.


M Human Wizard (Divination School Specialist)/2

I just hate this jurisdictional bickering between different law enforcement organisations... we're all here to solve crimes, not get territorial about it!


Expert 3/Slacker 4/Layabout 2

work explosion, just as the game is getting really good again.


Heward Wallas wrote:
"Did she take charm lessons from Auriel?" he groans inwardly.

Hey, Auriel has a +11 to Bluff and would have been a lot more convincing! And a +7 to Diplomacy. All those interpersonal skills that everyone finds so useless in combat. ;)

The irony is that, when she was actually in the game, she was completely overshadowed at what she was built to be good at by Markiv and his tricked-out age categories. :P

Nazard:
I'm already seeing a problem here. As far as I know, Khismia's orders are not to let the Watch take the bodies, and she's certainly not going to take the initiative to assume she can use her own judgment rather than follow orders. She doesn't need to be a part of these negotiations; they need to talk to the Princess so the Princess can tell her what to do.


Khismia gets to roll 2 dice to gather information and take the higher in the time it takes to perform one check. And instead of asking for her help, you're patting her on the head and telling her to get out of your way so your "experts" can do the job just because they have a badge. :)

EDIT: Dueling Diplomacies.... She could have rolled better if she was really hoping to put the Watch in their place; Laya could still outroll her with a natural 20, but I'll hope she's outside examining the bodies with Calatin. Heward and Awgin could combine Aid Anothers for Wizzo (who has a surprising bonus -- where was that charm offensive outside?) and outdo her as well. I'll have to hope for a circumstance bonus for being on the Princess' turf and surrounded by her men. And of course, Khismia's DC is 5 lower. ;)


Expert 3/Slacker 4/Layabout 2

Khismia's dice have nothing to do with it. Heward doesn't know jack about her dice.

Sure, Heward would have liked to cut her out of the investigation. The Bazaar guards are a form of life halfway between legitimate police and the Scarnzi. The Princess runs a protection racket, albeit one more honest than the norm and under which the merchants seem to thrive.

He's been waiting for Khismia to set terms, not coldcock him.


Khismia doesn't have the authority to set terms, is the problem, any more than Heward has the authority to speak for Captain Percival. She's waiting for the runner to get back from the Princess. Until then, she's left to follow the last orders she received: don't let the Watch take over.

She and Heward really have a lot in common, if only he saw her as a person under authority like himself. ;)

EDIT: I actually thought Heward was making quite a bit of progress, playing good cop to Wizzo's bad cop, especially after Laya went out of her way to be eccentrically conciliatory. But I guess the Lawful in him just wouldn't let him not make common cause with the other man with a badge, even if he did just call Heward's whole team a freak show and let his men snigger at them in public. :)


Expert 3/Slacker 4/Layabout 2

Heward would have loved it if he had secured the site and Khismia's cooperation where Wizzo failed. Would have been the best way to black Wizzo's eye.

Common cause? Heward and Wizzo both want the site for the Watch. That was where common cause ended until Khismia's power play.

He does see Khismia as a person under authority and assumes she's got the same latitude he does. He could have interpreted "Secure the site" as "get all the Bazaar guards the hell out of there ", but he didn't.

When jingle bells left he said,

wrote:

The Bazaar Security man considers Heward and Sergeant Wizzo for a moment, then turns abruptly to the woman next to him. "Khismia, I am returning to report on this to the Princess, and get her direction. Allow these Watchmen to help you in this investigation, and ensure they tell you everything they know about this other attack."

Leaning closer to her, he whispers, "And make sure these civilians see that they're following your direction," cocking his head towards the rubber-neckers.

As he walks off, he turns back, "And they may examine the bodies, but may not remove them."

Heward didn't read any of that as "obstruct the Watch's investigation." but as "proceed, but make a political statement that the Bazaar, not the Watch, is in charge." Heward was already calculating how much ground he could give you, how much deference he could show, without it looking like the Watch was taking orders from the Princess' people. Look over Calatin's and Laya's shoulders, sure. Poke and prod the bodies with them, definitiely. Accept a friendly suggestion that Khismia run the interviews because she knew the people better while a Watchman observed, good.

And to top it off, Heward's shiny brand new sergeant's badge still leaves him junior to Wizzo if the sergeant wasn't promoted in the last two days.


It's nothing said in front of Heward but the background information the DM gave me when he suggested a PC to run. I have no idea who that guy was who went to tell the Princess what was going on, but as far as I know, he can't give Khismia orders; she answers directly to the Princess. Honestly, I didn't understand the point of fighting over a bunch of dead bodies anyway, but that's what Nazard told me to do, and I don't see why the arrival of the guy with the +0 Diplomacy would make any difference to the last twenty minutes of arguing with the guy who supposedly has "no background in negotiations" but has a +10 Diplomacy.

She was supposed to become a liasion to MSI to secure the Princess' cooperation in the case, but the only leverage Khismia had to get involved just got squashed by the NPC with the +10 Perception check, so you guys can go on without even worrying about the Princess now. The only way Heward would ever have accepted her into the group without a badge and a commission was if he needed her, and now he doesn't, so write her out. I'm tired of being the antagonist.


Joana wrote:

It's nothing said in front of Heward but the background information the DM gave me when he suggested a PC to run. I have no idea who that guy was who went to tell the Princess what was going on, but as far as I know, he can't give Khismia orders; she answers directly to the Princess. Honestly, I didn't understand the point of fighting over a bunch of dead bodies anyway, but that's what Nazard told me to do, and I don't see why the arrival of the guy with the +0 Diplomacy would make any difference to the last twenty minutes of arguing with the guy who supposedly has "no background in negotiations" but has a +10 Diplomacy.

She was supposed to become a liasion to MSI to secure the Princess' cooperation in the case, but the only leverage Khismia had to get involved just got squashed by the NPC with the +10 Perception check, so you guys can go on without even worrying about the Princess now. The only way Heward would ever have accepted her into the group without a badge and a commission was if he needed her, and now he doesn't, so write her out. I'm tired of being the antagonist.

It was not the arrival of the +0 Diplomacy guy, but the arrival of good sense (and somebody that's not Wizzo). That guy who left is a Captain in the Princess' security force, who fits in kind of equally with Khismia. The NPC hasn't squashed anything, and Heward and all will still definitely need her. The Captain will arrive back soon enough with orders for Khismia to assist the MSI team (but not Wizzo who has a history of bad blood with the Bazaar and enough of a Prestige Penalty to all but eliminate the +10 bonus, which I am choosing to keep behind the scenes for the time being). Wizzo is gone, having gleaned the important piece of information he needed, but he doesn't plan on sharing, and the MSI team will need that info as well, so unless Heward has a personal agenda to stick it to the Princess, she'll soon be on board.

So let's all slow down and wait for things to play out instead of jumping ship at the first rough seas.

Shadow Lodge

Joana, I think you're not seeing the bigger picture here. Holding the witnesses 'hostage' is counter-productive to your investigation. It doesn't give you leverage, it just keeps you separate.
If the Watch is right and there's more going on, then you will need access to our turf (the rest of the city) to complete your investigation. MSI could use the recognition of being able to successfully partner with the Princess Guard. If things go well, you look good to your superiors. If things go poorly, you can blame MSI. You don't lose.


Also, I have the railroad tracks laid to get Khismia with the group, so if you're playing her a special way to make that happen, it's not necessary.

As for Wizzo's Diplomacy, the problem with statting a characyer who can info, buyt not deal well with other authority figures. Pre-Pathfinder that was easy, but now it's one skill.


Seems to me that some of the friction could be alleviated if we post more of the PC's thoughts or intentions OOC and spoilered it. (I vaguely recall Nazard saying something about posting thoughts OOC way back at the beginning of the game.) I think we're missing a lot of the cues you would see in a person face to face that help to advance communication. I'm certainly as guilty of misreading or over -reading posts as the next guy.

Example:

Heward wrote:

"So would you like my team to clean up, Sergeant? We can handle the body."

If he says yes, Heward turns to Khismia, "With your permission of course."

Heward thoughts:

Spoiler:
Heward is frustrated and mystified by the Sergeant's abrupt turn around. Despite the sergeant's order, Heward still wants to hear his team's opinions on the bodies and to look into the incident if they find anything odd. His team's determinations will decide whether to press the investigation or not.

Despite his anger at Khismia's attempt to intimidate the witnesses, he still feels diplomacy with her is the best policy. She has diplomatic immunity of a sort.

He's trying to remember as many witnesses that come forward as possible so that he can try to find and interview them if Calatin and Laya think something funny is going on.

Ultimately, he's hoping that Calatin and Laya find nothing and the whole event can be quickly forgotten.


Expert 3/Slacker 4/Layabout 2
Nazard wrote:

Also, I have the railroad tracks laid to get Khismia with the group, so if you're playing her a special way to make that happen, it's not necessary.

As for Wizzo's Diplomacy, the problem with statting a characyer who can info, but not deal well with other authority figures. Pre-Pathfinder that was easy, but now it's one skill.

When I'm DMing, I just give them a special feat or trait. DM fiat can make NPC creation much easier.


Dax Thura wrote:
Joana, I think you're not seeing the bigger picture here. Holding the witnesses 'hostage' is counter-productive to your investigation. It doesn't give you leverage, it just keeps you separate.

It gives her leverage if she can get the witnesses to talk and the Watch can't. It makes her valuable, despite the fact that she doesn't have a badge and her loyalties lie somewhere else entirely. I tried to OOC, both in blue and in this thread, what I was doing with Khismia: giving you guys a reason to decide you need her on board. It gives her something to bring to the table besides "The Princess says if we want to play in her yard, we have to let her friend tag along."

The whole point of ditching Auriel and bringing in a new character was to play someone who can get along with Heward instead of butting heads all the time. I know some people enjoy roleplaying intraparty friction, but it just wears me out and saps my enthusiasm for the game and the character. Honestly, the same thing happens every time a Watchman laughs at the team and calls us names: makes me want to say, "Screw these jerks. Let them solve their own damn cases." Certainly doesn't make me want to salute and respect the chain of authority.*

And had I been advised that the situation was "Don't let that jerk Wizzo get anywhere, but if someone else from the Watch shows up, you can work with them cautiously," I would have played the scene much differently and been more cooperative with Heward. The only directive I had was "Don't let the Watch have the bodies; stand up for the Princess' turf." I had no reason to believe that anything Wizzo said off-screen was any less reasonable or respectful than what Heward could contribute.

*:
I get that everyone in the Watch isn't supposed to be a jerk, but we haven't met a Watchman yet who was friendly and didn't reflexively refer to MSI as a bunch of freaks, so it definitely skews my perception of them. If Wizzo and his men are supposed to be specifically unfriendly, we haven't met any of the 'nice' Watchmen to even be aware of the assumed contrast. As far as I know, Wizzo's a model Watchman.


Well, then consider that your directive from here on out. It's difficult reading one player in completely on the background info they can know without spoiling things, and clearly I didn't do it very well.

If the Princess' people see that the Watch will look after them without the protection money, they'll become restless and want the free protection too, so the Princess cannot allow that. So far, I think Khismia has performed beautifully, and will now have to figure out a way to backpeddle with the party when the Princess sends back orders for her to liason with MSI and honestly help them determine if there is a larger concern, or a directed threat. Now that Wizzo has left, feel free to relax Khismia's stance if you wish, though I don't think it's necessary.

By the way, I was in a hurry with the last in-game post. Wizzo probably would have shouted something back to Heward like, "You want to investigate this case? So investigate it!" as he was leaving, if I'd had time to think it through more, so consider that Wizzo gave that instruction, basically washing his hands of this particular crime scene. In case it wasn't obvious, the intention is not the the party has to work alongside Wizzo.


Nazard wrote:
If the Princess' people see that the Watch will look after them without the protection money, they'll become restless and want the free protection too, so the Princess cannot allow that.

My impression from reading up on Magnimar was that the Watch literally couldn't look after the largest free market in Varisia with their current resources, not that the Princess (and her father before her) kicked a competent police force out of the Bazaar just to make money.

The Skinsaw Murders wrote:
...the ever-changing crowd, shouts of exotic traders, and generally raucous bustle make the place a nightmare for the local watch to patrol and mete out justice. Fortunately, the Princess of the Market takes care of policing her own.

My bold. Saying the Watch would be able to police the Bazaar as well as the Princess' forces do if she'd just get out and let them do it would change her from LN to some flavor of evil, imo. Seems she's actually providing a service the traders can't get anywhere else.


Expert 3/Slacker 4/Layabout 2

I must re-read that.

Heward's take on the interaction with the rest of the Watch is that it's a form of hazing. Once we've solved a few cases and proven our worth, we'll get some respect. Right now we're unorthodox and the captain's pets. Of course we're going to get flack. Doesn't mean he likes it or that he wouldn't like to wipe their eyes. It's the same sort of attitude that got him off on the wrong foot with Auriel. And think about the cops you know. Sure there's some nice guys, but many seem to mold themselves on your "jack-booted thugs."


therealthom wrote:
I must re-read that.

Well, there's all of one paragraph on the Princess and the Bazaar so there's not much to read. We'll have to wait for the Magnimar book to find out more, but my reading was that the Bazaar was suffering from a Watch stretched too thin until the Princess' father started to provide private security. An NPC who chased out the lawful authorities and then demanded bribes to perform the same job would be not only Evil but not Lawful, either.

Nazard wrote:
Khismia ... will now have to figure out a way to backpeddle with the party when the Princess sends back orders for her to liason with MSI and honestly help them determine if there is a larger concern, or a directed threat.

No backpeddling necessary. She doesn't have thoughts of her own; she just follows orders. And she's a sociopath so she doesn't care about all people equally. :P

That said, the return of the runner will give Khismia reason to join the group, but what's Heward's motivation to accept her? His goal is to shut out Bazaar security entirely. Once he has the bodies and no longer needs to be in the Princess' domain, why would he trust Khismia with Watch resources and information?


Expert 3/Slacker 4/Layabout 2

Wow. You are way over-reading Heward. Part of his behavior in wanting "his experts" to do everything is that he completely believes they are the best in their specialties. Shutting out the bazaar security is a nice to have, but it's just politics. Solving crimes is job one. So he'll do a deal with the devil. Don't expect him to bring Khismia home to his parents right away.


But she's not one of "his experts." He believes Calatin and Laya know what they're doing because Captain Percival chose them and has vouched for them; he hasn't personally evaluated their expertise in their subjects. Khismia is an unknown quantity from an operation he believes to be one step above a street gang. On top of that, she's not answerable to him or anyone in the Watch; her only loyalty is to the leader of said gang, who might well use any information Khismia delivers to her for her own anti-Watch purposes. Why should he trust her? Once he's gotten cooperation from the Princess, why wouldn't he just shut her out and fall back on Watch rescources?

Basically, if he doesn't respect the Princess' operation and believes they're a bunch of thugs and extortionists, why would he believe one of them has anything to contribute outside the Bazaar? It just seems like another relationship based on mutual distrust and sniping at one another, which is what I was hoping to avoid.


Expert 3/Slacker 4/Layabout 2
Joana wrote:

But she's not one of "his experts." He believes Calatin and Laya know what they're doing because Captain Percival chose them and has vouched for them; he hasn't personally evaluated their expertise in their subjects. Khismia is an unknown quantity from an operation he believes to be one step above a street gang. On top of that, she's not answerable to him or anyone in the Watch; her only loyalty is to the leader of said gang, who might well use any information Khismia delivers to her for her own anti-Watch purposes. Why should he trust her? Once he's gotten cooperation from the Princess, why wouldn't he just shut her out and fall back on Watch rescources?

Basically, if he doesn't respect the Princess' operation and believes they're a bunch of thugs and extortionists, why would he believe one of them has anything to contribute outside the Bazaar? It just seems like another relationship based on mutual distrust and sniping at one another, which is what I was hoping to avoid.

Khismia's not one of Heward's experts, but if she proves herself useful, he's smart enough to realize that. She may be an unknown, but as the Princess' agent, she'll get a modicum of respect, especially if he finds out she's more of a captain than corporal level person.

Heward's attitude toward the Bazaar guards is more nuanced than you give him credit for. He's a merchant's son and his dad had trouble with a Scarnzi protection racket. He walked a beat in the Bazaar area. So he knows the Princess' operation at least provides real service for the money they take, and he can recognize the benefit of that to the merchants. The Watch must know that policing the Bazaar would be a huge headache. So in one sense they're willing to tolerate the Princess because she makes their job easier on one level. On the other hand, I doubt that her "court of moneylenders and thugs" hands out justice based on the same standards as the Magnimar municipal courts. I further imagine the Princess' justice is administered with knives and clubs and the victims of that justice sometimes end up as a Watch problem.

***************
Juxtaposing these makes me laugh.

Joana wrote:


The whole point of ditching Auriel and bringing in a new character was to play someone who can get along with Heward ....

Joana wrote:
...she's a sociopath....

Come on! He's not that bad.


therealthom wrote:
On the other hand, I doubt that her "court of moneylenders and thugs" hands out justice based on the same standards as the Magnimar municipal courts. I further imagine the Princess' justice is administered with knives and clubs and the victims of that justice sometimes end up as a Watch problem.

"Money collectors and toughs" is how Wes Schneider phrases it, which is a little less prejudictial verbiage, and they are Neutral in alignment, not Evil or Chaotic. Keep in mind that Auriel and her peers see the Watch as a convenient home for thugs and bullies that hands out justice differently depending on the wealth and social status of the people involved, so it's all a matter of perspective. :)

therealthom wrote:

Juxtaposing these makes me laugh.

Joana wrote:
The whole point of ditching Auriel and bringing in a new character was to play someone who can get along with Heward ....
Joana wrote:
...she's a sociopath....
Come on! He's not that bad.

I looked up sociopath to be sure that's the term I was looking for, but I've never taken a psychology class (took Cultural Anthro to fulfill my sociology requirement) so I'm still not certain I'm right. Basically, what I mean by it is that she doesn't have any interest in people as individuals but sees them more as objects. Most of the problem with Auriel seemed to be that she was too emotionally needy to fit into a group that seems comfortable with only dealing with each other as co-workers, so I made a character who doesn't care about anyone else's hopes and dreams and has no interest in making personal connections. She's interested only in doing her job well and won't have Auriel's problem of coming up with her own ideas and taking initiative to do her own thing. If the Princess tells her to help MSI's investigation, she'll help. If afterwards the Princess tells her to kill the team in their sleep, she'll do that too just as readily. She's the ideal "cog in a well-oiled machine," except for the troubling fact that she's taking orders from an entirely different hierarchy than everyone else. :)


Expert 3/Slacker 4/Layabout 2

Whatever the faults, I like this game. I like the players and DM. We're all trying to flesh out our characters and the world. I do enjoy the real personalities we're putting into the PCs.

This style of game isn't easy to DM. Kudos to Nazard.


Nazard, map scale and demographics. You may have covered this before.

My map of Magnimar listed 640 feet per inch. That puts the Maximum distance across the whole city as a little over a mile. Which Heward should have been able to cover in half an hour easily, then add 15 minutes for the elevation and he's there under an hour. Unless traffic impedes him.

So are we enlarging the city? Is the population holding firm in the 13,000 range?

Size of the watch , the Magnimar article says the army can call on the Watch and militias to add about 400 troops. How big is the Watch?

****


Excellent questions. I only have a pdf of Magnimar map and it's incredibly small and hard to enlarge, so I've been guessing quite a bit.

You can't use the overland travel rules in the City, due to having to make so many turns, traffic, etc., so for the most part, I'm just guessing. Eventually, it will become crucial to know how far and fast a person can go in the city, so I was going to eventually have to deal with this. Obviously, this specific situation was just amusing fluff.

With the grandeur of the Escarpment and Irespan, plus the idea that Magnimar is the second largest city in Varisia, suggest more than a single mile across, but that's what the designers came up with. On the other hand, they came up with Magnimar specifically for Rise of the Runelords, before all of Varisia, let alone the whole world, was little more than a small collection of maps. Certainly, it's no Absalom.

I'm looking forward to the release of the Magnimar book with excitment and nervousness. I don't want the book to invalidate many of the things I've decided for myself about the City, but I'm also keen to get a whole new wealth of stuff to play around with. Maybe that book will better detail the size and scope of the city.

Andoran

Female Depemds on the game system (human in the real world)

This is about as big as I can get a map of Magnimar for you, at least not with a lot of messing around.

The one in the Rise of the Runelords Map Folio is not quite as big, but does have a map legend detailing some notable locations and landmarks.


Expert 3/Slacker 4/Layabout 2

Hugely awesome, Megan. Thanks.


M Human Wizard (Divination School Specialist)/2

Even fat wizards have their uses.... :)


Expert 3/Slacker 4/Layabout 2

Work continues to be a kick in the pants.

Combined with a vague feeling that I was over-posting and crowdnig people out.

I'll try to get back on the stick.

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