MSI Rookie Squad Two (Inactive)

Game Master Nazard

MAPS


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GM Kyle wrote:
For each group, what is the class/race composition?

Previous post updated with that info.

Shadow Lodge

Hello folks.
Its nice to meet you all.


Nazard wrote:

I don't mind Joana's fourth option, actually.

Group 1:
Rasil Bathbone - gnome bard
Barin Orcbane - dwarf fighter
Dwuręczny Wążdrań -half-elf hex crafter magus (haven't heard from him in a bit: not a hundred percent sure he's still interested: might just be hectic few days IRL)
Simza Caumlo -human oracle of life

Group 2:
Lady Tracy Shannon - human rogue/wizard (eventually)
Grigory Reinhold - human urban ranger
Krojun Hora -human fighter
Dublaine - elf rogue

Sounds good to me Nazard. Just let us know if you start another thread for group 2 (my group ;-) so I don't miss any posts.

Ab


Hmm interesting, no rogue for our group... More of a challenge I spose :p


Rasil is an Archeologist archetype Bard so essentially he is the Rogue, Peanuts. I'll be crafting an Elf Wizard to accompany the group.


Ahh yes, true. I hadn't read too many of the other applications in detail but will do that now so I know who my companions are :)


Yep, the Archaeologist does take over some of the Rogue's features.

However, he won't be a true Rogue replacement until 6th level:

Clever Explorer (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action.

At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.


Given the nature of the campaign, I honestly don't see there being too many traps so I think we're fine.

Lantern Lodge

I am looking forward to playing with you all, maybe group 2 can rp abit before any official cases come our way.


Quick question, I have not bought equipment yet, how detailed due you want the list to be?


The character is still subject to change as it requires additional work.

Shadow Lodge

Working on a healer-ish type for group 2.

Grand Lodge

Just a heads' up... We've got a baby coming any day now, so my schedule is going to be pretty hectic for about a week. The more prep time before the start of the campaign, the better.


Weren Wu Jen wrote:

However, he won't be a true Rogue replacement until 6th level:

...

At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.

GM Kyle wrote:
Given the nature of the campaign, I honestly don't see there being too many traps so I think we're fine.

Yeah, if we're facing magical traps before sixth level then... this is gunna be one scary campaign :p

Issceran wrote:
The character is still subject to change as it requires additional work.

Oh dear, that makes two in our group with an 8 con and 10 strength :p


Given Grigory's impending absence (congrats), Merck still working on a healing-type character, and Dublaine still getting familiar with the Pathfinder system, I think I will delay group two's start with the actual case, but I will one the game thread tomorrow (along with group one) and give you a scene in which you can interact and role-play to your heart's content. This will help me stagger the cases slightly, and give those folks a chance to get their feet wet.

Lantern Lodge

XD


Merck wrote:
Working on a healer-ish type for group 2.

And here it is, still missing some class features but enough to start. Let me know if everything is alright DM Nazard.


I see I missed a question about starting equipment. Please use the average starting equipment appropriate for your class and detail things as precisely as possible. Combat will be rarer than normal, but when it does occur, I love the tactical side of things and use battle maps, so encumbrance rules will be in play. If there's a piece of gear you think you might uses at some point, it needs to be on your character sheet. You will have a base of operations, so indicate any gear you will typically leave at home.

Also, those who prepare spells, please post a list of everyday memorizations, and a list of "expect trouble" or "active investigation" spells, and indicate at the start of each game day which list you'll be using. Of course you can modify it at any time, but you won't always know when a case will come up, and it doesn't make sense that your characters will only have combat spells prepared every day (unless they're super paranoid).

Finally, please pm me an email address, gmail if you have it. I use a google site template for my campaigns, especially this one, where you can keep track of important clues for each case, lists of NPCs, and I can post battle maps.


I had the idea of running two characters; an animal tamer and his/her "wolf" (read werewolf), but I know it wouldn't fly.


@Peanuts: I let my racial modifier keep me down at 8. I like the idea of the frail scholar anyways, though I could still change it up. 16 Dexterity feels like a bit too much for the character.


By the way, here's a bit of PBP protocol: if a few posts go by and I haven't responded to a question, like that one about what I meant by standard starting equipment, it's because I missed it the first time around, not because I'm ignoring you (if for whatever reason I don't want to answer the questn, I'll pm to tell you as much). Feel free to re-ask or give me a nudge - I won't take it personally.


GM Kyle wrote:
@Peanuts: I let my racial modifier keep me down at 8. I like the idea of the frail scholar anyways, though I could still change it up. 16 Dexterity feels like a bit too much for the character.

Heh, yeah that's fine, just means two fragile people that have to be kept at the back (so to speak). Hmm, come to think of it I'm probably going to have to keep several cure light wounds potions on me with labels that say "In case of unconsciousness, pour down throat" in case people need to restart the healer :p

Nazard wrote:
I see I missed a question about starting equipment. Please use the average starting equipment appropriate for your class and detail things as precisely as possible.

I don't know if this is me just being dense, or if I've missed something. So by average you're not focusing so much on how much cash is available for starting funds and just telling us to buy equipment appropriate to what we'll need (within reason)?


Average starting wealth by class listed here.


Joana wrote:
Average starting wealth by class listed here.

mmm, and if that's what he means that's what I've done, but just wanting a clarification if that is indeed what he means :) The first time he said standard, which I wasn't sure if that meant average or not. This time he's said average starting equipment. Maybe I'm over-thinking this :s


Sorry. "Standard" was PBP code for average. Most PBP games either use "Standard" or "Maximum".


heh, no worries then, just didn't want to get it wrong :)


Equipment updated


What he said ^ :)


I'm looking forward to seeing the threads go up so we can begin role playing.


Me too. I hope to have them up soon. Both groups can start initial role playing with each other as you wait for captain Percival, who has been delayed. I'm giving Dwuręczny Wążdrań's player one more day to respond before I tag somebody else from the recruitment who asked about the game but got the all full reply. Might have just gone away from the week-end.

Which brings up another point of PBP etiquette. If you're going to be unable to post' even just for a day, just drop a quick note in the OOC thread. It's no biggie if you have to miss because of RL (you don't sign your life away until you hit level three), but it's just good to know and your PC can be botted for a short time.


Squad 1 game Thread

Squad 2 game


I proudly present the product of sleep deprivation and more wizardry goodness!

Since this is my first character submitted for a PBP game and also my first Golarion character to boot there may be some lore or format related errors. Feedback is therefor welcome!

Edelbart Audalan - Bio:

Appearance: The wizard is a man of medium built standing 5 foot and 10 inches tall. Streaks of his sandy blond hair reach his cheekbones while at the back it is bound in a tight short cutted pony tail. Edelbart sports a neatly trimmed beard and his eyebrows are rather thick. He prefers dark greens in his clothing and is usually encountered wearing a courtiers outfit. While this fancy style of clothing does not reflect his personality, the wizard has been raised into these type of garb during his youth and find other outfits uncomfortable. His visage is further adorned with brass rings, and a pendant.

Background: Edelbart is the offspring of two accomplished adventurers to whom starting a family didn't hold the norm of settling down. As a result Edelbart spend most of his youth traveling around the inner sea. When the young Taldan started showing a curiosity in the arcane arts the Audalans hired Vic; an instructor of the stone seers in Magnimar to travel with them and teach their son the path of magic. And so young Edelbart grew to be quite adept in the school of divination. By the diviner's 21st year of birth he abandoned his parent's never stopping traveling caravan and traded most of his luxuries for stability. He settled in Magnimar where he has stayed for the last two years.

Personality: As a youngling blessed with wealth, oppertunity and ultimate freedom one might say that Edelbart could never ask for more. However this, like in most fairy tales does not hold true. It was not that his heart yearned for adventure, nay, quite the opposite. Somewhere along his teenage years he discovered there was but one thing his parents could not provide and this proved to be the one thing Edelbart's heart screamed for the most; order and stability.

Edelbart shares the diviners lust for knowledge and lore but not just for knowledge's sake. His work is for the betterment of society. He does not guard his findings and 'secrets' as profoundly as most of his colleagues would but instead is rather open with them and shares them with any who wants to hear. One might confuse this with valiant (and good aligned) behavior but that is not quite the case. His work as an obtainer of knowledge is used to construct a system which is aligned to his own needs, preferences and wishes.

Unlike his Taldan heritage would suggest Edelbart is humble individual. He does not often speak openly about his wealth or background, nor does he talk about his accomplishments unless asked to. The Taldan is an open book but lays still until someone decides to read. Young Audalan is kind and well mannered but not without his flaws. For starters he finds that those 'gifted' with magic; sorcerers and divine casters (gifted by the gods and spirits of nature) lack much to impress him in the spellcasting field, he views the endless study from spellbooks that wizards must endure more as a feat. Also he can't stand wind instruments, there is something about their sounds that makes his teeth hurt.

The diviner does however find more than enough in the world to fascinate and entertain him. He is fond of woodcarvings, theater and proper, disciplined swordplay. He holds no interest in participating in any of these endeavors himself but finds them entertaining to watch.

All in all Edelbart is a humble, friendly man of habit and stability.

Housing: At the moment Edelbart resides in Bridgeward's "Would the GM be so kind as to fill in the name of a tavern?", where he pays his stays one month in advance. Should one enter his room they will find that everything from the wizard's boots to the wizard's books is organized neat and orderly.

Friends and Foes: These are toys for the GMs to use, I will not introduce these NPCs into play myself
-Sam Edensburg is a young lad who always wanted to be a wizard. He and Edelbart once had a brief conversation about spellcraft in a tavern and has since declared the diviner to be his future mentor. Unfortunately for Sam however Edelbart does not see himself fit to teach anyone. At least not until he himself develops his abilities further and that will take time. No matter how many times Edelbart tries to explain this to Sam though he will not listen and every now and then the young lad would seek the wizard to kiss his hind.

-Assandra is a woman who works at the local pottery and Edelbart is somewhat smitten with her. As of yet they have never exchanged anything more than smalltalk, but should Edelbart one day find the courage he most certainly will. She is the only person as of yet to whom the wizard silently vowed that he would never use his ..diviner's techniques and abilities.

-Jask is a low ranking scoundrel. When Edelbart's detect secret doors spell revealed the hidden room where Jask kept his stolen goods Jask fled the city and has not been heard from since.

Edelbart Audalan Statistics:

Edelbart Audalan
Male Taldan Diviner 1
LN Medium Humanoid (Human) 1HD
Favorite Class: Wizard, Prohibited schools: Illsion, Necromancy
Init:+2(+1dex,+1misc); Senses: Perception+1

Defensive
AC:11 (10+1dex), Flat Footed:10, Touch:11
HP:8 (1d6+1con+1fav class)
Fort:+0, Ref:+1, Will:+3

Offensive
Melee: Quarter staff +0 (1d6/20x2)
Melee: Melee touch attack+0
Ranged: Ranged touch attack+1
Special abbilties: Forewarned(su), Diviner's fortune(SP) 6/day,

Wizard Spells Prepared (CL1st; concentration+4)
1st=Shield, Magic Missile, Comprehend Languages (sp)
0(at will) Read magic, Detect Magic, Message

Spellbook:
lvl1: Comprehend Languages, Shield, Detect Secret Doors, Identify, Charm Person, Magic Missile

Statistics
Str:10,Dex:12,Con:10,Int:16,Wis:13,Cha:14
Base Atk +0; CMB+0; CMD 11

Feats:Rich Parents(Trait), World Traveler(Trait),Scribe Scroll, Spell focus: Divination, Heighten Spell

Skills:
Diplomacy+6 (1 rank, +2 cha, +3 class)
Knowledge Arcana+7 (1 rank, +3 int, +3 class)
Knowledge History+7 (1 rank, +3 int, +3 class)
Knowledge local+8 (1 rank, +2 int, +3 class)
Knowledge Nobility+7 (1 rank, +3 int, +3 class)
Spellcraft+7 (1 rank, +3 int, +3 class)

Languages: Thaldane, Draconic, Varisian, Hallit, Kelish.

Possessions (started with 900 gold due to richb***h trait)

Possessions on person: Courtiers outfit 30gp,6lb), Brass rings and pendant(50gp), Spellbook(15gp,3lb), Spell component Pouch(5gp,2lb), Quarter Staff(4lb), Belt Pouch(1gp,0,5lb), Magnet(0,5gp,0,5lb), Hooded lantern(7gp,2lb), 30gp in cash.

Possessions in tavernroom: Hourglass(25gp,1lb), 3xInk vial(24gp), 3xink pen(0,3gp), Astrolabe(100gp,6lb), Footprint book(50gp,3lb), Portrait book(10gp,3lb), Darkwood ship in a bottle*(100gp,1lb?), Leisure reading(30gp), Spellscribing reagents(40gp), Chest(2gp,25lb), Good lock(80gp)
*If allowed by the gm this could be the ship of the jennivere from the Serpent Skull adventure path. It would not hold any real benefits but it would be really cool ;)

15 gp to tavern stay for the next 30 day.

Possessions in chest(good lock):
354,2gp


And apparently I figured out how the alias system works. Jolly!


Eek! Minkers, I appreciate how quickly you threw that character together. So quickly, I didn't get a chance to mention that somebody else had already made a diviner wizard for group 1! :( Would it be possible to ask you to create a character with a more martial bent?

As they currently stand:

Group 1:
Rasil Bathbone - gnome bard (archaeologist skill monkey)
Barin Orcbane - dwarf fighter
Simza Caumlo -human oracle of life
Issceran Helyanwë - elf diviner

Group 2:
Lady Tracy Shannon - human rogue/wizard (eventually)
Grigory Reinhold - human urban ranger (still haven't heard yet)
Krojun Hora -human fighter
Dublaine - elf rogue
Eudonius Lynch - half-orc alchemist


We do need a supplementary martial character. Barin is our only full BAB class in the party. I think a gish would be a nice addition to the party.


So I take it that Dwuręczny Wążdrań (aka The CarrionCrawler) hasn't checked in.

RPG Superstar 2013 Top 4

I'm thinking of a female tiefling paladin of Abadar for group 1, is it possible or are all seats taken?


Pedro Coelho wrote:
I'm thinking of a female tiefling paladin of Abadar for group 1, is it possible or are all seats taken?

At the moment, all seats are taken, but keep checking in from time to time.


Martial Character present!
I made some changes in the bio but essentially this fellow has the same mindset as my diviner. I have yet to write the appearance which will come up shortly. And I might add some contacts like I did with my former entry.

Is there anything I missed in the bio?

Vic Audalan:
Appearance:

Background: Vic is the offspring of two accomplished adventurers to whom starting a family didn't hold the norm of settling down. As a result Vic spend most of his youth traveling around the inner sea. At one time during their endless travels they were ambushed by bandits and the Audulans had a hard time to defend their helpless son, and so they hired Joshua; a swordsman from Magnimar to travel with them and teach their son the way of the sword. And so young Vic grew to be quite adept in the arts of free handed fighting. By the fencer's 21st year of birth he abandoned his parent's never stopping traveling caravan and traded most of his luxuries for stability. He went to Magnimar to visit his fighting instructor and settled there, where he has stayed for the last two years.

Personality: As a youngling blessed with wealth, oppertunity and ultimate freedom one might say that Vic could never ask for more. However this, like in most fairy tales does not hold true. It was not that his heart yearned for adventure, nay, quite the opposite. Somewhere along his teenage years he discovered there was but one thing his parents could not provide and this proved to be the one thing Vic's heart screamed for the most; order and stability.

Vic has offered his blade to lawfulness, yet not so much for a desire to do good. Vic likes to know what to expect. In a city where criminals pull curious strings on the economy, his favorite shopkeepers and collegues could be find in a ditch, daggers in their back because order fails to hold dominion, certainty is damaged. He actively carves out a system in which everything is "as it should, a system he finds comfortable.

Unlike his Taldan heritage would suggest Vic is humble individual. When in a conversation he tends not to bring up his wealth and heritage, nor is he boastful of his combat abillities. It must be said that Vic is not the quiet type, he loves the company of others and the enjoyment of a good conversation over a (preferably not too heavy) drink. He does not often go out in search of new friends but prefers to treasure the ones he already has all the more. The Taldan is easily fascinated by professional woodcarvings and theater.

Vic is not without his flaws though, he has the habit to fingerdrum pretty much constantly, sometimes to the annoyance of others. In combat he is not boastful but loves to taunt, he wears an iron hollow circlet around his ankle which he tends to tap with his sword during fights. His humbleness cracks slightly when he sees the frustration in his opponent's eyes.
Opponents who do not feel pain however, like mindless undead or construct unnerve him greatly. In the fighter's point of view it contradicts with the way of the world where you hit something, it's hurt and that hinders him. When the results of your attacks are less evident you can never be certain of your opponents next move.. And Vic sure loves his certainties.

Housing: Vic currently stays in [tavern name] in Magnimar's Bridgeward.

Vic Audalan Statistics:
Vic Audalan
Male Taldan Free Hand Fighter 1
LN Medium Humanoid (Human) 1HD
Favorite Class: Fighter
Init:+2(+2dex); Senses: Perception+0

Defensive
AC:17 (10+4Armor,+2dex,+1dodge), Flat Footed:14, Touch:15
HP:12
Fort:+3, Ref:+2, Will:+0

Offensive
Melee: MWK Scimitar +5 (1d6+3/18-20x2)

Statistics
Str:17,Dex:14,Con:13,Int:13,Wis:10,Cha:12
Base Atk +1; CMB+4; CMD 16

Feats:Rich Parents(Trait), World Traveler(Trait), Combat Expertise, Improved Disarm, Dodge

Skills:
Diplomacy+5 (1 rank, +1 cha, +3 class)
Perform (Finger drumming)+2 (1 rank, +1 cha)
Intimidate+5(1rank,+1cha,+3class)

Languages: Thaldane, Varisian,

Possessions (started with 900 gold due to richb***h trait)

Possessions on person: MWK Scimitar (315gp,6lb), Chain shirt(100gp,25lb), Belt Pouch(1gp,0,5lb), Magnet(0,5gp,0,5lb), Hooded lantern(7gp,2lb), 30gp in cash.

Possessions in tavernroom: Hourglass(25gp,1lb), 3xInk vial(24gp), 3xink pen(0,3gp), , Footprint book(50gp,3lb), Portrait book(10gp,3lb), Darkwood ship in a bottle*(100gp,1lb?), Leisure reading(30gp), Chest(2gp,25lb), Good lock(80gp)
*If allowed by the gm this could be the ship of the jennivere from the Serpent Skull adventure path. It would not hold any real benefits but it would be really cool ;)

15 gp to tavern stay for the next 30 day.

Possessions in chest(good lock):
110,2gp


Bio looks good, Vic/Minkers. That was fast! Thanks.

Lantern Lodge RPG Superstar 2015 Top 16

Hmmm I'll have to wait for an opening. I've failed a couple of times getting to any PbP games and this looks fun :P I've been wanting to go Paladin for a while and this would be a very cool setting to do one (thinking Paladin of Sarenrae with Blade of Mercy for non-lethal damage).

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