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MSI Rookie Squad One (Inactive)

Game Master Nazard


351 to 400 of 503 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Heh, after the Advanced Race Guide came out, I really wanted to switch a couple of Koraq's racial traits around,including switching to one of my favorite weapons, the Sansetsukon (which I'm trying to get my sifu to teach me).

Figured that may be a bit much for right now, especially since I'm sure that the 3 of us in the basement are currently trapped -_-

More reason to stop the elementals before the place goes down!


Let's leave everybody as they are for this battle, and afterwards (if you survive), we can discuss alterations. Sound fair?


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Sounds good; worse comes to worse, I may have to create a new character anyway for the next mission if this goes much worse!


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Are you trying to jinx us? :P


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Just myself, I didn't say we'd all create new characters.

Oops :P


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Still...


Male Dwarf Fighter 01
Nazard wrote:
I'm fine with alterations still at this point, but unsure why you think he won't have enough Dex for two-handed fighting. Did you mean two-weapon fighting, or are you planning on ditching the shorts word and just using dwarven war axe?

I meant you need dex 19 to get Greater Two-Weapon Fighting (and dex 17 for Improved Two-Weapon Fighting) but since you hit and damage on strength, improving Str makes more sense than improving dex imo. The Two-Weapon Warrior archetype is just a slightly more focused version of the fighter class (which is better all things considered imo), but when I found it I considered it very flavourful for Barin, that's why I'm asking, considering it starts to diverge from fighter at lvl 3.

Anyway, sure, we'll discuss this if we survive this battle and please don't feel obliged to do anything. It's just a minor thing, if you decide characters should stay as they are I would understand.


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Barin, you do not need to select an archetype until the archetype replaces one of your class abilities. Thus for the Two-Weapon Warrior, you can actually wait on declaring you're a Two-Weapon Warrior until you become level 3. Meanwhile, for me to declare myself as a Urban Barbarian, I had to do that at creation since the archetype replaces several level 1 abilities.

Thus, right now you can call yourself a Two-Weapon Warrior, but you aren't actually one (and can change your mind and go to another archetype if it's legal at that point) until level 3 when you get Defensive Flurry.


Female Human (Varisian) Oracle of Life (Seer) 1
Koraq Silverclaw wrote:

Just myself, I didn't say we'd all create new characters.

Oops :P

Uhh yeah, Koraq has twice as many hitpoints as Simza, if he goes down then so will she most likely :p

Ahh well, guess we'll see what happens.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Well, while you guys are all stuck in the basement, all the real fun is going to be outside!!!


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Sorry that the barbarian's trying to minimize collateral damage!

... that barely makes any sense.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

I'm just upset that all the heavy hitters aren't around when I need them! :)


Male Dwarf Fighter 01
Koraq Silverclaw wrote:

Barin, you do not need to select an archetype until the archetype replaces one of your class abilities. Thus for the Two-Weapon Warrior, you can actually wait on declaring you're a Two-Weapon Warrior until you become level 3. Meanwhile, for me to declare myself as a Urban Barbarian, I had to do that at creation since the archetype replaces several level 1 abilities.

Thus, right now you can call yourself a Two-Weapon Warrior, but you aren't actually one (and can change your mind and go to another archetype if it's legal at that point) until level 3 when you get Defensive Flurry.

Ooops... I guess I'm just a rookye then! :D

The original plan with Barin was to make him into a shield master (as for the feat) in order to have 1 more attack and also great AC, but then I became conflicted when I saw the two-weapon warrior. It could still work with the archetype, but since medium shields are not considered light weapons he will lose quite a bit of potential damage. Anyway we'll see along the road... IF we survive that much!

:D

Edit:

KILL THEM ALL RASIL! LET THE GODS SORT THEM OUT!


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Well, if you ever get to Level 11 and can get Shield Master, that'll help offset the heavy shield part, just leaving -4 on the main-hand weapon...

And Rasil, you're doing sneaky stuff! And you (sorta) have Issceran there.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

@ Barin - Have you seen my attack? (1d4+0) :P

Of course, I have a shortbow, so I don't have to get into melee...

@ Koraq - I'm only doing sneaky stuff 'cause you guys aren't outside to stomp the baddies! :)

As for Issceran, I know that Nazard will use him wisely, but I can't wait 'till he's really back in the game!


Male Dwarf Fighter 01

@ Rasil: No matter! kill them all with your pointy wit! The pen is mighter than the sword they say after all (but only if the pen is question is reeeeeeally sharp and the sword a bit dull imo...)


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

LOL!

I guess I'll just have to roll some critical hits!


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Isn't hold person a level 1 bard spell? :P


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7
Koraq Silverclaw wrote:
Isn't hold person a level 1 bard spell? :P

Nope, that's a cleric spell.

Worse, Rasil can only cast 2 spells a day.

Spell #1: I cast cure light wounds on a certain half-orc as he was having the life squeezed out of him by a snake.

Spell #2: I cast sleep on some people that you don't know about, because you're in a basement! :P

So, I've only got cantrips for the rest of the day! :(


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Prestidigitation? What good bard doesn't have prestidigitation!


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Oi! I'm a gnome! I can cast that 1/day as a spell-like ability!

Gnome Magic:

Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Besides, I plan on picking it up at 2nd level (if we live that long). :)


Female Human (Varisian) Oracle of Life (Seer) 1

If indeed...

*hums to himself as he waits for Nazard*


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

The anticipation is killing someone!


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Maybe several someones 0_o

On that note, I do have my next character planned out :P


Male Dwarf Fighter 01

I know what happened!

Mikobar got Nazard! We have to save him before it's too late!!!

:D


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Of course! The DM is the last Enjoiner fragment!


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Dang it! I hate it when that happens!


Ha ha! Thanks for your patience all (well, some of you [/pointed looks]). Just dealing with wrapping up summer and starting a new job. New post forthcoming.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

What? You lookin' at me?

:)


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

I'll be out of town on Saturday. I'll check in Sunday morning.


Male Dwarf Fighter 01

Mmmmh. The game seems to have stopped. Rasil and Issceran are away. Any other problems?


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

I checked back in on Sunday, but nothing was happening.

I'm kinda waiting on DM Awesome.


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

Yea, Naz mentioned he's busy with a new job; that can be a rough transition.

And Issceran should be back in a week or two.


Female Human (Varisian) Oracle of Life (Seer) 1

Yeah we just have to wait at this point :)


Sorry, all. I'm still here, I really am. I have posting access at work (which is nice), but every time I get a moment to just sit at the computer, I have sixteen things in front of me.

It will slow down soon, I promise (it has to, or I'll have plenty of time to post from the loony bin).


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

S'okay boss! :)


Male Half-orc Martial Artist 1 | AC 17 T 17 FF 13 | HP 10/10 | F +4 R +5 X +5 | Init +3 | Perc +7 |

That'd make for some interesting posts Nazard.

"And Barin, the Jell-O Cube tries to swallow you whole. You take eleventy d3 + $ in Cherry damage."


Female Human (Varisian) Oracle of Life (Seer) 1

We'd have to change to Call of Cthulu then :D


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

How's is going, Nazard?


Fine with me. Just waiting on Barin.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Yay! Barin is back! :)

So, what does Issceran do?


Rasil Bathbone wrote:

Yay! Barin is back! :)

So, what does Issceran do?

That'll depend on how Rasil does with his saving throw and if he gives any indication through speech (an any time action) that something is amiss.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7
Nazard wrote:
Rasil Bathbone wrote:

Yay! Barin is back! :)

So, what does Issceran do?

That'll depend on how Rasil does with his saving throw and if he gives any indication through speech (an any time action) that something is amiss.

Um, did I miss something?

Last thing Rasil did was move in an attempt to spot Mikobar.


It's under the spoiler in the gameplay thread.


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

D'oh!

Guess I failed that check IRL! :P


Male Dwarf Fighter 01

Out of curiosity, was this the first time we got xp or did you award xp recompenses for the social gaming and puzzle solving we did before this encounter, Nazard?


With this campaign, I use leveling points. Removes the temptation for players to go looking for trouble (xp), and the trouble for me to calculate it.

However, in my adventure write up, each "encounter" (social, combat, and puzzle) have CRs and xp amounts, to make sure that they add up to the write amount for a level gain at the appropriate time.

When I do go straight xp rewards, I include lots for story and RP, about as much as combat.

If it feels like it's taking awhile, that's because pbp is slow in that regard, and I haven't been doing the best job keeping the game moving.


Male Dwarf Fighter 01

lol, Nazard, you are doing a good job as far as I'm concerned.
RL always takes precedence over games that's a given, no one can fault you for doing your job well!

So thanks again for all your hard work!


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Yes, thank you for giving us the opportunity!


Male Gnome Archaeologist Bard 1; AC 16, flat-footed 14, touch 13; HP 10/10; Init +2; Fort +2, Ref +4, Will +3; Perception +7

Being blind sucks! :P

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