Issceran |
I just wanted to throw out that I'm currently in Afghanistan so I'm 8 1/2 hours ahead of EST with the recent time change. What does this mean to you? I'm normally sleeping during your average day and am active in your late evenings and afternoons. Just a heads up, I know you'll be wondering why I post at such odd hours.
Simza Caumlo |
I'm an Australian here who works nightshifts, so there's not always going to be a set time when I'm on :) Timezone is GMT +10 though, which is usually 14 hours ahead of America EST I think. I will also be unavailable for about 12 hours on Saturday as that is when I play in RL :) Usually am on in the evenings for a couple hours however (which would be early mornings for Americans I think)
Nice to meet you all and hope we can have fun.
Simza Caumlo, AKA Peanuts
Issceran |
I have full confidence that mechanically, we'll be fine. I look forward to seeing the personalities come out during play and quite frankly, if our half-elf doesn't make it I personally feel the party will be fine. However, if the GM feels the need to add a fifth party member I'll concede to his wisdom. Lets just hope our friend shows up sometime soon if anything, however.
Rasil Bathbone |
Greetings All!
I'm in Colorado, so I'm Mountain Time (though currently on Daylight Savings Time--ugh! They should get rid of that!)!
As far as when I can post, that varies, but I'll try to check in whenever I can.
Nazard |
I said it somewhere else, but no idea where. The adventure/case as written has a minimum level of difficulty pre-determined. If the villain is too low of level, he or she wouldn't be able to perfom the nefarious deed in the first place. Therefore, I can only drop the villain one level (and that villain at its current level nearly TPK'd a group of six PCs, so I'm quite reluctant to try it with a party of four). Plus, having five or six gives you a few more options in splitting up the party, if you choose to do that. The conventional wisdom of never split up the party doesn't hold quite as true in this game as more traditional dungeon crawls.
Issceran |
One of my favorite stories of "splitting the party" was when a total of seven players, two players took off and stumbled upon the next leg of the adventure. Unfortunately, that involved a combat that nearly killed both characters (and if I recall, one character actually died) and the whole time we were biting our fingernails, nervous as hell as we were waiting for the dreaded roll of the dice that would signal their demise. It was nerve wracking but luck played out in their favor and the didn't die.
Nazard |
Yes, I had a person who had expressed interest submit a character; unfortunately, that person submitted a diviner wizard like Issceran, so I had to ask him to submit something else, and I haven't heard back yet.
I am sorry for the delay, but I can say from experience that it's far better to get a strongly-committed group of players from the onset before starting, than having to fold new people in and switch out people who drop away.
This is probably the last chance for quite some time to get to know the other PCs, so make the most of it. Once we start, it'll go like crazy! :)
Nazard |
So in this room, we have: Rasil, Barin, Issceran, and Simza accounted for so far. We can attempt to start with four and possibly recruit a few more en route, or just try the adventure with four. It would definitely make the final encounter one of epic difficulty, even with me reducing the power of the villain slightly, but doable. I don't want to wait any longer, though, so I'd like to get the game going tomorrow sometime.
Issceran |
I'm willing to play the game with four players. Why?
1. Four players meaning less people we have to wait on to post.
2. Our four players cover the basic roles of a party: arcane, divine, skill, combat.
I think we're fine. Just tailor the campaign more towards four characters and I think we'll be fine.
Simza Caumlo |
He has said he'll have difficulty reducing the power level too much however. If you want I could try and run a second character, I have mostly statted up Simza's brother as an Oracle of Battle that I could finish up and post. He's basically raised her since she was 12 so I could definitely see him joining her in the watch to keep an eye on her :)
Rasil Bathbone |
@ Minkers (aka Vic Audalan) - Glad you could join us! This promises to be quite fun! :D
Also, it's quite nice to have two warriors in the group (as our magical portion is kinda on the low-Str side)!
Nazard |
Time is very important, indeed. There will be some cases where you are racing against the proverbial clock, and others a little more relaxed. Even in relaxed cases, however, there's a timeline for the bad guys fixed in place, and stuff happens at the proscribed times unless the party does something to foil or alter those timelines.
Once we really get going, I'll be doing my best to preface each post with a header that looks like this:
Issceran & Simza - West Naos Market - District B - 14h28 - Rova 3, 4710 AR
Won't happen all the time when I have to post in a hurry or from my phone, but most of the time I get it up there.
The current header would look like this:
Everybody - MSI Headquarters - District C - 9h26 - Rova 3, 4710 AR
A map of the HQ as well as Magnimar City itself is up on the campaign site. If you want a peek, you gotta give me your e-mail address! :)
Nazard |
One day Issceran will create an extra-dimensional room to make his room bigger and likely ward the MSI HQ with anti-scrying materials. One day.
Nazard, did you get my message so I can be added to the Google Docs for this game?
Yes, the bad guys love expeditious retreat!
I thought I had added you to the site. I'll double check.
Edit: Yep, you should have access.