Slothsy |
The grick in the pool swims to the shore and begins to assault Nel. However, the angle is awkward and its flurry of tentacles and deep bite misses.
T1: 1d20 - 1 ⇒ (1) - 1 = 0
T2: 1d20 - 1 ⇒ (3) - 1 = 2
T3: 1d20 - 1 ⇒ (17) - 1 = 16
T4: 1d20 - 1 ⇒ (11) - 1 = 10
Nel is receiving some cover from the shore, as the grick struggles to attack from out of the water.
Slothsy |
Round 2 Recap
Mazra will move up and give the Grick a poke. His weapon bites into its flesh.
Tamiro's attack pierces the creature's strange flesh and silvery blood covers his blades. However, the creature seems to pay no mind to the attack and its wounds quickly knit together.
The creature turns its bite to Nel, the inner jaw lunging forward to grab on to her shoulder. It manages to dig its teeth past her armor, leaving a strange circular wound and 3 points of damage.
It then turns its array of tentacles on Tamiro, but his armor is too tough and the creature's limbs cannot find good purchase.
Nel continues to move around the grick, as she brings her sword down in a mighty blow against the monster. "Let's keep the pressure on them. We out number them, so we should prevail." As her weapon cuts deeply, Nel watches as the beast begins to restitch some of the damage.
"That one in the pool is really creeping me out. It's jut sitting there staring at me while we butcher its buddy." Pluck grabs his dagger and tries to skewer the one gnawing on Tamiro. The dagger falls short, crashing into the ground and tumbling for a bit before landing next to the pool.
Tamiro swings into the one trying to gnaw on him. His katana bites deeply into the aberration, though it does not make as much of a wound as he was expecting.
Ianez taps Tamiro with his wand. "I'll keep you patched up!"
The grick in the pool swims to the shore and begins to assault Nel. However, the angle is awkward and its flurry of tentacles and deep bite misses.
Round 3
19 - Mazra
18 - G1
12 - Nel
10 - Pluck
9 - Ianez
8+ - Tamiro
8- - G2
Pluck |
1 person marked this as a favorite. |
"Well, I guess we got its attention. Look out Nel! Ianez, do you have any idea why they're having so much trouble damaging it? Is there anything you, I or Mazra might be able to do?" Pluck rubs a finger against his ring and reasoning that his missiles seemed to have some effect on it, reaches into his reserves and casts another magic missile.
Magic Missile: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (3) + 1 = 7
Mazra of Sandpoint |
1 person marked this as a favorite. |
Mazra continues to poke at the creature, but this time Saul's Rapier failed to penetrate the creature's hide, "Yes. Saul's Rapier is enchanted. Unfortunately, I did not carry an Enchant Weapon spell. At least you all can keep them occupied while Pluck and I chip away at them."
Saul's +1 rapier: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 6 ⇒ (1) + 6 = 7
Tamiro |
1 person marked this as a favorite. |
Grunting in frustration as his blade does little to the loathsome creature, he yells out sarcastically, "Hai, we will keep them busy, as they gnaw on us. Just make them dead quickly!"
Turning to Ianez, he gives a quick nod of thanks between blocking the writhing mass of tentacles.
Attack 2 handed: 1d20 + 7 ⇒ (8) + 7 = 15Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Slothsy |
Mazra's thrust with the rapier downs the beast. It gives a strange, otherworldly shriek as it falls, which the creature under the water repeats in obvious anguish.
Tamiro and Pluck - you can re-direct your actions if you wish, as the creature dies before you act.
Round 3
19 - Mazra
18 - G1
12 - Nel
10 - Pluck
9 - Ianez
8+ - Tamiro
8- - G2
Alraniel "Nel" Sandhal |
1 person marked this as a favorite. |
Dodging to the half-hearted attacked by the aquatic grick, Nel wipes her brow. "Great, it looks like the second one wants a piece of us." Turning her blade towards the wet one, Nel swings her blade at the creature. However, either due to its tough hide or the water's refraction, she is unable to injure the creature.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Escape Route is still active for 2 rounds! If you wish to reposition, as long you move through an adjacent square of an ally or the allies own square, you do not provoke an aoo!
Slothsy |
The creature makes no attempt to move from the water, and lashes out at those standing on the shore, but it somewhat painfully flails. At closer look, this grick appears to have gills, unlike the other.
This one is bound to the water. You may opt to kill it, or you can just walk around the pool. I'll go with the first plan to get two supporters, just to keep things moving.
1d20 ⇒ 15
1d20 ⇒ 8
1d20 ⇒ 18
1d20 ⇒ 8
Slothsy |
Walking around the pool, the tunnel takes a sharp turn to the right, before suddenly opening into a small cave. This cave is illuminated by strangly glowing crystals protruding from two stony outcroppings that rest on either side of a low natural shelf on the southern wall. This shelf has been converted into a bed of sorts, complete with a luxurious white fur blanket lying rumpled on it, a velvet pillow, and a platinum filigreed footchest. A pair of black boots rests beside the small ledge.
A tunnel opens on the southern wall.
Ianez Gastnicht |
Ianez can't miss a DC 10 Perception check.
The archaeologist looks around the room before spying a platinum coffer. "Locked. This might take some time to open--let me know if anyone comes."
Any issue with taking 20 on the Disable Device check?
Alraniel "Nel" Sandhal |
Pulling out a second torch from her belongings, Nel stores her shield once again. "I don't think that we have time, Ianez. Our enemies already are aware that we are here. I do not wish to give them a chance to summon more aid from either the planes or from deeper within this cave system." Taking a faltering step forward, Nel clutches her side. In the dark, her hand glistens dark with blood.
"Armiya. That's not good. Mazra, do you have any healing spells left? I guess the troglodyte's did a better number on me than I thought." Giving the holy man a pleading look, Nel tries to keep up a strong front.
Tamiro |
"Hai. I agree with the Sword Maiden. It may not be best to wait around. We should make sure nothing else is down here with us first." Tamiro says.
"I do not believe the chest will be going anywhere. Unless it decides to sprout legs."
Ianez Gastnicht |
"I see. My apologies--I hadn't realized you were still wounded from the troglodytes." The scholar produces the wand he'd stowed while searching and taps Nel with it three times, filling her body with healing energy.
CLW wand, 25 charges remaining: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand, 24 charges remaining: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand, 23 charges remaining: 1d8 + 1 ⇒ (8) + 1 = 9
Mazra of Sandpoint |
"Thanks Ianez. We may need Cayden's help in other areas," Mazra gives the Archaeologist a nod. He then will cast Detect Magic. "Nothing Magical about this place," Mazra offers a smile.
Alraniel "Nel" Sandhal |
As Ianez prods most of her wounds closed, Nel nods in thanks. "Thank you. I'll lead on, if that's amenable to everyone." As she leads everyone through the long narrow tunnel, Nel pauses for several steps, straining to make out things just outside her vision. When something shatters, Nel urges the others forward as she begins to pick up the pace, trying to narrow the distance between her and the unknown voice.
Slothsy |
1
Down the tunnel, a small cache of supplies sit in a series of boxes, looking as though they are set to be shipped out.
1 cold iron longsword
2 oils of align weapon
1 wand of bless with 4 charges remaining
--------------------------
2
This cavern appears to have been recently enlarged at the east end, where a massive, curving stone carving protrudes from the floor, wall, and ceiling. It is covered in runes that appear strangely familiar, and it appears that some of them have been chipped away. A table nearby holds several stoneworking tools and a thin book.
An Elven woman with dark purple skin and silvery white hair stands at the worktable, carefully packing up some samples of stone. She wears a beautifully crafted chain shirt and carries a strangely crafted crossbow with two slender blades attached to it. Two bloated creatures move boxes from one end of the cave to another. Several remains of shattered boxes litter the floor.
"Mi vidas ni havas gastojn. Ĝoja, konscia, bonvolu prizorgi ilin," the woman says with a cold smile as she puts down her samples and draws her crossbow.
Yeah, this is combat
Dp: 1d20 + 0 ⇒ (15) + 0 = 15
Db: 1d20 + 0 ⇒ (15) + 0 = 15
Nel: 1d20 + 3 ⇒ (16) + 3 = 19
Tamiro: 1d20 + 3 ⇒ (13) + 3 = 16
Pluck: 1d20 + 4 ⇒ (16) + 4 = 20
Ianez: 1d20 + 3 ⇒ (19) + 3 = 22
Mazra: 1d20 + 1 ⇒ (14) + 1 = 15
22 - Ianez
20 - Pluck
19 - Nel
16 - Tamiro
15+ - Mazra
15- - Dmooks
13 - DA
Since the party won initiative, I'm going to run this combat as though people act in the order they post in. Simpler and more intuitive this way. Anyway, that means that everyone is up.
Ianez Gastnicht |
Knowledge (Planes) check: 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Local) check: 1d20 + 8 ⇒ (10) + 8 = 18
Too bad that wasn't the other way around....
"Dretch demons--use cold iron or blessed weapons, if you have them."
Suiting action to words, the archaeologist moves up, calls on his luck, and puts an arrow into the nearest one.
Cold iron arrow to blue dretch, incl. PBS and luck: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Damage, incl. PBS and luck: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Tamiro |
"I do not but we will see what strength gets us!" Tamiro roars as he moves to one of the Dretchs.
Wait...why am I in back and Ianez in front?? Move...not charge.
Taking his blade in both hands, the man brings it down onto the first Dretch.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Slothsy |
Sorry, I should have clarified that you had the opportunity to take what you wanted from the small cache of supplies before combat started. It was just in the hallway and I didn't see the need to have that play out. Tamiro, this is relevant because there's a cold iron katana in it.
Mazra of Sandpoint |
Obviously, Tamiro takes the Katana. Nel the longsword. Mazra takes the Wand of Bless, which he will immediately use a charge. The oils could prove useful here. Who gets them?
Mazra will use a charge off the newly found Wand, "Let's see if this works."
Everyone gets a +1 one to attack, and if it comes up a +1 save versus fear.
Alraniel "Nel" Sandhal |
Sneering at the dark skinned woman, Nel points her newly claimed weapon at the smuggler, as he drops her torch. "Vi bezonos pli ol du subuloj preni nin! Rezigni dum vi ankoraŭ havas la ŝancon, diablo!" Taunting the woman back in undercommon, Nel moves between the two fat creatures, taking a smack at the one to her right as she attempts to make her way towards the boss.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Swift action: Challenge the drow. Move action: move up 20 feet. Standard action: Attack the pink dretch. Please note that Nel has AC 14 vs the dretch, due to not wielding her shield and having her challenge active against the drow.
Slothsy |
The purple-skinned elf gives a low laugh and responds back to Nel, "Ne gravas se mi faras ." She clambers up the side of the strange, curved dark stone until she reaches the wall. With a thump, she pulls open a secreted door. From below, it's clear that it's a tunnel that leads further up the strange stone and into the streets above.
The one dretch slinks around Tamiro as his skin welt bright red where Ianez's arrow hit him. It gargles at it attempts to bite down hard on the Ustalavan's knee. However, it doesn't even break through the cloth of his trousers.
This provokes from Tamiro and Nel.
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
The other dretch spits in Nel's face as she slices her longsword down its side. Its skin welts over, nearly covering its whole torso as its ruthlessly tries to attack. With Nel's single focus on the woman ahead and her shield stowed, it manages to bite her deeply and strike at her with one of its claws for a total of 5 damager.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 1: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Claw 2: 1d4 + 1 ⇒ (2) + 1 = 3
Ianez Gastnicht |
"Mazra, let me back up and I'll shoot this one again!" Assuming he does so:
Ianez takes a short step back and fires at the wounded dretch, putting another arrow into it.
Cold iron arrow to blue, incl. PBS and lingering luck: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Arrow damage, incl. PBS and lingering luck: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Tamiro |
AOO: 1d20 + 7 ⇒ (18) + 7 = 25Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Confirmation: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Tamiro seeing an opening leaps at the dretch, his cold iron blade biting at it as it tries to move off. Wasting no time, he presses his attack further into the despicable creature, stepping behind it.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Alraniel "Nel" Sandhal |
Taking a swing at the beast as it passes by her, Nel grits her teeth as a claw and teeth find their way past her armor. "Via dorlotbestoj ne savos vin. Cedu kaj vi povas supervivi ĉi renkonto. Malsukceso tiel fari, kaj via vivo estas garantiaĵo." Nel barks at the woman, attempting to get her taken alive, but willing to end the dark elf.
"Get out of my way." Nel growls at the demon in front of her as she brings her weapon down on it, cutting the creature nearly in half. "Come back here, you cowered!" Nel shouts out after the woman.
Aoo attack: 1d20 + 8 ⇒ (16) + 8 = 24
Aoo damage: 1d8 + 6 ⇒ (7) + 6 = 13
Attack against pink: 1d20 + 7 ⇒ (13) + 7 = 20
Damage against pink: 1d8 + 9 ⇒ (3) + 9 = 12
If Nel kills the dretch in a single hit, she would advance 20 feet after the woman.