Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

On Mazra's next initiative:

Mazra will move behind Nel and touch her, "Cayden, Nel needs a mess of healing now.

Mazra will burn Spiritual Weapon to give Nel a Cure Moderate Wound spell, healing 9 points of damage.

CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Still looking very woozy after Mazra's healing, Nel glances back at Tamiro. "Watashi wa shinji rarenai hodo orokana nanika o shiyou to omoimasu. Go ryōshō kudasai." Stepping in between the two troglodytes, Nel brings down her bastard sword on the caster in a powerful sweeping motion, unwilling to allow it to have a free chance to summon something.

Her weapon digs deep into the scaly hide as it cuts a nasty looking wound from its collarbone to sternum. "Well at least this gamble turned out for the best!" she shouts to no one in particular as she watches the spellcaster handle its injury.

Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Crit!
Crit Conformation: 1d20 + 8 ⇒ (8) + 8 = 16 Confirm!
Damage: 2d8 + 12 ⇒ (7, 2) + 12 = 21

Move action 5-foot step. Standard, power attack attack vs the caster. Tamiro you gain a +2 flanking bonus vs. the fighter.

Tien:
"I'm about to do something incredibly stupid. Please understand."

Liberty's Edge

they/them pronouns

The spellcaster crumbles under the blow of Nel's sword, its face molding into a permanent mask of confusion and anguish.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

First opportunity Mazra gets, he will call forth more healing. This time selectively Channeling energy away from any two wounded combatants that may remain. And again.

Channel Energy: 2d6 ⇒ (6, 1) = 7
Channel Energy: 2d6 ⇒ (4, 4) = 8


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Seeing that the remaining troglodyte is likely not long for this world, Ianez holds his fire and watches for reinforcements.

Liberty's Edge

they/them pronouns

The remaining troglodyte, upon seeing their friend crumble under Nel's bastard sword, drops the club and falls to their knees, pleading.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Seeing Nel spring between the enemies to plunge her blade into the chest of the disgusting creature trying to cast a spell, he laughs. "Well done Sword Maiden! Always risk! Always win!"

Stepping up, Tamiro lays his blade across the creatures throat as they plead, "Now you seek to use words. Despicable creatures."

Looking up, he glances over to Nel, "Anata wa sorera o ikimono ni s+@@sumon, matawa jikkō s!~@aideshita ka? Watashi wa, korera no opushon no soto de sonzoku no nani no meritto o mimasen."

Tien:
Did you wish to question the creatures, or execute them? I see no benefit of their continued existence outside of these options.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez casts a spell, then listens to the troglodyte's pleas with magically-enhanced comprehension. Casting comprehend languages.

Liberty's Edge

they/them pronouns

The troglodyte jumps back as Ianez begins casting, and furrows its brow as it grumbles to itself.

Draconic:
"Just my luck to have evil raiders come in on the last day of the job. I should've known better than to contract with the Azrinaes."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"It's talking about contracting with the Azrinaes. Does that mean anything to any of you?"

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

"Nope. It means nothing to me," Mazra offers a shrug to the Archaeologist.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Glancing back towards Pluck, Nel shrugs. "I'm unsure. We were just informed that drow may exists and that one could possibly be working for Vancaskerkin." Flicking the remaining blood of her blade, Nel strains her eyes as she attempts to see further down the tunnel.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

As the troglodyte jumps back, Tamiro will press forward, making sure to dig his blade a bit into the creatures skin, "I suggest you move less. Accidents happen."

"What should we do with this creature?" He asks towards Nel.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez points back the way that the troglodytes came from and asks, "Azrinae?"

Liberty's Edge

they/them pronouns

The troglodyte's face drains of what color it had, turning an even stonier grey as he realizes that Ianez can understand him.

Draconic:
"No, I didn't say anything. Please don't kill me. Please don't let Depora kill me. You know what they say - work for the drow, it'll be all right, and then it all goes downhill?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"It seems to be regretting the decision to work for the drow, and expressing a desire not to be killed by someone (presumably a drow) named Depora."

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Was their cages near the Octahedron that we could hold this fellow until we can return to further interrogated or release?


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nodding at Ianez, Nel ponders Tamiro's question. "I'm inclined to let him go. He is not our enemy, he was just protecting his home. I cannot fault him for that. However, I am afraid that if we let him loose, he will just run off to this Azrinae group and warn them of our approach." Making a tsking sound, Nel cracks her fingers as she mulls over their options.

"Ianez, can you try and ask him if he would be willing to lead us to his village or this Depora? If not, we'll just have to let him go." Turning her torch back towards the group, Nel waits to hear the others opinion.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro scowls a bit, "This creature would turn around and stab us in the back for such a mercy. I suggest we at least lock it away until our business down here is concluded."

Liberty's Edge

they/them pronouns

Yes, there are cages in the Octahedron where animals and prisoners can be kept. There may also be cages up ahead.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

"I agree. Let's lock this creature up. We are not in a position to be trusting," Mazra looks at Tamiro and then Nel.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel lets out a frustrated sigh as someone pitches the idea for locking the lizard-man up in the animal pens. "Alright, then who's going to lead him all the way back, up to the surface? We don't have the time; the bell has been rung with no way to untoll it." Shining her fastly dwindling torch farther down the cave, Nel looks at Mazra and Tamiro. "Tie him up if you wish, but be quick about it." she states with a tone of finality.

Nel plants her sword in the ground as she fishes her winter blanket out of her pack to lay it over the fallen spellcaster. Grabbing her weapon, Nel turns to the others ensuring that they were ready to follow. "Be careful. With the sentinels warning, they know we are coming."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro nods, and says to Mazra, "Tie up all of his limbs, if he cannot move it is as good as a prison."

After finishing their task, he will return to Nel's side, his blades ready as they venture deeper.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra takes out some rope and binds the creature.

He then looks to Nel, "Lead on.'


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Leading the group down the tunnel, Nel tries to look out for anything else that could cause noise or trip her up. "Let's hope that there isn't going to be a full army of these guys to deal with." she mumbles to herself as she strains her ears to hear anything.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

they/them pronouns

In the room beyond, the shadowy corners of the room remain in darkness. The stale air carries with it a smell of mold and general decay, as well as a strong reptillian scent. The ceiling dips down to brush the top of Nel's head, and the cavern is narrow enough that she could raise her arms to both sides at the same time. A few pieces of bone and quartz litter the floor.

The passageway continues to the north.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"Be careful of the narrowing tunnels. We do not want to get trapped down here." Tamiro says, looking through the darkness, trying to keep his senses keen enough to detect anything coming up on them.

Wrinkling his nose up at the smell he continues forward, seeing nothing of interest.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

EDIT: Tamiro is now forever blind.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra follows, staying close behind the fighters, trying to stay alert to threats both forward and behind.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Liberty's Edge

they/them pronouns

The room is empty, except for some bits of quartz and bone.

Liberty's Edge

they/them pronouns

Continuing through the passage to the north?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

The Ustalavan scholar shrugs. "Let's keep going north." GM S, is the map up to date?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
Alraniel "Nel" Sandhal wrote:


"Ianez, can you try and ask him if he would be willing to lead us to his village or this Depora? If not, we'll just have to let him go." Turning her torch back towards the group, Nel waits to hear the others opinion.

Missed that, sorry. Ianez' spell allows him to understand the trog, but does nothing to assist its comprehension of his speech.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Bending down to examine the bits of quartz and bones, Nel furrows her brow. "Huh. It kinda looks like a game." Picking up a piece of quartz, Nel turns the stone over examining it before replacing it. "Well, I guess we should move on." Holding her torch aloft, she does a quick head count to ensure that everyone is still with the group before continuing down the path.

Ianez, I'm aware of how comprehend languages works, just wanted to rollplay a bit. :P

Liberty's Edge

they/them pronouns

Looking at the quartz, Nel sees that they are small miniature figures set out on a gird. The bits of bone seem to be dice of many different sizes and colors.

Appraise DC 20:
All told, this set could sell in the open market for around 1 gold.

To the north, the hallway splits into two passages. Both still lead northward, but one splits to the left, while the other splits to the right.

Map updated!


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Pocking the figurines and dice, Nel continues down the right path, wanting to explore the more narrow opening, intending on swinging around to the larger opening when given the opportunity. "Let's hope that our enemy is nearby. I would hate to have to fight through an army in order to apprehend her." Wiping the sweat from her brow with the back of her sword hand, Nel continues forward, attempting to be stealthy.

Stealth: 1d20 - 3 ⇒ (20) - 3 = 17

Liberty's Edge

they/them pronouns

Down the passage to the right is a room filled with discarded waste. A foul fishy odor intermingled with the sickly sweet smell of rot fills this small cramped chamber. The floor here is uneven and ankle deep in fish scales, bloated clumps of pallid fungus, and a mixture of sludge and gristly bits of bone.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

As they enter the room, Tamiro covers his face with his left arm as he gags.

"Ah! This is disgusting. We should kill these creatures, simply on principle I think."

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

"Ahhh, this is no worse than below Junker's Edge back home. Have you ever smelled a rotten Goblin corpse? Dead fish is like roses in comparison." Mazra gives the Tien man a grin.

Liberty's Edge

they/them pronouns

Sitting and looking at the refuse makes it obvious that there is nothing of interest in this room.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez grimaces at the smell, but doesn't otherwise react to it. "Back the other way? I don't see anything here that we can use."


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Flustered, Nel makes a face as she steps in something that squishes and smells horrid. "Sorry guys. I just don't want to leave any stone unturned." Backing out of trash pit, Nel follows to the road to the left, prepared for an ambush. "Okay, maybe this way?" straining her ears to hear anything unusual in the dark, Nel licks her lips in a nervous gesture.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez gives the half-elf a quick smile. "Middens can be interesting, from a professional point of view, but this time I think we can pass."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"I fail to see why Maidens would be interesting in this context. We are deep under ground in a trash pit."

PS I know you said middens, but this is also a incharacter way of saying I have no idea what that means lol!

Backing quickly out of the trash pit as well, and shaking some refuse from his boots, he says several curses in Tien.

Finally composing himself and nodding to Nel, he continues, "Hai, lead the way. We will follow."

Liberty's Edge

they/them pronouns

In the room brancing to the other side, the rough floor of the cave has been overspread with several strange, pebbly hides to form bedding of a sort. The general detritus of habitation covers the floor as well as a number of heavy (and quite empty) glass wine bottles. The same musty stench that pervades the tunnels fills this area as well.

Liberty's Edge

they/them pronouns

As a note, both tunnels continued to the north.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Are any of you skilled at following trails?"

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Survival: 1d20 + 4 ⇒ (6) + 4 = 10

Mazra looks at both tunnels then shrugs, "Not really."

Liberty's Edge

they/them pronouns

Mazra sees a jumble of humanoid footprints, making it hard to follow any one particular set of tracks. However, a number cluster in the hallway north of the living chambers, perhaps showing use of that as a common footpath.


From the tunnel behind you, you hear a drawn-out moan. "Oooooh...what in the nine hells was that stench?" As you examine the tracks ahead, the missing half-elf stumbles through the narrow gap in the stone walls, a hand on the smooth stone barely holding him up. "I don't know what happened. That smell hit me and I just fell over. I don't know if I fainted or what. When I finally came to, I tried to follow you all. There was a lot of blood back there. Is everyone all right?"
Sorry for the extended absence. I fell way behind at Gen Con time and this was the first weekend I could try to power through the backlog of posts. If its too disruptive for me to rejoin, let me know and I'll have our sick helf-elf make his way back to the surface.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Turning around tensely, Nel relaxes as Pluck comes into view. "Yo. We had a brief scuffle with some troglodytes but it wasn't anything we couldn't handle. Most of the blood was mine. Actually all of the human blood was, but Mazra patched me up." Clearing her throat, Nel seems to be slightly more at ease.

"Is everyone ready to move on?" Nel whispers out as she glances at the living chambers, expecting more creatures to slip out to cause a ruckus. Awaiting everyone's positive mumbling, Nel continues forward following the footpath that Mazra found as she tries to keep an eye out for trouble.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Welcome back! We've just been stuck in the dark for a while :P

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