Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Closing the box, Nel Grasps the chest to her as she yanks heavily on rope tied to her body. Giving Tamiro a thumbs up, she begins to try and swim to the surface.

Swim: 1d20 + 0 ⇒ (11) + 0 = 11

Liberty's Edge

they/them pronouns

Nel manages to shove the chest on the shore, where the corners immediately crack and spill under pressure. The rotten chest holds a total of 380 gp, two large rubies, an antique gold idol of a cat-headed woman, and a crystal wand.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro nods to Nel as she swims up. He follows closely behind, and pulls himself up from the water and looks at the newly broken open chest. Drying his wakizashi off and sheathing it, he crouches down by the gold and picks up a ruby to examine.

"Why would someone sink their treasure? This seems like it was a mistaken plan. The pool also led to nothing but this. I feel like we have missed something."

Liberty's Edge

they/them pronouns

Remember, that there's a path that leads northward that you haven't gone down yet.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Woops! I did forget that!

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will cast Detect Magic on the items recovered. He will then look at the Wizard, "Can you identify any of the things?"

I so need to give Mazra a rank in Spellcraft. :(

Liberty's Edge

they/them pronouns

Only the crystal wand has a magical aura.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez casts his cantrip again and concentrates, then frowns. "It pains me to say this, but I have no idea what this does. Pluck?"

Spellcraft check to identify: 1d20 + 10 ⇒ (4) + 10 = 14


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Shrugging at the mysterious knick-knack, Nel stores the sunken treasure into her pack, while allowing the magic users to attempt to identify the wand. "I'll carry the rest of the treasure. I doubt that golden idols and rubies will help us defeat Kwava's boogeymen. I'll split it up once we reach topside." Hefting her gear and weapons onto her back, Nel reels in the rope to neatly store it before readjusting her gauntlets.

"Is everyone ready to move on? I'd like to get out of here while we still have daylight left up on the surface." Offering a grin to the group Nel retakes her torch from Ianez, so that way he can concentrate on other things. "Also don't worry if we can't figure it out right away. I'm sure that Sam will be more than willing to help us out."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Retrieving his armor and weapons, Tamiro takes a couple of minutes to put his armor back on, and put his blades back into his belt. Making sure he has everything back into its correct place, he nods to Nel, "Hai. I am ready."

Gesturing to take the torch from Ianez, he draws his blade and prepares to head deeper.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

"Let's go," Mazra will follow close behind the fighters.

Has anyone heard from Pluck?


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro leads the way, hoping the light from the torch Nel is holding will give enough light for him to navigate by as he heads back into the tunnels, taking the second corridor this time.

"Let us hope for more treasure!"

Liberty's Edge

they/them pronouns

The twisting tunnel to the north is thick with hanging stalactites that glitter strangely. They seem to have crystalline veins running through them as well as larger nodes of translucent crystal. A musty, foul stench wafts from the darkened passage beyond.

Knowledge Local 18:
More troglodyte stench!


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Wrinkling his nose with a grimace, Tamiro moves his hand over the hilt of his blade, tightening his grip.

"I smell trouble. It smells horrible."

Searching the shadows for any movement, he moves forward cautiously.

------------------------
Perception: 1d20 ⇒ 5


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Knowledge (Local) check: 1d20 + 8 ⇒ (5) + 8 = 13

Arrow nocked, Ianez follows.

Liberty's Edge

they/them pronouns

As Tamiro and Ianez move into the tunnel, one of the stalactites lets out a bright flare of light, illuminating the tunnel like daylight for a split second before dying off just as quickly. From the next tunnel over, a sound of alarm raises in Draconic.

DC 11 Fort Save or be dazzled for 3 rounds.

Knowledge Arcana 17:
The stalactites are actually Darklands Sentiels, which are neutral magical beasts often used as silent alarms by creatures of the Darklands.

Initatives!

23 - TB
21 - TS
16 - Pluck
15 - Nel
14 - D
12 - Ianex
9 - Mazra
7 - Tamiro

Pluck and Nel are up!

Ianez: 1d20 + 3 ⇒ (9) + 3 = 12
Nel: 1d20 + 3 ⇒ (12) + 3 = 15
Mazra: 1d20 + 1 ⇒ (8) + 1 = 9
Tamiro: 1d20 + 3 ⇒ (4) + 3 = 7
Pluck: 1d20 + 4 ⇒ (12) + 4 = 16

D: 1d20 + 1 ⇒ (13) + 1 = 14
TB: 1d20 + 4 ⇒ (19) + 4 = 23
TS: 1d20 + 5 ⇒ (16) + 5 = 21


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

DC 11 Fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Knowledge (Arcana) check: 1d20 + 8 ⇒ (19) + 8 = 27

"The stalactites are alive!"

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

DC 11 Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10

Round One

"What just happened. I am seeing spots," Mazra rubs his eyes. But it just doesn't seem to help.

"Cayden, give us courage like a gallon of fine Mead," Mazra cast Bless. He will also move as the fighter move, staying just behind, rapier in hand.

Everyone gets a +1 Morale bonus to your attacks and a +1 to fear effects for the next 30 Rounds. This should offset some of the dazzle.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7 add +2 if this is an enchantment

"GAH! What in the skies above was that?!" Rubbing at her face, Nel falls into a defensive position as she attempts to adjust to the light.

Nel's current AC is 20 for going total defense.

Know. Arcana: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

I am going to be early, but this split initiative I think is going to kill posting momentum. So place me into wherever I would need to be!

Being caught completely by surprise, the light forces Tamiro to shake his head, covering his eyes, "Argh! Sorehanandesuka? What do you mean the stalactites are alive??"

Trying to blink the dazzling display from his eyes, Tamiro draws both blades, holding them out in front of him defensively until his eyes readjust.

------------------------------------------
Total Defense for AC23 with the Dazzle
Fort: 1d20 + 5 ⇒ (1) + 5 = 6


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"They're Darklands Sentinels--underground dwellers use them as alarms."

Liberty's Edge

they/them pronouns

For now, TS and TB are not initiative - the only thing visible are the sentiels!

Two of the stalactites break off of the ceiling and climb down the sides of the wall.

Ianez:
You also know that these creatures can shoot out arcs of lightning and can bite creatures.

Edit: I'm not able to edit the map at the moment, but there is plenty of room to get up to the Sentinels and attack without provoking.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

The scholar adds, "They can attack with lightning, and they bite."

Liberty's Edge

they/them pronouns

Ianez, Mazra, Pluck and Nel are up.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez sends an arrow towards the closest sentinel!

Arrow to rock, incl. luck; add +1 if w/in 30': 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage, if applicable, incl. luck; add +1 if w/in 30': 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra moves up and attacks a Sentinel.

Saul's Rapier: 1d20 + 5 + 1 - 1 ⇒ (11) + 5 + 1 - 1 = 161d6 + 6 ⇒ (5) + 6 = 11

BAB +2, Str +3, +1 Rapier, -1 PA, +1 Bless, -1 Dazzle; +3Str, +2 PA, +1 Rapier


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Swiping at the creature, Nel lets out a grunt of annoyance as her swipe goes wide. "Freaking lights. Not cool man, not cool."

Attack: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Liberty's Edge

they/them pronouns

The sentinels continue to approach, looking like odd slugish creatures with stalactites covering their back. One backs up slightly, and crystal nodes begin to crackle on its back, letting off a burst of arcing lightning at Ianez. However, it shoots wide over his head and into the ground below him.

The other one attempts to bite at Mazra as he swings his rapier down. It clamps down hard on Mazra's arm, but the shock of the attack is absorbed by his armor.

From the next room over comes the clang and clatter of soldiers approaching.

Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 5 ⇒ (10) + 5 = 15

Party's turn!


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro moves up to Mazra, and swings at the creature attached to his arm, "Die demon!"

Hearing the "others" in the tunnels as well he yells out, "Ken otome! I hear guests!"

--------------------------------
Primary Attack: 1d20 + 4 ⇒ (13) + 4 = 17Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

"You think they will be our friends," Mazra comments sarcastically as he makes another attack against the sentinel. The distraction of more guest threw Mazra off on his thrust.

Saul's Rapier: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (5) + 6 = 11


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Gritting her teeth in frustration, Nel tries to make a mark in the creatures hide, this time drawing a fair amount of blood. "Well, I guess we don't have to bother with trying to find your target, Pluck!" Nel shouts over the approaching guards, as she tries to clear the way.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

they/them pronouns

One of the sentinels falls over at Nel's blow, spilling a translucent blue blood as it struggles for a final moment. The other attempts feebly to bite Mazra again, this time missing the cleric's leg as he darts out of the way.

From the far end of the cave, a pair of scaly grey humanoids emerge, each reeking of the foul underworld.

Any dazzled effect has worn off. DC 13 Fort save, or be nauseated for 10 rounds.

Liberty's Edge

they/them pronouns

Sickened, not nauseated!!!!!!!!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Fort save, incl. lingering luck: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

The scholar is unmoved by the stench and moves closer to the remaining sentinel before shooting it.

Can you update the map, and did Ianez' arrow hit last round?

Arrow to remaining sentinel, incl. lingering luck and PBS: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
Arrow damage, if applicable, incl. lingering luck and PBS: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra's Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

As the other creatures approach, Mazra thinks of the foul-smelling stout from the Two-Knights Brewery. Thankfully, he does not get sick from the smell. Mazra once again attacks the Sentinel, this time skewering it.

Saul's Rapier: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 6 ⇒ (1) + 6 = 7
Saul's Rapier Comfirm Crit.: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

they/them pronouns

No, your arrow did not hit last round. Sorry!

Ianez's arrow strikes on the creature's soft underbelly, making it limp in its continuous advance. Mazra's rapier follows the path of arrow, skewering it. The nodes on its back flare for a moment before the creature falls.

There are two troglodytes remaining. Ianez, with your previous knowledge (local) check, you recall that they have an overwhelming stench and tend to live in societies with divine casters as leaders. While they are savage and strong in fortitude, but have poor reflexes and a weak will.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Advancing down the tunnel, Nel makes a face at the smell, before stopping just before the creatures, illuminating them with her torch. "We kusho lutho. Sifuna a drow. Uma usitshele ahlala kuyo, akukho ngozi kuyokwehlela phezu kwakho."

Undercommon:
"We mean you no harm. We are looking for a drow. If you tell us where she is, no danger will fall upon you." Language used: Zulu

Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

they/them pronouns

One of the scaled creatures breaks out in a smile and laughs heartily, much like a dragon's roaring laugh.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will give Nel a quizzical look and lower his Rapier.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro readies his blades as Nel suddenly speaks, giving her a confused look he says, "You can speak to these creatures?"

Seeing one of them laugh but continue to advance, he readies to strike one when they come closer to them, "Will they let us pass?"
-------------------------------------------------------
Fort: 1d20 + 5 ⇒ (10) + 5 = 15


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

That language--is that Undercommon? I must speak to her about learning it.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Keeping her weapon at the ready, Nel glances at the others out of the corner of her eye. "In theory Tamiro, if we both speak a similar dialect." Squaring her shoulders, the half-varisian attempts to make herself appear more formidable. "Besides, it is considered rude to assume that while visiting other cultures that they all speak Taldane." Feeling a drop of sweat drip down her brow, she waits to see what the troglodytes will do.

Liberty's Edge

they/them pronouns

The creature on the right begins chanting a spell in Draconic, while the other slinks forward to attack Nel, speaking in a hissing roaring tongue, "Susar skiss purlas." It manages to bite Nel, taking a chunk of flesh out of her shoulder dealing 12 points of damage.

Draconic:
Speak sense, woman.

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Claw 1: 1d20 + 5 ⇒ (5) + 5 = 10
Claw 2: 1d20 + 5 ⇒ (1) + 5 = 6
Bite Crit Confirm: 1d20 + 5 ⇒ (12) + 5 = 17
Bite Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Spellcraft DC 16:
The troglodyte is casting Summon Monster I


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Spellcraft check: 1d20 + 10 ⇒ (8) + 10 = 18

"It's trying to summon aid!" The Ustalavan advances and coolly puts an arrow into the caster.

Arrow to trog, incl. PBS and luck: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Arrow damage, incl. PBS and luck: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

The Tien man growls, "I take that to mean, 'No.'"

He swings down into the creature with his blade, but it slides and scrapes off of the creatures scaly hide.

---------------------------------
Attack: 1d20 + 5 ⇒ (3) + 5 = 8


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Tamiro, I moved you up to engage.

Liberty's Edge

they/them pronouns

The arrow rips through the creature's tough hide, throwing him off center. He attempts to smoothly continue casting, but the magical energy has already dissipated.

Concentration Check: 1d20 + 7 ⇒ (4) + 7 = 11


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Screaming out in pain, Nel is caught by surprise as the humaniod bites down deeply. "Anyone speak their language? This is a new one for me. Pluck?" Glancing behind her, it is only now that Nel notices that the wizard has fallen out of view. "So much for the diplomatic route."

Moving up to give Tamiro a place to fall into, Nel swings at the caster, cutting it deeply. "I thought that things under the ground spoke Undercommon. Ianez, what do these things normally speak?!"

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra will step up and attack the most injured Troglodyte, unless it has fallen, in which case he will attack another one, "It looks like they will not be our friends.".

Saul's Rapier: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

they/them pronouns

The troglodyte that Ianez interrupted glowers at the archaeologist, takes a step back and says a few arcane words. A spray of acid flies from his hand, but it misses as he tries to aim the liquid past Nel and Tamiro.

Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14

Spellcraft DC 18:
Acid Arrow

The other troglodtye again moves to attack Nel, angry words shouting as he shreds through her for a total of 17 points of damage.

Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Claw: 1d20 + 5 ⇒ (18) + 5 = 23
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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