Tamiro |
You really do not have to...
Ghost sound is not a combat spell. Its a utility. Good if you are trying to draw people away from a door, or to draw peoples attention. In combat your simply "announcing" another combatant for which most individuals who are already being stabbed will not bother registering even if they fail the save. Some sounds also simply do not match the environment. When there is a combat people will have a hard time believing a Lion or a Dragon popped out of no where.
Granted this is up to GM interpretation, but cantrips are not combat utilities. They are tricks.
Daze and Flare are really the only useful combat cantrips.
The front line is getting cut up, we need Grease on their weapons or under them, and spells like that. Spells that instantly, and if not instantly, at least reliably put the enemy at a disadvantage.
If using illusions, remember that illusions do not determine who is friend and foe. Front line fighters have low will saves.
Varknarnost Kettlewidget |
Yep, pretty much. I'm just trying to do something other than maintain bardic performance until something happens that I can react to. My first idea was a silent image of Samaritha arriving with some cyphermages, but I didn't think that would be effective. My go to spell is grease, but obviously it wouldn't be as effective in swampland. In a few levels it'll be haste.
Hopefully Saving Finale pays off here.
Mazra of Sandpoint |
Isn't maintaining Bardic Performance a Free Action once it is started as a Standard Action? You have a decent shot at hitting something with your sling, even though you don't do much damage. Every little bit can help. Your hit may be the one or two points of damage that actually may drop the BBEG.
Varknarnost Kettlewidget |
Yep, normally it is. In this instance, I had to cease it to cast Saving Finale (so for this round everyone only gets +1 atk/dmg until I can start it back up again). It's just out of character for Vark to attack, but he would probably do so if prompted by his allies (I could easily imagine Nel or Tamiro doing this, haha.) Bottom line, he wants to do whatever he can to help, attacking is just his last resort.
Alraniel "Nel" Sandhal |
Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.
Mazra of Sandpoint |
I noticed you cast Saving Finale. I have yet to see that spell used in Game Play. I will be curious about its effectiveness.
Nudge, nudge, wink, wink, it is OK to use your Sling. ;)
It would, however, be useless against Lycanthropes.
Pluck |
Yep, no sling in this fight. Keep inspiring and grease their weapons.
Mazra, you should use your spiritual weapon. It does force damage. After that, grab a two handed weapon from one of the fighters and start power attacking with strength surge. Even Nel's masterwork longsword would be an improvement. You need to do more damage than you can do with your rapier.
Mazra of Sandpoint |
Yeah. I thought about casting the Spirtual Weapon to start. It will be my next action. I actually forgot about it getting through the DR.
A two-handed weapon may not be good because of not being proficient. I was also thinking about Divine Favor and Magic Weapon. It will allow me to likely hit them and do a little more damage. Plus the Rapier has a good threat range for a Crit. With these added bonuses, we can begin to widdle them down. But it will take a few more rounds to get the buffs up.
Varknarnost Kettlewidget |
Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.
That's a good point. I was picturing it as an immediate reaction, but I guess in pathfinder you can't really interrupt actions like that. Can you all tell I never play casters? Shocking, isn't it? I'm more of a ranger/slayer/swashbuckler player, but we have that niche covered in spades. Well, if Vark ever dies, you'll know what I'll be rolling. :)
So, I guess we'll retcon that spell, so inspire courage is still active (which is probably better for the group, anyway).
Tamiro |
Since Nel has the only real weapon to get through the DR, she is definitely our best bet in this fight.
I +1 this. I think I might actually move over to Nel and start Aiding her "To Hit". Even if I two hand my katana I will not be doing enough damage. I might as well make sure she hits better!
Slothsy |
Alraniel "Nel" Sandhal wrote:Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.That's a good point. I was picturing it as an immediate reaction, but I guess in pathfinder you can't really interrupt actions like that. Can you all tell I never play casters? Shocking, isn't it? I'm more of a ranger/slayer/swashbuckler player, but we have that niche covered in spades. Well, if Vark ever dies, you'll know what I'll be rolling. :)
So, I guess we'll retcon that spell, so inspire courage is still active (which is probably better for the group, anyway).
It is an immediate action, so it would work, but in this case it seems like people want the retcon to stick anyway.
Slothsy |
Vark, is this post in the round we just finished or the one we just started?
Also, Tamiro, working on adding that in. Great suggestion!
Nel, don't forget you still have an AOO to make with your turn.
Also, if we're in combat and you haven't posted in 24 hours, I'm going to take your turn, like I did with Vara. Sorry!
Varknarnost Kettlewidget |
Apparently, Vark is a real fancy boy.
Varknarnost Kettlewidget |
Also, now that I think about it Sloth, I may be a round ahead. My first round action (your recap says otherwise so maybe I'm wrong here) was to begin my bardic performance (which I wrote lyrics for). But since then I have cast ghost sound and grease. So maybe grease was my 3rd round action?
Slothsy |
I just want to say that I've been re-reading the later books as part of my prep and I can't wait till you guys discover some of the things in the future. Of course, my excitement is helped by the fact that RPG Superstar has been Darklands-themed this year, so I'm having to think and re-evaluate all of this!
Varknarnost Kettlewidget |
Hey guys I've been bedridden for the past 36 hours with a stomach thing so feel free to bot Vark as needed as I'm not sure when I'll be posting again.
Tamiro |
Just as a note, Tamiro's absence is a planned break due to his heavy workload. I won't be inflicting any sort of negative consequence on the group for it.
Thanks Slothsy! Much appreciated!
Mazra of Sandpoint |
I say start with someone scouting out the Gold Goblin. Then determine actions based on what is discovered. I think getting to Saul quickly is key. If Saul is gone "Old Scratch" may not be a factor.
We can take the time for Pluck to scribe scrolls.
Varknarnost Kettlewidget |
Vark is good on the tactics discussion, as I posted for him a few days ago. Erm, that's a good question. I'm not sure that any of us are particularly 'stealthy'. Feel free, Pluck!
Varknarnost Kettlewidget |
That would definitely work for me. I'm sure Vark would love the excuse to see Sam again, he he he. He is still trying to crack that nut, it would seem.
Varknarnost Kettlewidget |
Just a heads up: I am having LASIK surgery on Wednesday and, depending on the recovery time, I may be absent from the boards for a day or two until my eyes are healed.
Pluck |
Ok, will take me 2 hours per scroll to scribe, but also 125 gp each in materials. I have enough gold to scribe one. Do we have the gold to scribe any additional ones? Note that all of the ones I scribe will give us 4 minutes of invisibility since I scribe them at +1 caster level due to Cypher Magic.
EDIT: I'm not calculating that right. Spell Level (2) x Caster Level (3) (assuming my +1 does not factor into cost) x 25 = 150 gp. But, I think I get 1/2 cost for crafting so 75 gp. I still only have enough gold for 1 though (almost a second if someone can throw in 6 gp.
I can also prepare invisibility. I think we want to be sure that I also prepare glitterdust for Old Scratch though. So that means I can prep 1 glitterdust, 1 invisibility and still have one 2nd level spell that I could cast through my arcane bond. So I could cast a second invisibility or maybe it would be better to have a create pit in reserve for combat.
Lastly, remember that invisibility gives you a +20 on Stealth. We're going to need a plan to take out Scratch. I can make him visible, but I'm not a big damage dealer. We might need tanglefoot bags to drop his flying and get him down where the melee types can grab or kill him.
Pluck |
Cool, that takes us up to 3 scrolls crafted and 19 gp to put toward a 4th. Assuming I use one slot for invisibility, we have four of the seven of us covered. We need 206 more gp to cover all of us. Otherwise, let's plan on two waves.
We probably want Kwava for his ranged ability. Does he still have all 8 of those silver arrows listed in his profile Slothsy?