Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Liberty's Edge

they/them pronouns

Makes sense!


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Man, I gotta find more inventive ways of using that spell, haha. F*#k.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

You really do not have to...

Ghost sound is not a combat spell. Its a utility. Good if you are trying to draw people away from a door, or to draw peoples attention. In combat your simply "announcing" another combatant for which most individuals who are already being stabbed will not bother registering even if they fail the save. Some sounds also simply do not match the environment. When there is a combat people will have a hard time believing a Lion or a Dragon popped out of no where.

Granted this is up to GM interpretation, but cantrips are not combat utilities. They are tricks.

Daze and Flare are really the only useful combat cantrips.

The front line is getting cut up, we need Grease on their weapons or under them, and spells like that. Spells that instantly, and if not instantly, at least reliably put the enemy at a disadvantage.

If using illusions, remember that illusions do not determine who is friend and foe. Front line fighters have low will saves.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Yep, pretty much. I'm just trying to do something other than maintain bardic performance until something happens that I can react to. My first idea was a silent image of Samaritha arriving with some cyphermages, but I didn't think that would be effective. My go to spell is grease, but obviously it wouldn't be as effective in swampland. In a few levels it'll be haste.

Hopefully Saving Finale pays off here.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Isn't maintaining Bardic Performance a Free Action once it is started as a Standard Action? You have a decent shot at hitting something with your sling, even though you don't do much damage. Every little bit can help. Your hit may be the one or two points of damage that actually may drop the BBEG.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Yep, normally it is. In this instance, I had to cease it to cast Saving Finale (so for this round everyone only gets +1 atk/dmg until I can start it back up again). It's just out of character for Vark to attack, but he would probably do so if prompted by his allies (I could easily imagine Nel or Tamiro doing this, haha.) Bottom line, he wants to do whatever he can to help, attacking is just his last resort.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

I noticed you cast Saving Finale. I have yet to see that spell used in Game Play. I will be curious about its effectiveness.

Nudge, nudge, wink, wink, it is OK to use your Sling. ;)

It would, however, be useless against Lycanthropes.


Yep, no sling in this fight. Keep inspiring and grease their weapons.

Mazra, you should use your spiritual weapon. It does force damage. After that, grab a two handed weapon from one of the fighters and start power attacking with strength surge. Even Nel's masterwork longsword would be an improvement. You need to do more damage than you can do with your rapier.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Yeah. I thought about casting the Spirtual Weapon to start. It will be my next action. I actually forgot about it getting through the DR.

A two-handed weapon may not be good because of not being proficient. I was also thinking about Divine Favor and Magic Weapon. It will allow me to likely hit them and do a little more damage. Plus the Rapier has a good threat range for a Crit. With these added bonuses, we can begin to widdle them down. But it will take a few more rounds to get the buffs up.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day
Alraniel "Nel" Sandhal wrote:
Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.

That's a good point. I was picturing it as an immediate reaction, but I guess in pathfinder you can't really interrupt actions like that. Can you all tell I never play casters? Shocking, isn't it? I'm more of a ranger/slayer/swashbuckler player, but we have that niche covered in spades. Well, if Vark ever dies, you'll know what I'll be rolling. :)

So, I guess we'll retcon that spell, so inspire courage is still active (which is probably better for the group, anyway).


Of course what we really need is a blessing on Nel's die roller ;-)

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Since Nel has the only real weapon to get through the DR, she is definitely our best bet in this fight.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day
Mazra of Sandpoint wrote:
Since Nel has the only real weapon to get through the DR, she is definitely our best bet in this fight.

I +1 this. I think I might actually move over to Nel and start Aiding her "To Hit". Even if I two hand my katana I will not be doing enough damage. I might as well make sure she hits better!

Liberty's Edge

they/them pronouns
Varknarnost Kettlewidget wrote:
Alraniel "Nel" Sandhal wrote:
Hey Vark, Gabraltar moves base 50 feet. Saving Finale can only affect creatures that are within 30 feet of you. (It is a close spell with 25+5/2 levels). Gabraltar would be out of range at the end of his action. Don't waste your spell on him, he can't injure the wererats enough to get through their dr.

That's a good point. I was picturing it as an immediate reaction, but I guess in pathfinder you can't really interrupt actions like that. Can you all tell I never play casters? Shocking, isn't it? I'm more of a ranger/slayer/swashbuckler player, but we have that niche covered in spades. Well, if Vark ever dies, you'll know what I'll be rolling. :)

So, I guess we'll retcon that spell, so inspire courage is still active (which is probably better for the group, anyway).

It is an immediate action, so it would work, but in this case it seems like people want the retcon to stick anyway.

Liberty's Edge

they/them pronouns

I'm holding the final wererat's turn until AOOs are resolved and Vara acts. If Vara hasn't posted by this evening, I'll go ahead and resolve her turn for her.

Liberty's Edge

they/them pronouns

Vark, is this post in the round we just finished or the one we just started?

Also, Tamiro, working on adding that in. Great suggestion!

Nel, don't forget you still have an AOO to make with your turn.

Also, if we're in combat and you haven't posted in 24 hours, I'm going to take your turn, like I did with Vara. Sorry!

Liberty's Edge

they/them pronouns

Also, I wanted to apologize for being scatter-brained. My department is moving buildings and things are a bit crazy right now.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

After reading over your round 1 recap, I thought that was Vark's action for round 2.

Liberty's Edge

they/them pronouns

Okay, makes sense! I just wanted to confirm, since it was mixed in with some next-round posts.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Apparently, Vark is a real fancy boy.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Also, now that I think about it Sloth, I may be a round ahead. My first round action (your recap says otherwise so maybe I'm wrong here) was to begin my bardic performance (which I wrote lyrics for). But since then I have cast ghost sound and grease. So maybe grease was my 3rd round action?

Liberty's Edge

they/them pronouns

Were you able to act in the surprise round?


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Nope.

Liberty's Edge

they/them pronouns

I just want to say that I've been re-reading the later books as part of my prep and I can't wait till you guys discover some of the things in the future. Of course, my excitement is helped by the fact that RPG Superstar has been Darklands-themed this year, so I'm having to think and re-evaluate all of this!

Liberty's Edge

they/them pronouns

Sorry, just realized something. The pit would be filling with water because of the swamp conditions. I'd say it would take a full round to fill and the wererat will have to swim out of it. The entire area is covered with 2-3 feet of water right now.


Seems reasonable given that people standing near it can fall in. Those extra dimensional spaces can be tough to rule.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

I fear we may have lost Vara again?


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Hey guys I've been bedridden for the past 36 hours with a stomach thing so feel free to bot Vark as needed as I'm not sure when I'll be posting again.

Liberty's Edge

they/them pronouns

We're pretty casually roleplaying at this point - seems like a lot of people are busy.

Liberty's Edge

they/them pronouns

Just as a note, Tamiro's absence is a planned break due to his heavy workload. I won't be inflicting any sort of negative consequence on the group for it.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day
Slothsy wrote:
Just as a note, Tamiro's absence is a planned break due to his heavy workload. I won't be inflicting any sort of negative consequence on the group for it.

Thanks Slothsy! Much appreciated!


Perfect. We'll just assume all goes well then and that we can meet back up later.

Liberty's Edge

they/them pronouns

Anyone else have any update on the plan to retake the Gold Goblin? Or do you want to do something else?

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

I say start with someone scouting out the Gold Goblin. Then determine actions based on what is discovered. I think getting to Saul quickly is key. If Saul is gone "Old Scratch" may not be a factor.

We can take the time for Pluck to scribe scrolls.


Do we want someone to scout invisibly? I could do it, but might be better to have one of you that know the Goblin better do it. Do we have any Stealth specialists?


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Vark is good on the tactics discussion, as I posted for him a few days ago. Erm, that's a good question. I'm not sure that any of us are particularly 'stealthy'. Feel free, Pluck!

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra is the opposite of stealthy. We need someone without Armor. So Pluck, you may be our best candidate.

Liberty's Edge

they/them pronouns

Invisibility potions and scrolls would also be available at the Cypherlodge. Due to Pluck's connections and the party's good grades with Sam, I'd allow him to buy a scroll for the craft cost.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

That would definitely work for me. I'm sure Vark would love the excuse to see Sam again, he he he. He is still trying to crack that nut, it would seem.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Just a heads up: I am having LASIK surgery on Wednesday and, depending on the recovery time, I may be absent from the boards for a day or two until my eyes are healed.

Liberty's Edge

they/them pronouns

Good luck on the surgery!


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Thanks, Sloth. :)


Ok, will take me 2 hours per scroll to scribe, but also 125 gp each in materials. I have enough gold to scribe one. Do we have the gold to scribe any additional ones? Note that all of the ones I scribe will give us 4 minutes of invisibility since I scribe them at +1 caster level due to Cypher Magic.

EDIT: I'm not calculating that right. Spell Level (2) x Caster Level (3) (assuming my +1 does not factor into cost) x 25 = 150 gp. But, I think I get 1/2 cost for crafting so 75 gp. I still only have enough gold for 1 though (almost a second if someone can throw in 6 gp.

I can also prepare invisibility. I think we want to be sure that I also prepare glitterdust for Old Scratch though. So that means I can prep 1 glitterdust, 1 invisibility and still have one 2nd level spell that I could cast through my arcane bond. So I could cast a second invisibility or maybe it would be better to have a create pit in reserve for combat.

Lastly, remember that invisibility gives you a +20 on Stealth. We're going to need a plan to take out Scratch. I can make him visible, but I'm not a big damage dealer. We might need tanglefoot bags to drop his flying and get him down where the melee types can grab or kill him.

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Mazra chips in 100gp. That is almost all he has.


Cool, that takes us up to 3 scrolls crafted and 19 gp to put toward a 4th. Assuming I use one slot for invisibility, we have four of the seven of us covered. We need 206 more gp to cover all of us. Otherwise, let's plan on two waves.

We probably want Kwava for his ranged ability. Does he still have all 8 of those silver arrows listed in his profile Slothsy?


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Vark has 156 gp and the wand of shocking grasp he'd be willing to sell (unless Pluck wants it?) to contribute.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Damn, I have 50gp I could chip in...sorry I cant help! :/

Grand Lodge

Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)

Between Vark's 156gp and Tamiros 50gp, that is exactly the 206gp Pluck needs.

Liberty's Edge

they/them pronouns

He does have the remaining 8 arrows still.

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