Luke's Shards of Sin (Inactive)

Game Master Luke

Campaign site is here.

Last Battlemap is here.


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Tale of Days Current Battlemap City Map

The door is made of fitted stone, remarkably untouched by the ages. It has no lock and opens into a small, low-lit room that smells strongly of rodents and lavender. One corner houses a literal rat's nest of ripped up blankets, rags and trash. Beside this is a bedroll and the scattered effects of a tower girl - presumably Kerisa. There's a stool, and a bowl with some water in it.

In the far corner is a bare mat. There's a woman lying on her side bound and gagged. She has light brown skin, long black hair, and dark, angry-looking eyes.

Hema:
The practice of keeping you bound and gagged - combined with depriving you of your focus - has limited your choices in your short captivity. You've managed to heal yourself but you've been too badly outnumbered to make any attempt at escape. Now the your captor has disappeared with her brood of monstrous rodents, and in her place has returned a party - with men in it! That can only mean the Tower Girls have been overthrown.


"Huh. A captive. Not what I was expecting." Rommin stands aside for the others, and with no threat apparent goes back to keeping watch over their captives.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"This would be the captive priestess," Valai says. "Kindly untie her?"


Tale of Days Current Battlemap City Map

Afli complies, drawing a small knife and cutting the tight bonds first, then helping with the gag.


F Human (Vudrani) Cleric 2

"Many thanks. I take it from your captives that you are no friends of the Tower Girls?" Hema backs away as she nurses the soreness where the bonds held her and is wary of the newcomers.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai snorts. "Not bloody likely! What's your story, then?"

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"Nope. We're following up another lead" Lawson said not wanting to indicate that they were all Pathfinders in front of the prisoners. "Though we are happy to help you out of your bonds. There aren't many of these Tower Girls left. Just the one, Ayala."


F Human (Vudrani) Cleric 2

Hema takes a deep breath and slowly lets it out. Thinking over the past few weeks makes her mind reel. "My story is long and ugly. The short form is I was in the wrong place at the wrong time. My mentor, Father Darien, was killed and I was captured. I've lost track of how long I've been here, but I'm more than ready to leave.. She looks around. All of her things were taken from her. "I'm not sure where you're from or where you're going, but if it leads from here I'd be grateful for the guidance."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"We are not leaving immediately," Valai cautions the priestess. "There is one more Tower Girl to deal with."

She addresses the prisoners: "You. Is your leader another wererat? Speak up! The better you cooperate now, the better your chances when we hand you over to the justices!"


Female Elf Follower Alias

"About that last Tower Girl", Amadia mutters, "I'm afraid I don't have the components to make any more of my bombs on me for the rest of today, so I don't think you could count on me roasting Tower Girls like I did in the last encounter"

Actually GM I had a query. Bombs per day are set by your Intelligence modifier, which can be increased thanks to my Cognitogen. If I drink my Cognitogen, do I get "extra" bombs as long as it lasts or do you rule that the intelligence bonus gained from it does not grant temporary access to more bombs.


F Human (Vudrani) Cleric 2

"I believe I'd like to help you deal with Ayala. We've....met. And she has the ability to change form." Hema begins to look around the room for her missing items. "Maybe the ones you have captured know where to look for my things?"

Ok, so where the heck is all of my stuff?! I at least need my spell focus...cough 'em up buddy!


Rommin looks to the prisoners. "Any idea where the woman's gear is?"


Tale of Days Current Battlemap City Map

Amadia, I'm afraid it does not. It comes down to how 'temporary' the cognitogen effect is. As a supernatural ability that gives you an ability score bonus (Core p554) it has to last more than a day to have that effect.

The rest of the loot is downstairs with Ayala, the burned girl says. The priestess's things must be down there with everything else.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"Nice leader you have, there," Valai scoffs. "Alright, since we're dealing with thieves and rogues here, they're likely to try and escape as soon as we leave them alone. Tie them up securely hand and foot, and I'll lay down a ring of death dust; if they try to pass that, they'll cease to be a nuisance."

Once the Tower Girls have been tied up, Valai incants a single Word of Power and makes a sweeping gesture with her index finger. Black dust spirals out of thin air, settling onto the ground.

"Don't think it'll be gone just because it fades from sight," the Wizard says, smirking at the prisoners. "My spell will hold. Stay where you are until I return, and I will undo the death curse. Try to get out and... Well. I'm sure there are things in the water that are hungry enough."

Still incanting the same Word, Valai will cover the whole floor between the Tower Girls and the door with the black dust as she backs away, shooing the others in front of her.

Bluff 1d20 ⇒ 18. Casting Prestidigitation. Whatever other measures we put in place, I figured this couldn't hurt. ^^


F Human (Vudrani) Cleric 2

That's AWESOME!
Hema watches Valai do her casting. "It seems fate has brought me intelligent and resourceful rescuers," she smiles at Valai. I would appreciate the opportunity to help finish this group off, however, without my things I'm not a lot of help." Hema shakes her head and mutters to herself, "No armor, no weapons, no spell focus..."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Thank you kindly, ma'am. ^^ Please have the loan of my cold iron dagger until we can get you something better.

"Here," Valai says, and she hands Hema a sheathed knife. "It isn't much, but it may serve in a pinch."

If drawn, the dagger proves to be crudely-made, its blade black and pitted, but it is a weapon.


Tale of Days Current Battlemap City Map

The girls certainly look impressed by the magical demonstration. They sit meekly within the circle of fading dust and submit to being bound.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"Sit tight" Lawson says to the captured Tower Girls.

Turning back to the rest of the party. "Alright. Lets get a move on and try to find your stuff."

"By the way, my name is Lawson."


F Human (Vudrani) Cleric 2

Hema gratefully receives the dagger. "I am Hema, and I'm very thankful for your help. I look forward to sharing a meal and our stories when this work is done." She takes a deep breath and sets her shoulders. "Now, lead on. Let's finish this.


Seeing Hema accept the dagger, Rommin offers "I've numerous weapons as well; a habit from soldiering is strange lands. I'm using this silvered longsword right now; if I've another weapon you'd be comfortable with, you are welcome to borrow it until we can restore your own."

Greatsword, heavy flail, sling, sap, hand axe.

When they are ready to move out, Rommin steps up with Lawson, following his lead. He'll stay with the clever man to guard his flank unless he hand signals that he wants a lead ahead of the group.


F Human (Vudrani) Cleric 2

Hema smirks at the walking armory. "What no mace, no scimitar?" She smiles at her jest. "I'll stick with the knife until my things are returned." She turns to Lawson. "A quick word before we leave? I know I can't do much, but I am able to heal. By the looks of things the battle fought to get here wasn't easy. May I assist any of you ?"

I don't need my spell focus to perform cure spells. Any takers?


Tale of Days Current Battlemap City Map

Alrighty, your floor map is still located here, on some middle level of the crow.

Your path leads you back to the scene of the fight where the dead are still dead. There's a passage straight ahead (to the south) and another that leads east. Three of the dead thieves came from the southern passage.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"I wouldn't say no to a spot of healing." Lawson said graciously. "I zigged when I should of zagged. Caught a lungful of steel."

Lawson moves down towards the south where the Thieves came from.


Tale of Days Current Battlemap City Map

The passage branches to the right, then continues a bit further to end in a corner turning left. Looking down the right branch you can see that it opens into a large chamber. There's a dim lamp on the floor between some bedrolls on one side of the chamber. There's also another spot for a fire - now cold. In the dimness of the far end of the room you can make out a dais with a life-size statue on it. A robed woman holding a hafted weapon.

Knowledge (Arcana or History) DC 20:
Runelord Alaznist. The Runelord of Wrath.

EDIT: I lowered the DC on that, in case anyone saw it in its original form. Too high as printed IMO.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Knowledge (arcana) 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (history) 1d20 + 10 ⇒ (3) + 10 = 13

"Beware!" Valai says. "More than likely, the rodent lies in ambush!"


Female Elf Follower Alias

Amadia studies the statue, while drinking her Heightened Awareness extract, granting her +2 on her attempt to learn about the statue. Knowledge Arcana: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20


F Human (Vudrani) Cleric 2

Hema helps Lawson out. cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson sighs in relief. "Well that helps out very much! Thank you."

"This place might be worth a closer look once we clear out this place." Lawson said.

Lawson moves quickly and quietly to the end of the hall.


Tale of Days Current Battlemap City Map

The dark passage branches into a short hall and empty room on the left. You look this room over very briefly, then continue with the right branch. This tunnel comes to a new set of steep-cut stairs down. The stairs switch back upon themselves before coming to a landing in a new ten-foot wide passage.

New map is here. As with the other levels, you should be able to click through on the arrows on the stairs to browse the maps.

Following the new passage you eventually come to a sealed stone door. Like the one in the room above, this door has a handle but no apparent lock.


Rommin sheathes his sword and pulls out his crowbar. He steps toward the door, but slows as he reaches it. Instead of putting the crowbar to the seam of the door, he turns and looks to the others quizzically. "Do we force our way through, or do you suspect there's another way?"

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson will take a moment to inspect the door, looking over it in closer detail.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

While he's searching, he speaks back to the party. "Valai, the giant's used a fair bit of magic in their time. Maybe your shard will react with the door?" he said, playing a hunch.


Tale of Days Current Battlemap City Map

The door is remarkable only in its craftsmanship and its remarkably preserved state. Otherwise, it looks like you can just pull it open. If this is the aforementioned puzzle door, the puzzle's not obvious.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai casts a minor cantrip and scans the door, paying careful attention to its construction and the surrounding stonework as well.

Detect magic & Spellcraft 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (engineering) 1d20 + 11 ⇒ (2) + 11 = 13


Tale of Days Current Battlemap City Map

Nothing registers beyond the deep-seated abjuration holding the stones of the piling together after so many centuries.


Unless the others stop him, Rommin will try the door. Setting his crowbar at the edge, he tries to pry it open.

If needed, strength check 1d20 + 5 ⇒ (9) + 5 = 14


Tale of Days Current Battlemap City Map

The door swings open onto a large irregularly-shaped chamber with four interior pillars supporting a high ceiling. The western wall is dominated by a set of black double doors made of stone with a complex silver seal in its center. Directly across the room is another sealed door. To the left as you look into the room (east) the room comes to an apex and there are two more doors, one on either side of the room's eastern point. One of these doors is slightly ajar and there is light in the room beyond.

As you stand in the doorway and take this in, there's a noise on the other side of the open door. A keening, high-pitched voice calls out, Trish, is that you?

Someone is walking into the room from the other end as you enter. Please roll initiatives and post reactions. You're clustered in a doorway with Rommin, Lawson and Valai nearest the front.


Female Elf Follower Alias

Init: 1d20 + 3 ⇒ (10) + 3 = 13


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Initiative 1d20 + 1 ⇒ (16) + 1 = 17

Valai falls back behind the others, silver sword coming up in guard position while she starts to mutter the words of a spell under her breath.

Putting some folks between me and big boss wererat-girl, ready to cast.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson nods at Rommin, and waves his swords indicating his readiness.

Init: 1d20 + 3 ⇒ (19) + 3 = 22


Initiative 1d20 + 2 ⇒ (7) + 2 = 9 Rommin actually seems caught off guard by the voice, and spends a critical moment looking to the others. But it isn't long before he shifts the crowbar to his offhand and draws his sword, ready to go in with Lawson.


Tale of Days Current Battlemap City Map

Ayala comes squeaking through the doorway in all her twisted hybrid glory, sniffing the air - maybe picking up the first scent of men in her lair. She hesitates a step into the room, eyes wide in surprise...

The first round is a surprise round in this combat (everyone gets either a move action or a standard action). I'll post a new combat map very shortly.

Init:
Ayala, Lawson, Valai, Amadia, Afli, Rommin, Hema

Ayala is surprised and cannot act.


Tale of Days Current Battlemap City Map

New combat map is up. Also, here's a look at lovely Ayala the Tower Girl. Looks a little bit more like a were-gerbil to me, but what do I know...

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson will delay to move in turn with Rommin.


Female Elf Follower Alias

Amadia quickly throws down her extract of Summon Natures Ally, summoning a Stirge which promptly seeks to attach itself to Ayala.

Do you want me to roll my summons attacks or no?


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai makes a quick gesture, mutters a Word, and a sound fills the air: the sound of many booted feet approaching!

Ghost Sound to create the illusion that we have more backup than we do. Will save DC 14 to disbelieve.


Seeing there foe, Rommin brandishes his sword as he advances, starting to circle to the far side to create an opening for Lawson on the nearside.

Move to 6-8.


Tale of Days Current Battlemap City Map

Amadia - it never occurred to me until now to wonder if using Bottled Ally was a full-round action per the normal description of the spell it mimics. I read around enough to decide I don't care :) You can place the stirge within 30' of your square, and please do roll the attacks as you control the creature.

Also, as a consequence of preservationist I think you lost your poison use.

stirge stats:
AC 16
hp 5
spd 40' fly
touch +7 - attach and blood drain

I'll get Hema to post and then move us forward tomorrow.


Female Elf Follower Alias
Quote:
An alchemist can draw and drink an extract as a standard action.

Since, in this case, SNA is an extract, then its a standard action to use (just like Enlarge Person is a standard action for the Alchemist). It means that the preservationist alchemist joins one of like 4-5 classes/archetypes that can summon as a standard action or quicker, which is pretty neat!

I do indeed miss out on my poison use. If its still listed on my sheet its just a HeroLab error, but its not an important one since I never operated on the belief that I still had the class feature.

Stirge Attack Touch: 1d20 + 7 ⇒ (18) + 7 = 25


Tale of Days Current Battlemap City Map

Amadia - So if the effect of the spell is contained in the extract, does it follow that the beast materializes where the extract is released (meaning at your position)? Can you throw the flask and release the ally where it shatters? The description implies you have something left to do to determine the shape of the summoning at the time the extract is used - can you do that at range if the flask has been thrown?


Female Elf Follower Alias

That questions a little tougher, due to the wording of "the extract is inert if it ever leaves the alchemists possession". Since I have the infusion discovery, then this doesn't actually matter, since I can toss the bottle or give it to someone else and its not inert. As far as WHERE its summoned, thats difficult. As per the spell, it should appear anywhere within the range of the spell, since its effectively an "uncorking" of a bottle, and the creature materializes within (25 ft. + 5 ft./2 levels). That said, there is no official wording on that yet, its just my interpretation.

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