Luke's Shards of Sin (Inactive)

Game Master Luke

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Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"Ah," Valai says, turning to face Natalya and striking a pose, one hand on her hip and the other on the table. "Feeling better, are we?" She quirks an eyebrow. "No more urges to conquer all of Magnimar with an army of Goblins and stirges? Mind you, that was mildly impressive. How did you enlist the stirges?"


Tale of Days Current Battlemap City Map

"The stirges... ?" She shakes her head, not comprehending the question at first. "The goblins!" as if just remembering. "Everything after finding the Shard if fuzzy - insane. I think the stirges were pets that came with one of them. There was a door in one of the chambers of the crow that no one else had found. Inside was an old corpse - not Thassilon old, but long since decayed. I found the shard in a bag it was carrying."

"Shortly after that I began to lose my mind and destroy my own life."


Female Elf Follower Alias

I have two more uses of inspiration, might as well use them now before its gone. Anyone have ideas on what to roll knowledge on or shall I just wing it?


Tale of Days Current Battlemap City Map

Sheila weighs options, circling the room.

"As Venture-caption, my place is here - keeping this house open to you as long as you act as members or agents of the society. Archisa has graciously agreed to take our friend Judah," turning to the half-orc brooding in the corner, "in an apprentice role at the museum - which will give her a chance to observe your episodes first hand. She will try to help you, and will also start the search for the ioun stones we need to break the curses of the Shards."

"Koriah, you're welcome to stay at Velora and work here to compile your notes for as long as you need."

"The expedition to Jorgenfist is going forward despite the revelation of the Shard. Too many plans have been laid - that was to be the subject of this meeting! Canayven, Shevala, Dimral and St Germain will form this team."

"Valai, you're in possession of the Shard of Pride. It's a strong first step towards field commissions for the lot of you, and offers a clear lead. The remainder of the group: Valai, Rommin, Lawson, Afli, Appenrel and Amadia, you should pursue this lead to the crow. The chambers within the pilings have been explored many times, so whatever is still there is well hidden."

"Natalya, your road back into the good graces of the society is to tell this group as much as you can about the crow."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"If we are going to attempt to retrieve the Shard of Greed, I must insist on some equipment," Valai says. "To be precise, a blacksmith's tongs and a metal box with a stout lock, preferably one lined with lead. If the Shard of Greed affects its bearer as the Shard of Pride did with myself and Ms. Vancaskerkin, it might otherwise be impossible to get whoever picks the thing up from letting it go, unless you can find us that ioun stone very quickly."


Tale of Days Current Battlemap City Map

Natalya's smirk looks more like a grimace. The headache's evidently still there. "You seem to be under the impression the you're going to waltz into tower girl turf and take what you want. Those ladies don't play games - they fight to kill, especially when cornered. After the scrap with the Blades they're more desperate and eager than ever."

Knowledge (local) DC 15:
This is a reference to local street gang warfare. A Sczarni gang, the Wreckwash Blades have recently bragged about driving the Tower Girls into the bay.

Your favorite social skill rolls are fine here. Natalya is not necessarily a cooperating defendant.

Archisa replies on the ioun stone with a smile. "We'll see what can be scrounged up on the collector's market here in the city. Magnimar is a very good place for this kind of thing."


Female Elf Follower Alias

Knowledge Local: 1d20 + 7 + 2 + 1d6 ⇒ (6) + 7 + 2 + (4) = 19

"Who leads them?", Amadia asks curiously.


Male Elf

"If it's a fight they want it's a fight they'll get, just mostly from them." Afli points at his companions "I'm not much good in a straight fight, but I'll do my best to assist, and record our exploits."


Male Elf

Amadia, you could ask for any more info about the crow. Though i'm not sure what else we could learn.

I'd like to roll a knowledge check on magnimar monument boons, because I get bonuses to it from my campaign trait, and I have no idea that that means.

I'm not sure if it would be history or local, so I'll roll both
knowledge history check: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
knowledge local check: 1d20 + 5 ⇒ (2) + 5 = 7
Those are some good 2's.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"If the Tower Girls don't have enough sense to stay out of Pathfinder business then they won't survive as a gang for much longer." Lawson says as he looks at Natalya. "If you have anything more to add to our investigation, now would be a good time to mention it. What was the nature of their scrap with the Blades? Territory?

Knowledge Local: 1d20 + 6 ⇒ (11) + 6 = 17
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


Tale of Days Current Battlemap City Map

Monument boons:
There are a number of impressive monuments around the city. When specific rituals are observed around one of these monuments blessings are bestowed. The monuments are generally 'modern' constructions, but the blessing they convey are effects that have been associated by Varisian legend with the older ruins around Magnimar for millenia before the city's founding. Training in knowledge(planes) or (religion)?

Natalya looks from Amadia to Lawson and back again, plainly weighing her options. "It was territory, same as always. The girls lost their guild hall in the lower Dockway and were on the run for a little. The play for the crow was a stupid, desperate decision. But I guess it kind of scored, didn't it? The girls are cut off from the city out there in the piling - it was just supposed to be an expedition. And it was successful, because I found that." She points to the shard in Valai's hand.

"Since then I suppose they've been trying to find more secrets like the one I found before I deserted them. But that was the one sane thing I did while under the spell of the shard - leaving the Tower Girls. I'm truly done with them... Ayala and some of her inner circle have a bit of the rat in them, if you take my meaning... That's not something I care to add to my portfolio."


Female Elf Follower Alias

Knowledge Local on Ayala: 1d20 + 7 + 2 + 1d6 ⇒ (8) + 7 + 2 + (5) = 22


Tale of Days Current Battlemap City Map

Amadia just stepped off a boat from Absalom, so her knowledge of local street gangs is not profound. There's not even a good source for such information in the room beyond Natalya. Based on Lawson's result, I'll assume it was a question for more dirt on Ayala.

"Her roots are somewhere else - same as mine. She's a megalomaniac with no shard to use as an excuse. She likes to fight with blades she conceals in her scarves, so don't fall for coy."


Female Elf Follower Alias

In that case, I'll use that roll on a different knowledge check. If its used as a "question for more dirt", then I get nothing (in terms of actual information as well as losing all my bonuses) so...

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Would Lawson be able to infer that she means they could be were-rats? Is that beyond his knowledge? Or require a more specific roll?


Tale of Days Current Battlemap City Map

I think inferring it is no issue. It's what she meant. Knowledge(nature) or (arcana) to pick up useful information about lycanthropy. Remember you can't attempt a knowledge roll untrained.


Female Elf Follower Alias

Knowledge Nature: 1d20 + 10 + 2 + 1d6 ⇒ (7) + 10 + 2 + (4) = 23

Inspiration gone for the rest of the day/night/whatever time it is

Knowledge Arcana: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Gotta love high INT knowledge characters


Tale of Days Current Battlemap City Map

Knowledge(nature) DC 22 on Wererats:
These are shapechangers afflicted with the curse of lycanthropy. They can shift their shape to that of a rat or to a monstrous hybrid form. When in the monstrous form their bites often carry diseases beyond lycanthropy itself. They exhibit mental communion and often control over other species of rat.

Knowledge(arcana) DC 15 on Lycanthropy:
In their hybrid and animal forms their curse grants them a magical protection against melee damage that is only overcome by silver.

EDIT: More to know about lycanthropy at higher DCs.


Tale of Days Current Battlemap City Map

Sheila makes her way across the parlor, back to the doors and opens them. "Natalya, I think its in everyone's interest if you stay out of sight until this plays out. I think you should stay here for now, get your wits about you. We need to discuss our agreement in light of recent events, and the tower girls' imminent fall."

She gestures for house guards to enter.

Any more questions for Natalya?

What more for Sheila for that matter... time to really turn this discussion to y'all and get the NPCs out of the way.

Through the windows of the parlor you can glimpse the failing mid afternoon sun. The breeze is kicking up as clouds bring patches of rain off the bay to rinse the city.


Tale of Days Current Battlemap City Map

So that it isn't forgotten, at some point in this conversation Sheila deposits a heavy purse of coin on the table before Rommin and Valai (500 gp total), an advance on the discovery of the shard with the understanding that the item will be documented. "Similarly, illustrations of statues, frescoes, inscriptions. Maps of sites explored. These items submitted to this chapter house will earn similar awards. Submission of the material and possible inclusion in the chronicle - instant fame."

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"Were-rats then? Anyone know anything useful about killing were-rats?" Lawson asked the party. "I have a steady hand at design and drawing Shelia. I will help take whatever notes or etchings I can."


Female Elf Follower Alias

"A weapon with silver is of great use against a Lycanthrope, specifically, I would also be on guard for rats, or rat swarms, since apparently Were-Rats have some semblance of control over these creatures", Amadia informs the group, idly flicking through her notebook where her entry on Lycanthropy and Were-Rats was recorded. "I would also carry precautions against disease, apparently their bite is rather unhygienic!"

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"Silver weapons. Hrm." Lawson thought. "I don't suppose there are any silver weapons we can borrow for the investigation? Might make life easier." He asks Shelia.


Tale of Days Current Battlemap City Map

"There might be something in the armory downstairs. You can have your own weapons treated by a qualified alchemist to silver them, but it does tend to take something off their normal efficacy, so we don't keep silvered weapons as a rule."

She waives a servant off with the task of searching the armories and continues.

"I have a contact at the Shipbuilder's guild who can get his hands on a spare ship's boat or something to allow you to row out to the piling."

The servant returns with a silvered scimitar, hand axe and longsword.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Happy to have some silvered weapons to fall back on Lawson thanks Shelia then turns to the party. "Anyone able to use any of these? Unfortunately I'd be more likely to take my own hand off with these weapons than be of help."

"That works for me. I'd rather not swim." Lawson said. "What's our plan now? Are we ready to set off?"


Female Elf Follower Alias

Amadia examines the weapons with slight distaste, curling her lip slightly. "I don't generally solve my conflicts by, how do I put this...bashing someone around with a hunk of metal?"

She pauses slightly, "I'm ready to set off whenever everyone else is, although sadly my cognotogen is spent for the duration of the day".


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Knowledge (arcana) 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

"I already have a silver weapon," Valai says. "For rat swarms... I shall prepare the Burning Hands spell." Fingers drumming on the hilt of her blade, she frowns in thought. "Probably best if I prepare it twice... I will be foregoing precision damage in favour of area attacks this time."

The Elfmaid's eyes flash to Natalya.
"The Tower Girls. How many strong are they, did you say? And what are their specialties? Traps, archery, swordsmanship, magic, what?"


Male Elf

These are a bit large an unwieldy for me as well. If we have time, I would like to purchase some silver weapon blanch for my weapons instead, do you know if a shop nearby that would have a sizable quantity, I would think I would want 3-4 doses. Does anyone else need some?

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"I wouldn't mind silvering my weapons...but ah...unfortunately I've spent the majority of my earnings getting myself outfitted with basic gear." Lawson said somewhat sheepishly.


Rommin smiles as he says "Well, Amadia. That leaves more silvered stuff for those of us who do solve problems with pointy chunks of metal." Rommin will accept the longsword that is offered. Since it looks like no one else is taking it, he'll tuck the hand axe in his belt as well.

"Thank you kindly." he says sincerely to the servant that brought them up.


Male Elf

If you promise to stab one for me, I've got gold enough to buy plenty of Silver blanch. I was gonna buy 3 for me self. 1 for 10 bolt, one for a dagger, and one extra just in case. Do you want 3 as well?


Tale of Days Current Battlemap City Map

What's silver blanch? Treating one of your own weapons is actually pretty expensive (core p 155) and is an irreversible treatment that takes a point off standard damage. I'm aware of silversheen, but that's 250 gp a dose as well.


Tale of Days Current Battlemap City Map

"They're catburglars and cutthroats. There's not more than a dozen of them left since the fight down in Rag's End. Sure they'll have defenses prepared and lookouts posted."


Female Elf Follower Alias

Its a temporary coating on your weapons, does no damage, but only lasts for 1 successful hit. Silver allows the weapon to bypass DR/Silver. There is no damage done to the weapon, and it costs 5 gp to buy. Its found in Ultimate Equipment / Advanced Players Guide. Its really excellent for PFS.


Link to blanching in the prd.


Tale of Days Current Battlemap City Map

When I couldn't find it under S or B in UE, I surrendered. Weapon Blanch. Cool - such a substance is certainly to be found in Magnimar.

Sheila names a trustworthy armorer in Beacon's Point who'll have the substance at a fair price. Is Afli headed down to this shop, are others accompanying?

For continuity's sake, Valai and Rommin are down whatever spells and abilities they used in their last thread. Velora Mansion remains open to you as long as you're doing Pathfinder business at Sheila's direction. It's about 3 in the afternoon.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"I suggest we rest up for today, after everyone has completed their purchases, and we leave early in the morning," Valai says. "Wererats and their scurrying ilk would have an advantage in the dark, and traps would be that much harder to spot."

The Elfmaiden frowns, then says: "I think I should like to try and get my hands on an ioun torch. If we are travelling into the bowels of one of the pilings, light is going to be at a premium."

The Wizard purses her lips at the mention of weapon blanches, though. "Heed my advice; purchasing weapon blanches is best reserved for ranged weapons. For melee, you need a weapon that maintains its effect blow after blow."

Valai will purchase one ioun torch for 75 gp, one scroll of Sleep, one scroll of Feather fall and one scroll of Colour spray, each for 25 gp, for a total of 150 gp, leaving her with 100 gp from her share.
In addition, she buys three potions of Cure light wounds, a journal, an inkpen and a vial of ink. This leaves her with a grand total of 2 gp, 9 sp. Money rolls quickly...

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson nods "I appreciate the offer Afli, but I wouldn't have a hand free to be able to apply it in the heat of the moment." He said patting his hands on his blades. "I'm happy we have a few permanently silvered weapons which will definitely help if we get into that sort of mess."

Lawson nods at Valai "You all must have had a long day. Unless there is a seriously pressing need, I'm okay with waiting for the morning."


Female Elf Follower Alias

"I'm perfectly fine with waiting until tomorrow to deal with this...it gives me time to prepare my own extracts on an as needed basis", the Alchemist responds.


Male Elf

Afli will buy 4 silver blanchs for a total of 20 gold.
I understand miss, my melee strikes don't hurt much anyway. I'll either bolt em, or i'll assist people who have the silver weapons. Morning it is then, I'll spend the time making preparations of my own,

Afli will apply 1 of his blanchs to 10 of his bolts, 1 blanch to his cestus, will whetstone his rapier, cestus, dagger, and scorpion whip, and will record the days happenings for his book.


Tale of Days Current Battlemap City Map

Sheila turns back to the parlor doors and to the ongoing planning session beyond them.

"The coach stands just outside - go ahead and use it for this run into town and tell the man we're done for the day when you return. No one here is leaving anytime soon I'm afraid." The doors shut behind her and she's gone.

Outside the rain is just starting so you're especially happy for the coach. Happy too that Archisa agrees to tag along, and that the merchant Sheila recommended is just off the avenue so you only have a quick dash through the rain to enter the shop. By the time you emerge from the first place, blanche in hand, the rain has passed and the streets are cooler and cleaner for it.

Archisa then leads you through a large green park in the middle of the lower city known as the Seerspring Gardens. In the center of the park, you pass by a placid pool of water with a bronze statue at its center. The statue is of a woman with prayerful hands pointed down, the same direction as her gaze.

Knowledge(history - Magnimar monuments) DC 15:
It is said that the learned who meditate upon the waters of the Seerspring are sometime granted the boon of increased spellcasting efficacy.

On the farside of the park, across another borad avenue is Lowcleft District, also known as 'The Rubble'. Archisa takes you to the shop of a frumpy old man with an astounding collection of scrolls. The sleep, feather fall and color spray are easy finds. From there you walk just down the street to find the Deadeye Lodge, House of Erastil. The priests of the lodge raise funds for the poor by selling potions, and the cure potions are soon in your possession.

By the time you reach the waiting coach, the sun has started to set on the city, making a magnificent view as you make your way back up the long slope and onto the Summit. One by one the colored lamps of Lowcleft wink into life and its easy to regret the lost night on the town. But hard business awaits in the morning.

---

What's the plan for the morning?


Female Elf Follower Alias

I assume we move in on the Crow.

That reminds me tho, at some stage Amadia might like to look at Valai's spellbook. I can copy spells from it onto my known formula (if a formula exists for the spell), at the standard rate.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Knowledge (history) 1d20 + 2 + 8 ⇒ (10) + 2 + 8 = 20

Valai briefly pauses at the statue, smirks and adopts a basic meditation stance; any of the other Elves in the party should be able to recognize it. A little bit of time passes and regardless what happens, Valai proceeds with her shopping.

Her eyebrows rise incredulously when Amadia makes her request, then lower in a frown.
"I understand that alchemists have different traditions than wizards, so I shall try not to overreact," she says. "My spellbook is a very important thing to me. I barely know you. I am not even sure what your name is."

This is just some RP; I'm basically fine with you looking at Valai's spellbook if she can look in your formula book as well. ;)

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson is set to head down to the Crow. Unless someone else has something pressing they want to do!.


With his new silver weapons, Rommin is ready when everyone else is.


Female Elf Follower Alias

You can try and look in my formula book, but its specifically called out that wizards cannot understand the writings in an alchemists formula book :(. Yes its an awkward ruling.

Amadia shrugs it off "I understand its important to you, so perhaps I can earn your favour at some point, it is true that I rather sprung this one you, and that was unforgivably rude of me".

Amadia briefly pauses, before brightening again "I know, lets start from scratch, my name is Amadia Tien-Mu, although just Amadia is fine, I'm an elf from Kyonin, and eager Alchemist...how are you?"


Tale of Days Current Battlemap City Map

Valai, Knowledge(Religion) DC 15:
If only you'd answered the call of Calistria as a lass, the next 24 hours would be filled with extra divine potency. +1 morale bonus to caster level checks and concentration checks for divine spells! And a ceramic dalmation.

The first of you to wake finds a letter in the center of the dining room table from Sheila. In it she tells you that your contact at the Shipbuilder's Guild is Captain Perulo Strein, that he is a long-time friend of the society, and that he's been told to expect you. She also reminds you that the crow is the fifth western bridge piling (the first two on each side being on dry land and supporting the Irespan). Lastly she invites you to call on her coach so half the day is not wasted walking across town.

Though the sky is clear on the Summit, morning down in the port is a dripping fog. The ride down into it is a bumpy affair with the six of you crammed into the stage decked out for war. What little of the town there is to be seen through the thick windows and the thicker fog outside is still asleep. The earliest of shop owners along the avenue are just opening their doors and hanging out their placards as you rumble by on your way to the water's edge.

The stage comes to a halt and you fall out in the street. The driver points down the road toward the water, though not much of it can be seen through the soup. At the end of a short row of warehouses is the Shipbuilder's Guild and the extensive dockworks behind it. Through some trick of accounting much of the dockworks is leased to Magnimar's navy, and Captain Strein runs the victualing yard here. His office is not at the Guildhall itself, whose doors are actually still closed with no signs of life within, but around back at the docks.

The building is B4 on the Beacon's Point map.

Strein is a man of few words. He greets you, giving you what is probably his version of a smile, and waves you down the pier to a sturdy six bench ship's boat bobbing at the end of a ladder.

"End o slack water now," he says. "Quicker you get to it the easier it'll be, wherever you're going." He turns to go, but then remembers himself. Turning back, "You bring that boat back in the same shape you took it, right? It's no good to go wasting the city's timbers now - Society business or not."

Please give me an idea of your position/attitude in the boat. Tell me anything I need to know about your character's peparations, etc. I doubt anyone here has the rank in profession(sailor) skill that's going to be called on here. I'll settle for a Survival skill roll from those helping propel and steer. Maximum of two rollers - lower of the mods to aid the roll of the higher.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

The day before

"Tss!" Valai hisses as she comes to realize the meditation does not - and can not - bring her any benefit.

She quirks an eyebrow at Amadia's words and huffs quietly.
"Kyonin... Hmph! Fine; I am Valai Blackrune. Currently, I am eager to get the shopping done with and find my rest. I feel I shall duly need my magic tomorrow."

The day of the crow

Valai draws her silver longsword, sits down in the middle of the boat, rests the sword between her legs and seizes an oar. If anyone gives her a look, she just raises an eyebrow.
"If something attacks us, I'm dropping this thing in favour of my sword," she says, "but I am not too proud to row when I need to. Everyone be wary; rats are excellent swimmers, and wererats no less so."

Amadia:
You would know very well that 'Blackrune' is not an Elvish surname, and you can probably hear that Valai has a Kyonin accent herself.

Valai will cast Detect Magic before the boat shoves off; she maintains concentration as long as possible. Perception for any approaching danger: 1d20 + 3 ⇒ (20) + 3 = 23


Tale of Days Current Battlemap City Map

I just realized I didn't address the ioun torch question in one of my previous posts. You locate this item during the shopping and have it in your possession.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"I can take a spell at the oars if anyone needs. Else I'll be sitting up front where I can put my eyes to use in case something comes amiss in the water or nearby." Lawson said.

Lawson will assist as best he can with rowing or driving the boat. Otherwise he will sit at the front of the boat keeping a sharp eye out for everything and anything. Let me know if you want to roll perception, or Secret DM Roll it!

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